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Posts tagged organizations

Stick and Rudder: It's the Massively Star Citizen guild

I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched...

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Storyboard: How to say goodbye and mean it

So you know it's time to say goodbye. Your previous group of roleplaying companions just isn't filling that need you have for roleplaying, and that means it's time for you to pick up shop and move on. Great. Your metaphorical bags are packed, you're ready to pick up shop, and all that remains it to...

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The Daily Grind: How much thought do you put into guild creation?

Star Citizen's Organizations rollout caught me a bit unprepared this week. I knew it was coming, but I hadn't set aside any time to come up with a guild concept, a set of goals, or even a name. Heck, I don't even know if I want to lead a guild when Cloud Imperium's sci-fi spacesim sandbox launches,...

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Star Citizen passes $37 million, Org system tops 4,900 in 12 hours

Cloud Imperium has now collected over $37 million in crowdfunding for its Star Citizen space sim sandbox. CIG chairman Chris Roberts penned a thank-you letter for the latest milestone, during which he also calls attention to the game's new Organization system that launched earlier this week. ...

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Discussing guild functionality with Star Citizen's Benoit Beausejour

Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively managed to snag a quick interview with developer Benoit Beausejour from Turbulent, a Montreal-based studio that is developing SC's web tech. Head past the break for the full organization press release...

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Star Citizen's first round of guild functionality scheduled for January

Are you itching to form a private military company in the world of Star Citizen? Maybe you're more partial to some sort of syndicate, squadron, or even a for-profit corporation. Whatever your particular guild slant may be, Cloud Imperium wants to tell you about its plans for Star Citizen's...

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The Mog Log: Final Fantasy XIV's Grand Companies

Wednesday's maintenance came and went, a handful of minor issues surfaced and were quickly squashed, and Final Fantasy XIV moved on. Since the maintenance, I hit a queue once or twice and that was it. This has not stopped several people from crowing that the game has already failed, but most of us...

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The Daily Grind: There's a line, and you crossed it

The relationships we form in games are by their very nature kind of mercenary. You make friends in EVE Online not because you know your bosom buddy is waiting for you, but because flying in 0.0 is pretty dangerous on your own. So most of your friends in a game start off based on you deriving some...

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The rewards of faction loyalty in Earthrise

The latest Earthrise Question of the Week is all about quests in the upcoming post-apocalyptic MMO. "Central to the PvE experience, quests in Earthrise are designed to help introduce the players to the tense cultural and political scene that shapes the two conflicting factions fighting for control...

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Neutrality and criminality in the dystopian setting of Earthrise

The developers at Masthead Studios dropped some info about their post-apocalyptic MMO Earthrise today, explaining how they've designed the game to allow freedom of choice. In true sandbox style, players will not be forced to choose between the main factions of Continoma or Noir and can, in fact,...

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