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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist mourns the end of EQMac]]></title><link>http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/</guid><comments>http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/"><img alt="EQMac" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/eqmac.jpg" /></a></div>
In 2003, <a href="http://massively.joystiq.com/tag/soe/">Sony Online Entertainment</a> tried an experiment to reach out to the (then) small-but-growing community of Mac users. The company released <a href="http://massively.joystiq.com/tag/eqmac/"><em>EverQuest Macintosh Edition</em></a> -- quickly abbreviated to <em>EQMac </em>-- which incorporated the core game and the first four expansions of <a href="http://eqplayers.station.sony.com/"><em>EverQuest</em></a>: <em><a href="http://massively.joystiq.com/tag/ruins-of-Kunark/">The Ruins of Kunark</a>, <a href="http://massively.joystiq.com/tag/Scars-of-Velious/">The Scars of Velious</a>, <a href="http://massively.joystiq.com/tag/Shadows-of-Luclin/">The Shadows of Luclin</a></em>, and <em><a href="http://massively.joystiq.com/tag/Planes-of-Power/">The Planes of Power</a></em>. Because <em>EQMac </em>was a separate version of the game, SOE segregated Apple players on their own server called Al'Kabor and then, for all intents and purposes, abandoned them as the "real" <a href="http://massively.joystiq.com/category/everquest/"><em>EverQuest</em></a> continued to expand and advance.<br />
<br />
While the population didn't exactly explode, especially as the progression of time rendered <em>EQMac </em>stuck in a type of video game amber, a singular community of dedicated, helpful players formed, and they became proud of their hardcore home. According to many of them, <em>EQMac </em>was the way <em>EverQuest </em>was always meant to be played, frozen in time at the release of one of the game's best expansions. It was a mark of pride to say that you played on Al'Kabor, especially now as massive AAA MMOs dwarf the original <em>EQ </em>-- to say nothing of this odd <em>EQ </em>spinoff.<br />
<br />
Yet, as SOE posted, "<a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=182821">all good things must end</a>," and with the news that <em>EverQuest </em><a href="http://massively.joystiq.com/2012/01/30/its-official-everquest-goes-free-to-play/">is being prepped for free-to-play</a>, <em>EQMac </em>players learned that they would not be joining the rest. Unless higher powers intervene, on March 29th, <a href="http://massively.joystiq.com/2012/01/31/everquest-mac-fans-fight-for-survival-soe-responds/">Al'Kabor will be turned off for good</a>. As such, I felt this was a good time to look briefly at the history of this unique title and the testimonies of its passionate fans.<p><a href="http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/" rel="bookmark">Continue reading <em>The Game Archaeologist mourns the end of EQMac</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/">The Game Archaeologist mourns the end of EQMac</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/the-game-archaeologist-mourns-the-end-of-eqmac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq-mac</category><category>eqmac</category><category>eqmac.com</category><category>eqoa</category><category>everquest</category><category>everquest-ii</category><category>everquest-mac</category><category>everquest-macintosh</category><category>everquest-macintosh-edition</category><category>everquest-online-adventures</category><category>featured</category><category>hobart</category><category>john-smedley</category><category>lord-of-the-rings-online</category><category>osx</category><category>planes-of-power</category><category>soe</category><category>sony-online-entertainment</category><category>tga</category><category>the-game-archaeologist</category><category>the-planes-of-power</category><category>the-ruins-of-kunark</category><category>the-scars-of-velious</category><category>the-shadows-of-lucin</category><category>Todd-Schmidt</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[BioWare: Mac version of Star Wars: The Old Republic is something it's 'looking at next']]></title><link>http://massively.joystiq.com/2012/01/02/bioware-mac-version-of-star-wars-the-old-republic-is-something/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/02/bioware-mac-version-of-star-wars-the-old-republic-is-something/</guid><comments>http://massively.joystiq.com/2012/01/02/bioware-mac-version-of-star-wars-the-old-republic-is-something/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/02/bioware-mac-version-of-star-wars-the-old-republic-is-something/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/screen-shot-2011-12-19-at-10.41.22-am.png" style="width: 527px; height: 290px; " /></a></div>
BioWare co-founders Ray Muzyka and Greg Zeschuk are quite dedicated to their fans. At least that's a recurring theme for them when talking about their company's moves in new directions, to which both repeatedly referred during a recent interview in midtown Manhattan. "We know there's a big Mac audience of BioWare fans ... we know that's an important and large audience. And we want to serve that audience," Muzyka told me when asked about a potential Mac version of the his company's latest major release, <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>.<br />
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"I'd say 'not yet,'" Zeschuk assured me when I told him that, as a BioWare fan, I'm unable to play <em>The Old Republic</em> on my less than two-year-old MacBook. Though Muzyka was quick to remind me that I can <em>technically</em> play the game on a Windows partition, he also admitted that it wasn't an ideal situation. "We've done a lot of Mac ports before of our games. We haven't announced any details yet for <em>The Old Republic</em>, but we know that's an important and large audience."<br />
