<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[All Points Bulletin: Reloaded offers free one-day premium membership with patch 1.8]]></title><link>http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/</guid><comments>http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/"><img alt="Screenshot -- All Points Bulletin: Reloaded" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/apb-1337882965.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/all-points-bulletin"><em>All Points Bulletin: Reloaded</em>'s</a> patch 1.8 is now live, and <a href="http://www.massively.com/tag/gamersfirst">GamersFirst</a> is offering a special deal for players who want to jump in and experience some cops-and-robbers mayhem. Any <em>APB</em> players who log in within the next seven days will find a free one-day premium membership code on their accounts. These codes can be redeemed for, as the name would suggest, one free day of premium membership, which grants bonuses such as a 20% discount on the new cash-shop items.<br />
	<br />
	The one-day premium bonus makes this the perfect time for veteran and new players alike to jump into San Paro and experience all of the new features of 1.8 and the recently released patch 1.7, each of which introduced a wealth of content such as fight club challenges, new weapon mods and skins, and more. To get in on the action for yourself, head on over to the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/">All Points Bulletin: Reloaded offers free one-day premium membership with patch 1.8</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>crime</category><category>f2p</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>one-day-premium</category><category>one-day-premium-membership</category><category>patch</category><category>patch-1.8</category><category>patches</category><category>premium</category><category>premium-membership</category><category>promotion</category><category>pvp</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Dark Age of Camelot updates Relic mechanics and classes]]></title><link>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</guid><comments>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/"><img alt="Relics also cannot be used any longer as snack food for pet monsters." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/daoc-patch-epl-522-1337721739.jpg" /></a></div>
Some people no doubt see the venerable <em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em> as a relic. But you know what's even <em>more</em> of a relic? The game's Relics. These powerful items <a href="http://darkageofcamelot.com/article/game-update-1112">have received an overhaul in the latest patch</a>; the items have been moved to central locations in each Realm that cannot be captured or claimed. Players carrying Relics have also become more visible and slightly less mobile, and special Envoys have been added to help defend Relics from capture.<br />
<br />
The patch also updates several class abilities. Bonedancers get a new spell to target a region on the ground, while Friars and Valewalkers both gain a rear snare. On the flip side, toxic direct damage poisons have all seen a slight downgrade in effectiveness for balance reasons. <em>Dark Age of Camelot</em> players can see the full list of changes <a href="http://darkageofcamelot.com/article/game-update-1112">in the patch notes</a>, and while it's not a major content patch, the changes should spice up the game's ongoing realm warfare.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/">Dark Age of Camelot updates Relic mechanics and classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>camelot</category><category>class</category><category>class-balance</category><category>classes</category><category>classic-mmo</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>game-mechanics</category><category>mechanical-changes</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>patch</category><category>patches</category><category>pvp</category><category>relics</category><category>rvr</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Ultima Online rolling out a new installment of the Awakening]]></title><link>http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/</guid><comments>http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/"><img alt="In some cases, sleep is better than awakening.  Like waking up to a fight against a giant squid monster." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/uo-patch-epl-521.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> is preparing a continuation of the game's latest global arc with <a href="http://www.uoherald.com/node/597?utm_source=twitterfeed&amp;utm_medium=twitter">tomorrow's patch</a>. Act VI of The Awakening asks players to assist in crafting a number of alchemical preparations, with a number of rewards available for players who actively try to crack the puzzle of the correct ingredients. More information will be available from the official site as well as an in-game NPC. If you need more time to prepare, don't worry -- the quest is going active in July and lasting until mid-August.<br />
<br />
If you're not willing to wait, the new patch also sees a revamp of the Covetous Dungeon. The first floor remains largely unchanged, but levels two and three both feature a new system for the game in which players accumulate points for defeating monsters that can later be turned in for new rewards. Last but not least, vanilla plants have been added to the game's gardening system, giving players another new thing to explore when not fighting monsters or <a href="http://www.uoherald.com/node/597?utm_source=twitterfeed&amp;utm_medium=twitter">preparing for the next part of The Awakening</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/">Ultima Online rolling out a new installment of the Awakening</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/ultima-online-rolling-out-a-new-installment-of-the-awakening/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-mmo</category><category>dungeon-revamps</category><category>dungeons</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>game-mechanics</category><category>global-arc</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>new-content</category><category>new-patch</category><category>news</category><category>patch</category><category>patch-notes</category><category>patches</category><category>revamps</category><category>the-awakening</category><category>ultima</category><category>ultima online</category><category>uo</category><category>uo-awakening</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online shows off the new Shield weapon]]></title><link>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</guid><comments>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/"><img alt="Based off of a Kirby character who was based off of another Kirby character owned by a competing company." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuo-shield-epl-517.jpg" /></a></div>
Shields generally aren't thought of as a weapon; they're usually seen as the exact <em>opposite</em> of a weapon. But in the superheroic milieu, all that changes. A shield is something to be used offensively, and in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em>'s next major update, players will begin wielding the shield for their own superheroic (or villainous) capers. <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">A recent interview</a> with creative director <a href="http://massively.joystiq.com/tag/Jens-Andersen/">Jens Andersen</a> discusses the intended role of the shield in combat.<br />
<br />
Andersen explains that while the new weapon comes along in a very PvP-centered update, it's not meant to be used specifically for PvP; the team just wants to have something new for players to enjoy no matter what. In play, shields are similar to a staff weapon, but unlike most other weapons, the shield can continue to build a combo after a heavy strike by moving back to light strikes. That should make the shield a very aggressive option -- perhaps odd for something that's <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">not generally thought of as a weapon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/">DC Universe Online shows off the new Shield weapon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dlc</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>new-abilities</category><category>new-content</category><category>new-weapons</category><category>patches</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>shield</category><category>shields</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-last-laugh</category><category>updates</category><category>weapon</category><category>weapons</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Spirit Tales launching Crisis of Jade Forest next week]]></title><link>http://massively.joystiq.com/2012/05/17/spirit-tales-launching-crisis-of-jade-forest-next-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/spirit-tales-launching-crisis-of-jade-forest-next-week/</guid><comments>http://massively.joystiq.com/2012/05/17/spirit-tales-launching-crisis-of-jade-forest-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/spirit-tales-launching-crisis-of-jade-forest-next-week/"><img alt="Diabeetus." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/spirittales-event-epl-517.jpg" /></a></div>
It's really hard to imagine anything in the saccharine world of <em><a href="http://massively.joystiq.com/tag/Spirit-Tales/">Spirit Tales</a></em> being properly termed a crisis, but the game's newest update is aiming in that direction. <a href="http://forum.koramgame.com/thread-60427-1-1.html">The Crisis of Jade Forest</a> goes live on May 23rd, giving players a chance to tackle an extra-difficult version of the normal Jade Forest area with extra boss-enriched goodness. Successful players have plenty of motivation, however, as the reward for completion involves a chest that could contain items normally reserved for the game's item mall.<br />
<br />
Groups of up to five players can enter the battle once per day, which fills the area with deadly monsters and 10 special bosses. Successfully defeating all of these bosses will grant the chance to earn both rewards that would normally cost real money as well as other little trinkets. it's also meant to be a great way to level up, so if you're already in the open beta, you may want to consider <a href="http://forum.koramgame.com/thread-60427-1-1.html">a look at the dungeon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/spirit-tales-launching-crisis-of-jade-forest-next-week/">Spirit Tales launching Crisis of Jade Forest next week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/spirit-tales-launching-crisis-of-jade-forest-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/spirit-tales-launching-crisis-of-jade-forest-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>dungeon</category><category>dungeon-content</category><category>f2p</category><category>free-to-play</category><category>koramgame</category><category>koramgame-ltd</category><category>microtransactions</category><category>new-content</category><category>patches</category><category>previews</category><category>special-content</category><category>spirit-tales</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth 2.4 patch to feature territory control, automated harvesting, and more]]></title><link>http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/</guid><comments>http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/"><img alt="Fallen Earth - Park City" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/parkcity.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> has formally announced its next update for <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>. The Global Territory Control patch, or 2.4 if you're counting at home, will bring quite a bit of new functionality to denizens of the game's Grand Canyon wasteland.<br />
