I think that storytelling is where we see one of the most significant changes between Guild Wars and Guild Wars 2. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each Guild Wars campaign has slightly different starting...
Posted on Mar 11th 2014 11:00AM
Posted on Mar 11th 2014 8:00AM
Posted on Mar 10th 2014 8:00PM