Posts tagged paul-sage 
The Elder Scrolls Online wants you to explore everywhere
Any RPG player worth his or her salt knows that there are two primary maxims to making it big: explore everywhere and take everything not nailed down. Fortunately, ZeniMax subscribes to this philosophy as well, which is why the team has placed an emphasis on exploration and loot-gobbling in The ...
ZeniMax's Paul Sage on The Elder Scrolls Online's endgame, PvP, and crafting
During my hands-on play session with The Elder Scrolls Online at the media event last week, I got a glimpse of the early game experience, and it was delicious. But most MMOs are judged on what awaits players at the max-level endgame, so I sat down with ZeniMax Online Studios creative director ...
ZeniMax releases nine-minute Elder Scrolls Online preview clip
Last month we flew to Maryland to report from The Elder Scrolls Online's first press event. While we were getting some hands-on time with the title, we were also watching a nine-minute video that ZeniMax put together in order to introduce the game to a wide audience. Today the firm has ...
ZeniMax: The Elder Scrolls Online's real-time combat 'is all pretty much new'
If ZeniMax seems a bit defensive about The Elder Scrolls Online, you can hardly blame the company. Since its announcement this spring, the upcoming MMO has been met with a steady chorus of fan disapproval due to perceived similarities with other themepark fantasy MMOs. In a new interview with ...
ZeniMax devs 'unapologetic' about making Elder Scrolls MMO
ZeniMax Online recently called in to the Game Informer podcast to talk up its Elder Scrolls Online title. Game director Matt Firor and creative director Paul Sage were the devs of record, and the 30-minute chat featured some interesting tidbits. Firor mentions that the game will release ...
Elder Scrolls Online devs talk questing and public dungeons
There are a couple of new Elder Scrolls Online features on tap at Edge. First on the agenda is a piece about the game's public dungeons, which game director Matt Firor says haven't been seen in an MMO since EverQuest. "When you think back to the fun MMOG moments in the first generation, it's ...
Creative staff discuss the story setting of The Elder Scrolls Online
MMOs in an existing franchise always present certain issues: You need enough conceptual space to advance a game's storyline, but you may not want to be locked in to never doing another title in the franchise. So The Elder Scrolls Online has to be set in just the right time period for the game to ...
The Soapbox: Translating Elder Scrolls Online dev speak
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Language is a pretty fascinating thing, and studying a second ...
Elder Scrolls creative director: We want to make a good game first
The recently announced Elder Scrolls MMO has a lot to live up to. If the initial fan reaction is any indication, it's not doing as well as you might expect in the court of public opinion. Creative director Paul Sage recently stepped in front of the camera to talk at length about the project, and ...
Another interview with TR's new lead designer
When it was announced that designer Paul Sage was stepping away from Tabula Rasa to pursue other projects within NCsoft, many players in the community were understandably concerned. So much so, this blogger observed, that many didn't even pause to reflect on the ideas of the new guy in the lead ...
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The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM



