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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SWTOR is launching in the Middle East and select European countries today]]></title><link>http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/</guid><comments>http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/"><img alt="Star Wars: The Old Republic - I have two lightsabers, one for each of you" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/e3tatooine21.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> is finally coming to the Middle East and Europe today. Wait a minute -- hasn't the title been on sale in Europe for some time now? Well, yes, but not in countries like Iceland, Bulgaria, Croatia, and a dozen others.<br />
<a href="http://massively.joystiq.com/tag/bioware"><br />
BioWare</a> is making a standard and deluxe version of its story-based MMO available both online and via select retailers (the former must be purchased through <a href="http://massively.joystiq.com/tag/electronic-arts">EA's</a> Origin platform). Subscriptions are available in one-, three-, and six-month varieties. Hit up the official <em>SWTOR</em> website for a full list of countries where you can buy the game.<br />
<br />
[Thanks to Sgt Barone for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/">SWTOR is launching in the Middle East and select European countries today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>lucasarts</category><category>origin</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-european-launch</category><category>swtor-middle-eastern-launch</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Apr 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic community Q&amp;A addresses mobile apps, ops, and more]]></title><link>http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/</guid><comments>http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/swtor-1329518688.jpg" /></a></div>
<div style="text-align: left; ">
	It's time once again for another riveting episode of <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em>'s</a> community Q&amp;A. This time around, the <a href="http://www.massively.com/tag/bioware">BioWare</a> team covers a variety of concerns from <em>SWTOR</em> players ranging from the addition of a /roll command to the possibility of a mobile app. <em>SWTOR</em>'s lead combat designer <a href="http://www.massively.com/tag/damion-schubert">Damion Schubert</a> had a bit to say regarding the latter, teasing that "it's almost as if this [crew skills] design was created specifically with [a mobile app] in mind, doesn't it?" Unfortunately the studio isn't prepared to give an ETA on the feature, "as [it] is a significant technical endeavour."</div>
<br />
Non-Force-using healers also have plenty to look forward to as well, as the Q&amp;A reveals that they'll be getting some love in patch 1.2, while Consulars and Inquisitors will have their heals brought back into line so that all healing classes and specs are (theoretically) viable. To get the full details on these subjects and more, just click on through the link below to the community Q&amp;A at <em>SWTOR</em>'s official site. Oh, and while we're at it, the game is on sale for $49.99 US on Origin, so if you want to get in the game and see what all the hubbub's about, now's your opportunity to do so while keeping a cool Hamilton to yourself. The sale is only happening for a limited time, though, so be sure to act quickly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/">Star Wars: The Old Republic community Q&amp;A addresses mobile apps, ops, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20174582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>class-balance</category><category>classes</category><category>deal</category><category>deals</category><category>ea</category><category>electronic-arts</category><category>healer</category><category>healers</category><category>healing</category><category>mobile-app</category><category>operations</category><category>ops</category><category>origin</category><category>q-and-a</category><category>qa</category><category>sale</category><category>sales</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 17 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT available on EA's Origin today]]></title><link>http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/</guid><comments>http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/"><img alt="RIFT - Chloromancer in battle" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/4.jpg" /></a></div>
If you haven't purchased <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> yet, or you're looking for an additional copy, it might interest you to know that <a href="http://massively.joystiq.com/tag/trion">Trion's</a> fantasy MMORPG is now available on <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a>' <a href="http://store.origin.com/">Origin</a> digital delivery platform.<br />
<br />
The game comes bundled with an assortment of limited-edition items including a screechling vanity pet and the Ascended gift pack. The latter contains stat-boosting items that increase dexterity, strength, intelligence, and wisdom, as well as small health and mana boosters. Trion is also throwing in a 10-slot bag in case you need somewhere to put all those newly acquired potions.<br />
<br />
<em>RIFT</em> launched to critical acclaim in March of 2011, and Trion is currently working on the title's seventh major content patch.<br />
<br />
