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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wasteland Diaries: F2P -- What to expect]]></title><link>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</guid><comments>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/"><em><img alt="Emerging from the cloner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/feftp5.jpg" /></em></a></div>
<a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is <a href="http://massively.joystiq.com/2011/09/02/fallen-earth-set-to-go-free-to-play-on-october-12th/">going free-to-play</a> on October 12th. That's the plan, anyway. Four different subscriber levels will be available. The free accounts will actually have quite a bit of freedom with in the game (in fact, I'm shocked at how few restrictions they will have). The highest tier is a bit pricey for what you get, but we don't want a pay-to-win system, right? There's a fine line between giving paying customers something worthwhile and upsetting the balance of the entire universe. I'll discuss each subscription level later on in the post.<br />
<br />
There are still a few concerns that many in the <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> community (including me) have about the F2P transition, and not all of them are technical concerns. I'm really not sure what to expect exactly as far as numbers of players, but I'm sure we'll see a huge influx of players both new and returning. How many exactly? I don't have a clue. I'll cover the sub levels first and then discuss my fears about what's to come afterward. So click past the cut and let's get started.<p><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark">Continue reading <em>Wasteland Diaries: F2P -- What to expect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/">Wasteland Diaries: F2P -- What to expect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20037514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Commander</category><category>commander-aura</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>icarus-studios</category><category>p2p</category><category>pay-to-play</category><category>reward-points</category><category>scavenger</category><category>subscription-model</category><category>survivalist</category><category>wastelander</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 09 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[APB Reloaded blog talks hackers and cheaters]]></title><link>http://massively.joystiq.com/2010/12/14/apb-reloaded-blog-talks-hackers-and-cheaters/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/14/apb-reloaded-blog-talks-hackers-and-cheaters/</guid><comments>http://massively.joystiq.com/2010/12/14/apb-reloaded-blog-talks-hackers-and-cheaters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://apbreloaded.blogspot.com/2010/12/end-of-week-4-update-uk-studio-strategy.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/all-points-bulletin.jpg" alt="" /></a></div>
Bjorn Book-Larsson has a lot to say about <a href="http://www.gamersfirst.com/apb/"><em>APB Reloaded</em></a>, the forthcoming reanimation of <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB's</em></a> corpse, courtesy of free-to-play publisher <a href="http://www.gamersfirst.com/">GamersFirst</a>. Book-Larsson, the company's COO/CTO, has been blogging about the resurgent title for a few weeks now, and veteran players and prospective newbs alike will want to take a gander at his <a href="http://apbreloaded.blogspot.com/">latest entry</a>.<br />
<br />
The blog focuses on <em>APB's</em> anti-cheat protections and, while it doesn't go into great detail for obvious reasons, Book-Larsson does make a decent case for <em>APB Reloaded's</em> level playing field. First off, he points out that the server-driven game is "<em>more resilient to cheaters than most other F2P MMOs</em>" due to the fact that F2P titles generally don't spend the same kind of money on infrastructure in comparison to your average P2P title. "<em>In </em>APB<em> we are going to run a giant experiment to basically determine if hardware costs/specs have progressed far enough to make F2P server-driven games financially viable</em>," he says.<br />
<br />
Book-Larsson goes on to discuss the aim-bot problem, as well as various denial-of-service attacks that <a href="http://massively.joystiq.com/tag/gamers-first">GamersFirst</a> has dealt with over the past few years. It's an interesting read for anyone curious about <em>APB Reloaded</em> or MMO security, and also offers a humorous bit of insight relating to the over-reporting of cheaters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/14/apb-reloaded-blog-talks-hackers-and-cheaters/">APB Reloaded blog talks hackers and cheaters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Dec 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/14/apb-reloaded-blog-talks-hackers-and-cheaters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19759492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/14/apb-reloaded-blog-talks-hackers-and-cheaters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aim-bot</category><category>aim-bots</category><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>anti-cheat</category><category>apb</category><category>Bjorn-Book-Larsson</category><category>cheaters</category><category>f2p</category><category>free-to-play</category><category>gamersfirst</category><category>hackers</category><category>p2p</category><category>server</category><category>server-hardware</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 Dec 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Atanas Atanasov talks Earthrise PvP, crafting, and payment models]]></title><link>http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/</guid><comments>http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://www.gameogre.com/forums/mmo-interviews/8114-earthrise-interview-w-atanas-atanasov-producer-earthrise.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/earthrise.jpg" alt="" /><br />
