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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Older gamers more likely to drop money in cash shops to save time]]></title><link>http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/</guid><comments>http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/"><img alt="Your rabbit ears aren't getting any younger, and that's a lot of loot for ten bucks." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wildstar-paytoplay-epl-910.jpg" /></a></div>
How long are you willing to wait for your next level in a given game? <a href="http://www.msnbc.msn.com/id/44461443/ns/technology_and_science-games/">According to a recent study</a>, the older you are, the less likely you'll wait and the more likely you'll be to just whip out a credit card and buy an experience booster. Flurry Analytics conducted a survey of mobile and social gamers and found that older players are far more likely to just spend some money if it'll save some painful grinding in the long run.<br />
<br />
While the study was focused on the social gaming side of the coin, the business model is not dissimilar from that employed by many free-to-play MMOs that frequently offer in-game options to earn items that can also be purchased outright. And the logical conclusion is drawn -- younger players have less disposable income but more time to buckle down and grind, while older players have more responsibilities and more free money to spend. It's an interesting look at the spending patterns, one which looks to be increasingly relevant as free-to-play options continue to multiply.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/">Older gamers more likely to drop money in cash shops to save time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>culture</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>pay-habits</category><category>pay-to-play</category><category>play-habits</category><category>science</category><category>social-gaming</category><category>studies</category><category>study</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: F2P -- What to expect]]></title><link>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</guid><comments>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/"><em><img alt="Emerging from the cloner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/feftp5.jpg" /></em></a></div>
<a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is <a href="http://massively.joystiq.com/2011/09/02/fallen-earth-set-to-go-free-to-play-on-october-12th/">going free-to-play</a> on October 12th. That's the plan, anyway. Four different subscriber levels will be available. The free accounts will actually have quite a bit of freedom with in the game (in fact, I'm shocked at how few restrictions they will have). The highest tier is a bit pricey for what you get, but we don't want a pay-to-win system, right? There's a fine line between giving paying customers something worthwhile and upsetting the balance of the entire universe. I'll discuss each subscription level later on in the post.<br />
<br />
There are still a few concerns that many in the <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> community (including me) have about the F2P transition, and not all of them are technical concerns. I'm really not sure what to expect exactly as far as numbers of players, but I'm sure we'll see a huge influx of players both new and returning. How many exactly? I don't have a clue. I'll cover the sub levels first and then discuss my fears about what's to come afterward. So click past the cut and let's get started.<p><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark">Continue reading <em>Wasteland Diaries: F2P -- What to expect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/">Wasteland Diaries: F2P -- What to expect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20037514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Commander</category><category>commander-aura</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>icarus-studios</category><category>p2p</category><category>pay-to-play</category><category>reward-points</category><category>scavenger</category><category>subscription-model</category><category>survivalist</category><category>wastelander</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 09 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's]]></title><link>http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/</guid><comments>http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/massivelyromandeveplexdiamondsheaderlarge580.jpg" vspace="4" /></a></div>
I was prepping for a <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> comparison with <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>, but in light of the current buzz in the air, I'm moving my <a href="http://www.eveonline.com/"><em>EVE Online</em></a> comparison up.<br />
<br />
A couple of interesting blocks fell into place this week that fit well with a look at how <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> and <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> allow money to circulate through the economies, and how PvP works in conjunction with it. While there's no contest as to which MMO has the more robust economy, there are still similarities that fit the pay-to-progress comment Mr. Simon Ludgate made in a recent <a href="http://www.gamasutra.com/view/feature/6421/the_fwords_of_mmorpgs_fairness.php?page=1">Gamasutra article</a>.<br />
<br />
