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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Mining 101 -- Mining efficiency]]></title><link>http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/</guid><comments>http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/miningeff-title.jpg" /></a></div>
Mining is one of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s oldest and most iconic activities, with a significant in-game community and <a href="http://www.lsjv-eve.com/guide/">several helpful guides</a>. Although many players would rather pick up railguns and blow each other to bits than pick up mining lasers to hoover up some rocks, mining can be a very relaxing way to make ISK. In <a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/">last week's first part of the EVE Evolved guide to mining</a>, I examined at some of the most basic mining topics. I looked at the Retriever as an entry-level mining ship for new players, strategies for mining on your own, and the basic structure of a group mining operation.<br />
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Although it's a relatively quick and easy profession to get into, there's a lot more to mining than meets the eye. Both miners and haulers have several skills, ships and modules available to upgrade their effectiveness and make the most of their play time. Finding out the best ore to mine or the best location to mine it also isn't quite as straightforward as it seems, which often makes it difficult to find a good mining spot. Once you've mined your ore, it's also not obvious how to get the most ISK out of it. Do you refine it yourself and sell the minerals, or will the raw ore be worth more on the open market?<br />
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In this week's second part of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> guide to mining in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, I look at mining efficiency and how to make the most ISK for your invested time.<p><a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/" rel="bookmark">Continue reading <em>EVE Evolved: Mining 101 -- Mining efficiency</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/">EVE Evolved: Mining 101 -- Mining efficiency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19801603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>covetor</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fluidorbit</category><category>hulk</category><category>mackinaw</category><category>mining</category><category>orca</category><category>ore</category><category>refine</category><category>refining</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 16 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Having a fire sale]]></title><link>http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/</guid><comments>http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/firesale-title.jpg" alt="" /></a></div>
One of those strange rituals all <a href="http://www.eve-online.com"><em>EVE Online</em></a> players go through at one time or another is the fire sale. Over the course of normal play, we buy, loot or otherwise acquire assets all over New Eden. After a time, our asset windows become a mess of long lost items and treasures hidden away in the cargoholds of ships we forgot we had. We all eventually reach breaking point and need to sell off our distributed stockpiles of odds and ends.<br />
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Maybe it will happen when you run out of ships to PvP in, or perhaps when your subscription is about to lapse and you need <a href="http://massively.joystiq.com/tag/plex">to buy a 30-day PLEX</a>. With the recent five-day reactivation offer on many expired accounts, I imagine a lot of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players are currently scrambling through their assets in an attempt to raise enough ISK for a PLEX. Whatever the reason behind it, that dreaded day when you need to have a fire sale on your assets will inevitably arrive. A monumental logistical task now lies ahead of you, but it doesn't have to be the headache you'd expect it to be. Having been through countless cycles of accumulating bits and bobs and then selling them to buy PLEX, I've <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">picked up a few tips to make the process</a> as painless as possible.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the tools and strategies you can employ to squeeze every last drop of ISK from your misplaced treasure troves, and how to complete the task with a minimum of effort.<p><a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/" rel="bookmark">Continue reading <em>EVE Evolved: Having a fire sale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/">EVE Evolved: Having a fire sale</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-asset-manager</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>evehq</category><category>featured</category><category>fire-sale</category><category>freighter</category><category>making-money</category><category>orca</category><category>plex</category><category>sale</category><category>selling</category><category>trade-hub</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: So happy together]]></title><link>http://massively.joystiq.com/2010/07/03/one-shots-so-happy-together/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/03/one-shots-so-happy-together/</guid><comments>http://massively.joystiq.com/2010/07/03/one-shots-so-happy-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/full/#3141917"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/os1005eve580.jpg" alt="" /></a></div>
