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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: The great wormhole heist, part 2]]></title><link>http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/</guid><comments>http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/whheistpt2-title.jpg" vspace="4" /></a></div>
One of the most common things I hear from people who don't play <a href="http://www.eve-online.com"><em>EVE Online</em></a> is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s colossal sandbox. Tales of <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">high-profile thefts</a> and political intrigue occasionally creep into the media and grab our attention, but stories of that sort are a lot more common than you'd think. Last year, we told <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">one such story</a> of a player's descent into criminality and revenge taken too far. In last week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I began to tell the true tale of that same player in <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">one of his biggest heists to date</a>. If you haven't read the first part of this story yet, head back to <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">last week's EVE Evolved</a> before reading on.<br />
<br />
<strong>A matter of time</strong><br />
<br />
Having discovered an opportunity for theft much greater than expected, Scott recognised that he would need help to pull off a successful heist. With the <a href="http://www.massively.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">wormhole corporation</a>'s assets within Scott's reach, a sense of urgency began to overtake him. Based on discussions with his new corp members, he knew that the group's wormhole tenancy had just begun and that they were still in the process of clearing the starbase up following a frantic move-in. This explained the secure containers littering space -- a temporary measure to be used until an adequate hangar permission scheme could be created.<br />
<br />
In this week's conclusion of the story of <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">the great wormhole heist</a>, Scott discovers allies in some unexpected places and finds out first-hand whether there really is no honour amongst thieves.<p><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The great wormhole heist, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/">EVE Evolved: The great wormhole heist, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19914104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>CCP-Wrangler</category><category>corp</category><category>corporate</category><category>corporate-infiltration</category><category>corporation</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>john</category><category>milton-keynes</category><category>outlaw</category><category>Outlaws</category><category>richard</category><category>scott</category><category>spy</category><category>spying</category><category>steve</category><category>wormhole</category><category>wormhole-exploration</category><category>wormhole-heist</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 17 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The great wormhole heist, part 1]]></title><link>http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/</guid><comments>http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/whheist-title.jpg" vspace="4" /></a></div>
Several years ago, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s Community Manager <a href="http://www.massively.com/tag/CCP-Wrangler">CCP Wrangler</a> made a statement that I felt really crystalised the sentiment behind the game. He said that <em>"</em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world."</em> Although most of us are content to indulge ourselves in PvP, market games and other traditional modes of gameplay, a criminal underworld runs beneath that innocuous surface. A significant few <a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/">carve their own illicit destinies</a> from the void, stealing and cheating their way to the top.<br />
<br />
Whether these space-faring cyber-criminals are in it for fame and riches, political influence, or their own personal goals, the stories of their actions in <em>EVE</em>'s colossal sandbox never fail to grip us. High-profile thefts like the <a href="http://eve.klaki.net/heist/">Guiding Hand Social Club heist</a> of 2005, the <a href="http://massively.joystiq.com/2009/08/26/eve-online-player-run-bank-1-2-trillion-isk-in-the-red-freezes/">closure of EBank</a>, and last year's <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">Titans4U scandal</a> have been made very public, and smaller-scale crimes occur every day in New Eden. Last year, <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">we brought you the true tale</a> of one player's revenge taken too far -- a story of corporate infiltration, social deception and utter destruction. Although this was Scott's first foray into criminality, it was most certainly not his last. The events in this week's story are true, but the names of the players and corporations involved have been changed.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, Scott returns as I begin to tell the true story of his huge wormhole heist.<p><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/" rel="bookmark">Continue reading <em>EVE Evolved: The great wormhole heist, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">EVE Evolved: The great wormhole heist, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19906724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>CCP-Wrangler</category><category>corp</category><category>corporate</category><category>corporate-infiltration</category><category>corporation</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>milton-keynes</category><category>outlaw</category><category>Outlaws</category><category>richard</category><category>scott</category><category>spy</category><category>spying</category><category>wormhole</category><category>wormhole-exploration</category><category>wormhole-heist</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 10 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Outlaws of EVE]]></title><link>http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/</guid><comments>http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/outlaws2-title-1281151500.jpg" /></a></div>
