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Posts tagged pax-08

The Digital Continuum: Sci-fi geeks need to experience Jumpgate Evolution

Spring is right around the corner and with it comes warmer weather, rain showers, blossoming fauna and Jumpgate Evolution. As much as I'd love to think there are thousands of you out there that know all about the game, I get the feeling that in actuality the number is significantly lower. Granted,...

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Guild Wars PAX Panel video released

If you missed this year's Penny Arcade Expo, or you simply didn't get a chance to attend the packed ArenaNet panel entitled "Three Years of Guild Wars", now you can watch the video of the entire discussion from the comfort of your own computer chair. You can download the full high quality,...

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The how and why of LEGO Universe's early focus testing

Gamasutra has an interesting article up concerning the reasons and implementations of early focus testing; two and a half years early in the case of NetDevil's LEGO MMO. They speak at length with LEGO Universe lead producer Ryan Seabury about why NetDevil has been taking the early approach to...

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PAX08: Interview with Dane Caruthers of Tabula Rasa

At PAX08, we were able to catch up with NCsoft's Dane Caruthers, the Associate Producer for Tabula Rasa, for a quick interview. While the TR booth was busy and Caruthers was swamped with showing attendees all about the sci-fi MMO, he was kind enough to answer a few questions. With Deployment 12...

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PAX08: GamerDNA interview focuses on subscription numbers

During our time at PAX08 this year, we got together with Jon Radoff, Founder and CEO of GamerDNA, a company that focuses on the community aspect of today's online games. Radoff was kind enough to give us an overview of what the company is about and how it pertains to the ever-growing MMO market....

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PAX08: Twin Skies interview

Twin Skies is a brand new MMO still in development from Meteor Games, which is fronted by two of the co-founders of the wildly-successful Neopets. Despite the fact that Twin Skies is still in its early stages, their presence at PAX08 seemed to be well-received by gamers. This was the first public...

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PAX08: Aion's first U.S. public showing

"Hey, isn't that the game where you have wings and fly around?" This was probably the number one quote heard around the Aion booth at PAX08. NCsoft's Aion: The Tower of Eternity had its first public showing in the States this last weekend at PAX, and the general consensus seemed to be mostly...

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PAX08: Hands-on with Mines of Moria

This weekend at PAX 2008, Massively had the opportunity to be a part of the first-ever public preview of Mines of Moria with Lord of the Rings Online Executive Producer Jeffrey Steefel. During this showing, Steefel showed us many of the main features of this first expansion for LotRO, including...

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PAX08: Talking with Champions Online's content lead, Zeke Sparkes

After speaking with John Layman at PAX08, our second Champions Online interview was with content lead Zeke Sparkes. We talked sound effects, travel powers, character creation, controls and zone creation among other things. In fact, we actually got a short period of hands-on time with the game...

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PAX08: Day three impressions

Day three is now behind us, marking the end of PAX 2008. Sunday showed a crowd of gamers just as strong as the first two days, and there is no doubt that the attendance numbers from this year blew away last year's figures. As far as panels for this last day, there was an interesting mix of MMO...

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