<br />
As you might expect given the update name, territory control plays a big role. The devs are adding new outposts and settlements throughout the game world that can be conquered by each of <em>Fallen Earth's</em> six player factions. Capturing a settlement grants sole property rights to the controlling faction, which in turn provides valuable mineral extraction capabilities.<br />
<br />
The 2.4 patch also features a new 50-plus PvP zone called the The Foothills, new player-crafted prospecting and harvesting technology, and various quality of life tweaks like bulk purchasing, merchant buyback, and faster mounting. Check in with Massively later this week for more exclusive info on the new patch as well as an interview with the devs.<br />
<br />
[Source: GamersFirst press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/">Fallen Earth 2.4 patch to feature territory control, automated harvesting, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fallen-earth</category><category>fallen-earth-2.4</category><category>fallen-earth-gtc</category><category>fallen-earth-harvesting</category><category>fallen-earth-prospecting</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>global-territory-control</category><category>patches</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>the-foothills</category><category>wastelands</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Ragnarok Online update introduces the town of Port Malaya]]></title><link>http://massively.joystiq.com/2012/05/16/ragnarok-online-update-introduces-the-town-of-port-malaya/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/ragnarok-online-update-introduces-the-town-of-port-malaya/</guid><comments>http://massively.joystiq.com/2012/05/16/ragnarok-online-update-introduces-the-town-of-port-malaya/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/ragnarok-online-update-introduces-the-town-of-port-malaya/"><img alt="Port Malaya banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/portmalaya.jpg" /></a></div>
<div>
	It's been over a year since we heard anything from <a href="http://www.massively.com/tag/gravity-interactive">Gravity Interactive's</a> long-running title <em><a href="http://www.massively.com/tag/ragnarok-online">Ragnarok Online</a></em>, but today, the silence has been broken. The studio has announced the game's newest content update, which will allow players to visit the paradisiacal Port Malaya, where "the water's always warm and the monsters are always dangerous."<br />
	<br />
	Players level 100 and up will find plenty to do in the new port town, such as "dozens of new quests, including an entire suite of daily tasks to perform." New dungeons also await in Port Malaya, and with new dungeons comes new gear and a new tattoo system that will grant players permanent buffs. Players will need all the power they can get to square off against the myriad new MVP Monsters that inhabit the wilds of Port Malaya. More details on the update can be found on <em>Ragnarok Online</em>'s official site, so head on over there and set sail for Port Malaya.<br />
	<br />
	[Source: Gravity Interactive press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/ragnarok-online-update-introduces-the-town-of-port-malaya/">Ragnarok Online update introduces the town of Port Malaya</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/ragnarok-online-update-introduces-the-town-of-port-malaya/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/ragnarok-online-update-introduces-the-town-of-port-malaya/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>gravity</category><category>gravity-interactive</category><category>patch</category><category>patches</category><category>port-malaya</category><category>ragnarok</category><category>ragnarok-online</category><category>ro</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 16 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic shows off the new Champion and Warlock]]></title><link>http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/</guid><comments>http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/"><img alt="Now, if he transformed into a plane, that would be something." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rom-classes-epl-516-1337189137.jpg" /></a></div>
New classes are always exciting. In a game with an established set of abilities and character options, the chance to take a different option helps keep the game engaging and surprising. That's no doubt part of the rationale behind <em><a href="http://massively.joystiq.com/category/Runes-of-Magic/">Runes of Magic</a></em>'s two new classes, the Champion and the Warlock. But they're also meant to show off the ingenuity and cleverness of the Dwarves, and <a href="http://us.runesofmagic.com/us/news,id2944,modern_technology_or_dark_magic.html">in a new preview of these two classes</a>, it becomes clear just how much both will bring to the table.<br />
<br />
The Warlock is an arcane caster who has delved into the knowledge of the Shadowforge Dwarves, allowing him to act as either a damage dealer or a support character as the situation warrants. Champions are masters of pseudo-mystical forge techniques, with the Champion ultimately being capable of transforming into a special Runic Robot form for increased damage and durability. There are only a few more weeks until the game's next major update, and then players will get to try out <a href="http://us.runesofmagic.com/us/news,id2944,modern_technology_or_dark_magic.html">the new hybrid classes</a> for themselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/">Runes of Magic shows off the new Champion and Warlock</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champion</category><category>classes</category><category>coming-patches</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>hybrid</category><category>hybrid-classes</category><category>major-patches</category><category>new-classes</category><category>patches</category><category>preview</category><category>previews</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>taborea</category><category>warlock</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[DCUO's Last Laugh features Hamill as the Joker, lots of new content]]></title><link>http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/</guid><comments>http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/"><img alt="DC Universe Online - The Joker cutscene still" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcscrcutscenedc0600jokerjoker03.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> is bringing out the big guns for its next <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online</em></a> content patch. As we reported <a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/">last week</a>, the Joker is set to return for The Last Laugh, and fortunately for everyone, his voiceover duties will be handled by none other than Mark Hamill.<br />
<br />
Hamill is joined by DC stalwart Arleen Sorkin (that's Harley Quinn to you, mistah), and Adam Baldwin returns to the role of Superman for the first time since <em>DCUO's</em> launch. The Last Laugh also features a new shield weapon, four new safe house battles, and 8v8 throw-downs in both the Watchtower and the Hall of Doom.<br />
<br />
The Last Laugh will be freely available to legendary <em>DCUO</em> members, while free and premium players can purchase it via the in-game marketplace, the official website, or the PlayStation Network.<br />
<br />
[Source: SOE press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/">DCUO's Last Laugh features Hamill as the Joker, lots of new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/dcuos-last-laugh-features-hamill-as-the-joker-lots-of-new-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-baldwin</category><category>arleen-sorkin</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dcuo-last-laugh</category><category>dcuo-shield-power</category><category>f2p</category><category>free-to-play</category><category>harley-quinn</category><category>last-laugh</category><category>mark-hamill</category><category>patches</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-joker</category><category>the-last-laugh</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic answers questions on companions and modifications]]></title><link>http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/</guid><comments>http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/"><img alt="Could you guys be droids instead?  I'd rather have droids." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/swtor-qanda-epl-511-1336783262.jpg" /></a></div>
Companions are one of the main features of <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, but they're also sometimes very limiting. Depending on your class and spec, you can find yourself with only one or two companions with useful abilities. But that's partly by design; according to <a href="http://www.swtor.com/blog/community-qa-may-11th-2012">the latest community Q&amp;A</a>, the distinctiveness of companions is both a result of their abilities and their personalities. The team has no plans for making companions more interchangeable, at least for the moment.<br />
<br />
If you were hoping for better news, don't fret, as the other answers are a fair bit more positive. The technical hurdles preventing some classes from having a modifiable offhand are being looked into, and the answers also delve into the details of adding a new augment slot to existing modifiable items. There's also a discussion of the different rates of gear acquisition for players on the PvE and PvP progress tracks, along with <a href="http://www.swtor.com/blog/community-qa-may-11th-2012">a variety of other answers for players of several stripes</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/">Star Wars: The Old Republic answers questions on companions and modifications</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>community-q-and-a</category><category>ea</category><category>electronic-arts</category><category>game-mechanics</category><category>lucasarts</category><category>modifiable-items</category><category>modifications</category><category>news</category><category>patches</category><category>q-and-a</category><category>questions-and-answers</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>systems</category><category>the-old-republic</category><category>tor</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Blood, guild emblems and more returning to EU TERA next week]]></title><link>http://massively.joystiq.com/2012/05/09/blood-guild-emblems-and-more-returning-to-eu-tera-next-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/blood-guild-emblems-and-more-returning-to-eu-tera-next-week/</guid><comments>http://massively.joystiq.com/2012/05/09/blood-guild-emblems-and-more-returning-to-eu-tera-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/blood-guild-emblems-and-more-returning-to-eu-tera-next-week/"><img alt="Screenshot -- TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tera-1336587001.jpg" /></a></div>
<div>
	European <em><a href="http://www.massively.com/category/tera">TERA</a></em> players, it's time to get your violence on. <a href="http://www.massively.com/tag/frogster">Frogster</a> has announced that a patch coming to the game next week will herald the return of the blood detail slider, so you sadistic freaks can finally revel in the spilled blood of your enemies.<br />
	<br />