</a></div>
<a href="http://www.gameogre.com/forums/mmo-interviews/8114-earthrise-interview-w-atanas-atanasov-producer-earthrise.html">GameOgre</a> has scored an interview with <a href="http://www.mastheadstudios.com/">Masthead Studios</a> director and <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> producer Atanas Atanasov that's worth a read (and not just because Atanas Atanasov is quite possibly the coolest game dev name in history, with all due respect to <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> and <a href="http://massively.joystiq.com/tag/ragnar-tornquist">Ragnar Tornquist</a>). Anyhow, Atanasov answers a hefty number of questions covering a wide range of topics including the inspiration and backstory for the game, the purpose behind the title's open PvP, and a few details on the crafting system. "<em>Almost every item in the game comes from crafting and the whole economy and combat system is aimed at conquering territories and supplying resources to the guild and friendly crafters</em>," he says.<br />
<br />
Atanasov also weighs in on the decision to go with a subscription model for the sci-fi sandbox, a move that bucks current industry trends and is something the <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> dev team has <a href="http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/">alluded to before</a>. "<em>A subscription-based game puts players on level ground by giving them all access to the whole world and every game feature. We want to make sure that every player in </em><a href="http://massively.joystiq.com/category/earthrise">Earthrise</a><em> will be treated equally and there will not be paying and non-paying players, players with purchased gear, and players with free gear. </em>Earthrise<em> is an all-inclusive title, pay once and enjoy everything that's included</em>," he says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/">Atanas Atanasov talks Earthrise PvP, crafting, and payment models</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameogre.com/forums/mmo-interviews/8114-earthrise-interview-w-atanas-atanasov-producer-earthrise.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19636565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>crafting</category><category>earthrise</category><category>interview</category><category>masthead</category><category>masthead-studios</category><category>p2p</category><category>payment-models</category><category>pvp</category><category>sandbox</category><category>subscription-model</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 16 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with Rift: Planes of Telara's dynamic content]]></title><link>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</guid><comments>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/orphsl01.jpg" /></a></div>
Just a few weeks ago, I was invited to attend <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including <em><a href="http://www.riftgame.com/en/">Rift: Planes of Telara</a></em>. If <em><a href="http://massively.joystiq.com/category/rift">Rift</a> </em>seems to have come out of nowhere, that might be due both to the acquisition of <em><a href="http://everquest2.com/">EverQuest II</a></em> veteran <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> to head the project as executive producer, and to a <a href="http://massively.joystiq.com/2010/04/26/trion-names-upcoming-mmorts-renames-heroes/">clever name change</a> meant to reflect the team's shift in development focus.<br />
<br />
In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the <a href="http://massively.joystiq.com/tag/rift/">Rifts</a> themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of <em>Rift </em><a href="http://massively.joystiq.com/2009/06/08/e3-2009-impressions-of-heroes-of-telara/">several</a> <a href="http://massively.joystiq.com/2010/04/26/massivelys-hands-on-look-at-rift-planes-of-telara/">times</a> over the last year or so, including <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">earlier this summer at E3</a>. But until today's embargo lift (coinciding with the reveal at <a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a>), no one had quite seen the fabled planar invasions and takeovers in action.<br />
<br />