[Source: Trion press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/">RIFT available on EA's Origin today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/rift-available-on-eas-origin-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascended-gift-pack</category><category>digital-download</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>origin</category><category>pet</category><category>rift</category><category>screechling-vanity-pet</category><category>telara</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)]]></title><link>http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/</guid><comments>http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/"><img alt="Meridian 59" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m591.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/">Last week we began to examine</a> one of the most significant MMOs in history: <a href="http://www.meridian59.com/"><em>Meridian 59</em></a>. While it never rose to the level of fame and subscriber numbers as its successors did, <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a> was a daring pioneer that paved the way for all that followed. Its story is almost like a movie, with the title born from the fruits of two amateur programmers, surviving studio shutdowns and huge competition, and persevering from 1996 through today.<br />
<br />
As I'll recount over the next two episodes of <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I sat down with <a href="http://massively.joystiq.com/tag/brian-green/">Brian Green</a>, a blogger and game developer who oversaw the resurrection of <em>Meridian 59</em> in the early 2000s and ran it for the better part of a decade. Green graciously agreed to participate, saying that he always loves talking about games -- and this one in particular.<br />
<br />
<strong>The Game Archaeologist: Hi! Please introduce yourself and your current position and project.</strong><br />
<br />
<strong>Brian Green: </strong>I'm Brian "Psychochild" Green, a long-time MMO designer and programmer. I'm known for <a href="http://psychochild.org/">my professional blog</a> and my work on <em>Meridian 59</em>. I'm currently working on the <a href="http://www.storybricks.com/"><em>Storybricks</em></a> project as the MMO Wizard. We're a startup, so that means I do whatever needs to be done at the moment.<p><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/">The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>brian-green</category><category>c++</category><category>coding</category><category>ea</category><category>electronic-arts</category><category>farside</category><category>featured</category><category>genocide</category><category>highlands</category><category>interview</category><category>Kerovnia</category><category>meridian-59</category><category>mud</category><category>n64</category><category>near-death-studios</category><category>origin</category><category>programming</category><category>psychochild</category><category>q</category><category>rob-ellis</category><category>rob-ellis-ii</category><category>Stephen-R-Donaldson</category><category>the-game-archaeologist</category><category>Thomas-Covenant</category><category>ultima-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 20 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game?]]></title><link>http://massively.joystiq.com/2011/08/28/the-daily-grind-does-origins-new-eula-make-you-feel-better-abo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/28/the-daily-grind-does-origins-new-eula-make-you-feel-better-abo/</guid><comments>http://massively.joystiq.com/2011/08/28/the-daily-grind-does-origins-new-eula-make-you-feel-better-abo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/28/the-daily-grind-does-origins-new-eula-make-you-feel-better-abo/"><img alt="Origin Logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ea-origin-logo-530-sms-0811.jpg" /></a></div>
So <a href="http://massively.joystiq.com/tag/Electronic-Arts/">Electronic Arts</a> has this digital rights management service called <a href="http://store.origin.com/">Origin</a>, which was reincarnated from the former EA Store back in July of this year. It basically allows you to download certain purchased EA games straight from the tubes of the internet. It seemed harmless enough to the general MMO community... until fans began to worry that they'd need Origin in order to download and play <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>. <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> has since <a href="http://www.swtor.com/community/showthread.php?p=8488436#edit8488436">reassured the community</a> to the contrary, but that didn't stop the concerns.<br />
<br />
A few crafty fans of the upcoming MMO looked more deeply into the service, which sparked an eruption of rage. Origin was denounced as everything from spyware to an elaborate identify theft system. EA recently responded by <a href="http://www.giantbomb.com/news/ea-revises-origins-eula-to-make-it-sound-decidedly-less-sinister/3624/">changing the service's EULA</a>, making it absolutely clear that the company is not out to steal anyone's personal information.<br />
<br />
But is that enough for you? Has Origin completely soured you on <em>SWTOR</em> and any other EA game, or do you trust the new Origin <a href="http://tos.ea.com/legalapp/WEBTERMS/US/en/PC/">EULA</a>? Let us know your thoughts in the comments below!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/28/the-daily-grind-does-origins-new-eula-make-you-feel-better-abo/">The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/28/the-daily-grind-does-origins-new-eula-make-you-feel-better-abo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/28/the-daily-grind-does-origins-new-eula-make-you-feel-better-abo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>digital-rights-management</category><category>drm</category><category>ea</category><category>ea-store</category><category>electronic-arts</category><category>opinion</category><category>origin</category><category>star-wars-the-old-republic</category><category>the-daily-grind</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sun, 28 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Online begins testing Publish 71.0]]></title><link>http://massively.joystiq.com/2011/07/20/ultima-online-begins-testing-publish-71-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/20/ultima-online-begins-testing-publish-71-0/</guid><comments>http://massively.joystiq.com/2011/07/20/ultima-online-begins-testing-publish-71-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div style="text-align: center;">