	In addition, the patch is bringing back the guild emblem feature, which will allow players to once again upload their own unique icons to represent their guilds. The game's chat filter is also going to see some changes, which will hopefully stop the unnecessary censorship of certain words and phrases (and in some cases, linked item names) while ensuring that inappropriate language is properly censored. Eurogamer has further information, including a few words with Frogster's community manager Lucile Le Merle, so click on through to the full story for the full details.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/blood-guild-emblems-and-more-returning-to-eu-tera-next-week/">Blood, guild emblems and more returning to EU TERA next week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/blood-guild-emblems-and-more-returning-to-eu-tera-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/blood-guild-emblems-and-more-returning-to-eu-tera-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood</category><category>blood-detail</category><category>blood-detail-slider</category><category>bluehole</category><category>bluehole-studios</category><category>emblems</category><category>en-masse</category><category>en-masse-entertainment</category><category>eu</category><category>europe</category><category>european</category><category>fantasy</category><category>guild-emblem</category><category>guild-emblems</category><category>patch</category><category>patches</category><category>tera</category><category>tera-eu</category><category>tera-europe</category><category>violence</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 09 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's May State of the Game letter showcases new Foothills PvP zone]]></title><link>http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/</guid><comments>http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/"><img alt="Screenshot -- Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fallenearth.jpg" /></a></div>
<div>
	Roamers of <a href="http://www.massively.com/category/fallen-earth"><em>Fallen Earth</em>'s</a> post-apocalyptic Grand Canyon province have long been awaiting the final release of the game's <a href="http://www.massively.com/tag/global-territory-control">Global Territory Control</a> update. Thankfully, the wait is almost over. But meanwhile, today's <a href="http://www.massively.com/tag/gamersfirst">GamersFirst</a> dev blog post aims to shed some light on some of the latest additions to the system.<br />
	<br />
	The spotlight of the post is set on the new PvP conflict area known as The Foothills. The zone is an abandoned settlement situated between Los Alamos and Citadel that "never quite made it." As a result, the various factions of <em>Fallen Earth</em> have taken to fighting for control of the area in order to further solidify their foothold in the region. The Global Territory Control patch is set to go live next Wednesday, so keep an eye on the official dev blog for more details as the update gets closer to launch.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/">Fallen Earth's May State of the Game letter showcases new Foothills PvP zone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>global-territory-control</category><category>gtc</category><category>patch</category><category>patches</category><category>player-vs-player</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>the-foothills</category><category>update</category><category>updates</category><category>wastelands</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 08 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The calcification of Final Fantasy XI]]></title><link>http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxi-moglog.jpg" /></a></div>
Over the last couple of months, I've been trying something different. As I mentioned back in <a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/">my anniversary column</a>, I spent a year trying out a strictly alternating format for <a href="http://www.playonline.com"><em>Final Fantasy XI </em></a>and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, but it wasn't working out to my satisfaction for a number of reasons. Backing off and focusing on the game with more activity seems to be working quite well (from my perspective, anyway), but it also means that I haven't really been discussing <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> much.<br />
<br />
This isn't entirely by coincidence, as the game itself hasn't changed much over the past several months. In an earlier column, I had mentioned that the roadmap made it pretty clear that if change was on the horizon, we wouldn't be seeing it until the new roadmap finally came out. And here we are, one new roadmap later. So what do I think? Is this the promised vision of the future, the prophecy to lead us all into a new era of joy and light across the game's continents?<p><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/" rel="bookmark">Continue reading <em>The Mog Log: The calcification of Final Fantasy XI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/">The Mog Log: The calcification of Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>development</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>future-patches</category><category>mog-log</category><category>opinion</category><category>patches</category><category>road-ahead</category><category>roadmap</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 05 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online posts Ask Cryptic answers for each day of May]]></title><link>http://massively.joystiq.com/2012/05/04/star-trek-online-posts-ask-cryptic-answers-for-each-day-of-may/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/star-trek-online-posts-ask-cryptic-answers-for-each-day-of-may/</guid><comments>http://massively.joystiq.com/2012/05/04/star-trek-online-posts-ask-cryptic-answers-for-each-day-of-may/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/star-trek-online-posts-ask-cryptic-answers-for-each-day-of-may/"><img alt="Attacking DS9 is always something like content." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sto-askcryptic-epl-504.jpg" /></a></div>
Converting a game from a subscription model is hard work. That's the theme throughout <a href="http://www.startrekonline.com/node/3148">the latest installment</a> of <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>'s regular <a href="http://massively.joystiq.com/tag/Ask-Cryptic/">Ask Cryptic</a> feature: The reason that the game has gone for so long without major batches of new content is that the team has been wholly focused on switching models. But there's more coming to the game in the near future, starting with the major <a href="http://massively.joystiq.com/tag/sto-Season-6/">Season 6</a> patch hitting the test server soon.<br />
<br />
The coming patch will feature new ground and space missions similar to STFs without being quite the same sort of content. The update will also feature a new Fleet Advancement system, which will give player groups a chance to improve themselves and acquire new bonuses. <em>Star Trek Online</em> players will be well-served by taking a look at <a href="http://www.startrekonline.com/node/3148">the full list of answers</a>, which go into further detail about upcoming systems and planned additions for the next patch and beyond.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/star-trek-online-posts-ask-cryptic-answers-for-each-day-of-may/">Star Trek Online posts Ask Cryptic answers for each day of May</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/star-trek-online-posts-ask-cryptic-answers-for-each-day-of-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/star-trek-online-posts-ask-cryptic-answers-for-each-day-of-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>cryptic</category><category>cryptic-studios</category><category>development</category><category>f2p</category><category>fleet-advancement</category><category>free-to-play</category><category>game-mechanics</category><category>major-patch</category><category>major-patches</category><category>new-content</category><category>patch</category><category>patches</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>sto-season-6</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Wizard101 invites players into the mythical realm of Avalon]]></title><link>http://massively.joystiq.com/2012/05/02/wizard101-invites-players-into-the-mythical-realm-of-avalon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/wizard101-invites-players-into-the-mythical-realm-of-avalon/</guid><comments>http://massively.joystiq.com/2012/05/02/wizard101-invites-players-into-the-mythical-realm-of-avalon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/02/wizard101-invites-players-into-the-mythical-realm-of-avalon/"><img alt="Wiz101 Avalon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/avscreenshot06.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/wizard101">Wizard101</a></em> players have been all over, from the lush jungles of Zafaria to the pyramids of Krokotopia, but as of today there's a whole new land for them to explore: the mystical land of Avalon. Avalon, as the name implies, is a land based in Arthurian legend, and it also happens to be the former home of Ravenwood's headmaster, <a href="http://wizard101.wikia.com/wiki/Merle_Ambrose">Merle Ambrose</a>.<br />
	<br />
	But all is not well in the usually idyllic Avalon. The nefarious Umbra Queen Morganthe and her minions are causing trouble, and it's up to the players to find and recover the legendary blade of King Artorius, the Sword of Kings, and put a stop to Morganthe's mayhem. Players who are level 70 or above and who have completed the quest <a href="http://www.wizard101central.com/wiki/Quest:Through_Glass,_Darkly">Through Glass, Darkly</a> can find their way to Avalon by speaking to Merle Ambrose, who will send them on a quest to the new zone. For the full details on the new update, magick your way on over to the <em>Wizard101</em> official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/wizard101-invites-players-into-the-mythical-realm-of-avalon/">Wizard101 invites players into the mythical realm of Avalon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/wizard101-invites-players-into-the-mythical-realm-of-avalon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/wizard101-invites-players-into-the-mythical-realm-of-avalon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arthurian</category><category>avalon</category><category>f2p</category><category>family</category><category>fantasy</category><category>free-to-play</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>patch</category><category>patches</category><category>sword-of-kings</category><category>update</category><category>updates</category><category>wizard101</category><category>zone</category><category>zones</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 02 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Allods Online's patch 3.0.2 bringing mentor system, new Astral space]]></title><link>http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/</guid><comments>http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/"><img alt="Screenshot -- Allods Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/allods-1335805247.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/allods-online"><em>Allods Online</em>'s</a> astral space is about to get just a little bit bigger thanks to the game's recently announced patch 3.0.2. The title's publisher, <a href="http://www.massively.com/tag/gpotato">gPotato</a>, announced today that the game's May content update will be bringing "a host of fixes and tweaks alongside some significant new features, including a new mentoring system and a new sector of astral space dedicated to free-for-all treasure hunting."<br />
	<br />
