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Posts tagged paus

Deployment 16 stomps onto Tabula Rasa's battlefields

If you've been clamoring for mechs, then clamor no more! Deployment 16 has now hit the Tabula Rasa servers, and you too can jump in a big 'ol mech and go stomp some people. Don't know how to find them? Don't worry, we've got you covered in that department. The only downside to all of this mech joy...

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The Daily Grind: Are you holding down the fort in Tabula Rasa?

Listen up soldier and listen well! You have only a little over two months before the Bane reinforcements arrive and put the entire army of the Allied Free Sentients at risk in Richard Garriott's Tabula Rasa! We at the Massively.com detatchment want to know if you are on the front lines of the war,...

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Paul Sage gives pep talk on 'elder game'

In a welcome change for Tabula Rasa's Feedback Friday, we got a little pep talk and look at the future from lead designer Paul Sage. The stately Sage ruminated about many common points of interest for Tabula Rasa players, including clan-owned CPs, personal armor units, and multi-squad instances. Fro...

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AFS mechs' new animations show their mettle

As is usually the case, there were a lot of things that we wanted the Destination Games team to put into Tabula Rasa's patch 1.5 that we don't see in the build on the PTS. The opacity of the development process usually has that effect. But one of the nice benefits of our ignorance is that we are of...

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Tabula Rasa team talks two patches ahead, sort of

Another week brings another gaggle of player questions for Critters over at the Tabula Rasa community team. Nothing of terribly much interest this week, though they're reporting that the development team is already on their second week of development on patch 1.6... which saddens my little gamer h...

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