Posts tagged pacing 
Storyboard: Hint, hint
During the last several months of Final Fantasy XIV, my main character did the unthinkable: She went to work for her old mentor alongside the Garlean Empire. Everything she was doing outside of personal ventures, up to and including rejoining the mercenary company she had previously helped found, ...
Lost Pages of Taborea: Finding time to play Runes of Magic
Ever since my semester started up, I've had to learn new ways to budget my time. My schedule cuts right through the middle of every day, which is both good and bad. I don't have to get up at an obscene hour for class, and I'm not in school through the night. It still makes it hard to play Runes of ...
Our tour through Final Fantasy XI's June update and Visions of Abyssea
One of the weaknesses that players have always associated with Final Fantasy XI is the nature of combat within the game. Not that any fan will avoid telling you how fun it is -- but even the most ardent defender can't avoid pointing out that it does tend to be a bit slow. The actual battles run ...
Masthead Studios addresses player concerns over Earthrise combat pacing
Earthrise is the first massively multiplayer online game from Masthead Studios. This being their premiere release in a competitive industry, player expectations of Earthrise seem to run the gamut from excited to skeptical. Masthead Studios recently showed a brief game video depicting the game's ...
Featured Stories
MapleStory rewards new and existing players for this week's World Transfer event
Posted on Jun 18th 2013 1:00PM