	The game's mentoring system allows experienced, high-level players to impart their wisdom and knowledge upon new characters of the same faction and archetype. The system is managed entirely through the game's mentor interface, which also helps to match prospective apprentices with a mentor. Mentors can receive a number of rewards, including gold and marks of diligence, depending on the amount of time the mentor spends with his apprentice. The update is also unveiling a new area of astral space wherein players will compete in a free-for-all battle for randomly spawning treasure, but be warned: The more players are in the zone, the higher the chance that a demon will show up to try to wreck your day. Players will have a limited amount of time to contend with opposing players and marauding demons and to gather the most loot possible before time's up.<br />
	<br />
	To get a sneak peek at these shiny new features, just head on past the cut and have a look at the update's official trailer.<br />
	<br />
	[Source: gPotato press release]</div><p><a href="http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/" rel="bookmark">Continue reading <em>Allods Online's patch 3.0.2 bringing mentor system, new Astral space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/">Allods Online's patch 3.0.2 bringing mentor system, new Astral space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20227316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/allods-onlines-patch-3-0-1-bringing-mentor-system-new-astral-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>astral</category><category>astral-space</category><category>astrum-nival</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gala-net</category><category>gpotato</category><category>mentor</category><category>mentor-system</category><category>mentoring</category><category>mentoring-system</category><category>mentors</category><category>patch</category><category>patches</category><category>trailer</category><category>trailers</category><category>update</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 30 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Blindsided by FFXIV's patch 1.22]]></title><link>http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/</guid><comments>http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog-1335479944.jpg" /></a></div>
I had different plans for this week's column until I realized that <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.22/">patch 1.22</a> had sneaked up on me like the monster in a slasher film, except instead of stabbing me and laughing, it just brought a bunch of new content, so the metaphor doesn't really work. I'm not sure exactly how I missed the patch's coming so quickly, but I'm happy to see it's finally on the live servers.<br />
<br />
Of course, in a lot of ways, this patch is smaller than its predecessors, though not in terms of content, obviously. No, it's a smaller patch by virtue of the fact that it's a pure content patch. New systems are in short supply, but new things to do are in abundance. It's a focus patch, in other words. Recent patches have vehemently focused on trimming up the mechanics and making sure that the game plays nicely with all sorts of content; this patch focuses instead on what you can do with all of your shiny abilities and classes and so forth. And aside from a couple of missed opportunities, it succeeds at that beautifully.<p><a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/" rel="bookmark">Continue reading <em>The Mog Log: Blindsided by FFXIV's patch 1.22</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/">The Mog Log: Blindsided by FFXIV's patch 1.22</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/28/the-mog-log-blindsided-by-ffxivs-patch-1-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.22</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>grand-companies</category><category>hamlet-defense</category><category>mog-log</category><category>opinion</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 28 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Iris Online opens the Lost Temple of Atlantis]]></title><link>http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/</guid><comments>http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/"><img alt="Of course, it's not really all that lost any longer when you get right down to it..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/iris-atlantis-epl-426.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Iris-Online/">Iris Online</a></em> players are in for a treat today because it's patch day. And not just the small sort of patch with a bunch of bugfixes, either -- this is the big kind, the kind that opens up new areas and expands the level cap. In fact, it's <em>exactly</em> that kind, as today's update opens four new zones and the Lost Temple of Atlantis for player exploration. The temple is meant as the most challenging dungeon in the game and contains a variety of treasures for players braving its depths.<br />
<br />
Beyond the temple, the new zones give players new chances to strike back and liberate the land from the Sahar, complete with new quests to enjoy. Those new quests will also help as players head for the new level cap of 75, but if that alone isn't enough, the development team is doubling all EXP and SXP rates until April 29th. Players can also earn special treasure boxes for a limited time, a little extra boost for enjoying the game's new content.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/gPotato/">gPotato</a> press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/iris-online-screenshots/">Iris Online Screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989601"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irissandfalldesert_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989597"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irisabysmalshore_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989600"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/iris-online-screenshots/#4989599"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/irislosttempleofatlantis2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/">Iris Online opens the Lost Temple of Atlantis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/iris-online-opens-the-lost-temple-of-atlantis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gala-net</category><category>galleries</category><category>gallery</category><category>gpotato</category><category>gypsy</category><category>iris</category><category>iris-online</category><category>level-cap</category><category>levels</category><category>lost-temple-of-atlantis</category><category>new-dungeons</category><category>new-quests</category><category>new-zones</category><category>patch</category><category>patches</category><category>quests</category><category>screenshot</category><category>screenshots</category><category>tarot</category><category>updates</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV launches patch 1.22]]></title><link>http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/</guid><comments>http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/"><img alt="A man with a plan.  Also a sword." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-patch122-epl-425-1335389211.jpg" /></a></div>
Feel as if the last major <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> patch just had too much to absorb at once? Well, you're going to be a bit stuck today if that's the case because <a href="http://forum.square-enix.com/ffxiv/threads/43599">patch 1.22 has just gone live</a> and brought with it another host of improvements, updates, and changes. The good news is that this patch doesn't contain the same number of system changes as the previous patch, but that's because of the sheer amount of new content included.<br />
<br />
The patch adds another four ranks to the Grand Companies, another set of quests, the new Garuda battle, the first of the hamlet defense points, and more besides. Players will also be able to obtain new items from crafting, gathering, and victory in the Garuda fight, and they'll be able to see the first hints of what will happen to the world as the era draws to a close. Servers are expected to be back online later tonight, and players will no doubt <a href="http://forum.square-enix.com/ffxiv/threads/43599">have plenty to explore</a> once they can log in again.<br />
<br />
[Thanks to Alex for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/">Final Fantasy XIV launches patch 1.22</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/final-fantasy-xiv-launches-patch-1-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.22</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-updates</category><category>major-patches</category><category>major-updates</category><category>news</category><category>patch</category><category>patch-1.22</category><category>patch-day</category><category>patches</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Giving a shotgun to a bear]]></title><link>http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/</guid><comments>http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog-1334873569.jpg" /></a></div>
<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> was my first MMORPG, and as such it's shaped a lot of my attitudes toward the genre as a whole. The problem was that inasmuch as one could be a typical player of the game, I was not. The details aren't relevant; what <em>is</em> relevant is that I would frequently look at patch notes, sort of squint a bit, and assume that any number of the features were aimed at the audience that I was not a part of. After all, there was no way the developers would add in a feature if literally no one in the game's community wanted it, right?<br />
<br />
Time has made it clear that this was most definitely not the case. Maybe it's due to the difference between American and Japanese audiences, maybe it's something lost in the translation, or maybe it's just <a href="http://massively.joystiq.com/tag/Square-Enix/">Square</a>'s periodic bursts of insanity manifesting itself, but <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> carries on in the proud decision of listening to players and taking entirely the wrong message away. I'm incredibly impressed by the vast majority of <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a>'s work, but there are a lot of features that have been added or are being added that seem to have completely missed the point of player requests.<p><a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/" rel="bookmark">Continue reading <em>The Mog Log: Giving a shotgun to a bear</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/">The Mog Log: Giving a shotgun to a bear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/21/the-mog-log-giving-a-shotgun-to-a-bear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>features</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>misaimed-features</category><category>mog-log</category><category>opinion</category><category>patch-features</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>what-is-this-i-cant-even</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[APB: Reloaded's patch 1.7: New Breed Part One is locked, loaded, and live]]></title><link>http://massively.joystiq.com/2012/04/19/apb-reloadeds-patch-1-7-new-breed-part-one-is-locked-loaded/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/apb-reloadeds-patch-1-7-new-breed-part-one-is-locked-loaded/</guid><comments>http://massively.joystiq.com/2012/04/19/apb-reloadeds-patch-1-7-new-breed-part-one-is-locked-loaded/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/apb-reloadeds-patch-1-7-new-breed-part-one-is-locked-loaded/"><img alt="Screenshot -- APB: Reloaded" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/apb-1334870709.jpg" /></a></div>
<div>
	Heads up, <em><a href="http://www.massively.com/category/all-points-bulletin">APB: Reloaded</a></em> players; the game's patch 1.7: A New Breed Part One is now live, so it's time once again to lock and load. This rather sizeable update brings quite a few new features with it, such as the <a href="http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/">previously covered</a> new contacts, weapons, mods, weekly challenges, and more.<br />