<a href="http://www.eve-online.com"><em> EVE Online</em></a>'s Community Manager CCP Wrangler once said that <em>"EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world."</em> That sentiment sums up the core philosophy behind the game, which permits such nefarious gameplay styles as thief, <a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/">smuggler</a>, scam-artist, <a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/">pirate</a> and <a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/">market manipulator</a>. Underhanded deals go on every day in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, with <a href="http://massively.joystiq.com/2009/02/16/eve-evolved-mercenaries-the-hired-goons-of-eve/">bounty hunters</a> hired to ruin someone's day and <a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/">spies tearing corporations apart from within</a>. Many are drawn to <em>EVE</em> because it's one of the few MMOs that allows players to embrace their darker side. The opportunity to be a real villain in a sandbox universe can be intoxicating.<br />
<br />
Perhaps more intoxicating is the notion that the presence of tangible villains affords players a rare opportunity to play the role of hero. For every pirate gang lurking at a stargate in low security space, there's an anti-pirate squad somewhere planning an attack. For every thief ready to empty their corporation's hangers, there's a security specialist weeding out spies. The true outlaws of <em>EVE</em> are people who have earned their infamy through acts of ruthlessness in their chosen field.<br />
<br />
Over the years, we've interviewed and examined some of <em>EVE</em>'s most notorious outlaws. In this article, I look back at four of <em>EVE</em>'s most wanted, how they earned their infamy, and what they're doing today.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/" rel="bookmark">Continue reading <em>EVE Evolved: Outlaws of EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/">EVE Evolved: Outlaws of EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>criminal</category><category>csm</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>ghsc</category><category>guiding-hand-social-club</category><category>heist</category><category>hellcats</category><category>infiltration</category><category>istvaan</category><category>istvaan-shogastsu</category><category>IstvaanShogaatsu</category><category>mercenaries</category><category>mercenary</category><category>miz-cenuij</category><category>mynxee</category><category>outlaw</category><category>outlaws</category><category>piracy</category><category>pirate</category><category>professions</category><category>sandbox</category><category>scam</category><category>scam-artist</category><category>scammer</category><category>spies</category><category>theft</category><category>thief</category><category>underworld</category><category>verone</category><category>veto</category><category>veto-academy</category><category>veto-corp</category><category>villains</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise developers seeking player input]]></title><link>http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/</guid><comments>http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/earthrisebridgecommunityconsensus.jpg" /></a><br />Players having more input or control over the games they play is an interesting direction some MMO companies are taking. While not every company will establish something structured as <a href="http://www.eveonline.com"><em>EVE Online</em></a> has with the <a href="http://massively.joystiq.com/tag/council-of-stellar-management">Council of Stellar Management</a> or (as Massively reader <a href="http://massively.joystiq.com/profile/3309802/">Se7en</a> pointed out yesterday) <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> has with its <a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66959">Galactic Senate</a>, the simple fact that game developers are making efforts to allow more player input is encouraging. <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> is a newcomer to the MMO scene with <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a far future post-apocalyptic title, but already they're showing an interest in getting player feedback as they develop the game. The devs at <a href="http://www.mastheadstudios.com">Masthead</a> will now have a "Community Consensus" on the <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> forums which brings up key issues with the game's design, to learn how players feel about these aspects of the title. <br /><br />It's not clear yet exactly how much input the players will really have on <em>Earthrise</em> but if the devs are willing to listen to the playerbase, we'd say this is a step in the right direction. The first Community Consensus deals with an issue that will likely be hotly debated -- adding additional incentive for player killing, with greater benefits at higher levels of notoriety.<p><a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/" rel="bookmark">Continue reading <em>Earthrise developers seeking player input</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/">Earthrise developers seeking player input</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5124.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19180909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>community-consensus</category><category>community-manager</category><category>criminal</category><category>criminal-karma</category><category>earthrise</category><category>game-mechanics</category><category>insurance</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>notoriety</category><category>outlaw</category><category>pk</category><category>player-killer</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 01 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online player breaks 100 million skillpoints]]></title><link>http://massively.joystiq.com/2009/01/06/eve-online-player-breaks-100-million-skillpoints/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/06/eve-online-player-breaks-100-million-skillpoints/</guid><comments>http://massively.joystiq.com/2009/01/06/eve-online-player-breaks-100-million-skillpoints/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=965103"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/ntrabbitat225.jpg" alt="" /></a>One of the oldest characters in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, NTRabbit, made a fairly rare appearance on the game's official forums, reflecting back on the experience of having racked up over 100 million skillpoints. In <a href="http://massively.joystiq.com/category/eve-online "><em>EVE</em></a>, hitting nine digits in skills imparts some serious bragging rights. In