	<a href="http://www.uoherald.com/node/421"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/uo.jpg" /></a></div>
You'd think that an MMO well into its golden years like <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> would slow down to take advantage of senior citizen menu options, bingo night, and yelling at youngsters to get off the lawn. But, no, the dev team is instead <a href="http://massively.joystiq.com/2011/05/27/ultima-online-developer-qanda-video-covers-way-too-much-for-thi/">running like they've never run before</a>, as a new update on the test shard Origin can attest.<br />
<br />
Yesterday, the highly anticipated Publish 71.0 <a href="http://www.uoherald.com/node/421">was pushed to the test server</a> for players to tinker around and explore. <a href="http://www.uoherald.com/node/417">The patch notes</a> tell a tale of many, many balance changes and tweaks, along with plenty of brand-new buff icons. Fishing's also been treated to somewhat of an overhaul with the patch, as additional trophies are being installed and schools of magical fish will begin to move around in order to keep you guessing. There's even a special sea encounter with Charybdis that is only available to dedicated fishermen.<br />
<br />
To check out all of the nitty-gritty details and bug fixes that are coming with 71.0, <a href="http://www.uoherald.com/node/417">head on over</a> to <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> to read the notes!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/20/ultima-online-begins-testing-publish-71-0/">Ultima Online begins testing Publish 71.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/20/ultima-online-begins-testing-publish-71-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19995623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/20/ultima-online-begins-testing-publish-71-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>71.0</category><category>buff-icons</category><category>bug-fixes</category><category>Charybdis</category><category>ea-mythic</category><category>fishing</category><category>mythic</category><category>mythic-entertainment</category><category>origin</category><category>patch</category><category>publish</category><category>publish-71.0</category><category>test</category><category>test-shard</category><category>ultima-online</category><category>uo</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 20 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[EA quotes '200 hours of gameplay per class' in SWTOR]]></title><link>http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/</guid><comments>http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://swtor.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/swtor-1309354618.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For most single-player video games, eight to 20 hours of gameplay is currently considered "sufficient." For <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>, those numbers are merely a prologue to the main event.<br />
<br />
<a href="http://www.gamesindustry.biz/articles/2011-06-28-eas-frank-gibeau-interview">In an interview with GamesIndustry.biz</a>, <a href="http://massively.joystiq.com/tag/ea/">Electronic Arts'</a> <a href="http://massively.joystiq.com/tag/Frank-Gibeau/">Frank Gibeau</a> said that players should expect around 200 hours of core gameplay per class, not including side activities like PvP and raiding. He was responding to a question about the game's allegedly high budget, which Gibeau says is worth the investment: <em>"It's vast. It's a gigantic game. And that costs money. But when you get one of these launched they persist for a long period of time."</em><br />
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Gibeau also commented on the decision <a href="http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/">to exclusively release the digital version</a> of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> through EA's <a href="http://massively.joystiq.com/tag/Origin/">Origin</a> service: <em>"In the case of </em>Star Wars <em>we're trying to build an audience for Origin. And it's also an opportunity for us to better manage the downloads and how we bring people over from the beta and that sort of thing. For a lot of reasons it made sense for an MMO, which is a highly complex deployment."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/">EA quotes '200 hours of gameplay per class' in SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jun 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19979313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>200-hours</category><category>bioware</category><category>budget</category><category>digital-download</category><category>ea</category><category>ea-bioware</category><category>ea-origin</category><category>electronic-arts</category><category>Frank-Gibeau</category><category>gameplay</category><category>interview</category><category>origin</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 29 Jun 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[E3 2011: EA's Origin teases the SWTOR E3 trailer [Updated]]]></title><link>http://massively.joystiq.com/2011/06/06/eas-origin-teases-the-swtor-e3-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/06/eas-origin-teases-the-swtor-e3-trailer/</guid><comments>http://massively.joystiq.com/2011/06/06/eas-origin-teases-the-swtor-e3-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://origin.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/swtor-third-trailer-1307391781.jpg" vspace="4" /></a></div>