	<br />
	On top of all those goodies, the patch is also introducing a number of new clothing sets and vehicle kits to allow players to commit/bust crimes with panache. A great number of changes have been made to the game proper as well, such as some environmental tweaks and some modifications to weapon and character mechanics, the full list of which can be found over on the game's official blog. But why read about it when you can experience all the new content yourself? Just head on over to San Paro and join the fight.<br />
	<br />
	[Source: GamersFirst press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/apb-reloadeds-patch-1-7-new-breed-part-one-is-locked-loaded/">APB: Reloaded's patch 1.7: New Breed Part One is locked, loaded, and live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/apb-reloadeds-patch-1-7-new-breed-part-one-is-locked-loaded/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/apb-reloadeds-patch-1-7-new-breed-part-one-is-locked-loaded/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-new-breed-part-one</category><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>crime</category><category>f2p</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>new-breed-part-one</category><category>patch</category><category>patch-1.7</category><category>patches</category><category>pvp</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 19 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT's patch 1.8: Infernal Dawn goes live]]></title><link>http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/</guid><comments>http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/"><img alt="Screenshot -- RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rift-1334784220.jpg" /></a></div>
<div>
	Maelforge and Laethys better be watching their backs because <a href="http://www.massively.com/category/rift"><em>RIFT</em>'s</a> patch 1.8: <a href="http://www.massively.com/tag/infernal-dawn">Infernal Dawn</a> is now live, and players are now able to head into the eponymous Infernal Dawn raid to lay the smack down on the pair of dragon-gods. On top of that, the patch will be ringing in a new world event known as the War of the Wanton Maw, which will presumably involve players fighting back against Maelforge's Wanton cult and Laethys' Golden Maw.<br />
	<br />
	If you're a less combative type, don't worry. Infernal Dawn is also bringing some more relaxing activities in the form of two new tradeskills. Those looking to spend a calm day on the water can bait a hook and spend an afternoon fishing, while those who want to rough it in the great outdoors can craft food and shelter with the new survival skill. For the full details on what this monumental patch is bringing to the game, just head on over to the official forums to check out the patch notes yourself. Oh, and if you're curious about what you're going up against, just click on past the cut for a look at Maelforge and Laethys in the official Infernal Dawn trailer.</div><p><a href="http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/" rel="bookmark">Continue reading <em>RIFT's patch 1.8: Infernal Dawn goes live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/">RIFT's patch 1.8: Infernal Dawn goes live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/rifts-patch-1-8-infernal-dawn-goes-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.8</category><category>fantasy</category><category>infernal-dawn</category><category>laethys</category><category>maelforge</category><category>patch</category><category>patch-1.8</category><category>patches</category><category>raid</category><category>raids</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>trion</category><category>trion-worlds</category><category>war-of-the-wanton-maw</category><category>world-event</category><category>world-events</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 18 Apr 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[RIFT community team livestreaming Infernal Dawn tomorrow]]></title><link>http://massively.joystiq.com/2012/04/16/rift-community-team-livestreaming-infernal-dawn-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/16/rift-community-team-livestreaming-infernal-dawn-tomorrow/</guid><comments>http://massively.joystiq.com/2012/04/16/rift-community-team-livestreaming-infernal-dawn-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/16/rift-community-team-livestreaming-infernal-dawn-tomorrow/"><img alt="It's not really a raid unless there's a ten-minute diversion when the tanks both go out for a smoke." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rift-idlivestream-epl-416.jpg" /></a></div>
If you're playing <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>, odds are good you're looking forward to the next major content update -- and if you're also a raider, so much the better. But it's one thing to read about all of the neat things that will be going on in a new raid and another thing entirely to actually see them. That's why the community team is <a href="http://www.facebook.com/RIFTgame/posts/220478124718932">hosting an official livestream of the new Infernal Dawn raid</a> that's getting released this week.<br />
<br />
The run will begin at 11:30 a.m. PDT, moving through the entirety of the raid and showing off all of the bosses without spoiling the fights themselves. The community team will also be explaining the lore behind the area and the bosses and answering community questions when possible. So if you've got the time around noon tomorrow to check it out, head over to <a href="http://www.facebook.com/RIFTgame">the game's Facebook page</a> and get ready for a guided tour of the newest raid.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/16/rift-community-team-livestreaming-infernal-dawn-tomorrow/">RIFT community team livestreaming Infernal Dawn tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/16/rift-community-team-livestreaming-infernal-dawn-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/16/rift-community-team-livestreaming-infernal-dawn-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>events</category><category>facebook</category><category>fantasy</category><category>infernal-dawn</category><category>livestream</category><category>new-raids</category><category>news</category><category>patch</category><category>patches</category><category>previews</category><category>raid</category><category>raids</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>streaming</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 16 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online alerts players to a new trailer]]></title><link>http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/</guid><comments>http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/"><img alt="I'm getting an urgent alert.  The Hot Pockets are almost done." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/co-onalert-epl-416.jpg" /></a></div>
If you haven't played the content in the latest <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> update, you haven't been playing the game. After all, the update launched last Friday. But maybe you're a free player and you're still on the fence about whether or not the game is worth playing with all of the system overhauls and new mechanics. In the hopes of targeting that critical but indecisive user base, the development team has put together a new trailer for the <a href="http://massively.joystiq.com/tag/On-Alert/">On Alert</a> update.<br />
<br />
All right, so perhaps a trailer isn't the best place to show off detailed mechanical shifts in depth unless you really enjoy watching math. But it still shows off a bit of the new group challenges and the new Alert system, and the update's <a href="http://www.champions-online.com/On_Alert">information hub</a> can fill you in on the more numerical shifts. Check out the trailer just past the break, and if it sparks your interest, you can log into the game and start playing with the new systems now.<p><a href="http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/" rel="bookmark">Continue reading <em>Champions Online alerts players to a new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/">Champions Online alerts players to a new trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/16/champions-online-alerts-players-to-a-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>new-mechanics</category><category>new-systems</category><category>news</category><category>on-alert</category><category>patch</category><category>patches</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>superhero</category><category>superheroes</category><category>trailer</category><category>trailers</category><category>update</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 16 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What was the best patch ever?]]></title><link>http://massively.joystiq.com/2012/04/15/the-daily-grind-what-was-the-best-patch-ever/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/15/the-daily-grind-what-was-the-best-patch-ever/</guid><comments>http://massively.joystiq.com/2012/04/15/the-daily-grind-what-was-the-best-patch-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/15/the-daily-grind-what-was-the-best-patch-ever/"><img alt="To boldly go where several patches have gone before in other games!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sto-bestpatch-epl-414.jpg" /></a></div>
There are three responses to every patch released by every game, no matter what the patch does or doesn't contain. There will be people who decry the patch as something horrible, those who act indifferent, and those who enthusiastically gush about how wonderful it is. But there are some patches that stand out as being real game-changers, from <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>'s enormous Season patches to the various content-and-system upgrades doled out regularly for <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a>.<br />
<br />
If you've been playing long enough, you can reflect on the patch history for your favorite game. What was the best patch that you can think of in terms of its individual impact? Was it one of the major overhauls introduced to <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>? One of the story updates for <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em>? Or some of the large epilogues added to <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em>? What has your nod as the best patch ever, and why?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/15/the-daily-grind-what-was-the-best-patch-ever/">The Daily Grind: What was the best patch ever?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/15/the-daily-grind-what-was-the-best-patch-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/15/the-daily-grind-what-was-the-best-patch-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>daily-grind</category><category>game-patches</category><category>game-updates</category><category>new-patches</category><category>opinion</category><category>patch</category><category>patch-content</category><category>patch-day</category><category>patch-history</category><category>patches</category><category>patching</category><category>tdg</category><category>the-daily-grind</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 15 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[PlaneShift releases patch 0.5.9]]></title><link>http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/</guid><comments>http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/"><img alt="Still a better-looking game than the original EverQuest, and a better love story than Twilight." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/planeshift-newpatch-epl-414.jpg" /></a></div>