With the advent of <a href="http://massively.joystiq.com/tag/Planetary-Interaction/">Planetary Interaction</a> in <a href="http://www.eveonline.com"><em>EVE Online</em></a>, more and more corporations are finding reasons to work together -- after all, there's a lot of ISK to be made! But what is sometimes surprising is just what form those interactions wind up taking. Today we have a rather silly image of just how far inter-alliance fleet maneuvers can go when you're not paying attention. This image comes to us from Clovermite, who writes in:<br />
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"<em>I was managing my Planetary Interaction structures while doing a mining op. It was actually a pretty significant event, as it was the first inter-alliance fleet we formed since signing a non-aggression pact. When I exited out of the PI interface, I was a bit baffled to see such a strange looking ship... Then it dawned on me -- the guy from the other alliance had unwittingly sidled the fore of his ship into the aft of mine. But hey, I guess there's no better way to seal inter-alliance cooperation than an interracial 'transaction' between an Orca and an Osprey. We both had a good laugh and took screenshots</em>."<br />
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Have you caught an awkwardly silly screenshot in your favorite game? Feel like sharing? We'd love to see it. All you have to do is email it to us here at <a href="javascript:void(location.href='mailto:'+String.fromCharCode(111,110,101,115,104,111,116,115,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?')">oneshots@massively.com</a>, along with your name, the name of the game, and a description of what we're seeing. We'll post it out here and give you the credit!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/">One Shots: Gallery II</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3751554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1194wow1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3743281"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1193coh1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3736570"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1192dcuo1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3734643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1191fe1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3731462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1190rom1024-1293988911_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/03/one-shots-so-happy-together/">One Shots: So happy together</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jul 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/03/one-shots-so-happy-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19541121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/03/one-shots-so-happy-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>clovermite</category><category>eve</category><category>eve-online</category><category>one-shots</category><category>orca</category><category>osprey</category><category>pi</category><category>planetary-interaction</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 03 Jul 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Under 'da sea]]></title><link>http://massively.joystiq.com/2009/06/02/one-shots-under-da-sea/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/02/one-shots-under-da-sea/</guid><comments>http://massively.joystiq.com/2009/06/02/one-shots-under-da-sea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/one-shots/2051324/full/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/os561_wow_580.jpg" /></a><br /></div>
Life can be better, down where it's wetter. Well, if you don't mind all the murlocs, orcas, sharks, and other various things trying to eat your face in the waters of Northrend. Today's aquatic <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> comes to us from Trixxy, just in time to have a relaxing <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> image for the stress of patchy downtime. So, while the servers are down, think about all the places you'd like to be relaxing in-game with friends. Or if that doesn't do it for you, just think of all the murlocs you'd rather be killing while you're doing laundry or working. <br /><br />One Shots is looking for screenshots from all different manner of MMOGs - but we need you to send some in to us! It's easy to do. Just email them to us at <strong>oneshots AT massively DOT com</strong> along with your name, the name of the game, and a quick description of the area. We'll post it up here and give you the credit! <br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/02/one-shots-under-da-sea/">One Shots: Under 'da sea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Jun 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/02/one-shots-under-da-sea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19054476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/02/one-shots-under-da-sea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>northrend</category><category>one-shots</category><category>orca</category><category>screenshot</category><category>screenshots</category><category>trixxy</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 02 Jun 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Gear up for wormhole exploration]]></title><link>http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/</guid><comments>http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/wormhole-titleb.jpg" alt="" /></a><br /></div>