Now we have.<p><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark">Continue reading <em>Massively's hands-on with Rift: Planes of Telara's dynamic content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/">Massively's hands-on with Rift: Planes of Telara's dynamic content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>Achievements</category><category>addons</category><category>alpha</category><category>alpha-test</category><category>battlegrounds</category><category>builds</category><category>calling</category><category>Capture-the-flag</category><category>character-creation</category><category>charge-bar</category><category>cleric</category><category>clunk</category><category>collection</category><category>Collections</category><category>crafting</category><category>defiant</category><category>Demo</category><category>dynamic-content</category><category>Earth-Elemental</category><category>elementalist</category><category>epic-mount</category><category>featured</category><category>foothold</category><category>footholds</category><category>gallery</category><category>gloamwood</category><category>graphics</category><category>group</category><category>grouping</category><category>groups</category><category>guardian</category><category>healers</category><category>healing</category><category>hell-levels</category><category>heroes-of-telara</category><category>holy-city-of-sanctum</category><category>instance</category><category>instances</category><category>interface</category><category>invasion</category><category>jumping</category><category>just-say-no-to-hell-levels</category><category>loot</category><category>map</category><category>maps</category><category>minimap</category><category>mods</category><category>p2p</category><category>pay-to-play</category><category>pets</category><category>philosophy</category><category>plane</category><category>planes</category><category>planes-of-telara</category><category>public-quests</category><category>pvp</category><category>questing</category><category>realm-of-the-fae</category><category>respec</category><category>resurrection</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>scott-hartsman</category><category>screenshots</category><category>shadowlands</category><category>soul-walk</category><category>SteamPunk</category><category>strategery</category><category>strategy</category><category>subscription</category><category>swimming</category><category>talent-trees</category><category>talents</category><category>tavril-plaza</category><category>telara</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>UI</category><category>video</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: F2P bombs and views from the fallout shelter]]></title><link>http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/</guid><comments>http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ttntitle-1290984684.jpg" vspace="4" /><br />
	</a></div>
Well, this week takes the proverbial cake when it comes to the least amount of time spent head-scratching over a column topic. Thanks to Dave Georgeson and the executives at <a href="http://www.soe.com">Sony Online Entertainment</a>, I pretty much had this little opus sketched out by dinner-time last Tuesday.<br />
<br />
Anywho... a week ago tomorrow the bomb dropped. It wasn't a stink bomb, a 50-yard bomb, or even an F-bomb (though there were no doubt plenty of those uttered in some circles), but rather a Hiroshima/Nagasaki type of bomb that changed the world and effectively ended the war between P2P and F2P, at least as far as Norrath is concerned.<br />
<br />
Or did it?<br />
<br />
Turn the page to find out.<p><a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/" rel="bookmark">Continue reading <em>The Tattered Notebook: F2P bombs and views from the fallout shelter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/">The Tattered Notebook: F2P bombs and views from the fallout shelter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19574828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choice</category><category>dave-georgeson</category><category>diversity</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>extended</category><category>f2p</category><category>f2p-do-not-want</category><category>featured</category><category>opinion</category><category>p2p</category><category>pay-to-play</category><category>soe</category><category>Sony-Online-Entertainment</category><category>the-tattered-notebook</category><category>the-tattered-notebook-jef-reahard</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 02 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive: Funcom's Morrison explains AoC microtransactions]]></title><link>http://massively.joystiq.com/2010/07/06/exclusive-funcoms-morrison-explains-aoc-microtransactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/06/exclusive-funcoms-morrison-explains-aoc-microtransactions/</guid><comments>http://massively.joystiq.com/2010/07/06/exclusive-funcoms-morrison-explains-aoc-microtransactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ravager.jpg"  alt="" /></a></div>
A few weeks ago, we ran an <a href="http://massively.joystiq.com/2010/06/13/the-anvil-of-crom-completionism-and-avoiding-the-f2p-plague/">opinion piece</a> speculating about the possible inclusion of microtransactions in <a href="http://www.funcom.com">Funcom's</a> <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. The column generated a lot of discussion, and some players felt that because of the bonus items available for purchase with the recent <a href="http://www.riseofthegodslayer.com"><em>Rise of the Godslayer</em></a> expansion, <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> already featured a cash shop of sorts. <br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> sword-and-sorcery title has featured account microtransactions for a while now, in the form of server transfers and character name changes, but has pointedly avoided introducing a proper item store aside from the bonus expansion items. We went straight to the source to clear up the confusing question of whether <em>Age of Conan</em> does or does not feature an item shop. Executive producer and game director Craig "Silirrion" Morrison was kind enough to answer our questions regarding the <a href="http://massively.joystiq.com/tag/rise-of-the-godslayer"><em>Godslayer</em></a> item packs as well as Funcom's future microtransaction plans.<br />