Swarming around the above topics is the question of how much it costs to stay competitive in <em>RoM,</em> which I've also been working on. What does Gamasutra's article have to do with <em>RoM</em>, how much does it cost to be competitive and how are economies similar in these two MMOs? You can also read my memorandum to all <em>EVE</em> PvPers. Set your jump-point past the break to see.<p><a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/">Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19986179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>comparison</category><category>diamonds</category><category>economies</category><category>economy</category><category>eve</category><category>eve-online</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>game-economies</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>pay-to-play</category><category>pay-to-progress</category><category>pay-to-win</category><category>player-vs-player</category><category>plex</category><category>pvp</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 11 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Warhammer's new online store]]></title><link>http://massively.joystiq.com/2010/11/06/waging-war-warhammers-new-online-store/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/06/waging-war-warhammers-new-online-store/</guid><comments>http://massively.joystiq.com/2010/11/06/waging-war-warhammers-new-online-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rmt1.jpg" /></a></div>
<em>This week's <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a> catches a whiff of recent happenings on the internet and with </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue.</em><br />
<br />
Well, apparently the RMT has hit the fan, and the resulting spackle is starting to plaster the proverbial walls of the blogosphere and beyond. Recently, <a href="http://www.arksark.org/blog/4017/wheeeeeeeeee-warhammer-takes-us-on-a-new-trip-down-the-rmt-slippery-slope/">some information</a> was released about what players can expect to buy at <a href="http://www.ea.com">EA-Mythic's</a> <a href="http://eastore.ea.com/store/ea/ContentTheme/pbPage.warhammer-online-bundles?resid=YHlapgoHAtQAAGXuOLgAAAAW&amp;rests=1288910132688">new store</a>. Although only a few items are actually available now, there's a pretty extensive <a href="http://www.warhammeronline.com/faq/accountentitlements/index.php?section=1">FAQ</a> on the server transfer service, and we'll have to wait a little longer for the Progression and Personality packs, as they're set to be released along with patch 1.4. Naturally, the drama is building up some nice momentum, and it will be interesting to see how the whine will affect this particular cheese over at the <a href="http://social.bioware.com/forum/1/topic/232/index/5170834">Mythic official forum</a>.<br />
<br />
For now, you can read past the break and enjoy my rant.<p><a href="http://massively.joystiq.com/2010/11/06/waging-war-warhammers-new-online-store/" rel="bookmark">Continue reading <em>Waging WAR: Warhammer's new online store</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/06/waging-war-warhammers-new-online-store/">Waging WAR: Warhammer's new online store</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/06/waging-war-warhammers-new-online-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19703960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/waging-war-warhammers-new-online-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>cash-shop</category><category>EA</category><category>ea-mythic</category><category>f2p</category><category>featured</category><category>item-mall</category><category>item-shop</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>opinion</category><category>opinion-column</category><category>pay-to-play</category><category>pay-to-win</category><category>rmt</category><category>waging-war</category><category>war-tract</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 06 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with Rift: Planes of Telara's dynamic content]]></title><link>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</guid><comments>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/orphsl01.jpg" /></a></div>
Just a few weeks ago, I was invited to attend <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including <em><a href="http://www.riftgame.com/en/">Rift: Planes of Telara</a></em>. If <em><a href="http://massively.joystiq.com/category/rift">Rift</a> </em>seems to have come out of nowhere, that might be due both to the acquisition of <em><a href="http://everquest2.com/">EverQuest II</a></em> veteran <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> to head the project as executive producer, and to a <a href="http://massively.joystiq.com/2010/04/26/trion-names-upcoming-mmorts-renames-heroes/">clever name change</a> meant to reflect the team's shift in development focus.<br />
<br />
In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the <a href="http://massively.joystiq.com/tag/rift/">Rifts</a> themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of <em>Rift </em><a href="http://massively.joystiq.com/2009/06/08/e3-2009-impressions-of-heroes-of-telara/">several</a> <a href="http://massively.joystiq.com/2010/04/26/massivelys-hands-on-look-at-rift-planes-of-telara/">times</a> over the last year or so, including <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">earlier this summer at E3</a>. But until today's embargo lift (coinciding with the reveal at <a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a>), no one had quite seen the fabled planar invasions and takeovers in action.<br />