In <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>, large alliances of corporations lay claim to the lucrative 0.0 security rating areas of the game and smaller corporate operations generally don't stand a chance against them. Corps who want to claim a little corner of space for themselves are forced to join an existing alliance or compete with them for space. With the recent news of 2500 new star systems coming to <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> with the release of wormholes in the march expansion, small corps may find themselves able to carve out their own little corner of space to live in without being squashed by the big alliances.<br /><br /><span style="font-weight: bold;">How will wormholes work?</span><br /> <a href="http://massively.joystiq.com/2009/01/26/first-details-emerge-about-true-exploration-system-in-eve-online/">The information we have so far</a> suggests that wormholes into one of the 2500 new hidden star systems will open randomly in all security levels of system. Wormholes will have a diameter that restricts the maximum size of ship that can enter it and a mass limit that restricts the total mass of ships that can use the wormhole before it collapses. Once the wormhole collapses, the chances of finding another leading to the same system are astronomical so choosing which ships you bring in carefully is a must.<br /><br />Read on as I describe how wormholes could allow corps to more safely own systems and go on to describe what equipment and ships you'll need to take up residence in your own system.<p><a href="http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/" rel="bookmark">Continue reading <em>EVE Evolved: Gear up for wormhole exploration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/">EVE Evolved: Gear up for wormhole exploration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1453960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>corporate</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>fleet</category><category>gang</category><category>nomad</category><category>orca</category><category>sleeper</category><category>tech3</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 09 Feb 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: A snowball's chance in... space?]]></title><link>http://massively.joystiq.com/2009/01/03/one-shots-a-snowballs-chance-in-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/03/one-shots-a-snowballs-chance-in-space/</guid><comments>http://massively.joystiq.com/2009/01/03/one-shots-a-snowballs-chance-in-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/photos/one-shots/1255730/full/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/os354_eve_425.jpg" alt="" /></a><br />
<div align="left">*Foom*... *Poff!* The missile-launched snowballs have been flying fast and furious in New Eden. And hey, why not? After the holidays in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, all of the snowballs will melt anyway, so best to blow out all of that frosty ammo while you can! Today's <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> sent in to us by Farrellus shows off a snowball fight in progress where a <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">great big Orca</a> has just been pelted with snowballs and is floating amongst the flurries. Thankfully the ammo wasn't anything serious, considering what Orcas cost. <br /><br />If you've got a screenshot of a huge snowball battle - or any other type, for that matter - we'd love to see it. Just send those to us at oneshots AT massively DOT com along with your name and what game its from. Descriptions are welcome, but not needed. We'll add it to our gallery and give you the credit for sending it in to us!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/03/one-shots-a-snowballs-chance-in-space/">One Shots: A snowball's chance in... space?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jan 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/03/one-shots-a-snowballs-chance-in-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1417622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/03/one-shots-a-snowballs-chance-in-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>crowd-control-productions</category><category>eve</category><category>eve-online</category><category>farrellus</category><category>holiday</category><category>one-shots</category><category>orca</category><category>screenshot</category><category>screenshots</category><category>snowball-fight</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 03 Jan 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE's 'Orca' mining vessel facilitates suicide ganks against miners]]></title><link>http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/</guid><comments>http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/orcaconvoyat425.jpg" /></a><br />Among the changes to <a href="http://www.eve-online.com"><em>EVE Online</em></a> introduced with the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em> expansion</a> is a new class of ship, the <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">'Orca' industrial command ship</a>.The ship is intended to be a major asset to mining operations in New Eden, but it's a flexible ship -- and this writer has been waiting to see what clever uses players will have for it. It looks like that day has come... The Orca's substantial cargo capacity, a ship maintenance bay, and corp hangar have made it an ideal base of operations for criminals operating in highsec, with <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">an aim to suicide gank</a> T2 mining ships. In other words, use fully insurable Tech I ships to gank specialized, expensive, and largely uninsurable Tech II ships. <br /><br />Suicide ganking is nothing new, but one of the major changes <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> put into place to dissuade players from committing highsec suicide ganks was to <a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/">substantially increase the security status penalties</a> players are hit with when committing aggressive acts in high security (Empire) space. But no matter how low one's security status drops, all players can move about in highsec in their ship's capsule. It's only when a criminal enters a ship in highsec space that CONCORD takes action. <em>That</em> is where the Orca comes in. Criminals can board new ships housed within the Orca at a safespot and then warp in on their victims en masse, in multiple waves of suicide ganks. When their suicide gank ships are blasted apart by CONCORD, they can fly in their pods back to the Orca and gear up for the next wave.