Ever played an MMORPG and thought that you could do a better job making it than the developers? <em><a href="http://massively.joystiq.com/tag/PlaneShift/">PlaneShift</a></em> is more or less completely built around that idea. It's an open-source, community-developed game that's still not at full "release" status but does allow players and developers alike plenty of participation in the process. While the development cycle is slow by necessity, the game has <a href="http://www.hydlaaplaza.com/smf/index.php?topic=40781.0">just recently released its 0.5.9 patch</a>, bringing with it a large variety of improvements and refinements for the engine and the game itself.<br />
<br />
The game's art has received several sweeping overhauls; the biggest changes have been aimed at the game's engine in the form of fixing bugs and improving support for a variety of graphics cards. There are also updates to the game's AI scripting, allowing NPCs to act in a more organic and unified fashion. If you're an old hand at the game, the patch is no doubt worth checking out -- and if you've never heard of it, perhaps <a href="http://www.hydlaaplaza.com/smf/index.php?topic=40781.0">this is enough to pique your interest</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/">PlaneShift releases patch 0.5.9</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coding</category><category>engine-updates</category><category>f2p</category><category>free-to-play</category><category>game-updates</category><category>news</category><category>open-source</category><category>open-source-games</category><category>patch</category><category>patches</category><category>planeshift</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 14 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Ain't what she used to be]]></title><link>http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/</guid><comments>http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog-1334271056.jpg" /></a></div>
<a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> has changed a lot since launch. That's kind of the thing you say about every game, but usually you can see most of the telltale signs of where the game <em>had</em> been. That's not quite the case with the huge, sweeping changes that Eorzea has undergone. You can see some of the comparisons, but a lot of mechanics have been widely overhauled and altered so that it barely even feels like the same game.<br />
<br />
This, of course, is not stuff you catch as a casual observer. Heck, there are things <em>I</em> don't notice because I'm knee-deep in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> and have gotten more accustomed to the changed version over the new version. So I thought this would be a good week to try taking a step back and looking at all of the things that have changed in the game since launch... or at least the major points that you might not have caught.<p><a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/" rel="bookmark">Continue reading <em>The Mog Log: Ain't what she used to be</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/">The Mog Log: Ain't what she used to be</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/14/the-mog-log-aint-what-she-used-to-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>mog-log</category><category>opinion</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 14 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Aion: Ascension launches and class begins]]></title><link>http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/</guid><comments>http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/"><img alt="Aion screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/school-big.jpg" style="width: 530px; height: 288px; " /></a></div>
And we have lift off! <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em> <a href="http://massively.joystiq.com/tag/Ascension/">Ascension</a> has launched at last, and finally, some of those tidbits we were teased with in the notorious <a href="http://massively.joystiq.com/2009/11/24/ncsoft-reveals-visions-of-the-future-for-aion/">Visions Trailer</a> are in-game. Housing! Mounts! New Zones! Choirs of winged Daevas singing!<br />
<br />
Not only are these much anticipated features available, but the new Truly Free business model has now made its way to another NCsoft title. Edward Chang, Director of Product Management at NCsoft, states,<br />
<blockquote class="bq-standard">
	"We started converting current players to the new business model late last week in preparation for today's launch and we couldn't be happier with the response, tripling concurrency in a matter of hours. We spent a considerable amount of time focused on optimizing <em>Aion</em> Ascension for the Truly Free business model, and early feedback from the community indicates that we made the right decisions."</blockquote>
What more could be added to this good news? How about a free introductory course of helpful hints to offer Daevas a little boost! It just so happens we have the syllabus for Ascension 101 right here, penned by none other than Producer <a href="http://massively.joystiq.com/tag/adam-christensen/">Adam Christensen</a>. Read on for Adam's very own tips and tricks for the <a href="http://massively.joystiq.com/tag/aion-3.0/">3.0</a> patch. Don't worry -- there won't be a quiz at the end!<p><a href="http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/" rel="bookmark">Continue reading <em>Aion: Ascension launches and class begins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/">Aion: Ascension launches and class begins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20212220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/aion-ascension-launches-and-class-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adam-Christensen</category><category>aion</category><category>Ascension</category><category>exclusive</category><category>exclusive-guide</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guides</category><category>ncsoft</category><category>news</category><category>patch</category><category>patches</category><category>truly-free</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 11 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Fishin' and survivin']]></title><link>http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/</guid><comments>http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/"><img alt="rift fishing" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/riftfishing.jpg" /></a></div>
One of the parts of the recent <a href="http://riftgame.com"><em>RIFT</em></a> producer's letter that caught my eye was the hint that there will soon be more to do in game <a href="http://massively.joystiq.com/category/rift/">besides "stab" stuff</a>. Maybe I'm mellowing in my old age, or perhaps it's because of my inner Bartle explorer player-type, but I'm enjoying activities in MMOs that don't involve mass slaughter all the time. Usually, that means crafting, but the inventory management that's required often leaves me cross-eyed by the time I'm done.<br />
<br />
With Update 1.8, <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> will add two new skills to the game: fishing and survival. Non-combat activities have already been introduced in past updates, like the wedding instance, but these two new skills look to be fun games within the game, so I was eager to check things out. Join me as I don some hip-waders, pack up some flint, and head to PTS for a peek at fishing, survival, and a quick peek at the looking-for-guild tool.<p><a href="http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Fishin' and survivin'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/">Enter at Your Own Rift: Fishin' and survivin'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20212621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/enter-at-your-own-rift-fishin-and-survivin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>enter-at-your-own-rift</category><category>fantasy</category><category>featured</category><category>fishing</category><category>karen-bryan</category><category>lfg</category><category>looking-for-guild</category><category>opinion</category><category>patch</category><category>patches</category><category>preview</category><category>previews</category><category>rift</category><category>rift-fishing</category><category>rift-looking-for-guild-window</category><category>rift-planes-of-telara</category><category>rift-survival</category><category>survival</category><category>telara</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 11 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic's patch 1.2 goes live April 12th]]></title><link>http://massively.joystiq.com/2012/04/10/star-wars-the-old-republics-patch-1-2-going-live-april-12th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/10/star-wars-the-old-republics-patch-1-2-going-live-april-12th/</guid><comments>http://massively.joystiq.com/2012/04/10/star-wars-the-old-republics-patch-1-2-going-live-april-12th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/10/star-wars-the-old-republics-patch-1-2-going-live-april-12th/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/swtor-1334089453.jpg" /></a></div>
<div style="text-align: left; ">
	It's almost time for <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> players to begin forging their legacies. <a href="http://www.massively.com/tag/bioware">BioWare</a> announced today that the game's <a href="www.massively.com/tag/legacy">patch 1.2: Legacy</a> update will be hitting the live servers this Thursday, April 12th, which will certainly come as welcome news to fans of the title.<br />
	<br />
	In addition to the next steps of the game's Legacy system, which our own Larry Everett <a href="http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/">has covered previously</a>, the patch will also be bringing a wealth of new content for PvE and PvP players alike. For the former crowd, BioWare is adding a new Flashpoint known as The Lost Island and the new Explosive Conflict Operation. Players in the latter camp will be able to get their player-vs.-player jollies in the new Novare Coast Warzone, which pits Empire against Republic in a capture-and-control gametype. And of course, players of all playstyles will finally be able to tweak and customize their UIs as it suits their playstyles. For the full details on the upcoming patch and its corresponding maintenance, just head on over to the official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/10/star-wars-the-old-republics-patch-1-2-going-live-april-12th/">Star Wars: The Old Republic's patch 1.2 goes live April 12th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/10/star-wars-the-old-republics-patch-1-2-going-live-april-12th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20212669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/10/star-wars-the-old-republics-patch-1-2-going-live-april-12th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>explosive-conflict</category><category>legacy</category><category>legacy-system</category><category>lucasarts</category><category>maintenance</category><category>novare-coast</category><category>patch</category><category>patch-1.2</category><category>patches</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 10 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Wizard101 prepares to send players to Avalon]]></title><link>http://massively.joystiq.com/2012/04/09/wizard101-prepares-to-send-players-to-avalon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/09/wizard101-prepares-to-send-players-to-avalon/</guid><comments>http://massively.joystiq.com/2012/04/09/wizard101-prepares-to-send-players-to-avalon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/09/wizard101-prepares-to-send-players-to-avalon/"><img alt="Yeah, yeah, what's behind me, I know.  Very funny." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/w101-avalon-epl-409.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Wizard101/">Wizard101</a></em> always sends its players to fantastic new places with each expansion. Obviously the bar is set pretty high when the core game already features a magical setting, but each new zone seems to aim at a very different location. The upcoming new expansion <em><a href="http://massively.joystiq.com/tag/Avalon/">Avalon</a></em> is no exception; it's sending players into a realm filled with fallen knights, warrior queens, and other elements inspired by Arthurian and Celtic myths. It also gives players a chance to explore the pasts of several important lore characters, such as the villainous Morganthe.<br />
