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Posts tagged patches

Final Fantasy XIV drops a trailer for patch 2.5, Before the Fall

The final patch before Final Fantasy XIV's first expansion is a week away, and it's got plenty going on, so much that it's being split into three parts. A new trailer for the patch has been unleashed today, showing off bits and pieces of the whole thing but focusing chiefly on the content that will...

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The Mog Log: Speculating on Final Fantasy XIV's Heavensward

We've got patch 2.5 around the corner, but Final Fantasy XIV's first expansion isn't all that far away either. And that, of course, brings with it no end of speculation about what players will find because so little is certain right now. What previews we've had have been vague by design, just enoug...

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Destiny development blog discusses updates and guns

The holiday break is over now, and the team behind Destiny is slowly returning from the collective bacchanalia and getting back to what really matters: giving players guns so that they can shoot aliens in the face and then get better guns to shoot bigger aliens. If you've already gone through Crota...

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ArcheAge tosses its end-of-holiday update on the test server

Testing out an update that's mostly meant to just turn off the holiday event might seem to be overkill, but ArcheAge has seen such problems with bugs that the team behind the game is apparently taking no chances. A small patch is currently available on the test server and will go live later this we...

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The Mog Log: Final Fantasy XIV's year in review

A year ago, Final Fantasy XIV was in a weird place. The game had already done the impossible one time around, taking a title that had failed badly and re-launching to actual attention from the world at large. Barring a slight misstep with housing, it had done all right. But a year ago, it had to do...

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The Repopulation looks back on December and Early Access

For the first time in testing, The Repopulation didn't quite keep pace with its normal biweekly update schedule for the test client. Why, you ask, were the developers being such lazy bums? Because of the holidays? Or was it because the game was busy launching on Steam as an early access title, thus...

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Star Citizen's Chris Roberts looks back on a year of growth

2014 was a pretty big year for Star Citizen, and not just because the Arena Commander module went from its first release version to 1.0 over the course of the year. A recent letter from project head Chris Roberts states that over 2014 the studio has gone from having 70 employees in one location to ...

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Gloria Victis plays host to Santa

Over this past weekend, Santa Claus had the opportunity to visit the in-the-making Gloria Victis and delight testers. In the newest pre-alpha patch, Santa appeared on Stoneholm Island and regaled listeners with his... rather unusual adventures. The patch also implemented a new gathering system, ...

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The Mog Log: What we know thus far about Final Fantasy XIV 2.5

With all the cool stuff we heard about Final Fantasy XIV's first expansion, it's easy to forget that we also heard a bunch of stuff about the last patch of the current patch cycle. I think that's kind of intentional, not just because the expansion is a bit more eye-catching, but because things are ...

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Shroud of the Avatar drops Release 13 for the holidays

The team behind Shroud of the Avatar has headed home for the holidays until December 28th, but a little present has been left behind for fans just the same. The latest update for the game is live on the servers, and it allows you to pick up a seasonal Yule Hat just for stopping in and checking out ...

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