Everyone has been anticipating the next trailer from <a href="http://www.blur.com/">Blur Studio</a> to finish out the <a href="http://swtor.com"><em>Star Wars: The Old Republic's</em></a> video trilogy. Thanks to <a href="http://ea.com">Electronic Arts'</a> new online store, <a href="http://origin.com">Origin</a>, we have a sneak peek into the content of the trailer!<br />
<br />
In the first few seconds of the teaser, you see Jedi Satele Shan and an another unnamed Jedi onboard a starship, then a battalion of Sith Star Destoryers (which we assume has Darth Malgus aboard). Then the battle for Korriban begins. Darth Malgus attempts to take back the Sith homeworld as Satele Shan (with the help of a Smuggler) flees the war-torn planet.<br />
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Catch this full trailer after the break, and stay tuned for more <a href="http://www.massively.com/tag/e3-2011">E3</a> MMO news right here!<br />
<br />
[Thanks to BJ Brains for the tip!]<br />
<br />
<strong>[Updated: The full Blur trailer now follows the break, too.]</strong><br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/e3logo.jpg" style="padding-right: 10px;" vspace="0" /><em>Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from <a href="http://massively.joystiq.com/tag/e3-2011/">E3 2011</a>. Whether you're dying to know more about </em><a href="http://www.massively.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a><em>, </em><a href="http://www.massively.com/category/rift/">RIFT</a><em>, or any MMO in between, you can bet we'll have it covered!</em><p><a href="http://massively.joystiq.com/2011/06/06/eas-origin-teases-the-swtor-e3-trailer/" rel="bookmark">Continue reading <em>E3 2011: EA's Origin teases the SWTOR E3 trailer [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/06/eas-origin-teases-the-swtor-e3-trailer/">E3 2011: EA's Origin teases the SWTOR E3 trailer [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Jun 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/06/eas-origin-teases-the-swtor-e3-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19959715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/06/eas-origin-teases-the-swtor-e3-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blur</category><category>E3</category><category>e3-2011</category><category>EA</category><category>Electronic-Arts</category><category>LucasArts</category><category>origin</category><category>satele-shan</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tor</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 06 Jun 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[EA to be the sole source for SWTOR downloads [updated]]]></title><link>http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/</guid><comments>http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://online.wsj.com/article/SB10001424052702304563104576361801792673260.html#articleTabs=article"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/ea-logo.jpg" vspace="4" /></a></div>
Thanks to our friends at <a href="http://darthhater.com/2011/06/03/wsj-reports-swtor-exclusive-to-new-ea-download-service/">Darth Hater</a>, Massively has learned that the highly anticipated MMO <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> will be sold as a direct download only through <a href="http://ea.com">Electronic Arts</a> itself. In an interview with CEO <a href="http://massively.joystiq.com/tag/john-riccitiello">John Riccitiello</a>, the <a href="http://online.wsj.com/article/SB10001424052702304563104576361801792673260.html#articleTabs=article">Wall Street Journal</a> uncovered news of EA's new service, one it's calling <a href="http://www.massively.com/tag/origin">Origin</a>. This service will provide customers with a download service for all EA games, including the <a href="http://www.ea.com/battlefield3"><em>Battlefield</em></a> games, the <a href="http://www.needforspeed.com/"><em>Need For Speed</em></a> games, and the aforementioned <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>.<br />
<br />
Origin is to act as a social network hub as well as a place to track all your EA game purchases, explained Riccitiello to the Wall Street Journal. This functionality will be available to all users even if they did not purchase the game directly from Origin. However, Riccitiello clarified that <em>Star Wars: The Old Republic</em> will still be purchasable in box form via retailers; only the digital download itself will be exclusive to Origin. Presumably, other all-digital services such as <a href="http://www.direct2drive.com/">Direct2Drive</a> and <a href="http://store.steampowered.com/">Steam</a> will not carry the game.<br />
<br />
<a href="http://online.wsj.com/article/SB10001424052702304563104576361801792673260.html#articleTabs=article">The full article from the Wall Street Journal</a> is available with a subscription to the newspaper's website.<br />
<br />
<strong>[Update: <a href="http://massively.joystiq.com/tag/Stephen-Reid">Stephen Reid</a> posted to <a href="http://www.swtor.com/community/showthread.php?p=6583778#edit6583778">the official <em>SWTOR</em> forums</a>: "<em>However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who'll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we're producing a cool boxed product. (Or maybe I should say 'boxed products'.)</em>"]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/">EA to be the sole source for SWTOR downloads [updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jun 2011 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19957155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>darth-hater</category><category>digital-download</category><category>EA</category><category>Electronic-Arts</category><category>eric-brown</category><category>John-riccitiello</category><category>LucasArts</category><category>Origin</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>wall-street-journal</category><category>wsj</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 02 Jun 2011 21:45:00 EST</pubDate></item><item><title><![CDATA[GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online]]></title><link>http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/</guid><comments>http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gdco-2010"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/483-rich-calvin-sms-1010.jpg" alt="" style="width: 477px; height: 265px;" /></a></div>