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Neither would offer a strict timetable on the Mac version, but Zeschuk did note, "That's definitely one of the things we're looking at next. We want to get this launch under our belt and everything stabilized and happy, and then we'll look at other platforms, and that's obviously one of the first ones."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/02/bioware-mac-version-of-star-wars-the-old-republic-is-something/">BioWare: Mac version of Star Wars: The Old Republic is something it's 'looking at next'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jan 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/02/bioware-mac-version-of-star-wars-the-old-republic-is-something/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/02/bioware-mac-version-of-star-wars-the-old-republic-is-something/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-label</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>greg-zeschuk</category><category>mac</category><category>osx</category><category>pc</category><category>port</category><category>ray-muzyka</category><category>star-wars-the-old-republic</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 02 Jan 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Conquer Online coming to the Mac on May 3rd]]></title><link>http://massively.joystiq.com/2011/04/20/conquer-online-coming-to-the-mac-on-may-3rd/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/20/conquer-online-coming-to-the-mac-on-may-3rd/</guid><comments>http://massively.joystiq.com/2011/04/20/conquer-online-coming-to-the-mac-on-may-3rd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a></p><div style="text-align: center;">
	<a href="http://co.91.com/index/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/conquer.jpg" vspace="4" /></a></div>
Mac MMORPGs have come a long way. Titles as wide-ranging as <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://fallenearth.com"><em>Fallen Earth</em></a>, and <a href="http://freerealms.com"><em>Free Realms</em></a> now boast their own native clients, and <a href="http://co.91.com/index/"><em>Conquer Online</em></a> is set to join the ranks of OS X-flavored MMOs on May 3rd.<br />
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<a href="http://us.tqdigital.com/en/">TQ Digital</a> has just announced the creation of a new <a href="http://massively.joystiq.com/tag/conquer-online"><em>Conquer Online</em></a> server (dubbed Garden of Eden) exclusively for Mac users. The free-to-play title originally launched way back in 2003 and sports a 2.5D game world set in ancient China. The Mac version of the game is undergoing beta testing through April 26th, and you can download the beta client via a number of sources including <a href="ftp://64.151.84.188/en_zf/maccon1001.dmg">FTP</a> and <a href="ftp://64.151.84.188/torrent/20110415/maccon1001.dmg.torrent">bit torrent</a>. Mac beta testers will be kitted out with equipment, skills, and necessary in-game items according to a <a href="http://massively.joystiq.com/category/tq-digital">TQ</a> press release, and you can <a href="http://co.91.com/index/">learn more</a> at the official <em>Conquer Online</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/20/conquer-online-coming-to-the-mac-on-may-3rd/">Conquer Online coming to the Mac on May 3rd</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Apr 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/20/conquer-online-coming-to-the-mac-on-may-3rd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19918746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/20/conquer-online-coming-to-the-mac-on-may-3rd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-china</category><category>apple</category><category>beta</category><category>conquer</category><category>conquer-online</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>mac</category><category>mac-beta</category><category>mac-f2p</category><category>mac-free-to-play</category><category>mac-mmo</category><category>mac-server</category><category>os-x</category><category>osx</category><category>tq</category><category>tq-digital</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 20 Apr 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[New zones and artifacts in latest Perpetuum devblog]]></title><link>http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/</guid><comments>http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://www.perpetuum-online.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/perpetuum-devblog-epl-304.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> has been stomping its way along after its fairly recent launch, doing its level best to prove that everything really is better with giant robots. While the development team has been a bit quiet the past few weeks, the <a href="http://blog.perpetuum-online.com/posts/2011-03-03-the-sweet-sound-of-development/">newest devblog entry</a> explains some of the reasons behind the silence. A lot of the team's focus has been on adding new zones to the game for players to explore, with six new zones in development -- three of them remaining safe and three allowing for the unrepentant robot warfare that drives the core game.<br />
<br />
The game's artifact scanning minigame is also nearing completion, and while the blog entry states outright that the mechanics will be fairly similar, it sounds like a good way to pass some time while there's nothing for your robot to shoot at. There's also official support for an emulation platform on Linux and OSX, which makes the game available to a wider range of potential players. <em><a href="http://massively.joystiq.com/category/Perpetuum/">Perpetuum</a></em> players should <a href="http://blog.perpetuum-online.com/posts/2011-03-03-the-sweet-sound-of-development/">take a look at the full entry</a> for all the details.<br />
<br />
