Posts tagged options 
The Daily Grind: Can you have too many options at character creation?
While Aion may not be your cup of tea, you certainly can't claim that the character creation in the game is lacking in features. It is possible -- easy, even -- to make a tiny, anime-esque sprite or a would-be marble statue, if you wish. Of course, to do that you have to play with several dozen ...
Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading
Last week I compared looting and class-bending in Runes of Magic with similar features found in RIFT. RoM's system of gear customization was a part of that article. This week, I want to talk business. Don't worry, I'm not a business major about to sling pie charts at you or talk about quarterly ...
A Mild-Mannered Reporter: Freedom
I know, I promised you all Stalkers today. But in case you haven't noticed, something sort of trumped the last archetype under discussion. Something like City of Heroes making one of the biggest announcements in the history of the game. And the weirdest part is, I'm writing this before most of ...
Ask Massively: Can't talk, slaying darkspawn edition
If it wasn't obvious through previous posts, I'm rather keen on the whole Dragon Age franchise. Which means that yes, I've been playing the stupid Facebook game that has just gone into open beta. The next revolution in gaming it is not, but it's got just enough of the setting to tide me over for ...
The Daily Grind: How do you like your character customization?
SOE's Jens Andersen recently provoked a bit of a discussion with his comments on DC Universe Online's character customization options. In a nutshell, he intimated that they're somewhat limited initially and devoid of excessive "fluff" in order to give players something to strive for as they build ...
Free for All: Why I play free-to-play
I hid in waiting under a soggy sheet of cardboard for the past three days with stale Cheetos as my only nourishment. I had but a single target, who finally exited his house with bleached skin, a red fuzzy head and blurry eyes. As he stood at his front door trying to shoo away the sun like a ...
Hyperspace Beacon: Forced species
The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. This week I was excited about the new species introduced to Star Wars: The Old Republic, and the lore-lover in me is still extremely elated despite what some of ...
New video highlights character creation in Final Fantasy XIV
The funny thing about Final Fantasy XIV is that even though it's going to be notably different from its predecessor, most of the previews we've seen have focused on points of similarity to Final Fantasy XI. But the most recent new release of information should help silence some of the comparisons ...
A Mild-Mannered Reporter: Pay the man
Back on the first column I ever wrote about City of Heroes, many moons ago, someone made a comment that's stuck in my head. It wasn't negative, just something that stuck in my mind. They mentioned how the game had been portrayed in a somewhat poor light on the site as a whole, and used as an ...
The Daily Grind: How important are options?
Saying that a game is linear is almost a dirty word in the field of games, at least when it comes to RPGs and their close genre relatives. The advent of games that allow you to decide whether to trek through the Desert of Certain Doom or the Forest of Inevitable Demise has spoiled us a bit -- we ...




