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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Waging WAR: An in-depth look at the Producer's Letter]]></title><link>http://massively.joystiq.com/2010/06/05/waging-war-an-in-depth-look-at-the-producers-letter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/05/waging-war-an-in-depth-look-at-the-producers-letter/</guid><comments>http://massively.joystiq.com/2010/06/05/waging-war-an-in-depth-look-at-the-producers-letter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/05-10-producers-letter.jpg" /></a></div>
<em>This week, <a href="http://massively.joystiq.com/category/waging-war">Waging WAR</a> is going to take a deeper look at the <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1109">Producer's Letter</a> for this month of </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. There are lots of new promises coming down the pipeline, and plenty of speculation to follow. Let's sift through some of the hubbub and get into the nitty-gritty of it all.</em><br />
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First of all, there's a serious cliffhanger in the notes suggesting that we'll be given a reason to wear all the sovereign gear that's being won in the new city sieges. Currently, there is good reason to wear (or at least acquire) warlord gear if for nothing other than the <a href="http://warhammeronline.wikia.com/wiki/Ward">wards</a> they provide -- and thus the significant advantage they give in the new city sieges. However, there is nothing in the game that requires the wards that the sovereign gear provides. If we insert tab-A into slot-B, the only real conclusion we can come to, speculatively, is that a new expansion is just beyond the horizon, and close to being revealed. Such an expansion could very well add a new tier (and new wards and warded content), in addition to buckets of other new content, such as a new pairing (as has been speculated many times in the past -- <a href="http://massively.joystiq.com/2008/03/13/wars-must-have-expansion-races-skaven/">Skaven</a> vs. <a href="http://massively.joystiq.com/2008/03/20/wars-must-have-expansion-races-lizardmen/">Lizardmen</a>, anyone?) On this point, I suppose we'll have to apply the "wait-and-see" motif, and just wait and see. Also, <a href="http://www.e3expo.com">E3</a> is also coming up very soon (June 14-17). Could the <a href="http://www.eamythic.com/">EA/Mythic</a> booth have some big news secretly tucked up their collective sleeves? <em>As a disclaimer, this is only wild speculation by this particular columnist and nothing above should be taken as official suggestion of anything mentioned at all. But we can hope, can't we?</em><p><a href="http://massively.joystiq.com/2010/06/05/waging-war-an-in-depth-look-at-the-producers-letter/" rel="bookmark">Continue reading <em>Waging WAR: An in-depth look at the Producer's Letter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/05/waging-war-an-in-depth-look-at-the-producers-letter/">Waging WAR: An in-depth look at the Producer's Letter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Jun 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/05/waging-war-an-in-depth-look-at-the-producers-letter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19503765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/05/waging-war-an-in-depth-look-at-the-producers-letter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>carrie-gouskos</category><category>chronicles-of-spellborn</category><category>city-siege</category><category>city-sieges</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>expansion</category><category>feature-article</category><category>feature-column</category><category>featured</category><category>gear-sets</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>patch</category><category>patch-1.3.5</category><category>patch-1.3.6</category><category>patches</category><category>producers-letter</category><category>speculation</category><category>waging-war</category><category>war</category><category>WAR-blogger</category><category>war-ea</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 05 Jun 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online's 100% RvR city siege outlined in development notes]]></title><link>http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/</guid><comments>http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/war.jpg" alt="" /></a></div>
Since its inception, <a href="http://www.warhammeronline.com"><em>Warhammer Online's</em></a> greatest strength and selling point has been its Realm vs. Realm (RvR) gameplay between the forces of Order and Destruction. <a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/">With the upcoming 1.3.5 patch</a>, RvR is poised to claim its rightful birthright with 100% RvR city sieges (in the past, city sieges have been a mix of RvR and PvE). Yesterday, <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243">Mythic posted a slew of "In Development" notes</a> pertaining to 1.3.5, specifically outlining their plans for the new edition of city sieges.<br />
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<a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR's</em></a> new city sieges now have a maximum battle time of two hours, feature a respectable 24v24 population, and offer plenty of rewards, including a PQ-style chest roll for the winners. Once a player joins the fray, they'll be automatically put into a warband and pointed toward the battle.<br />
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City sieges take place over three stages, each with specific objectives and a time limit. In stage one, the invaders will attempt to breach the palace gates while the defenders try to stave them off. This is accomplished on both sides by waging war over linked control points that function as a tug-of-war between the forces. Moving on to the second stage, each side has the win condition of either escorting their warlord to the palace gate or defeating the enemy warlord. Depending on how stage two ends, stage three will take place either in the palace or at the city's gates, and involves killing the enemy's king. One of the neatest parts of this final stage is that four players on each side will be chosen to be "Champions" -- highly buffed characters with a special new ability.<br />
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The new city sieges sound streamlined, dynamic and -- dare we say it? -- a bloody good time for all. You can check out the proposed development notes for this patch <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243">on <em>WAR's</em> forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/">Warhammer Online's 100% RvR city siege outlined in development notes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19439513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3.5</category><category>champions</category><category>city-siege</category><category>destruction</category><category>in-development</category><category>mythic</category><category>order</category><category>patch</category><category>patch-1.3.5</category><category>pq</category><category>tug-of-war</category><category>war</category><category>Warhammer-Online</category><category>warhammer-online-1.3.5</category><category>warhammer-patch-1.3.5</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online Producer's Letter teases 1.3.5 improvements]]></title><link>http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/</guid><comments>http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/war.jpg"  alt="" /></a></div>
As March winds down to a close, the <a href="http://www.warhammeronline.com/"><em>WAR</em></a> continues -- and Mythic producer Carrie Gouskos steps up to rally the troops behind a few juicy, if tantalizingly vague, quality of life improvements coming in the 1.3.5 patch.  Take my hand, Dorothy, for it's dyes, scenarios, Marauders and minimaps, oh my!<br />
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Following <a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer Online's</em></a> <a href="http://massively.joystiq.com/2010/02/23/war-1-3-4-patch-live-brings-scenario-and-city-siege-enhancement/">patch 1.3.4</a>, the team has kept a close eye on the PvP scenarios, and while they are happy overall, the plague of player /AFK's have taken their toll.  Carrie promises that they are <em>"actively investigating a solution for this problem."</em>   She also highlighted the improved communication efforts of the team, as seen on <a href="http://forums.warhammeronline.com/warhammer/board?board.id=dev_discussions">the official Dev Discussions forum</a>.<br />
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Small but attractive improvements are in store for <em>WAR's</em> 1.3.5 patch, including a sharper look for armor dyes, "gutters" for the minimap to show off-map objective directions, and dual wielding for the mutated Marauder class.<p><a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/" rel="bookmark">Continue reading <em>Warhammer Online Producer's Letter teases 1.3.5 improvements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/">Warhammer Online Producer's Letter teases 1.3.5 improvements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19420700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrie-gouskos</category><category>dev-discussion</category><category>dual-wielding</category><category>dye</category><category>marauder</category><category>mythic</category><category>Mythic-Entertainment</category><category>patch-1.3.4</category><category>patch-1.3.5</category><category>producers-letter</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>unlimited-trial</category><category>war</category><category>Warhammer-Online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 31 Mar 2010 10:00:00 EST</pubDate></item></channel></rss>
