I think that storytelling is where we see one of the most significant changes between Guild Wars and Guild Wars 2. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each Guild Wars campaign has slightly different starting quest...
Posted on Jan 29th 2015 2:00PM
Posted on Jan 29th 2015 12:00PM
Posted on Jan 29th 2015 10:00AM