<br />
Now we have.<p><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark">Continue reading <em>Massively's hands-on with Rift: Planes of Telara's dynamic content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/">Massively's hands-on with Rift: Planes of Telara's dynamic content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>Achievements</category><category>addons</category><category>alpha</category><category>alpha-test</category><category>battlegrounds</category><category>builds</category><category>calling</category><category>Capture-the-flag</category><category>character-creation</category><category>charge-bar</category><category>cleric</category><category>clunk</category><category>collection</category><category>Collections</category><category>crafting</category><category>defiant</category><category>Demo</category><category>dynamic-content</category><category>Earth-Elemental</category><category>elementalist</category><category>epic-mount</category><category>featured</category><category>foothold</category><category>footholds</category><category>gallery</category><category>gloamwood</category><category>graphics</category><category>group</category><category>grouping</category><category>groups</category><category>guardian</category><category>healers</category><category>healing</category><category>hell-levels</category><category>heroes-of-telara</category><category>holy-city-of-sanctum</category><category>instance</category><category>instances</category><category>interface</category><category>invasion</category><category>jumping</category><category>just-say-no-to-hell-levels</category><category>loot</category><category>map</category><category>maps</category><category>minimap</category><category>mods</category><category>p2p</category><category>pay-to-play</category><category>pets</category><category>philosophy</category><category>plane</category><category>planes</category><category>planes-of-telara</category><category>public-quests</category><category>pvp</category><category>questing</category><category>realm-of-the-fae</category><category>respec</category><category>resurrection</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>scott-hartsman</category><category>screenshots</category><category>shadowlands</category><category>soul-walk</category><category>SteamPunk</category><category>strategery</category><category>strategy</category><category>subscription</category><category>swimming</category><category>talent-trees</category><category>talents</category><category>tavril-plaza</category><category>telara</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>UI</category><category>video</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: F2P bombs and views from the fallout shelter]]></title><link>http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/</guid><comments>http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ttntitle-1290984684.jpg" vspace="4" /><br />
	</a></div>
Well, this week takes the proverbial cake when it comes to the least amount of time spent head-scratching over a column topic. Thanks to Dave Georgeson and the executives at <a href="http://www.soe.com">Sony Online Entertainment</a>, I pretty much had this little opus sketched out by dinner-time last Tuesday.<br />
<br />
Anywho... a week ago tomorrow the bomb dropped. It wasn't a stink bomb, a 50-yard bomb, or even an F-bomb (though there were no doubt plenty of those uttered in some circles), but rather a Hiroshima/Nagasaki type of bomb that changed the world and effectively ended the war between P2P and F2P, at least as far as Norrath is concerned.<br />
<br />
Or did it?<br />
<br />
Turn the page to find out.<p><a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/" rel="bookmark">Continue reading <em>The Tattered Notebook: F2P bombs and views from the fallout shelter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/">The Tattered Notebook: F2P bombs and views from the fallout shelter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19574828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choice</category><category>dave-georgeson</category><category>diversity</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>extended</category><category>f2p</category><category>f2p-do-not-want</category><category>featured</category><category>opinion</category><category>p2p</category><category>pay-to-play</category><category>soe</category><category>Sony-Online-Entertainment</category><category>the-tattered-notebook</category><category>the-tattered-notebook-jef-reahard</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 02 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online team defends patch 1.1 changes]]></title><link>http://massively.joystiq.com/2010/07/15/allods-online-team-defends-patch-1-1-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/15/allods-online-team-defends-patch-1-1-changes/</guid><comments>http://massively.joystiq.com/2010/07/15/allods-online-team-defends-patch-1-1-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;"><a href="http://allods.gpotato.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/allods.jpg" /></a></div>
