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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[City of Heroes launches the Mutant Super Booster]]></title><link>http://massively.joystiq.com/2010/06/24/city-of-heroes-launches-the-mutant-super-booster/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/24/city-of-heroes-launches-the-mutant-super-booster/</guid><comments>http://massively.joystiq.com/2010/06/24/city-of-heroes-launches-the-mutant-super-booster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/coh-mutant-epl-623.jpg" alt="" /></a></div>
With all the characters growing organic spines and shooting bio-electricity at foes, the new <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> Mutant Super Booster seems like an addition that the game has long been awaiting. While yesterday <a href="http://massively.joystiq.com/2010/06/17/an-advance-peek-offered-for-the-next-city-of-heroes-super-booste/">saw a giveaway for several codes</a> by the <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> team, today is the official launch where everyone can enjoy the new costumes, emotes, and bonus power. The first is the most eye-catching of the setup, naturally, and we've included a gallery of both the in-game art and concept art for the new Bioluminescent and Organic Armor costume sets.<br />
<br />
New costume change emotes are also par for the course, with this booster adding a triad that includes the supremely freaky Rapid Boil emote. (The <a href="http://www.facebook.com/CityofHeroes#!/video/video.php?v=401203121546&amp;ref=mf">Facebook video</a> does it justice in both accuracy and freakiness.) Last but not least is the new innate power Secondary Mutation, which allows you to unleash the latent power of your DNA for a random effect, usually involving self-buffs of varying duration. <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a> players will find plenty to enjoy with the newest booster, so check out the gallery and start boiling yourself a new costume.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-heroes-mutant-super-booster/">City of Heroes Mutant Super Booster</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-heroes-mutant-super-booster/#3113634"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/mbp04_thumbnail.jpg" alt="Concept art for the Organic Armor costume set" title="Concept art for the Organic Armor costume set" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-mutant-super-booster/#3113636"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/mbp02_thumbnail.jpg" alt="Concept art for Bioluminescent set" title="Concept art for Bioluminescent set" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-mutant-super-booster/#3113637"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/mbp01_thumbnail.jpg" alt="In-game screenshot of Organic Armor set" title="In-game screenshot of Organic Armor set" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-mutant-super-booster/#3113638"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/mbp05_thumbnail.jpg" alt="In-game screenshot of Organic Armor set" title="In-game screenshot of Organic Armor set" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-mutant-super-booster/#3113635"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/mbp03_thumbnail.jpg" alt="In-game shot of Bioluminescent costume set" title="In-game shot of Bioluminescent costume set" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/24/city-of-heroes-launches-the-mutant-super-booster/">City of Heroes launches the Mutant Super Booster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/24/city-of-heroes-launches-the-mutant-super-booster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19528779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/24/city-of-heroes-launches-the-mutant-super-booster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>biological</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>concept-art</category><category>costumes</category><category>cov</category><category>cox</category><category>emotes</category><category>microtransactions</category><category>mutants</category><category>ncsoft</category><category>new-costumes</category><category>new-emotes</category><category>new-powers</category><category>organic</category><category>paragon</category><category>paragon-studios</category><category>releases</category><category>screenshots</category><category>super-booster</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive interview with Linden Lab CEO Mark Kingdon]]></title><link>http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/</guid><comments>http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/mark-kingdon"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tan-mark-kingdon.jpg"  alt="" /></a>Mark Kingdon, <a href="http://massively.com/tag/linden-lab">Linden Lab's</a> CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, interests and direction.</p>
<p>We were very pleased, therefore, when he took the time to sit down with us and answer a whole grab-bag of questions, about himself, about Linden Lab, and - of course - about <a href="http://secondlife.com/"><em>Second Life</em></a>. Bear with us, because we've got a lot of ground to cover.</p><p><a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/" rel="bookmark">Continue reading <em>Exclusive interview with Linden Lab CEO Mark Kingdon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/">Exclusive interview with Linden Lab CEO Mark Kingdon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19220100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyn-linden</category><category>cyn-skyberg</category><category>featured</category><category>fj-linden</category><category>frank-ambrose</category><category>hamlet-au</category><category>interviews</category><category>linden-lab</category><category>m-linden</category><category>mark-kingdon</category><category>open-source</category><category>opensim</category><category>organic</category><category>philip-linden</category><category>philip-rosedale</category><category>PricewaterhouseCoopers</category><category>second-life</category><category>second-life-viewer</category><category>sl-version-2.0</category><category>slcc</category><category>tom-hale</category><category>virtual-worlds</category><category>wagner-james-au</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 05 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: When Love came to town]]></title><link>http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/</guid><comments>http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a></p><center><a href="http://quelsolaar.com/love/screens/me_gdc_screen_2.png"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/what-the0fucking-fuck-fuck.jpg" alt="" /></a></center>Every once in a while you have one of those unique experiences where you catch a glimpse of inspirational human intelligence. We were lucky enough to have such an experience at GDC in the hour we spent with Eskil Steenberg, the gifted programmer behind the fledgling one-man MMO project, <em><a href="http://quelsolaar.com/love/index.html">Love</a></em>. Once you get past the stage of incredulity at the idea that anyone would even attempt to create a massive game as a solo effort in the age of <em>WoW</em>-sized development and content teams, you start to get a window into exactly why this work in progress is unusual, preciously unique and extremely exciting. <br /><br /> Starting with a caveat: Love is not yet in production (indeed, there's no solid guarantee it ever will be), nor is it glossy and polished like most of the blockbuster AAA titles we feature in our list of core titles -- but the latter tends to work in its favor. It's not like any MMO you've ever seen; what we saw shimmering and dancing on Steenberg's laptop was otherworldly, breathing, and dreamy -- more reminiscent of a Van Gogh painting or of <a href="http://imdb.com/title/tt0243017/">Waking Life</a> than of any massive game we've ever played. The video embedded after the break is somewhat crude, having been shot off a laptop display (and occasionally featuring a reflection of Eskil himself, which you can decide for yourself whether it enhances or detracts from the experience), but captures the essence of the strange world in motion with its breathtaking landscape and day/night cycling as you wander about the planet.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/">GDC08: Love by Eskil Steenberg</a></strong></p><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662713"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-06_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662710"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662709"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662708"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662707"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/" rel="bookmark">Continue reading <em>GDC08: When Love came to town</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/">GDC08: When Love came to town</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Feb 2008 14:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1124658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eskil-steenberg</category><category>featured</category><category>gamedev</category><category>joystiqfeatures</category><category>love</category><category>open-source</category><category>organic</category><category>programming</category><category>quel-solaar</category><category>verse</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 26 Feb 2008 14:35:00 EST</pubDate></item></channel></rss>
