Here at the Game Archaeologist Labs, we've been dissecting just what it takes to make a hit MMO that defies normal conventions -- a homemade startup that loves its wordplay long time even in an age when only about 12% of internet forum posters are fully literate. Kingdom of Loathing is an anomaly ...
It is, in so many ways, the antithesis of a modern MMORPG. It has crude stick figure drawings instead of lush 3-D graphics. It limits your daily activities to a handful of encounters. It often mocks, belittles and berates you for your stupidity. It uses meat for currency and has a character class ...
Posted on May 18th 2013 8:00PM
Posted on May 18th 2013 4:00PM
Posted on May 18th 2013 2:00PM