At this year's <a href="http://www.gdconline.com/">GDC Online in Austin</a>, <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a> was the first game inducted into the <a href="http://www.gdconlineawards.com/">Game Developer's Choice Hall of Fame</a>. Massively had a chance to look back at <em><a href="http://massively.joystiq.com/category/ultima-online">UO's</a></em> thirteen years of history with its original senior producer, Richard Vogel, and its current one, Calvin Crowner. Follow along after the jump to read more on their impressions of those 13 years.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/" rel="bookmark">Continue reading <em>GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/">GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Oct 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventures-on-the-high-seas</category><category>awards</category><category>Booster</category><category>boosters</category><category>calvin-crowner</category><category>EA</category><category>ea-mythic</category><category>EGM</category><category>event-moderators</category><category>featured</category><category>game-developers-conference</category><category>gdc-online-2010</category><category>gdco</category><category>gdco-2010</category><category>high-seas</category><category>high-seas-expansion</category><category>interview</category><category>Interviews</category><category>Mythic-Entertainment</category><category>origin</category><category>osi</category><category>re-enlisters</category><category>rich-vogel</category><category>Sandbox</category><category>seers</category><category>Ultima-Online</category><category>UO</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 11 Oct 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[What if...?  Ten canceled MMOs that could've changed history]]></title><link>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</guid><comments>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/whatif.jpg" /></div>
What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as <a href="http://en.wikipedia.org/wiki/Alternate_history">"alternate history"</a> is derived from these questions, with scholars and average blokes alike speculating on what might have happened if things went just a little differently. What if Hitler got the bomb first? What if Microsoft developed the iPod instead of Apple? What if Abraham Lincoln decided to see a different play that night?<br />
<br />
When it comes to MMORPGs, what if's can drive one up the wall. In this volatile genre, more projects have started, canceled, launched, struggled, faded and morphed into new creations than most of us know. Today, we want to look at 10 MMOs that were axed before their launch, 10 MMOs that could've changed gaming history as we know it... if only they got the chance to prove themselves.<br />
<br />
Let's take a journey, you and I, through history itself, and ponder the greatest of questions: How would the MMO industry be different if these titles had made it to release? Click the first picture on the gallery below to start.<br />
<br />
<div style="text-align: center;"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a></strong></p><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3056224"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060406"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo1-1276099930_thumbnail.jpg" alt="1. True Fantasy Live Online" title="1. True Fantasy Live Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060457"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo2-1276100502_thumbnail.jpg" alt="2. Ultima Worlds Online: Origin" title="2. Ultima Worlds Online: Origin" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060459"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo3_thumbnail.jpg" alt="3. Halo Online" title="3. Halo Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060461"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo4_thumbnail.jpg" alt="4. Imperator Online" title="4. Imperator Online" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19507627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-history</category><category>cancelled</category><category>climax</category><category>cryptic</category><category>ea</category><category>featured</category><category>gods-and-heroes</category><category>halo</category><category>imperator</category><category>jagex</category><category>level-5</category><category>marvel-universe-online</category><category>mechscape</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>middle-earth-online</category><category>mythic</category><category>Mythic-Entertainment</category><category>mythica</category><category>origin</category><category>perpetual-entertainment</category><category>Richard-Garriott</category><category>runescape</category><category>star-trek-online</category><category>super-hero-squad-online</category><category>true-fantasy-live-online</category><category>ultima-online</category><category>ultima-online-worlds-origins</category><category>warhammer-online</category><category>what-if</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Mark Jacobs says EA wanted to kill UO, but he saved it]]></title><link>http://massively.joystiq.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/</guid><comments>http://massively.joystiq.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div align="center"><a href="http://www.warhammeronline.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/markjacobs_425.jpg" alt="" /></a></div>