Typically, <a href="http://massively.joystiq.com/2010/07/07/revelations-of-gipat-goes-live-for-allods-online/">a new content patch</a> in an MMO is an exciting time, but for the folks over at <a href="http://allods.gpotato.com/"><em>Allods Online</em></a>, it's been a bumpy road, to say the least. With changes to the game, including a death penalty that causes items to become cursed with negative stats, players have been crying foul over the focus on cash shop items to overcome penalties. Specifically, Holy Charms, Incense, and Scrolls of Purification are highly desired by the playerbase, who see them as a necessity to level. Unfortunately, all of these items are cash shop only, forcing players to either fork over money or purchase them on the auction house for very high markups.<br />
<br />
Due to the widespread complaints, the <a href="http://massively.joystiq.com/category/allods-online/"><em>Allods Online</em></a> team <a href="http://allods.gpotato.com/news/2010/07/15/a-response-from-the-allods-team/">posted a response</a> to the latest controversy that's hit this free-to-play title. In the article, the team defends the changes and takes the position that cash shop purchases are not required to experience the full game:<em> "We want to assure you that the game has not become Pay-to-Play or Pay-to-Win. At the core of </em>Allods <em>you can still enjoy the game without ever having to worry about spending money. Yes, Holy Charms, Incense, and Scrolls of Purification are only offered through the Item Shop, but they can be purchased from other players and the auction house."</em><br />
<br />
The response concludes by saying that patch 1.1 is the framework for future patches, and the <em>Allods Online</em> team has a long-term view of the MMO's goals and objectives. <a href="http://allods.gpotato.com/news/2010/07/15/a-response-from-the-allods-team/">Read the full response</a> and let us know what you think!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/15/allods-online-team-defends-patch-1-1-changes/">Allods Online team defends patch 1.1 changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Jul 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://allods.gpotato.com/news/2010/07/15/a-response-from-the-allods-team/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/allods-online-team-defends-patch-1-1-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19555329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/allods-online-team-defends-patch-1-1-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>cash-shop</category><category>cursed-items</category><category>f2p</category><category>free-to-play</category><category>gpotato</category><category>holy-charm</category><category>incense</category><category>item-shop</category><category>patch</category><category>patch-1.1</category><category>pay-to-play</category><category>pay-to-win</category><category>scroll-of-purification</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 15 Jul 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you vote with your wallet?]]></title><link>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</guid><comments>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-wallet-epl-1228.jpg"  alt="" /></a><br />
There are certain changes, usually big ones, that don't exactly produce... positive reactions.  In fact, they generally produce screaming rants and huge doses of rage at how they were handled and implemented.  You know the sorts we're talking about.  <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> and the <a href="http://pc.ign.com/articles/611/611270p1.html">Combat Upgrade</a>.  <a href="http://www.uoherald.com"><em>Ultima Online</em></a> and <a href="http://www.brokentoys.org/2004/12/18/the-unbearable-darkness-of-ultima-online/">Trammel</a>.  <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and the nerfs to <a href="http://wiki.ffxiclopedia.org/wiki/Beastmaster">Beastmaster</a> "catch and release" tactics.  All loathed changes, many of which led to an exodus of players.<br />
<br />
Really, leaving a game can be the best way to express displeasure with a change.  It's the surest way to send a company the message that they've done something that will no longer justify your monthly subscription.  On the flip side, your individual impact is small, you once loved the game... a lot of players will choose to rough it out, in hopes that things will improve or with the knowledge that the changes can't be all that bad.  And for games where you have a <a href="http://massively.joystiq.com/tag/lifetime-subscription/">lifetime subscription</a> or are experiencing it <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>, your absence isn't really a deterrent at all.<br />
<br />
So, do you vote with your wallet?  When you're fed up with what's been done, do you head off for greener pastures?  Or are you of the mind that it's not even worth the bother, that they might well not even tie your departure to the change, even if you say so?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/">The Daily Grind: Do you vote with your wallet?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19296247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beastmasters</category><category>canceling</category><category>combat-upgrade</category><category>f2p</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-to-play</category><category>game-changes</category><category>lifetime-subscription</category><category>p2p</category><category>pay-to-play</category><category>quitting</category><category>star-wars-galaxies</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>trammel</category><category>ultima-online</category><category>unsubscribing</category><category>uo</category><category>wallet</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 29 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Nearly three-fifths of users buy items in free-to-play games]]></title><link>http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/</guid><comments>http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.ddo.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/ddo-freetoplay-epl-1212.jpg"  alt="" /></a><br />