[Thanks to Roy Ary for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/">New zones and artifacts in latest Perpetuum devblog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19868935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/04/new-zones-and-artifacts-in-latest-perpetuum-devblog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additional-zones</category><category>avatar-creations</category><category>devblog</category><category>developer-blog</category><category>future-patches</category><category>future-updates</category><category>giant-robots</category><category>linux</category><category>new-zones</category><category>osx</category><category>perpetuum</category><category>robots</category><category>sandbox</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes to get Mac Special Edition]]></title><link>http://massively.joystiq.com/2008/10/30/city-of-heroes-to-get-mac-special-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/30/city-of-heroes-to-get-mac-special-edition/</guid><comments>http://massively.joystiq.com/2008/10/30/city-of-heroes-to-get-mac-special-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a></p><a href="http://www.cityofheroes.com/news/news_archive/battle_of_good_vs_evil_coming.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/cityofheroesmacspecialedition425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> just announced that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> will soon have a Mac client, joining the likes of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> and <a href="http://www.eve-online.com"><em>EVE Online</em></a> as MMOs that can played on OS X. It'll be made possible through <a href="http://massively.joystiq.com/tag/transgaming ">partnership with Transgaming</a>, the creators of the <a href="http://www.transgaming.com/products/cider/ ">Cider portability engine</a>, which acts as a 'wrapper' for the standard PC client, allowing it to run within OS X on an Intel Mac. <br /><br />While <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> Mac client for <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> was written from the ground up, <a href="http://www.plaync.com">NCsoft's</a> newest <em><a href="http://massively.joystiq.com/category/city-of-heroes ">City of Heroes</a></em> 'Good vs. Evil edition' client will be playable through <a href="http://www.transgaming.com/">Transgaming's</a> Cider, and thus will be the same client gamers are accustomed to on the PC. This method of bringing the PC client to Mac without porting or rewriting is the same avenue <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> took with their <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> client for OS X. The <em>City of Heroes</em> Mac Special Edition includes two exclusive items:<p><a href="http://massively.joystiq.com/2008/10/30/city-of-heroes-to-get-mac-special-edition/" rel="bookmark">Continue reading <em>City of Heroes to get Mac Special Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/30/city-of-heroes-to-get-mac-special-edition/">City of Heroes to get Mac Special Edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/news_archive/battle_of_good_vs_evil_coming.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/30/city-of-heroes-to-get-mac-special-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1357647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/30/city-of-heroes-to-get-mac-special-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>breaking</category><category>cider</category><category>city-of-heroes</category><category>city-of-villains</category><category>client</category><category>coh</category><category>cov</category><category>expansions</category><category>mac</category><category>mac-client</category><category>macintosh</category><category>ncsoft</category><category>os-x</category><category>osx</category><category>transgaming</category><category>virtualization</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 30 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[CrossOver allows MMO gameplay on Mac, free Tuesday only]]></title><link>http://massively.joystiq.com/2008/10/27/crossover-allows-mmo-gameplay-on-mac-free-tuesday-only/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/27/crossover-allows-mmo-gameplay-on-mac-free-tuesday-only/</guid><comments>http://massively.joystiq.com/2008/10/27/crossover-allows-mmo-gameplay-on-mac-free-tuesday-only/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://massively.joystiq.com/category/linux/" rel="tag">Linux</a></p><a href="http://www.codeweavers.com/products/cxgames/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/crossovergamesscreen425.jpg" /></a><br />Most people don't pick up a Mac to use as their primary gaming machine, but for players of titles like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> and <a href="http://www.eve-online.com"><em>EVE Online</em></a>, the OS X client makes MMO gaming possible for them. But the majority of MMO clients are PC only, requiring Mac users to turn to <a href="http://www.apple.com/macosx/features/bootcamp.html">Boot Camp</a> and dual boot Windows XP or Vista. Another option open to MMO players who use Macs is CrossOver from <a href="http://www.codeweavers.com/">Codeweavers</a>, which allows virtualization of PC programs and games within OS X (and Linux), with no Windows license required.<br /><br />Our friends over at <a href="http://www.tuaw.com">TUAW</a> came across a one-day price reduction on CrossOver... <a href="http://www.codeweavers.com/about/general/press/20081027/">that price being 'free'</a>. That's right, all of Codeweavers' products --<a href="http://www.codeweavers.com/products/cxmac/"> CrossOver Mac</a>, <a href="http://www.codeweavers.com/products/cxgames/">CrossOver Games</a>, and <a href="http://www.codeweavers.com/products/cxlinux/">CrossOver Linux</a> -- will be free on Tuesday, October 28, but only for that day. There's a bit of a story behind this, which you can <a href="http://www.tuaw.com/2008/10/27/codeweavers-says-cheap-gas-free-software-tomorrow/ ">read all about over at TUAW</a>, who have all of the details and restrictions related to this offer. But for MMO gamers who are into their Macs, all you really need to know is that CrossOver will allow you to play quite a number of games, MMO and otherwise. Check out the <a href="http://www.codeweavers.com/compatibility/browse/group/?app_parent=4100">full list of games supported</a>, and get ready to download your free copy. Your 24-hour window to get CrossOver begins at midnight on Tuesday, October 28th. The CrossOver deal is a $40 license giveaway, limited to one license per person, and requires an Intel Mac running either Tiger or Leopard.