<p><a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/" rel="bookmark">Continue reading <em>EVE's 'Orca' mining vessel facilitates suicide ganks against miners</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/">EVE's 'Orca' mining vessel facilitates suicide ganks against miners</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Dec 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=938125>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1389113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adapt</category><category>ccp</category><category>ccp-games</category><category>clever</category><category>concord</category><category>controversy</category><category>empire</category><category>eve</category><category>eve-online</category><category>exploits</category><category>highsec</category><category>orca</category><category>quantum-rise</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 02 Dec 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Behind-the-scenes video of EVE Online expansion Quantum Rise]]></title><link>http://massively.joystiq.com/2008/11/11/behind-the-scenes-video-of-eve-online-expansion-quantum-rise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/11/behind-the-scenes-video-of-eve-online-expansion-quantum-rise/</guid><comments>http://massively.joystiq.com/2008/11/11/behind-the-scenes-video-of-eve-online-expansion-quantum-rise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><a href="http://www.eve-online.com/news/downtimenews.asp"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/ccphqimageat425.jpg" /></a><br />The <a href="http://www.eve-online.com"><em>EVE Online</em></a> game servers and forums are presently down in an extended downtime, during which time the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion is being rolled out. While <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players cope with the withdrawal shakes, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has released a behind-the-scenes video to check out, in addition to <a href="http://massively.joystiq.com/2008/11/09/eves-quantum-rise-trailer-depicts-escalating-conflict/">the <em>Quantum Rise</em> trailer</a>. <br /><br /><em>EVE Online</em>: Behind the Scenes is in some ways an introduction for new players to the setting of New Eden and the company that creates <em>EVE</em>. For gamers who are already <em>EVE</em> players, the video is a look inside the <a href="http://www.ccpgames.com">CCP Games</a> office in Reykjavik, and features interviews with several developers in addition to some nice visuals of <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">the new sub-capital industrial ship</a> arriving with this expansion, the Orca. This video should really be seen in high resolution to appreciate the details, and can be downloaded from the <a href="http://www.eve-online.com/news/downtimenews.asp ">temporary 'downtime news' <em>EVE</em> site</a> which is up during the expansion deployment. In terms of when <em>Quantum Rise</em> is expected to be ready and the servers open up for players, the latest update from CCP is that they're currently on schedule, with the servers to open on November 12th at 02:00 GMT. In the meantime, we've got the 'EVE Online: Behind the Scenes' video embedded for you below the cut.<p><a href="http://massively.joystiq.com/2008/11/11/behind-the-scenes-video-of-eve-online-expansion-quantum-rise/" rel="bookmark">Continue reading <em>Behind-the-scenes video of EVE Online expansion Quantum Rise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/11/behind-the-scenes-video-of-eve-online-expansion-quantum-rise/">Behind-the-scenes video of EVE Online expansion Quantum Rise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/news/downtimenews.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/behind-the-scenes-video-of-eve-online-expansion-quantum-rise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1369044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/behind-the-scenes-video-of-eve-online-expansion-quantum-rise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>downtime</category><category>eve</category><category>eve-online</category><category>expansions</category><category>iceland</category><category>orca</category><category>quantum-rise</category><category>reykjavik</category><category>server-downtime</category><category>trailer</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 11 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Voting for EVE's second Council of Stellar Management begins]]></title><link>http://massively.joystiq.com/2008/11/07/voting-for-eves-second-council-of-stellar-management-begins/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/07/voting-for-eves-second-council-of-stellar-management-begins/</guid><comments>http://massively.joystiq.com/2008/11/07/voting-for-eves-second-council-of-stellar-management-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=604"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/councilelectionimageat425mkay.jpg" alt="" /></a><br />This has been an important week for our American readers in terms of elections, but now that the minor distraction of real-world governance has been dealt with, it's time to <a href="http://massively.joystiq.com/category/politics">focus on governance</a> in the MMO space. You've got to keep those priorities straight, after all.