There's a strong sense in most <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> games that the playerbase consists of two people: those who refuse to pay any money unless absolutely necessary, and those who will happily part with their income on a voluntary basis.  This is largely true.  What's apparently less true is the notion which goes hand-in-hand, that there are a decided minority of players forking over cash for in-game perks.  As it turns out, according to a recent survey, <a href="http://www.gamasutra.com/view/news/26494/Study_58_Of_Users_Buy_Goods_From_FreeToPlay_Games.php">58% of users in free-to-play games have bought items through the in-game store</a>.  On average, users who did pay apparently dropped around $75 over the period of one year.<br />
<br />
Traditional <a href="http://massively.joystiq.com/tag/pay-to-play/">pay-to-play</a> MMOs have a significantly lower amount in terms of both revenue generated by in-game purchases and average amount spent.  Of course, the debate that could be brought up is the question of how much of the money in free-to-play games went toward purchasing content that, in a subscription game, would have been included in the price.  Those with an inclination toward math might also note that the monthly price for such a game comes out to just over eight dollars a month, versus the larger and more regular distribution of subscriptions.  Still, it <a href="http://www.gamasutra.com/view/news/26494/Study_58_Of_Users_Buy_Goods_From_FreeToPlay_Games.php">starts to raise questions</a> about how accurate the image of the paying minority in <a href="http://massively.joystiq.com/tag/free-to-play/">free-to-play</a> games really is, especially as the business model picks up steam.<br />
<br />
[ via <a href="http://www.gamasutra.com/">Gamasutra</a> ]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/">Nearly three-fifths of users buy items in free-to-play games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/26494/Study_58_Of_Users_Buy_Goods_From_FreeToPlay_Games.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>f2p</category><category>free-to-play</category><category>p2p</category><category>pay-to-play</category><category>paying-minority</category><category>studies</category><category>surveys</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 13 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Jon Van Caneghem about the SCI FI Channel MMO]]></title><link>http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/</guid><comments>http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://www.trionworld.com/index.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/trionworld.gif" alt="" /></a><a href="http://www.trionworld.com/index.php">Trion World Network</a> is quite a company -- without releasing a single game, they've put together millions of dollars in venture capital and <a href="http://www.trionworld.com/careers.php">compiled a staff list</a> that's got team members from across the history of MMO games, from <span style="font-style: italic;">EverQuest</span> and <span style="font-style: italic;">Ultima Online</span> to <span style="font-style: italic;">World of Warcraft</span> and <span style="font-style: italic;">City of Heroes.</span><br /><br />This week, they sent waves through the MMO community by announcing that not only were they <a href="http://www.trionworld.com/news11.php">working on a fantasy MMO</a> to be helmed by Jon Van Caneghem (original creator of the <span style="font-style: italic;">Might and Magic</span> series of RPG strategy games and co-founder of the company along with Lars Buttler), but that they were <a href="http://massively.joystiq.com/2008/06/02/sci-fi-channel-creating-hybrid-tv-series-and-mmo/">forming a groundbreaking partnership</a> with the SCI FI Channel to develop and publish and MMO to live alongside a television show. Finally, we had a small glimpse of just what Trion, with all of their money and experience, were up to.<br /><br />To find out more, Massively sat down with Van Caneghem (a busy man since the news dropped on Monday) to chat about both the fantasy MMO and the SCI FI project, and what Trion's been working on since they formed. Van Caneghem told us why Trion wants to make a different kind of MMO, and how they'll balance an online game with a television series from the network that's running Battlestar Galactica. The interview starts right after you click the link below.