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Posts tagged paths

WildStar gets a new website

Carbine's sci-fantasy WildStar MMO has a new website. It's still the same URL, mind you, but the layout has changed dramatically while preserving the game's zany space western aesthetic. The front page is subdivided into sections covering each of the game's major features, including info on paths,...

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Dark Age of Camelot trims up paths, docks, and portals with a new patch

Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And...

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The Nexus Telegraph: Talking a bit about WildStar's beta

As you probably saw last Thursday, the 1-15 beta experience in WildStar had its NDA lifted for us schlubs in the press, allowing us to chatter on quite a bit about the game. We've seen articles discussing the early levels, we've seen streams, and we've been treated to a surfeit of information on...

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Neverwinter shows off Paragon Paths for more classes

The Paragon Paths in Neverwinter aren't just about making your character more powerful; they're about customizing your character to your playstyle. That's part of the reason why both Great Weapon Fighters and Guardian Fighters wind up sharing some potential paths. Yes, the Guardian Fighter is a...

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The Nexus Telegraph: Inspirational paths for WildStar

I've gone on record as frequently saying that I think WildStar's paths are pretty awesome in concept. The idea that you can have two characters with identical classes and races but two separate paths who explore totally different sections of the game is really compelling to me, especially when I...

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PAX Prime 2013: A first-timer's impressions of WildStar

Sometimes you just know that an upcoming game is going to be perfect for you. You know this because the art style sends shivers of delight down your spine, the video previews send you salivating for more, and the news that it's adopting a sub-only model doesn't quite faze you as much as you...

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The Nexus Telegraph: WildStar forges a path

The latest news out of WildStar's new previews isn't going to quiet people who dislike the concept of the game's path system, nor will it stanch the flow of complaints about the game's art style. Those of us simply waiting at attention, however, found ourselves rewarded this week with a wealth of...

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Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says

So who wants to hear some cool stuff about WildStar? Thought so! Massively's Gavin Townsley recently attended a WildStar media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with Carbine...

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The Nexus Telegraph: Walking the WildStar path

If you look at the path system in WildStar the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made...

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Swordsman Online video demonstrates combat variety

Perfect World's upcoming Swordsman Online is all about combat, combat, and more combat, which means that combat needs to be divine. Today we've been treated to a video demonstrating six of the game's 10 "clans," the fighting styles that players can adopt in their war against high health bars....

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