<br /><br />The polls are now open in <a href="http://www.eve-online.com"><em>EVE Online's</em></a> second <a href="http://www.eve-csm.com">Council of Stellar Management</a> (CSM) election, where players can vote for candidates to represent their interests before <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>... and potentially impact how the game evolves. We can already sense the impulse someone, or several someones, out there has to comment below: <em>"But why should I bother voting? What do they even do?"</em> And to be fair, it's <em>not</em> been very transparent what the CSM has been up to (aside from the meeting minutes), but more so what effect they've had on <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> and its development pipeline.<p><a href="http://massively.joystiq.com/2008/11/07/voting-for-eves-second-council-of-stellar-management-begins/" rel="bookmark">Continue reading <em>Voting for EVE's second Council of Stellar Management begins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/07/voting-for-eves-second-council-of-stellar-management-begins/">Voting for EVE's second Council of Stellar Management begins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Nov 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=604>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/voting-for-eves-second-council-of-stellar-management-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1365441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/voting-for-eves-second-council-of-stellar-management-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>candidate</category><category>candidates</category><category>ccp</category><category>ccp-games</category><category>ccp-xhagen</category><category>community</category><category>community-relations</category><category>council-of-stellar-management</category><category>csm</category><category>culture</category><category>election</category><category>elections</category><category>eve</category><category>eve-online</category><category>governance</category><category>mmo-industry</category><category>new-eden</category><category>new-features</category><category>orca</category><category>politics</category><category>quantum-rise</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 07 Nov 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[EVE's Quantum Rise expansion features page is live]]></title><link>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</guid><comments>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-online.com/features/QuantumRise/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/quantumriseexpansionat425.jpg" alt="" /></a><br />The feature page for the forthcoming <a href="http://www.eve-online.com"><em>EVE Online</em></a> expansion, <a href="http://www.eve-online.com/features/QuantumRise/"><em>Quantum Rise</em></a>, is now live. The ninth free expansion for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> will officially launch on November 11th, and brings with it some new features we've been reporting on in recent weeks, such as <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">the long-awaited Orca</a> and <a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/">industrial ship changes</a>, not to mention the guaranteed-to-spark-forum-rage <a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">speed rebalancing</a>, and <a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">alchemy</a> -- which is <a href="http://massively.joystiq.com/tag/invention">invention</a> applied to minerals used in Tech II manufacturing. <br /><br />According to the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion's feature page, there are also some previously unmentioned features like new additions to the RealX in-game soundtrack, new stargates, a host of improvements for industry players like assembly array upgrades, ammunition cost changes (namely for bombs), and a more flexible <a href="http://massively.joystiq.com/tag/user-interface">user interface</a>. See the new <em>Quantum Rise</em> features page for more on what's in store for <em>EVE Online</em> players in the expansion geared towards the game's industrialists.<br /><br /><a href="http://winterblink.com/2008/11/03/quantum-rise-feature-page/">[Via Winterblink]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/">EVE's Quantum Rise expansion features page is live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/features/QuantumRise/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1361263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alchemy</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansion</category><category>forums</category><category>industrialist</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>nano-nerf</category><category>orca</category><category>quantum-rise</category><category>speed-nerf</category><category>t2</category><category>tech-2</category><category>tech-ii</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Substantial changes to industrial ships in EVE's Quantum Rise]]></title><link>http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/</guid><comments>http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/proratorat225.jpg" />New additions to <a href="http://www.eve-online.com"><em>EVE Online</em></a> through the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion are on the way, some of which are already on the <a