<br />
Read all about it after the cut.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/07/06/exclusive-funcoms-morrison-explains-aoc-microtransactions/" rel="bookmark">Continue reading <em>Exclusive: Funcom's Morrison explains AoC microtransactions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/06/exclusive-funcoms-morrison-explains-aoc-microtransactions/">Exclusive: Funcom's Morrison explains AoC microtransactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/06/exclusive-funcoms-morrison-explains-aoc-microtransactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19543146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/06/exclusive-funcoms-morrison-explains-aoc-microtransactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>cash-shop</category><category>craig-morrison</category><category>f2p</category><category>featured</category><category>funcom</category><category>interview</category><category>item-shop</category><category>microtransactions</category><category>p2p</category><category>rise-of-the-godslayer</category><category>silirrion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 06 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you vote with your wallet?]]></title><link>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</guid><comments>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-wallet-epl-1228.jpg"  alt="" /></a><br />
There are certain changes, usually big ones, that don't exactly produce... positive reactions.  In fact, they generally produce screaming rants and huge doses of rage at how they were handled and implemented.  You know the sorts we're talking about.  <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> and the <a href="http://pc.ign.com/articles/611/611270p1.html">Combat Upgrade</a>.  <a href="http://www.uoherald.com"><em>Ultima Online</em></a> and <a href="http://www.brokentoys.org/2004/12/18/the-unbearable-darkness-of-ultima-online/">Trammel</a>.  <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and the nerfs to <a href="http://wiki.ffxiclopedia.org/wiki/Beastmaster">Beastmaster</a> "catch and release" tactics.  All loathed changes, many of which led to an exodus of players.<br />
<br />
Really, leaving a game can be the best way to express displeasure with a change.  It's the surest way to send a company the message that they've done something that will no longer justify your monthly subscription.  On the flip side, your individual impact is small, you once loved the game... a lot of players will choose to rough it out, in hopes that things will improve or with the knowledge that the changes can't be all that bad.  And for games where you have a <a href="http://massively.joystiq.com/tag/lifetime-subscription/">lifetime subscription</a> or are experiencing it <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>, your absence isn't really a deterrent at all.<br />
<br />
So, do you vote with your wallet?  When you're fed up with what's been done, do you head off for greener pastures?  Or are you of the mind that it's not even worth the bother, that they might well not even tie your departure to the change, even if you say so?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/">The Daily Grind: Do you vote with your wallet?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19296247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beastmasters</category><category>canceling</category><category>combat-upgrade</category><category>f2p</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-to-play</category><category>game-changes</category><category>lifetime-subscription</category><category>p2p</category><category>pay-to-play</category><category>quitting</category><category>star-wars-galaxies</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>trammel</category><category>ultima-online</category><category>unsubscribing</category><category>uo</category><category>wallet</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 29 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Nearly three-fifths of users buy items in free-to-play games]]></title><link>http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/</guid><comments>http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.ddo.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/ddo-freetoplay-epl-1212.jpg"  alt="" /></a><br />
There's a strong sense in most <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> games that the playerbase consists of two people: those who refuse to pay any money unless absolutely necessary, and those who will happily part with their income on a voluntary basis.  This is largely true.  What's apparently less true is the notion which goes hand-in-hand, that there are a decided minority of players forking over cash for in-game perks.  As it turns out, according to a recent survey, <a href="http://www.gamasutra.com/view/news/26494/Study_58_Of_Users_Buy_Goods_From_FreeToPlay_Games.php">58% of users in free-to-play games have bought items through the in-game store</a>.  On average, users who did pay apparently dropped around $75 over the period of one year.<br />