<br />
But lore alone doesn't make for a fun expansion. <em>Avalon</em> also offers players four new utility spells per school, new pets and mounts, and six new zones to explore as characters head to the new level cap of 80. There are also new gardening levels and new gardening spells, certain to bring a smile to the face of every burgeoning virtual botanist. So if you feel like you've seen all there is to see in <em>Wizard101</em>, don't worry -- that'll change soon enough.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/KingsIsle/">KingsIsle</a> press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/09/wizard101-prepares-to-send-players-to-avalon/">Wizard101 prepares to send players to Avalon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/09/wizard101-prepares-to-send-players-to-avalon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/09/wizard101-prepares-to-send-players-to-avalon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avalon</category><category>expansion</category><category>f2p</category><category>family</category><category>fantasy</category><category>free-to-play</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>news</category><category>patch</category><category>patches</category><category>update</category><category>wizard101</category><category>wizard101-avalon</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 09 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[APB: Reloaded dev blog introduces patch 1.7's new breed of contacts]]></title><link>http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/</guid><comments>http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/"><img alt="What kind of parents name their kid DevilDog?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/apb.jpg" /></a></div>
<div style="text-align: left; ">
	Criminals and Enforcers alike have plenty to look forward to in <a href="http://www.massively.com/category/all-points-bulletin"><i>APB: Reloaded</i>'s</a> upcoming patch 1.7.0, which has been given the name New Breeds Part One. The inspiration for this subtitle comes from the "new breed" of contacts being added to the game with the update, including the sociopathic Criminal Tiptoe (daughter of the Bloodrose Tyron Sennet) and former-military-sniper-turned-Enforcer DevilDog. These new contacts will provide players with a wealth of new progression options such as new weapons, weapon skins, modifications, shiny vehicles, and inventory space increases.<br />
	<br />
	On top of all those goodies, New Breed Part One will also introduce Fight Club Challenges, which are weekly events that allow players to compete in a number of unique challenges in order to earn prizes ranging from APB$ to unique weapons and vehicles. Each challenge will require players to play a particular gametype on a particular map, and each "will have three [reward] tiers, with the third and second prizes being straight up requirements, and the top prize requiring you to be in the top X% of players that have taken part in the challenge." The first week's challenges, along with a list of new weapons and modifications, can be found on the game's official blog post for anyone who wants to get a leg-up on the competition, so get out there and wreak some havoc.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/">APB: Reloaded dev blog introduces patch 1.7's new breed of contacts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/09/apb-reloaded-dev-blog-introduces-patch-1-7s-new-breed-of-conta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>challenges</category><category>crime</category><category>f2p</category><category>fight-club</category><category>fight-club-challenges</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>new-breed-part-one</category><category>patch</category><category>patch-1.7</category><category>patches</category><category>pvp</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 09 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic blog talks about refining the PvP experience]]></title><link>http://massively.joystiq.com/2012/03/30/star-wars-the-old-republic-blog-talks-about-refining-the-pvp-ex/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/star-wars-the-old-republic-blog-talks-about-refining-the-pvp-ex/</guid><comments>http://massively.joystiq.com/2012/03/30/star-wars-the-old-republic-blog-talks-about-refining-the-pvp-ex/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/star-wars-the-old-republic-blog-talks-about-refining-the-pvp-ex/"><img alt="No word yet on whether or not having the prettiest colored weapon will net you a medal.  Odds are low." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-pvp-epl-330-1333143182.jpg" /></a></div>
If you're playing <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> right now, you're probably looking forward to <a href="http://massively.joystiq.com/tag/patch-1.2/">patch 1.2</a> quite eagerly. <a href="http://www.swtor.com/news/blog/20120330">The latest topic in the bag of tricks is PvP</a>, with fans of Warzones gaining a new ranking system to help track progress and face off against greater challenges. The ranking system is described in fairly comprehensive detail -- rank changes are based upon your rank compared to your opponents, with separate tracking options for both solo and group players.<br />
<br />
There's also a new set of Warzone rewards in the new War Hero set, as well as a number of additional improvements to purchasing rewards and earning commendations in battle. More medals will encourage more active participation, while a new vote-kick system will discourage AFK players. If all of this sounds like something you'd like to check out in person, the update with some of the PvP improvements <a href="http://www.darthhater.com/articles/swtor-news/20037-star-wars-the-old-republic-at-pax-east">will be playable at PAX East next weekend</a>, providing an opportunity to test out the battles and give some immediate feedback.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/star-wars-the-old-republic-blog-talks-about-refining-the-pvp-ex/">Star Wars: The Old Republic blog talks about refining the PvP experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/star-wars-the-old-republic-blog-talks-about-refining-the-pvp-ex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20205380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/star-wars-the-old-republic-blog-talks-about-refining-the-pvp-ex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>lucasarts</category><category>new-warzones</category><category>patches</category><category>player-ranking</category><category>pvp</category><category>pvp-mechanics</category><category>pvp-rewards</category><category>rank-systems</category><category>ranking</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-patch-1.2</category><category>the-old-republic</category><category>tor</category><category>updates</category><category>warzone-rewards</category><category>warzones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[World of Tanks' patch 7.2 locks and loads tomorrow]]></title><link>http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/</guid><comments>http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/"><img alt="Screenshot -- World of Tanks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wot.jpg" /></a></div>
<div style="text-align: left; ">
	The <em><a href="http://www.massively.com/category/world-of-tanks">World of Tanks</a></em> is about to get just a bit bigger with the advent of the game's patch 7.2, which will hit the servers tomorrow morning. The update adds two new maps, 22 new crew skills and perks, and a number of new tanks (and some adjustments to existing ones).<br />
	<br />
	But hey, why settle for words when you can have sweet, explosion-filled video? <a href="http://www.massively.com/tag/wargaming.net">Wargaming.net</a> has released a new trailer to get players excited about the new update. So while you (im)patiently await the patch's arrival on the live servers, why don't you grab yourself some popcorn and have a look?<br />
	<br />
	[Thanks to Pharaoh for the tip!]</div><p><a href="http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/" rel="bookmark">Continue reading <em>World of Tanks' patch 7.2 locks and loads tomorrow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/">World of Tanks' patch 7.2 locks and loads tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/world-of-tanks-patch-7-2-locks-and-loads-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7.2</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>patch</category><category>patch-7.2</category><category>patches</category><category>pvp</category><category>tank</category><category>tanks</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 29 Mar 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Lead your Legion into Final Fantasy XI's March version update]]></title><link>http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/</guid><comments>http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/"><img alt="Screenshot -- Final Fantasy XI" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxi.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/final-fantasy-xi"><em>Final Fantasy XI</em>'s</a> March version update has hit the live servers, and it brings with it a few new bits of content as well as a wealth of updates and adjustments to current systems. The big new feature with this content update is the new Legion battle system, which "is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants."<br />
	<br />
	The Legion system seems to play out like a cross between a survival and a time-attack game mode wherein players are tasked with eliminating as many high-level notorious monsters as they can within a 30-minute time limit. Each notorious monster the team successfully defeats will yield valuable items and Legion points that can be redeemed for a number of rewards. This is only a part of the new additions to the game available with the March update, though, so if you're interested in the complete details, just head on over to the <em>Final Fantasy XI</em> official forums and have a look.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/">Lead your Legion into Final Fantasy XI's March version update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>legion</category><category>legion-battle-system</category><category>march-update</category><category>march-version-update</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><category>update</category><category>updates</category><category>version-update</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 27 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Newest letter from Naoki Yoshida outlines the plans for Final Fantasy XIV's next patch]]></title><link>http://massively.joystiq.com/2012/03/26/newest-letter-from-naoki-yoshida-outlines-the-plans-for-final-fa/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/newest-letter-from-naoki-yoshida-outlines-the-plans-for-final-fa/</guid><comments>http://massively.joystiq.com/2012/03/26/newest-letter-from-naoki-yoshida-outlines-the-plans-for-final-fa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/newest-letter-from-naoki-yoshida-outlines-the-plans-for-final-fa/"><img alt="Ahead, like some vast, predatory... wait, that's a different franchise." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-prodletter-epl-326.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ffxiv-Patch-1.21/">Patch 1.21</a> has just gone live, but many fans of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> are already looking ahead to <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.22/">patch 1.22</a>. And it's understandable -- the game is kicking into the final stretch before the major relaunch, and that means new conflicts and new quests as the era draws to a close. Producer <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a> recently released <a href="http://forum.square-enix.com/ffxiv/threads/40829">a new producer's letter</a> detailing the list of features slated for inclusion with this next update, including the hamlet defense feature that was trimmed from patch 1.21.<br />