href="http://massively.joystiq.com/tag/singularity">Singularity test server</a>. CCP Chronotis followed up his <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">announcement of the Orca</a> by outlining some big changes to ships that are some of the mainstays of industry in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. <em>"Much has changed in EVE since many of the hauler of mining class ships were introduced. With Quantum Rise we felt the time was right to review these ships and make changes where necessary to refocus their roles and ensure they can still perform in the age of New Eden's Great War,"</em> he said. <br /><br />The changes outlined aren't finalized, and will go through testing on Singularity before any of this goes live. <a href="http://myeve.eve-online.com/devblog.asp?a=author&amp;p=CCP%20Chronotis">Chronotis</a> addressed how <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> would like to change three categories of ships: blockade runners, deep space transports, and mining vessels.<p><a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/" rel="bookmark">Continue reading <em>Substantial changes to industrial ships in EVE's Quantum Rise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/">Substantial changes to industrial ships in EVE's Quantum Rise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=598>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1356349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-ops</category><category>blockade-runners</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>deep-space-transports</category><category>eve</category><category>eve-online</category><category>expansions</category><category>forums</category><category>game-mechanics</category><category>industrial-ships</category><category>industry</category><category>mining</category><category>mining-ships</category><category>mining-vessels</category><category>orca</category><category>pve</category><category>quantum-rise</category><category>rorqual</category><category>sci-fi</category><category>singularity</category><category>test-server</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 29 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's rumored 'Orca' ship unveiled]]></title><link>http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/</guid><comments>http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=597"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/eveorcafirstglimpse425.jpg" /></a><br />
<div align="center"><em>Behold, the Orca! </em><br /></div>
<br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> developer CCP Chronotis unveiled the much-rumored Orca ship in <a href="http://www.eve-online.com"><em>EVE Online</em></a> today, something industry-types have been looking forward to for a very long time. Chronotis said, <em>"The development of the Orca has been unusual to say the least. With the introduction of the Rorqual last year <a href="http://massively.joystiq.com/tag/oveur">Oveur</a> immediately pointed out the remaining glaring gap in the industrial ship line and commanded us to fill it."</em> The end result is a 'sub-capital logistical ship with a mining command focus'. <br /><br />Read on below for a brief FAQ drawn from CCP Chronotis' dev blog as well as his commentary on the forums, which clarifies more about <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE's</span></a> newest ship, the Orca.<p><a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/" rel="bookmark">Continue reading <em>EVE Online's rumored 'Orca' ship unveiled</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">EVE Online's rumored 'Orca' ship unveiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Oct 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=597>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1350952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonuses</category><category>breaking</category><category>capital-ships</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>fitting</category><category>forums</category><category>freighter</category><category>game-mechanics</category><category>industrial</category><category>industry</category><category>logistics</category><category>midas</category><category>mining</category><category>orca</category><category>oveur</category><category>quantum-rise</category><category>rorqual</category><category>sub-capital</category><category>sub-capital-ships</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 23 Oct 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Live dev blog with EVE Online Senior Producer, October 23]]></title><link>http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/</guid><comments>http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/whoaorangedomi225.jpg" /></a>Given all the <a href="http://www.eve-online.com"><em>EVE Online</em></a> news of the past two weeks, not limited to <a href="http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/">new features being added</a> to the game and <a href="http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/">old 'features'</a> being taken away, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has announced a <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=904346">Live Dev Blog for tomorrow,</a> October 23, at 20:00 GMT. The event is expected to last for about one hour. This time, the Senior Producer of <em>EVE Online,</em> <a href="http://myeve.eve-online.com/devblog.asp?a=author&amp;p=CCP%20t0rfifrans ">CCP t0rfifrans,</a> will be fielding questions from the players. As with the last few live dev blogs, the way this works is you need to <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=904346">post in the announcement thread</a> with the questions you'd like answered. <br /> <br />You can listen to the dev blog tomorrow by joining the in-game channel 'Live Dev Blog' and enabling <em>EVE</em> Voice via your right-click options once you're in. No doubt there will be a wave of Ghost Training nerf questions but it seems unlikely that this issue will be addressed any more beyond the two dev blogs on the matter. Then again, why should that stop you from trying if you've got legitimate concerns? But this would also be an excellent time for people to get <a href="http://massively.joystiq.com/tag/walking-in-stations">Walking in Stations</a> (Ambulation) questions answered as <a href="http://www.ccpgames.com">CCP</a> is prepping a playable demo of it for <a href="http://massively.joystiq.com/tag/eve-fanfest-2008">Fanfest attendees,</a> not to mention asking about new ship models like the Orca capital industrial ship.