<p><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/" rel="bookmark">Continue reading <em>Massively interviews Jon Van Caneghem about the SCI FI Channel MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/">Massively interviews Jon Van Caneghem about the SCI FI Channel MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1214774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-supported</category><category>battlestar-galactica</category><category>developer</category><category>development</category><category>fantasy</category><category>featured</category><category>interview</category><category>jon-van-caneghem</category><category>joystiqfeatures</category><category>lars-buttler</category><category>massively</category><category>microtransaction</category><category>might-and-magic</category><category>mmo</category><category>partnership</category><category>pay-to-play</category><category>rmt</category><category>sci-fi-channel</category><category>trion-world-network</category><category>tweet-this</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 04 Jun 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Hardcore gamer builds Chinese empire]]></title><link>http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/</guid><comments>http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/zhengtu-online/" rel="tag">Zhengtu Online</a></p><a href="http://massively.joystiq.com/category/zhengtu-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/shiyuzhu425.jpg" alt="" /></a><br />In the months leading up to the Summer Olympics in Beijing, with world events being what they are, it's not often that foreigners residing in the mainland turn to China Daily's English pages for the news. <a href="http://www.chinadaily.com.cn/bw/2008-04/28/content_6647184.htm">This little gem is an exception,</a> however. When you picture the man who's fast becoming a leading light in China's expanding online gaming industry, who do you see? <br /><br />Maybe you picture a slick twenty-something entrepreneur from Hong Kong, decked out in a $5000 suit and shuffling between calls on a few wafer-thin cell phones. Or do you envision a middle-aged bureaucrat turned businessman from Beijing, using his network of connections and riding the tide of interest in online games? Stereotypes aside, no matter how you picture Shi Yuzhu, that aforementioned 'leading light,' you're probably wrong. The 46-year-old CEO of <a href="http://www.ga-me.com/index.php">Giant Interactive</a> (NYSE: GA) is more outwardly eccentric than most would guess. Shi, who prefers tracksuits over 3-piece-suits, is reportedly the first CEO ever to ring the NYSE bell in anything but formal attire... much less athletic wear.<p><a href="http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/" rel="bookmark">Continue reading <em>Hardcore gamer builds Chinese empire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/">Hardcore gamer builds Chinese empire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.chinadaily.com.cn/bw/2008-04/28/content_6647184.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1186016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>china</category><category>economy</category><category>empire-of-sports</category><category>eve-online</category><category>fantasy</category><category>featured</category><category>gambling</category><category>giant-interactive</category><category>gold-farming</category><category>microtransaction</category><category>pay-to-play</category><category>power-leveling</category><category>pvp</category><category>rmt</category><category>the-great-scam</category><category>zhengtu-online</category><category>zt-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 18 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Free For Now]]></title><link>http://massively.joystiq.com/2008/01/04/under-the-hood-free-for-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/04/under-the-hood-free-for-now/</guid><comments>http://massively.joystiq.com/2008/01/04/under-the-hood-free-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/under-the-hood/" rel="tag">Under the Hood</a></p><div style="text-align: left;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/6d31.jpg" alt="" /><br /></div>
<div style="text-align: left;"><a href="http://massively.joystiq.com/2007/11/30/in-development-earth-eternal/">There</a> <a href="http://en.wikipedia.org/wiki/Space_Cowboy_Online">is</a> <a href="http://en.wikipedia.org/wiki/Fury">a</a> <a href="http://massively.joystiq.com/2007/11/29/rf-online-on-going-free-to-play-localization-differences/">veritable</a> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16758">glut</a> <a href="http://massively.joystiq.com/2007/12/04/maple-story-invites-retailers-into-the-game-world/">of</a> <a href="http://global.onlinedal.com/">free</a>-<a href="http://www.gunbound.com/">to</a>-<a href="http://gunzonline.com/">play</a> <a href="http://english.spgame.com/">MMOs</a>, both in development and on the market. This much is certain. It especially originates around the Asian countries such as South Korea, Japan, and China. And some of the smart designs of these free-to-play games are gradually working their way into more mainstream, American and European MMOs. But how do these games stay in business? And how do they relate to the traditional design of monthly fees?<br />
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</div><p><a href="http://massively.joystiq.com/2008/01/04/under-the-hood-free-for-now/" rel="bookmark">Continue reading <em>Under The Hood: Free For Now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/04/under-the-hood-free-for-now/">Under The Hood: Free For Now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jan 2008 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/04/under-the-hood-free-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1077094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/04/under-the-hood-free-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>featured</category><category>free-to-play</category><category>joystiqfeatures</category><category>maple-story</category><category>mechanics</category><category>ms</category><category>pay-to-play</category><category>under-the-hood</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 04 Jan 2008 15:05:00 EST</pubDate></item></channel></rss>