fact, those skills plus his years of experience lead NTRabbit to proclaim, <em>"I am close to, if not the, premier combat character in the game." </em><br /><br />He sheds some light on the path he's taken through <a href="http://massively.joystiq.com/tag/new-eden">New Eden</a>, and in the process tells us what the game used to be like in the early days. For most of us newer players, it's an interesting window into how the game has evolved since <em>EVE Online</em>'s beta in 2002. NTRabbit relates a few tales of his adventures in <em>EVE</em>'s setting over the years, ranging from excursions deep into hostile space to find (fictional) implants that allow for dual <a href="http://massively.joystiq.com/tag/skill-training">skill training</a>, to how he ended up as a high-ranking member of the notorious <a href="http://massively.joystiq.com/tag/guiding-hand-social-club">Guiding Hand Social Club</a> -- a mercenary corp well-known for its focus on theft and espionage -- where he resides in <em>EVE</em> to this day. For older players, NTRabbit's post might be nostalgic, but for the rest of us, it's a look at the game as we've never really known it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/06/eve-online-player-breaks-100-million-skillpoints/">EVE Online player breaks 100 million skillpoints</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=965103>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/06/eve-online-player-breaks-100-million-skillpoints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1419413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/06/eve-online-player-breaks-100-million-skillpoints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>espionage</category><category>eve</category><category>eve-online</category><category>forums</category><category>ghsc</category><category>guiding-hand-social-club</category><category>nostalgia</category><category>ntrabbit</category><category>opinion</category><category>outlaw</category><category>sci-fi</category><category>theft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 06 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Outlaws of EVE Online: Miz Cenuij]]></title><link>http://massively.joystiq.com/2008/11/12/outlaws-of-eve-online-miz-cenuij/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/12/outlaws-of-eve-online-miz-cenuij/</guid><comments>http://massively.joystiq.com/2008/11/12/outlaws-of-eve-online-miz-cenuij/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/tag/outlaws"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/mizcenuijcrimes425.jpg" alt="" /></a><br />There are many criminals in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>, but some push their chosen profession to a whole different level, sometimes <a href="http://www.eve-search.com/thread/537020/page/1">even at the expense of their fellow outlaws</a>. Being an outlaw in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online's</span></a> setting of New Eden isn't just about prowess in combat. For some, the pull of <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">New Eden's underworld</a> is all about the social fabric of the game... and how to exploit it. Deception is their greatest weapon, and paired with the endless opportunities for social engineering in <span style="font-style: italic;">EVE</span>, that weapon can be put to devastating use. Among all of the conmen and scam artists in New Eden, there's one name that conjures up more rage and misery than most others: <em>Miz Cenuij</em>. <br /><br />From the earliest days of New Eden, Miz was on the path to becoming a major antagonist in <span style="font-style: italic;">EVE</span>. While some players love him, most just love to hate him, and he wouldn't have it any other way. Over time, Miz has become one of New Eden's most notorious thieves and hell raisers, an evil celebrity of sorts. His manipulations have triggered alliance wars, brought him numerous <a href="http://www.eve-search.com/thread/594437/page/1">threats from other pilots</a>, thousands of <a href="http://www.battleclinic.com/eve_online/pk/view/player-Miz+Cenuij-kills.html">confirmed kills</a>, and raked in a fantastic amount of wealth in the process. His preferred modus operandi in <span style="font-style: italic;">EVE</span> is the long con, but since he learned to convert his wealth into influence over others, he's found that corruption and practiced deception make a formidable combination. As if a counter to restlessness, his apparent goal of keeping New Eden set in motion, <a href="http://www.eve-search.com/thread/594339/page/1#1">if not set ablaze</a>, has ensured that Miz Cenuij lives on a steady diet of tears and rage.<br /><br />Massively caught up with Miz Cenuij, who told us what motivates him to engage in activities that oppose the interests of so many other citizens of New Eden, and why he enjoys igniting controversy in <em>EVE</em>.<p><a href="http://massively.joystiq.com/2008/11/12/outlaws-of-eve-online-miz-cenuij/" rel="bookmark">Continue reading <em>Outlaws of EVE Online: Miz Cenuij</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/12/outlaws-of-eve-online-miz-cenuij/">Outlaws of EVE Online: Miz Cenuij</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/12/outlaws-of-eve-online-miz-cenuij/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1367517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/12/outlaws-of-eve-online-miz-cenuij/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bozl1n</category><category>ccp</category><category>ccp-games</category><category>chribba</category><category>con</category><category>confidence-scam</category><category>conman</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-online</category><category>featured</category><category>grift</category><category>grifter</category><category>isk</category><category>joystiqfeatures</category><category>miz</category><category>miz-cenuij</category><category>new-eden</category><category>outlaw</category><category>outlaws</category><category>piracy</category><category>pirate</category><category>scam</category><category>scams</category><category>sins</category><category>smacktackular</category><category>theft</category><category>thief</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 12 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Outlaws of EVE Online: Masu'di Part 2]]></title><link>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/</guid><comments>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><br /><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/masudisig425.jpg" /><br /><span style="font-weight: bold;">How do you handle the inevitable conflicts with territorial alliances who likely have greater numbers and firepower?