Posts tagged optimization 
The Daily Grind: How important is endgame progression to you?
For some players, the real meat of an MMORPG begins when you don't have any more pesky levels to worry about. Leveling is training, but using all that training to clear through the hardest content in the game is what you signed up for. Whether it's in World of Warcraft or Guild Wars 2, these ...
APB: Reloaded dev blog talks optimization
Devs say the darndest things. In APB: Reloaded's latest dev blog, optimization of the live game is likened to changing your car's oil while speeding along at 65 mph. While not an admission of actually attempting the latter, this fact-filled dev diary does get into the nitty gritty of the ...
RIFT beta powow with Scott Hartsman
This is, by any measure, a busy week for RIFT. Fresh off the second beta event, Trion Worlds has dropped the NDA for the game and announced a third beta to take place over the holidays. As the process speeds exponentially faster toward launch, Scott Hartsman and his team have a white-knuckled grip ...
Atlantica Online adds a new mercenary to the mix along with optimization fixes
Hwarang. No, please, don't ask us how to pronounce it. We tried looking it up and not even Google wanted to tell us exactly how to say it. But, this new unpronounceable mercenary is the latest addition to Atlantica Online. Hwarangs are taken straight from the history books, like most of Atlantica's ...
Vanguard producer discusses the state of the game
In an interview with Allakhazam, Vanguard producer Thom Terrazas talked about how his game is going right now, how it is currently being improved, and improvements that can be expected for the future. Allakhazam wasn't afraid to ask the tough questions, bringing up the game's less-than-stellar ...
Featured Stories
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