<a href="http://mythicentertainment.com">Mythic</a> CEO and <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> lead designer <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> is a man who speaks his mind in the face of opposition and criticism. In truth, it's an admirable trait, even if it might occasionally cause some trouble. In the face of criticism from forum trolls and <a href="http://www.blizzard.com">Blizzard</a> COO Paul Sams, he posted a <a href="http://forums.f13.net/index.php?topic=14972.msg529849#msg529849">super-long defense of his game and himself</a>. That's interesting on its own, but there's a gem hidden inside. Jacobs claimed that <a href="http://www.ea.com">EA</a> wanted to shut down <a href="http://www.uoherald.com"><em>Ultima Online</em></a>, but he saved it!<br /><br />Jacobs was defending himself against the accusation that he has a thin skin to criticism by listing things he's weathered and done over the course of his career. Listing those, he said he was "blamed for the state <em>UO</em> is in," but went on to say that "EA wanted to shut down <em>UO</em> when they gave it to us but I convinced them to spend more money on the game."<br /><br />While it's not surprising that EA wanted to can <a href="http://massively.joystiq.com/category/ultima-online"><em>UO</em></a>, we're not sure whether to believe he was solely responsible for <em>UO</em>'s rescue -- but if that really did happen, well, uhh... thanks, Mark Jacobs!<br /><br />[Via <a href="http://kotaku.com/5066138/mark-jacobs-+-saviour-of-britania ">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/">Mark Jacobs says EA wanted to kill UO, but he saved it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.f13.net/index.php?topic=14972.msg529849#msg529849>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1347917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canned</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>forum</category><category>mark-jacobs</category><category>mythic-entertainment</category><category>origin</category><category>shut-down</category><category>ultima-online</category><category>uo</category><category>warhammer-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 21 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The Best of Massively: Our top 5 weirdest news stories]]></title><link>http://massively.joystiq.com/2008/10/06/the-best-of-massively-our-top-5-weirdest-news-stories/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/the-best-of-massively-our-top-5-weirdest-news-stories/</guid><comments>http://massively.joystiq.com/2008/10/06/the-best-of-massively-our-top-5-weirdest-news-stories/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a></p><div align="center"><a href="http://rudysbooks.com/pulps.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/weird_tales_425.jpg" /></a><br />
<div align="left">We're still counting down to Massively's first birthday by compiling <a href="http://massively.joystiq.com/tag/the-best-of-massively">the best and most entertaining coverage</a> we've done. So far we've listed our <a href="http://massively.joystiq.com/2008/09/19/the-best-of-massively-our-ten-most-important-interviews/">most important interviews</a> and <a href="http://massively.joystiq.com/2008/09/26/the-best-of-massively-our-most-helpful-guides/">our most helpful guides.</a> This time around, we're looking back at the top five strangest, weirdest and sometimes-raciest news stories we've covered since we launched last November.<br /><br />Whether you missed these stories or you're just ready for a refresher, we hope they'll make you smile and laugh -- or at least make you raise an eyebrow or two!<br /><br />
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</div>
<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-best-of-masssively-our-top-5-weirdest-news-stories/">The Best of Massively: Our top 5 weirdest news stories</a></strong></p><a href="http://massively.joystiq.com/photos/the-best-of-masssively-our-top-5-weirdest-news-stories/#1080173"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/garriott_1024_thumbnail.jpg" alt="5 - Richard Garriott's crazy-awesome house" title="5 - Richard Garriott's crazy-awesome house" /></a><a href="http://massively.joystiq.com/photos/the-best-of-masssively-our-top-5-weirdest-news-stories/#1080329"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/sword_nude_1024_thumbnail.jpg" alt="4 - Sword of the Nude World" title="4 - Sword of the Nude World" /></a><a href="http://massively.joystiq.com/photos/the-best-of-masssively-our-top-5-weirdest-news-stories/#1080178"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/hhgttg_1024_thumbnail.jpg" alt="3 - The answer to EVE Online's Ultimate Question is 42" title="3 - The answer to EVE Online's Ultimate Question is 42" /></a><a href="http://massively.joystiq.com/photos/the-best-of-masssively-our-top-5-weirdest-news-stories/#1080179"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/aocboobreduction_1024_thumbnail.jpg" alt="2 - Age of Conan's accidental breast reductions" title="2 - Age of Conan's accidental breast reductions" /></a><a href="http://massively.joystiq.com/photos/the-best-of-masssively-our-top-5-weirdest-news-stories/#1080180"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/elfears_1024_thumbnail.jpg" alt="1 - Elf ear plastic surgery" title="1 - Elf ear plastic surgery" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/the-best-of-massively-our-top-5-weirdest-news-stories/">The Best of Massively: Our top 5 weirdest news