<br />
This penultimate patch before version 2.0 will also see the conflict between Eorzea and the Empire escalate further, illustrated by the presence of a new Imperial stronghold for players to assault. There will be new Imperial weapons as a result, along with new quests and new Grand Company ranks. Currently slated for the end of April, this patch can be expected to <a href="http://forum.square-enix.com/ffxiv/threads/40829">deliver a number of improvements to the game</a>, even if it may wind up being delayed a bit in the end.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/newest-letter-from-naoki-yoshida-outlines-the-plans-for-final-fa/">Newest letter from Naoki Yoshida outlines the plans for Final Fantasy XIV's next patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/newest-letter-from-naoki-yoshida-outlines-the-plans-for-final-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20201371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/newest-letter-from-naoki-yoshida-outlines-the-plans-for-final-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>ffxiv-patch-1.22</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-updates</category><category>naoki-yoshida</category><category>news</category><category>patch</category><category>patches</category><category>producers-letter</category><category>square</category><category>square-enix</category><category>upcoming-updates</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 26 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: New details on Game Update 63]]></title><link>http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/</guid><comments>http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/"><img alt="EverQuest II" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gu63th.jpg" /></a></div>
As Massively reported this week, <em><a href="http://everquest2.com">EverQuest II</a></em> <a href="http://massively.joystiq.com/2012/03/13/the-skyshrines-the-limit-everquest-ii-delivering-new-update-ap/">Game Update 63</a> is inching closer to going live, and it's bringing some exciting changes. There are new zones, instances, quests, and lots of dragons on the way. For old Velious fans, the return of Skyshrine will be a welcome sight, although there's new danger and turmoil both inside the city as well as through the land that surrounds it. We're beginning to get more specifics on what is included in this update, and this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a> offers a rundown of what's revealed so far.<p><a href="http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/" rel="bookmark">Continue reading <em>The Tattered Notebook: New details on Game Update 63</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/">The Tattered Notebook: New details on Game Update 63</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/24/the-tattered-notebook-new-details-on-game-update-63/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-update-63</category><category>karen-bryan</category><category>opinion</category><category>patch</category><category>patches</category><category>preview</category><category>previews</category><category>ribbitribbit</category><category>skyshrine</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><category>withered-lands</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 24 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Vindictus brings out a dragon with accompanying ink]]></title><link>http://massively.joystiq.com/2012/03/23/vindictus-brings-out-a-dragon-with-accompanying-ink/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/vindictus-brings-out-a-dragon-with-accompanying-ink/</guid><comments>http://massively.joystiq.com/2012/03/23/vindictus-brings-out-a-dragon-with-accompanying-ink/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/vindictus-dragon-epl-323.jpg" vspace="4" /></div>
In any fantasy game, downing a dragon is what you want. Sure, there might be other monsters that are technically stronger, but nothing else has quite the feel of straight-up slaying a dragon. <a href="http://massively.joystiq.com/tag/Nexon/">Nexon</a> realizes this, which is why the strongest foe in <em><a href="http://massively.joystiq.com/category/Vindictus/">Vindictus</a></em>' <a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;contentNo=00Dlm">latest game update</a>, is the massive dragon Elchulus. Players will need to have quite the team to bring down this massive foe, as a full raid of 24 characters at level 40 are required to slay the beast.<br />
<br />
The update also adds a lower-level raid for levels 20 and 30 as well as some brand-new tattoos to help signify your battle against the scaly menace. You can buy new tattoos, or you can face off against the new bosses and have a chance at winning one for free. Not quite convinced? Then take a look at the dragon in action just past the break, and see if you don't have a sudden urge to <a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;contentNo=00Dlm">put a flying lizard in its place</a>.<p><a href="http://massively.joystiq.com/2012/03/23/vindictus-brings-out-a-dragon-with-accompanying-ink/" rel="bookmark">Continue reading <em>Vindictus brings out a dragon with accompanying ink</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/vindictus-brings-out-a-dragon-with-accompanying-ink/">Vindictus brings out a dragon with accompanying ink</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/vindictus-brings-out-a-dragon-with-accompanying-ink/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/vindictus-brings-out-a-dragon-with-accompanying-ink/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>bosses</category><category>dragons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-updates</category><category>internet-dragons</category><category>nexon</category><category>nexon-america</category><category>nexon-entertainment</category><category>patches</category><category>raids</category><category>trailer</category><category>trailers</category><category>update</category><category>updates</category><category>video</category><category>videos</category><category>vindictus</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 23 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online puts you in contact with your duty officers]]></title><link>http://massively.joystiq.com/2012/03/21/star-trek-online-puts-you-into-contact-with-your-duty-officers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/21/star-trek-online-puts-you-into-contact-with-your-duty-officers/</guid><comments>http://massively.joystiq.com/2012/03/21/star-trek-online-puts-you-into-contact-with-your-duty-officers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/21/star-trek-online-puts-you-into-contact-with-your-duty-officers/"><img alt="If you're hoping that one of the assignments from your CMO is Unresolved Romance Subplot, well, I can't blame you." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sto-interiorofficers-epl-321.jpg" /></a></div>
It's easy to forget from time to time, but no matter what level you're at in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>, you've got a pretty big ship under your command. That means there are all sorts of people who need help, all manner of different departments to address, and generally enough running around to fill an hour of programming every week for seven years. The game's newest patch, which rolls out this week, aims to address that feel by <a href="http://www.startrekonline.com/node/2959">adding several assignment contacts to your ship interior</a>, fleshing out the ship and offering you another set of content to explore.<br />
<br />
Some of the assignments offered within your ship are new, while others allow you to further focus your efforts on a given commendation category. Almost all of them involve seeking out and speaking to the appropriate part of your duty roster, meaning that your Engineering officer will be in charge of a plethora of Engineering-related assignments. It's a great chance to get to know your crew as more than just piles of stats, and <a href="http://www.startrekonline.com/node/2959">it should give you just a bit more of that ever-important Star Trek feel</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/21/star-trek-online-puts-you-into-contact-with-your-duty-officers/">Star Trek Online puts you in contact with your duty officers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/21/star-trek-online-puts-you-into-contact-with-your-duty-officers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20198464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/21/star-trek-online-puts-you-into-contact-with-your-duty-officers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic</category><category>cryptic-studios</category><category>duty-officers</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>mechanics</category><category>officers</category><category>patch</category><category>patches</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 21 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Point two one]]></title><link>http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/</guid><comments>http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-moglog-1331850837.jpg" /></a></div>
So <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.21/">patch 1.21</a> has finally come out, after what feels like a wait of several thousand years. It's the biggest patch since the last one, certainly, and headlining the whole thing is the introduction of the Job system. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> players the world over can finally experience the game as one of the iconic classes that have pretty much been the other shoe waiting to drop since the game's launch. But there's also chocobo barding, new dungeons, new functional improvements, private rooms... the usual confluence of many separate elements in a single patch. It's the biggest one since the last one, in other words.<br />
<br />
The problem this patch faces with its marquee element, of course, is that jobs are something players have anticipated for so long that there's no right way to do them. However jobs get put into the game, some players will be happy and some won't. The best outcome has never been a perfect implementation so much as an implementation that's done consistently and hits the right notes. And that's arguably what happened, but that doesn't necessarily mean I'll agree that this was the best implementation possible.<p><a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/" rel="bookmark">Continue reading <em>The Mog Log: Point two one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/">The Mog Log: Point two one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20194479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/17/the-mog-log-point-two-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>game-updates</category><category>jobs</category><category>mog-log</category><category>opinion</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 17 Mar 2012 16:00:00 EST</pubDate></item></channel></rss>