</span><br /><br />Most of the areas of space we need access to are claimed, with various levels of effectiveness, by large and powerful territorial alliances. We can not begin to match them with manpower, so we have to take a more cracks between the pavement route.<br /><br />In <span style="font-style: italic;">EVE</span> a little good will can go a long way. So we will always try an open upfront approach first, and try and build a mutually beneficial relationship. Cheap boosters, resource and information sharing are all things we try and bring to the table.<br /><br />However, whether this is accepted or not, very much depends on the organisation involved, and their modus operandi. Some alliances in <span style="font-style: italic;">EVE</span> develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power. For these organisations trading and business can take away from this. They prefer to try and do everything in-house as this is perceived as a sign of strength.<br /><br />
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            <h2><strong>"We moved a number of agents into their alliance, who could help facilitate the acquisition of the resources we needed. They provided intel, allowing us to conduct our own covert resource gathering, while causing internal disruption where possible."</strong></h2>
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In the latter scenario we have to take a more covert approach, for example one recent alliance, former resident of Fountain, was an alliance called <a href="http://www.eve-wiki.net/index.php?title=Brutally_Clever_Empire">Brutally Clever Empire.</a> We had already moved into the booster production constellation earlier, <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=701686">taking advantage of the chaos</a> there when Band of Brothers pulled out. Not being perceived as a threat by anyone else we were generally low down on the target list and left alone to get on with what we like doing best. When Brutally Clever Empire arrived and claimed the region as their own, they wanted exclusive control of all the region's resources, and allow their in-house booster producers to build up a monopoly on the Exile booster type. However, the stronger boosters need resources from other regions too. It's something which we could easily provide and they tried to negotiate with us over this, however they refused to let us continue our access to our former operational areas - something which we found unacceptable.<br /><br />Without going into too much detail, we moved a number of agents into their alliance, who could help facilitate the acquisition of the resources we needed. They provided intel, allowing us to conduct our own covert resource gathering, while causing internal disruption where possible. We also we hired some mercenaries for a couple of months to harass Brutally Clever Empire, but luckily for us they had made enemies of most of their neighbours. With few friends and allies, and being yet another alliance that puts the wagon before the horse, they quickly collapsed.<span style="font-weight: bold;"></span><p><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/" rel="bookmark">Continue reading <em>Outlaws of EVE Online: Masu'di Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/">Outlaws of EVE Online: Masu'di Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-market</category><category>booster</category><category>booster-production</category><category>boosters</category><category>capsuleer</category><category>cartel</category><category>drug</category><category>drugs</category><category>es-and-whizz</category><category>eve</category><category>eve-online</category><category>hedonistic-imperative</category><category>masudi</category><category>new-eden</category><category>outlaw</category><category>outlaws</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 24 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Outlaws of EVE Online: Masu'di]]></title><link>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/</guid><comments>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://relax.novitraq.com/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/masudifinal425.jpg" /></a><br />Whether prowling low security space hunting for targets or fighting in massive fleet engagements, <a href="http://www.eve-online.com/"><em>EVE Online's</em></a> elite pilots -- called capsuleers -- stride like gods across galactic battle zones, as seen from the perspective of normal ship captains and crews. In this setting of New Eden, a capsuleer's neural interface with the ship allows his thoughts to regulate the vessel's performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme... but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get. <br /><br />Some of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But others choose to invest in <em>themselves</em> through performance-enhancing drugs. These 'boosters' are outlawed in all secure regions of space, due to their <a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/">powerful effects on a capsuleer's mind,</a> and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with the <a href="http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/">arcane processes involved</a> in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden's black market. The most pivotal figure in New Eden's booster trade is Masu'di, who heads the <a href="http://relax.novitraq.com/">Hedonistic Imperative</a> drug cartel through the corporate front of <a href="http://eve-history.net/wiki/index.php/Es_and_Whizz">Es and Whizz.</a> Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden's laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.<br /><br />Massively recently spoke with Masu'di about the life of a drug kingpin in New Eden, and the <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">inner workings of the black market</a> in <em>EVE.