stories</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/the-best-of-massively-our-top-5-weirdest-news-stories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1331740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/the-best-of-massively-our-top-5-weirdest-news-stories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>42</category><category>age-of-conan</category><category>best-of-massively</category><category>bizarre</category><category>boobs</category><category>breasts</category><category>britannia-manor</category><category>ccp</category><category>douglas-adams</category><category>ea</category><category>ears</category><category>elf-ears</category><category>eve-online</category><category>featured</category><category>funcom</category><category>grenada-espada</category><category>joystiqfeatures</category><category>ncsoft</category><category>news</category><category>nudity</category><category>origin</category><category>plastic-surgery</category><category>richard-garriott</category><category>strange</category><category>sword-of-the-new-world</category><category>tabula-rasa</category><category>the-best-of-massively</category><category>the-hitchhikers-guide-to-the-galaxy</category><category>top-5</category><category>ultima-online</category><category>weird</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 06 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are the stakes too low in modern PvP?]]></title><link>http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/</guid><comments>http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/ultima-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/uoghosttalk.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/pvp">Player vs. Player</a> gameplay has undergone a drastic change in recent years. Games like <a href="http://www.meridian59.com"><em>Meridian 59</em></a> and <a href="http://www.uoherald.com"><em>Ultima Online</em></a> didn't pull any punches. Anyone could kill anyone anywhere, and the penalties could be quite severe. When you died In <em><a href="http://massively.joystiq.com/category/meridian-59-evolution/">Meridian</a> </em>or <a href="http://massively.joystiq.com/category/ultima-online"><em>UO</em></a>, you dropped all of your gear. The person who killed you could steal whatever he or she pleased.<br /><br />Of course, in games like that, gear wasn't quite such a big deal. In <em>Meridian</em> a sword would wear out after a few of hours of use anyway. But combined with stat and skill losses, death in the games of the 90s was comparatively harsh. Now, in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, and <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, the stakes are lower. You have absolutely nothing to lose by dying in PvP in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>, and <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> and <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a>'s designs aren't much more aggressive.<br /><br />But here's a question from a veteran of the oldschool: with stakes this low, does PvP really matter? Will it really get you sweating? Will you really care that much about winning or losing? Some oldschool folks will argue that PvP is boring and meaningless now that death has been de-clawed. Maybe we should go back to the barbarism of the old days. What do you think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/">The Daily Grind: Are the stakes too low in modern PvP?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>90s</category><category>age-of-conan</category><category>blizzard</category><category>death</category><category>discussion</category><category>funcom</category><category>m59</category><category>meridian</category><category>meridian-59</category><category>murder</category><category>mythic</category><category>nds</category><category>near-death-studios</category><category>oldschool</category><category>opinion</category><category>origin</category><category>player-vs-player</category><category>pvp</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>uo</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 07 Sep 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Making/Money: The Origin of the Specie]]></title><link>http://massively.joystiq.com/2008/06/29/making-money-the-origin-of-the-specie/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/29/making-money-the-origin-of-the-specie/</guid><comments>http://massively.joystiq.com/2008/06/29/making-money-the-origin-of-the-specie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/making-money-1/" rel="tag">Making/Money</a></p><p><span style="font-style: italic;"><a href="http://photo2.si.edu/material/anvil.gif"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/anvil-sm.jpg" alt="" />Specie</a> (n) - any type of coined money, usually of <a href="http://en.wikipedia.org/wiki/Metal">metal</a></span>.<span style="font-style: italic;"> Also used to describe commodity metals.</span></p>
<p>The crafting systems of MMOs have taken their queues from many different sources to find minerals for mining professions. The usual, generally lower-level, metals such as copper, tin, or iron, are seemingly universal. But as you level you may run across some rather odd materials that are difficult or impossible to find in real life.</p>
<p>Today we will be looking at where the metals seen in games came from. Common or rare. Real or created for the sole purpose of sounding like it could be, these are the metals of our games.</p><p><a href="http://massively.joystiq.com/2008/06/29/making-money-the-origin-of-the-specie/" rel="bookmark">Continue reading <em>Making/Money: The Origin of the Specie</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/29/making-money-the-origin-of-the-specie/">Making/Money: The Origin of the Specie</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/29/making-money-the-origin-of-the-specie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/29/making-money-the-origin-of-the-specie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>metals</category><category>origin</category><category>species</category><category>ultima-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Sun, 29 Jun 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[The origin of Justiciar]]></title><link>http://massively.joystiq.com/2008/05/20/the-origin-of-justiciar/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/20/the-origin-of-justiciar/</guid><comments>http://massively.joystiq.com/2008/05/20/the-origin-of-justiciar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/justiciar1.jpg" /></a><br /></div>
