Posts tagged order 
Warhammer's 1.4.3 patch goes live today
It's patch day in Warhammer Online, and we've got your your 1.4.3 update at a glance. In case you're trying to sneak in a few minutes of play during your workday, we're sorry to inform you that Mythic's servers are currently down (the good news is that there's an expected up time of 1:30 p.m. EDT ...
Waging WAR: Battle for Badlands season 3 finale
With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a ...
Warhammer Online previews Thanquol's Incursion
If there's one note that Warhammer Online has been hitting rather steadily of late, it's the solid note of the Skaven. The vicious rat-men have been a popular race in the franchise for years, and the promise of an increased presence for the group has been met with nothing but anticipation. So it's ...
Waging WAR: Chaotic zeal, part two
In this week's installment of Waging WAR, Greg returns to the Chaotic Zeal series and peels back another layer or two of the Zealot career in Warhammer Online: Age of Reckoning. He tells us about his experience through tiers 2 and 3 and talks about what makes the zealot stand out in the chaos ...
WAR: Play both factions on the same server by patch 1.3.6
It's always important to eat your dessert first at dinner and then the main meal -- or so our rapscallion uncles taught us. So it is with developer articles. While the bulk of Carrie Gouskos' April Producer's Letter for Warhammer Online was devoted to examining the reasons behind the 1.3.5 patch ...
Warhammer Online's 100% RvR city siege outlined in development notes
Since its inception, Warhammer Online's greatest strength and selling point has been its Realm vs. Realm (RvR) gameplay between the forces of Order and Destruction. With the upcoming 1.3.5 patch, RvR is poised to claim its rightful birthright with 100% RvR city sieges (in the past, city sieges have ...
WAR: Order bites back, tearing down the Inevitable City
Are North American Warhammer servers too competitive or are the players just lazier than their brethren across the pond. Europeans can boast another world-first in WAR as Order members of Eltharion took down Tchar'zanek only a couple weeks after K8P took down Karl Franz. One of the biggest ...
Zone locks double in WAR after release of new Zone Domination System
The primary RvR campaign goal in Warhammer Online is to capture and defend zones from your enemy. Up until recently, it was very difficult to capture zones and too easy to defend zones, which led to player frustration. Mythic introduced a new zone locking mechanic called the Zone Domination System ...
Faction populations largely balanced in Warhammer Online
When Warhammer Online launched, one of the pressing concerns players had was population imbalance between Order and Destruction. Some of the measures Mythic Entertainment has taken to remedy this -- like free server transfers -- seem to have worked, according to Mythic's Jess Folsom. A recent dev ...
Warhammer Online's cities more than just a backdrop
Game journalist Alec Meer, well-known for his writing at Rock, Paper, Shotgun, recently contributed a Eurogamer piece on the "social and architectural heart" of Warhammer Online -- its cities. Meer looks beyond the RvR game mechanics, the classes, "man-slapping" and the other trappings that make ...




