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Posts tagged pathfinder

Pathfinder Online takes crowdforging seriously

Goblinworks, whose sandbox MMO Pathfinder Online entered alpha earlier this month, is turning to hopeful players for crowdforging purposes by way of the IdeaScale platform. You've probably seen the concept used for software and mobile development already: Players post mechanics and gameplay suggest...

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Pathfinder Online details the War of Towers

If you're gearing up for Early Enrollment in Pathfinder Online, you'll be pleased to know that your experience will be a bit more robust than planned. When the development team looked at the minimum viable early access product, it didn't appear indicative of what the game was supposed to be in the ...

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Pathfinder set to begin NDA-free alpha

GoblinWorks released a new Pathfinder dev blog this week. In a nutshell, the team is kicking off the fantasy sandbox's alpha test in very short order. The first week or two "will be an internal test" comprised of employees and family members, writes CEO Ryan Dancey. Dancey also points out that a...

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Pathfinder focuses on crafting in latest dev video

Pathfinder Online's crafting system is the focus of this week's dev blog by Goblinworks CEO Ryan Dancey. Through crowdforging, the company hopes to develop improvements and features with the help of the community. In the included video diary, designer Stephen Cheney talks more about how resources a...

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Pathfinder Online announces a second guild land rush

Pathfinder Online's Lee Hammock today announced the three winners of Goblinworks' promotional guild competition: The Empyrean Order, Pax Aeternum, and The Seventh Veil. The guilds will helm the first three PC settlements when the game hits early enrollment. But you don't care because you're prob...

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Pathfinder Online shows off its map

Lead Game Designer Lee Hammock is your host and guide to a tour through Pathfinder Online's detailed maps. Pathfinder's maps look a little different than a typical MMO map, offering more of a malleable report on shifting allegiances and events in a hex layout. The main map is color-coded to show...

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Pathfinder Online's devs on dynamic escalations and new races

In the latest installment of the Pathfinder Online video blog, Goblinworks PvE designer Bob Settles joins lead designer Lee Hammock to discuss escalations and alternate races. Races are the simpler topic; Hammock explains that the team does plan to expand the available races significantly, noting t...

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Make My MMO: Crowdfunding March 16 - March 22, 2014

Last week's new entry MyDream met its $100,000 Kickstarter goal, and it did so with over two weeks left in its funding drive! Aside from that bit of good news, it was fairly quiet on the crowdfunding front. GoblinWorks made waves with some interesting class reveals for fantasy sandbox Pathfinder...

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Boatloads of classes are coming to Pathfinder Online

The latest Pathfinder Online video dev blog has arrived, and it features Goblinworks' Lee Hammock and Stephen Cheney answering questions about which classes will enter the game in which phase. The Fighter, Rogue, Wizard, and Cleric will be first during early enrollment, followed by the more craftin...

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Pathfinder Online opens new storefront, posts first video dev blog

The Goblinworks team has this evening posted several bits of news about its forthcoming sandbox, Pathfinder Online. The studio has revamped its website and opened a new store it's calling the Goblin Squad Store, a "portal for merchandise that is currently only available to Goblin Squad members." Th...

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