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/">Live dev blog with EVE Online Senior Producer, October 23</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Oct 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=904346>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1350302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>ccp</category><category>ccp-games</category><category>ccp-t0rfifrans</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2008</category><category>eve-online</category><category>eve-voice</category><category>expansions</category><category>fanfest</category><category>forums</category><category>game-mechanics</category><category>ghost-training</category><category>live-dev-blog</category><category>nerf</category><category>orca</category><category>quantum-rise</category><category>senior-producer</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 22 Oct 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games announces Quantum Rise expansion for EVE Online]]></title><link>http://massively.joystiq.com/2008/10/15/ccp-games-announces-quantum-rise-expansion-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/15/ccp-games-announces-quantum-rise-expansion-for-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/15/ccp-games-announces-quantum-rise-expansion-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/quantumriseexpansionannounce425.jpg" /></a><br />The next major expansion to <a href="http://www.eve-online.com"><em>EVE Online,</em></a> known internally at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> as 'Midas', now has a name: <em>Quantum Rise.</em> The winter expansion will bring with it a number of new features and enhancements for the industrial and economic side of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE,</em></a> which we've just gotten word about from <a href="http://www.ccpgames.com">CCP,</a> as well as confirmation of the rumored "Orca" capital industrial ship:<br /><br /><em>"Players have great things to look forward to in EVE Online: Quantum Rise. Corporations will be able to set their products apart from the rest by building trust in their goods through customizable storefronts. The backbone of EVE's vibrant economy, industrial ships are being rebalanced and optimized to better suit the needs of haulers and industrialists-including the latest addition to the fleet, a massive capital industrial ship dubbed the Orca. A <a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/">new certificate system</a> will give a quick and verifiable means to discern a pilot's skill level in trading, gunnery or countless other professions, providing plenty of bragging rights. Meanwhile, the introduction of a medal system allows corporations to distinguish their most valued pilots and honor them for their achievements."</em><br /><br /><em>Quantum Rise</em> is being released in stages, some of which we've already seen and experienced, such as <a href="http://massively.joystiq.com/2008/10/02/eve-server-upgrades-open-possibilities-for-1000-player-combat/">Stackless IO and EVE64.</a> But other aspects of the expansion will include <a href="http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/">weapon linking, </a>continuations of the <a href="http://massively.joystiq.com/tag/trinity"><em>Trinity</em> graphics update,</a> and other as-yet unannounced features. Keep an eye on our <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> coverage at Massively; we'll be watching closely to see what the <em>Quantum Rise</em> expansion will bring to <em>EVE's</em> players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/15/ccp-games-announces-quantum-rise-expansion-for-eve-online/">CCP Games announces Quantum Rise expansion for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Oct 2008 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=48>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/ccp-games-announces-quantum-rise-expansion-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1343467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/ccp-games-announces-quantum-rise-expansion-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>capital-industrial-ships</category><category>capital-ships</category><category>ccp</category><category>ccp-games</category><category>certificates</category><category>crafting</category><category>economy</category><category>eve</category><category>eve-online</category><category>eve64</category><category>expansions</category><category>game-mechanics</category><category>industrial</category><category>industry</category><category>medals</category><category>midas</category><category>orca</category><category>pve</category><category>quantum-rise</category><category>sci-fi</category><category>stacklessio</category><category>trinity</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Oct 2008 16:45:00 EST</pubDate></item></channel></rss>