<br />
Traditional <a href="http://massively.joystiq.com/tag/pay-to-play/">pay-to-play</a> MMOs have a significantly lower amount in terms of both revenue generated by in-game purchases and average amount spent.  Of course, the debate that could be brought up is the question of how much of the money in free-to-play games went toward purchasing content that, in a subscription game, would have been included in the price.  Those with an inclination toward math might also note that the monthly price for such a game comes out to just over eight dollars a month, versus the larger and more regular distribution of subscriptions.  Still, it <a href="http://www.gamasutra.com/view/news/26494/Study_58_Of_Users_Buy_Goods_From_FreeToPlay_Games.php">starts to raise questions</a> about how accurate the image of the paying minority in <a href="http://massively.joystiq.com/tag/free-to-play/">free-to-play</a> games really is, especially as the business model picks up steam.<br />
<br />
[ via <a href="http://www.gamasutra.com/">Gamasutra</a> ]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/">Nearly three-fifths of users buy items in free-to-play games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/26494/Study_58_Of_Users_Buy_Goods_From_FreeToPlay_Games.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/nearly-three-fifths-of-users-buy-items-in-free-to-play-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>f2p</category><category>free-to-play</category><category>p2p</category><category>pay-to-play</category><category>paying-minority</category><category>studies</category><category>surveys</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 13 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[AT&amp;T says internet data caps and overage fees 'inevitable']]></title><link>http://massively.joystiq.com/2008/06/17/atandt-says-internet-data-caps-and-overage-fees-inevitable/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/17/atandt-says-internet-data-caps-and-overage-fees-inevitable/</guid><comments>http://massively.joystiq.com/2008/06/17/atandt-says-internet-data-caps-and-overage-fees-inevitable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://flickr.com/photos/23905174@N00/2438005410/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/gwrtg33355.jpg" alt="" /></a>Is a time really coming when internet use in America will be capped? AT&amp;T sure seems to <a href="http://www.shacknews.com/onearticle.x/53142">think so</a> and we're inclined to wonder if they're right. Internet service providers could go about capping bandwidth in a couple of ways. They could be reasonable (<a href="http://www.engadgetmobile.com/2008/06/09/iphone-3g-from-atandt-unlimited-data-for-30/">hah!</a>) and set the cap up high where it will only hurt people who're constantly downloading large amounts of files through P2P networks or -- and this is more likely, we think -- they could setup a tiered system. This could be problematic for online gamers depending on how the tiers are setup. A higher cap means a higher price. So then depending on your gaming, surfing and -- most importantly -- downloading habits you could feel some monthly bill-burn. If you were recently involved in the <em><a href="http://www.ageofconan.com/">Age of Conan</a></em> betas <a href="http://massively.joystiq.com/tag/age-of-conan-guide">just think back</a> to all that downloading you did. Consider <a href="http://massively.joystiq.com/category/trailers/">all the game trailers</a> you've either streamed or downloaded. Also, one computer playing an online game may not hurt much but we're fairly certain there are plenty of homes with upwards of two or three computers hooked up to the network.<br /><br />Another issue is how this system reeks foul of classic greed. As time goes on and the internet infrastructure <em>hopefully</em> improves throughout America, will the internet service providers fairly adjust the monthly, weekly or daily caps to represent that? We also have to wonder whether or not this <a href="http://www.engadget.com/2008/04/17/screen-grabs-giant-linksys-wifi-router-is-the-internet/">problem</a> is stemming from a lack of infrastructure investment from these companies to begin with, which is a possibility as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/17/atandt-says-internet-data-caps-and-overage-fees-inevitable/">AT&amp;T says internet data caps and overage fees 'inevitable'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/53142>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/atandt-says-internet-data-caps-and-overage-fees-inevitable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1227043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/atandt-says-internet-data-caps-and-overage-fees-inevitable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>data-cap</category><category>funcom</category><category>internet</category><category>isp</category><category>overage-fees</category><category>p2p</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 17 Jun 2008 10:00:00 EST</pubDate></item></channel></rss>
