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Posts tagged patches

The Mog Log: Final Fantasy XIV's 2.3 primer

Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I...

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Final Fantasy XIV posts preliminary notes for patch 2.3

While it's a long weekend in the US, fans of Final Fantasy XIV will have to wait until next Tuesday to enjoy all of the content added in patch 2.3. But you can get a head start of sorts by checking out the preliminary patch notes. Sure, the notes list all of the features that everyone knows about...

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Final Fantasy XIV previews chocobo training

Your chocobo is your lifelong companion in Final Fantasy XIV, but is he really getting all he can out of life? Does he have the options necessary for a robust avian lifestyle? Is he stuck sitting outside in the cold while you go in and have a few drinks? Are you one of the relentless achievers who...

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Star Trek Online details the rewards of a new crafting system

Star Trek Online has been focused on crafting in a big way for its Season 9.5 update, but thus far we've heard little about what the new crafts will actually produce. I mean, what could convince you to play? Other than, say, heavy cannons with an extra-wide firing arc. Or projectiles that leave...

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Final Fantasy XIV previews private chambers

You devoted a lot of money to your free company's house in Final Fantasy XIV, and now you have it. It's yours. It's all of yours. Except, of course, for the fact that it's not quite yours. Sure, you get a vote about what's in the building, but not sole control. Wouldn't it be nice if instead you...

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WildStar's Strain patch is live today

There's been plenty of chatter about WildStar's first major patch, but the team at Carbine Studios has been largely silent on when all of this content would be available for players. Turns out it's right now. Yes, the servers should be up now (barring extended maintenance) for max-level players to...

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The Nexus Telegraph: WildStar's first dose of Strain

The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was...

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City of Steam previews its 2.7 update

City of Steam has another update in the works, and it's going to make you look good. How, you ask? Well, partly by adding a new and expanded wardrobe system that will improve categories and free up storage space for your cosmetic outfits. The interface is still rough, but it's also a step toward...

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Captain's Log: A year of Star Trek Online: Legacy of Romulus

The first expansion to Star Trek Online was the expansion everyone expected and yet one that no one really expected. Romulans were the obvious choice, the big gap in the game's factional lineup, the third major power that had been floating around in the darkness like some vast, predatory bird since...

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Final Fantasy XIV breaks down Desynthesis

In most MMOs, you want your efforts with crafting to produce more items by the time you're done, not fewer. But the upcoming Desynthesis system in Final Fantasy XIV is meant to destroy items rather than make new ones, although you can end up making new ones after you break them down. It's a chance...

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