It's time for a new superhero spotlight in the <em><a href="http://www.champions-online.com">Champions Online</a></em> universe. This time we get to learn about Justiciar, the Canadian cybernetic crime-fighter who leads the Toronto-based super team, StarForce. We always love a good technology-based super hero (and with the box office success of Iron Man there are probably some recent converts) so it's really nice to see the artwork for Justiciar look turn out so well.<br /><br />Don't miss out on the <a href="http://massively.joystiq.com/2008/05/14/check-out-the-champions-online-stars-in-comic-form/">one-page origin comic, either</a>. It may be short but there's a certain amount of coolness to the presentation. We really would love to see our own characters in <em><a href="http://massively.joystiq.com/category/champions-online/">Champions Online</a></em> presented in such a way after creating them, but something like that would probably take quite a bit of development time. Oh well, we're sure there's <a href="http://massively.joystiq.com/2008/05/17/cryptics-community-manager-on-the-coh-sale-and-champions-custom/">going to be plenty of super-heroics</a> in our futures to come!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/20/the-origin-of-justiciar/">The origin of Justiciar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/heroes/justiciar>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/20/the-origin-of-justiciar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1200031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/20/the-origin-of-justiciar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canada</category><category>canadian</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>justiciar</category><category>origin</category><category>super-hero</category><category>superhero</category><category>toronto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 20 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Massively's Visual History of MMORPGs, Part I]]></title><link>http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/</guid><comments>http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/nexus-the-kingdoms-of-the-winds/" rel="tag">Nexus: The Kingdoms of the Winds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-realm-online/" rel="tag">The Realm Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div align="center"><a href="http://en.wikipedia.org/wiki/Image:TSOY.png"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/tsoy.jpg" /></a><br />
<div align="left">The MMORPG genre has come so far in these past few decades, it's almost difficult to believe. The journey from text MUDs to America Online-based dungeon crawlers, and all the way up to <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> has been a truly impressive one. We here at <a href="http://www.massively.com">Massively</a> would like to invite you to step into the time machine with us and take a <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/726855/">visual tour</a> of that journey. We're taking a close look at the most important titles in online role-playing game history!<br /><br />What was the first MUD? Howabout <a href="http://massively.joystiq.com/category/meridian-59-evolution">the first 3D MMO?</a> When did these games transition from niche curiosities to global, cultural phenomenons, and who's responsible? In this series, we'll tackle all those questions and more. Plus, we'll see just how far these fancy graphics have come over the years! Sound like fun? Jump into the <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/726855/">gallery!</a><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/">Massively's Visual History of MMORPGs, Part I</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#726855"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/bartlemud_thumbnail.jpg" alt="MUD" title="MUD" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727307"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/nwn1024a_thumbnail.jpg" alt="Neverwinter Nights (1991)" title="Neverwinter Nights (1991)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727168"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/yserbius1024_thumbnail.jpg" alt="The Shadow of Yserbius (1992)" title="The Shadow of Yserbius (1992)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727005"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/1024e_thumbnail.jpg" alt="Nexus: The Kingdom of the Winds (1996)" title="Nexus: The Kingdom of the Winds (1996)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727035"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/1024f_thumbnail.jpg" alt="Meridian 59 (1996)" title="Meridian 59 (1996)" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/">Massively's Visual History of MMORPGs, Part I</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Mar 2008 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1153297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>aol</category><category>featured</category><category>gallery</category><category>history</category><category>joystiqfeatures</category><category>lineage</category><category>meridian-59</category><category>mmorpg</category><category>mmorpgs</category><category>MUD</category><category>ncsoft</category><category>near-death-studios</category><category>neverwinter-nights</category><category>nexon</category><category>nexus</category><category>origin</category><category>origin-systems</category><category>screenshots</category><category>shadow-of-yserbius</category><category>sierra</category><category>sierra-online</category><category>the-realm</category><category>ultima-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 31 Mar 2008 14:40:00 EST</pubDate></item></channel></rss>