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/27/crossover-allows-mmo-gameplay-on-mac-free-tuesday-only/">CrossOver allows MMO gameplay on Mac, free Tuesday only</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tuaw.com/2008/10/27/codeweavers-says-cheap-gas-free-software-tomorrow/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/crossover-allows-mmo-gameplay-on-mac-free-tuesday-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1354135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/crossover-allows-mmo-gameplay-on-mac-free-tuesday-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>blizzard</category><category>boot-camp</category><category>ccp-games</category><category>cross-over</category><category>crossover</category><category>emulation</category><category>eve</category><category>eve-online</category><category>linux</category><category>mac</category><category>os-x</category><category>osx</category><category>tuaw</category><category>virtualization</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 27 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Lab makes the call: No Panther]]></title><link>http://massively.joystiq.com/2008/07/17/lab-makes-the-call-no-panther/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/lab-makes-the-call-no-panther/</guid><comments>http://massively.joystiq.com/2008/07/17/lab-makes-the-call-no-panther/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/panther.jpg" alt="" />Back in May, <a href="http://massively.joystiq.com/2008/05/06/linden-lab-considers-dropping-panther-support/">Linden  Lab said it was considering dropping support for Mac OS X 10.3 (Panther)</a>.  Well, the deliberations are over, and the Lab has just announced that that is  what is going to happen.</p>
<p>Development for Panther 10.3.9 will cease, and no more QA will be done. If  you are one of the few remaining users logging into <a href="http://secondlife.com/"><em>Second Life</em></a> with this venerable  operating system version, you'll need to stay with <a href="http://download-secondlife-com.s3.amazonaws.com/SecondLife_1_19_1_4.dmg">the  1.19 viewer series</a>. Eventually, that's going to stop working -- and you  won't have access to many new features (like the upcoming Mono).</p>
<p>Support for all other supported systems (Windows XP, Linux, Windows Vista, and later Mac OS X versions) is not planned to change.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/lab-makes-the-call-no-panther/">Lab makes the call: No Panther</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 21:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2008/07/17/its-official-we-will-not-be-supporting-os-103-%e2%80%9cpanther%e2%80%9d-after-today>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/lab-makes-the-call-no-panther/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1259763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/lab-makes-the-call-no-panther/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>linden-lab</category><category>mac</category><category>osx</category><category>osx-panther</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 17 Jul 2008 21:01:00 EST</pubDate></item><item><title><![CDATA[Linden Lab considers dropping Panther support]]></title><link>http://massively.joystiq.com/2008/05/06/linden-lab-considers-dropping-panther-support/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/06/linden-lab-considers-dropping-panther-support/</guid><comments>http://massively.joystiq.com/2008/05/06/linden-lab-considers-dropping-panther-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/panther.jpg" alt="" />Linden Lab is looking for feedback on the matter of dropping support for Mac OSX 10.3 Panther (though retaining support for Tiger and Leopard). According to Linden Lab, this affects 0.25% of "the entire base of <a href="http://secondlife.com/"><em>Second Life</em></a>" users. Now assuming they actually mean the entire user-base (as opposed to some lesser figure that we don't have access to), that's just under 34,000 users.</p>
<p>Unfortunately, asking for feedback on a blog entry where only 150 people can comment on the post, and -- moreover -- posting for feedback at a time where much of the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> grid had become effectively unusable was perhaps not an ideal way to garner useful feedback on the move. Most of the responding comments are not on the topic of Mac OSX Panther.</p>
<p>If it is decided to drop Panther support, we are told it there will be 60 days notice, though the message is unclear as to whether the clock is already ticking on that 60 days.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/06/linden-lab-considers-dropping-panther-support/">Linden Lab considers dropping Panther support</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 May 2008 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2008/05/05/working-on-the-right-things-considering-os-x-panther-support/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/06/linden-lab-considers-dropping-panther-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1187453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/06/linden-lab-considers-dropping-panther-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>linden-lab</category><category>mac</category><category>osx</category><category>osx-panther</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 06 May 2008 01:30:00 EST</pubDate></item></channel></rss>
