Posts tagged opponents 
Storyboard: Villainy afoot
I really thought this was a topic I had revisited on a few occasions, but apparently the only time Storyboard has discussed villainy was back in the column's infancy when I was still properly finding its voice. (Not that I feel that project has ever stopped, but that's another matter.) And it's ...
The Mog Log: Final Fantasy's bargain bin villains
The Final Fantasy series has always had some spectacularly memorable villains. Sometimes that's been a challenge; this is a series in which your main antagonists have included an evil tree, a general who dresses up like a clown, and an adult version of the creepy kid from grade school who can't ...
WildStar Wednesday showcases a rogue's gallery full of rogues
WildStar is shaping up to be a lot of things, but "peaceful" isn't one of them. Players watching the various previews already have an idea of what the more natural threats in the game world will look like. This week's installment of WildStar Wednesday focuses on a much more human element, ...
A Mild-Mannered Reporter: Spotlight on Hellions & Skulls
In every hierarchy, there has to be someone on the bottom, and that's where the Skulls and the Hellions sit. Sure, these gangs are terrifying to the civilian populace of Paragon City, but to heroes they're little more than a mild irritant. (They're probably less terrifying to the civilian ...
The Daily Grind: What enemy groups do you feel are overused?
There's no denying that the Praetorian Clockwork of City of Heroes are a cool-looking gang of robots. They're powerful, military, and intimidating in numbers, and their prominence in recent task forces isn't unwelcome. Of course, after fighting them all through the first 20 levels of the game, and ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



