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Posts tagged outposts

New Elite newsletter features outposts, smuggling, and more

The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel...

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One of Pathfinder's 'core philosophies' is socialization

The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox. That objective is socialization. Or, as GoblinWorks says, "one of our core...

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Pathfinder Online dev blog explores outpost raiding

Goblinworks celebrated its third major Pathfinder Online milestone with a detailed blog centered on the game's PvP raiding system. While the company was careful to note that raids are still in deep development and may change in scope and design, the blog dives into the rewards and risks of raiding...

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New Pathfinder dev blog details salvaging, harvesting, and more

So what about Pathfinder's non-combat gameplay? I'm thinking specifically here about salvaging, harvesting, and gathering. What's that, you say? GoblinWorks has just posted a dev blog on these very topics? Well, I'll be! It seems as if salvaging has been simplified a bit since the last the...

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Perpetuum dev blog talks intrusion revamp

Avatar Creations has updated its Perpetuum dev blog, and the latest entry is quite a long read (and also of interest to players concerned about the game's intrusion and outpost conquest systems). As it currently stands, base attack and defense in Perpetuum is a pretty random affair. "One's...

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Final Fantasy XIV previews upcoming outposts

As patch 1.18 draws close for Final Fantasy XIV, the development team has been stepping up the rate of previews. The latest one highlights a feature discussed previously but not seen for some time: the addition of several outposts across the landscape, hubs for adventurers to explore as they take...

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CCP Games elaborates on conquest in EVE's Dominion expansion

"-- Smash the control images -- Smash the control machine --" William S. Burroughs, The Soft Machine The Dominion expansion for EVE Online is so-named for its heavy focus on the game mechanics of "Sovereignty" or control of territory in the New Eden galaxy. There's been no small amount of...

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Redefining MMOs: Player developers!

A few weeks ago, we at Massively started the weekly "Redefining MMOs" series, a collection of articles examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. So far, we've looked at the terminology we use to refer to MMOs, how the...

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