<br /><br /></em><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/">Outlaws of EVE Online: Masu'di</a></strong></p><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048357"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/00gascloudharvesting3lf5-11024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048356"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/andrewkordriscampergashpe41024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048355"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/andrewkordgascloudharvevx41024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048354"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/andrewkordgascloudharvebd71024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048353"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/00gascloudharvesting2xu71024_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/" rel="bookmark">Continue reading <em>Outlaws of EVE Online: Masu'di</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/">Outlaws of EVE Online: Masu'di</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1311584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-market</category><category>booster</category><category>booster-production</category><category>boosters</category><category>capsuleer</category><category>cartel</category><category>drug</category><category>drugs</category><category>es-and-whizz</category><category>eve</category><category>eve-online</category><category>featured</category><category>hedonistic-imperative</category><category>joystiqfeatures</category><category>masudi</category><category>new-eden</category><category>outlaw</category><category>outlaws</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 24 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Era of suicide ganking in EVE Online coming to a close]]></title><link>http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/</guid><comments>http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.flickr.com/photos/crazykinux/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/providence425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has addressed the long-standing problem of suicide ganking in <a href="http://www.eve-online.com"><em>EVE Online</em></a> in their latest dev blog, titled "Serious Security." CCP Fear stepped up to inform the player base that, yes, the devs <em>do</em> take the <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">issue of suicide ganking</a> seriously, and that they're going to take action. The proposed changes, outlined below, are <em>not</em> going into effect immediately, nor do they impact actions taken as part of Empire war declarations. However, they will be implemented with the next major update to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE,</em></a> which will be<a href="http://www.eveonline.com/empyreanage"><em> Empyrean Age 1.1,</em></a> rolling out this Fall. The dev blog focuses on <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">CONCORD improvements</a> and the increased consequences of suicide ganks. <br /><br />CCP Fear states: <em>"We have been looking at suicide ganking and overall security standing issues, and how these features affect the general landscape of EVE. We are not happy with the current ease of suicide ganking and the relative 'no hassle' it has become. In many cases, unsuspecting victims have no chance to escape, nor any help from CONCORD. We want to change this."</em><p><a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/" rel="bookmark">Continue reading <em>Era of suicide ganking in EVE Online coming to a close</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/">Era of suicide ganking in EVE Online coming to a close</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=577>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-fear</category><category>ccp-games</category><category>concord</category><category>criminal</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>game-mechanics</category><category>gank</category><category>ganker</category><category>highsec</category><category>lock</category><category>lowsec</category><category>nerf</category><category>new-eden</category><category>nyphur</category><category>outlaw</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sci-fi</category><category>standings</category><category>suicide</category><category>suicide-gank</category><category>suicide-ganker</category><category>tackle</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 06 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Outlaws of EVE Online: Verone]]></title><link>http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/</guid><comments>http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.veto-corp.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/veronemostwanted425.jpg" alt="" /></a><br /><br /><a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online's</span></a> futuristic setting of New Eden is one of sprawling galactic Empires and megacorporations, imposing order on uncharted frontiers through massive industrial infrastructures, elaborate networks of trade routes, and military fleets that ensure the galaxy remains firmly in the grasp of the technocratic elite. <br /><br />But beneath this orderly paradigm in New Eden, criminal organizations thrive. They prey upon those who cling to the illusion of safety in an unsafe galaxy. They reject your system of values and play by their own rules. They are relentless in pursuit of their goals and completely without mercy. One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, <a href="http://www.veto-corp.com">Veto Corp</a> has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere. Massively recently managed to lock down Verone for a line of questioning, and discussed the allure of life as an outlaw.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/">Outlaws of EVE Online: Verone</a></strong></p><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940986"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto79_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940974"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto16_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940977"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940978"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto25_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940970"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/" rel="bookmark">Continue reading <em>Outlaws of EVE Online: Verone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/">Outlaws of EVE Online: Verone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-online</category><category>featured</category><category>game-mechanics</category><category>gameplay</category><category>interviews</category><category>joystiqfeatures</category><category>new-eden</category><category>outlaw</category><category>outlaws</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sci-fi</category><category>style</category><category>verone</category><category>veto</category><category>veto-corp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 04 Aug 2008 17:00:00 EST</pubDate></item></channel></rss>
