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Posts tagged pax-2013

PAX Prime 2013: FFXIV's Yoshida on rebuilding trust and expanding functionality

Apart from Square's public presentation, which was open to both media types and fans at this year's PAX Prime, we were also able to sit down with Final Fantasy XIV producer Naoki Yoshida for a more intimate interview session. Join us after the cut as we talk about classes, jobs, consoles vs. PCs...

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PAX Prime 2013: Exploring Wander with creator Loki Davison

Wander is an MMO that eschews the primary mechanics of traditional titles and instead relies on what creator Loki Davison refers to as "collaborative exploration." Designed to recreate the feeling you get when you discover something beautiful in real life and rush home to tell your friends, Wander ...

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PAX Prime 2013: Final Fantasy XIV's presentation apologizes for a 'rocky' launch

Final Fantasy XIV had a sizable presence at PAX Prime this year. Massively sat in on Square's presentation and group interview, and we also managed a separate session with producer Naoki Yoshida apart from all the hustle and bustle. In this recap, we'll walk you through the highlights from the f...

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PAX Prime 2013: EverQuest Landmark screens and video

EverQuest Next Landmark is a prime (get it?!) focus for Sony Online Entertainment at this weekend's PAX Prime 2013 (now you get it) and the studio has released some new videos and screenshots showing off what players can expect from the title's sandbox of world-editing tools. On display is a tim...

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PAX Prime 2013: Guild Wars 2's anniversary bash

It seems that more and more studios at PAX are electing to avoid the convention hall altogether and go for off-site venues, especially when it comes to parties and fan events (I was told that even a small booth on the exhibit floor can cost a company $100,000). So while Guild Wars 2 was notably abs...

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PAX Prime 2013: The strange case for EverQuest Next Landmark

It's early on the first day of PAX Prime and I haven't had my coffee yet. The coffee is necessary to catch me up to the boundless enthusiasm of the ponytailed dev who sits across from me gesticulating wildly. With each wave of the hand a new image pops on the large monitor to the right of us, showi...

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PAX Prime 2013: Guild Wars 2's story, boss revamps, LFG, and the next big update

Not many MMOs can say that they've done as much in their first year as Guild Wars 2. The team at ArenaNet is rightly proud of what it's accomplished over the past 365 days, but the devs also know that all of what's come before is just a drop in the bucket compared to their plans for the future. ...

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PAX Prime 2013: WildStar dungeon preview

WildStar's dungeons won't be for everyone. They're a bit tougher, a bit wilder, and a bit longer than the standard MMO crop today. If you're looking for a breezy PvE experience, you might not even want to consider running one. However, Carbine hopes that you'll look past the increased difficulty an...

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PAX Prime 2013: A first-timer's impressions of WildStar

Sometimes you just know that an upcoming game is going to be perfect for you. You know this because the art style sends shivers of delight down your spine, the video previews send you salivating for more, and the news that it's adopting a sub-only model doesn't quite faze you as much as you would'v...

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PAX Prime 2013: Hands-on with The Crew

I originally learned about The Crew from friends rather than from gaming hype. "Ask them if we can walk around on foot!" they hounded me. They're all anticipating The Crew, and when I showed up to Ubisoft's PAX Prime booth earlier today, I realized they aren't alone: Hordes of people were lined up ...

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