<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website]]></title><link>http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/</guid><comments>http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/path-of-exile/" rel="tag">Path of Exile</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/"><img alt="Not So Massively Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website" data-src-height="228" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/cashprizetournament-1368975890.jpg" style="margin:4px" /></a></div>
<a href="\"><em>Dota 2</em></a> celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA <a href="\"><em>SMITE</em></a> has recently entered the competitive tournament scene with two new weekly $1,000 tournaments. <a href="http://riseofimmortals.com"><em>Rise of Immortals</em></a> also announced its first competitive tournament since the Battle For Graxia update and revealed details of its hilariously-named ranged centaur character Murderhoof.<br />
<br />
 <a href="\"><em>League of Legends</em></a> revealed the new custom item set feature coming in Patch 3.7 and published a new champion spotlight video on classic ranged carry Ashe. <a href="\"><em>Guardians of Middle-Earth</em></a> also released its latest paid DLC character, The Mouth of Sauron, based on a character who was originally cut from the cinematic release of The Lord of the Rings: The Return of the King.<br />
<br />
 <a href="\"><em>Diablo III</em></a> celebrated the first anniversary of its release on May 15th with anniversary livestreams and a magic-find bonus for all players. The latest patch also raised the increments in which money can be sold on the Real Money Auction House to ten million in response to massive oversupply. <a href="\"><em>Path of Exile</em></a> revealed details of its upcoming Patch 0.1.1.0 that will add new party loot options and other features, and <a href="\"><em>Star Citizen</em></a> showed off its new website with a special e-commerce section in which players can buy ships for cash.<p><a href="http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/" rel="bookmark">Continue reading <em>Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/">Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/not-so-massively-cash-moba-tournaments-diablo-iiis-birthday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>action-rpg</category><category>anniversary</category><category>anniversary-event</category><category>ashe</category><category>battle-for-graxia</category><category>battlenet</category><category>birthday</category><category>blizzard</category><category>blizzard-entertainment</category><category>Compendium</category><category>competitive-gaming</category><category>console</category><category>custom-item-set</category><category>Custom-Item-Sets</category><category>d3</category><category>dawngate</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>dota-2</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gaslight</category><category>god</category><category>gods</category><category>gothic-fantasy</category><category>graxia</category><category>grinding-gear</category><category>grinding-gear-games</category><category>guardians-of-middle-earth</category><category>infinite-crisis</category><category>Interactive-Compendium</category><category>isis</category><category>joker</category><category>league-of-legends</category><category>lol</category><category>lord-of-the-rings</category><category>lotr</category><category>middle-earth</category><category>moba</category><category>monolith</category><category>monolith-studios</category><category>mouth-of-sauron</category><category>multiplayer</category><category>murderhoof</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>one-year</category><category>one-year-anniversary</category><category>online-multiplayer</category><category>opinion</category><category>path-of-exile</category><category>petroglyph</category><category>petroglyph-games</category><category>playstation-network</category><category>poe</category><category>ps3</category><category>psn</category><category>pvp</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>skara</category><category>smite</category><category>the-joker</category><category>the-mouth-of-sauron</category><category>third-person</category><category>valve</category><category>video</category><category>videos</category><category>warner-bros</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><category>xbox360</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 20 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?]]></title><link>http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/</guid><comments>http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/"><img alt="Leaderboard Which upcoming fantasy MMO are you looking forward to the most" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/final-fantasy-xiv-02-hd-wallpaper.jpg" style="margin:4px" /></a></div>
Since last week's Leaderboard <a href="http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/">went over so well</a>, I figured, why not put up another semi-controversial poll in the hopes that fans of the choices I inadvertently leave off will pepper my inbox with hate mail? Snarkiness aside, I am curious to see the results of today's vote, which pits the big three fantasy MMOs releasing over the next year against one another in a grueling duel to the death.<br />
<br />
The prize? The coveted title of Most Anticipated 2013/14 Fantasy MMO in the Massively Comments Section, which is going to be really hard to cram onto the trophy. In any case, vote for your favorite after the break.<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vs.jpg" style="padding-right: 10px;" vspace="0" /><em>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's <a href="http://massively.joystiq.com/category/Leaderboard/">Leaderboard</a>, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!</em><p><a href="http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/" rel="bookmark">Continue reading <em>Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/">Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20575277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/leaderboard-which-upcoming-fantasy-mmo-are-you-looking-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-royal</category><category>leaderboard</category><category>most-anticipated-mmo</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 20 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: Opinions, facts, and open flames]]></title><link>http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/</guid><comments>http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/"><img alt="Chaos Theory  Opinions, facts, and open flames" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/chaostheoryheader.jpg" style="margin: 4px;" /></a></div>
It's not often that my writings take a ranty slant, In fact, I don't believe I have ever expressed anything along those lines here in <a href="http://massively.joystiq.com/category/chaos-theory">Chaos Theory</a> -- although I have a <a href="http://massively.joystiq.com/2012/03/12/wings-over-atreia-when-egos-attack/">time</a> <a href="http://massively.joystiq.com/2012/09/10/wings-over-atreia-a-rant-against-xenophobia-in-aion/">or</a> <a href="http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/">two</a> elsewhere. Blue moons come and go much more frequently than I don my Massively-standard-issue flame-retardant garb and venture forth. But right here, right now looks to be one of those times, and I'm already suiting up. So what about <em><a href="http://www.thesecretworld.com/">The Secret World</a></em> has me riled up enough to flex my woefully underused ranting muscle?<br />
<br />
Nothing.<br />
<br />
Seriously, I can't call to mind a single thing in the game deserving of a rant. Sure, <a href="http://massively.joystiq.com/category/the-secret-world/"><em>TSW</em></a> isn't perfect; there are flaws and there are things that could use improving, things that are certainly worth discussing. But rant-inducing? Nope. Too bad the same can't be said for <em>people</em>.<br />
<br />
It doesn't matter how many times I've witnessed it: It never ceases to amaze me when folks trumpet their own opinions as fact while insisting dissenting opinions can't possibly exist. It's like they board the crazy train where the lines between opinion and fact are swirled together like coffee and creamer, where reality and logic are tossed right out the window. So as a public service, I'm going to derail that train.<p><a href="http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/" rel="bookmark">Continue reading <em>Chaos Theory: Opinions, facts, and open flames</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/">Chaos Theory: Opinions, facts, and open flames</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/chaos-theory-opinions-facts-and-open-flames/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>buy-to-play</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>dark-days-are-coming</category><category>dragon</category><category>endgame</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>illuminati</category><category>mythology</category><category>opinion</category><category>opinion-vs-fact</category><category>opinions</category><category>rant</category><category>rants</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>skill-based</category><category>subscriptionless</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>who-cares-about-endgame</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 20 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: What to expect in Star Trek Online's Legacy of Romulus expansion]]></title><link>http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr/</guid><comments>http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr"><img alt="STO Haakona warbird header" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/haakona-3-header.jpg" /></a></div>
It's a little strange to think that it's already been three months since the developers at <em><a href="http://startrekonline.com">Star Trek Online</a></em> first teased us with the <em><a href="http://sto.perfectworld.com/legacyofromulus">Legacy of Romulus</a></em> expansion with the March Beneath the Raptor's Wings kicker at the end of the anniversary video. Even then there were many of us who sincerely doubted the teaser meant we would finally be able to play a Romulan character, let alone that the Klingon faction would be filled-out.<br />
<br />
Yet here we are, on the eve of the release of <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online's</a></em> first expansion and a flood of new material. Beware, I will be writing spoilers about the new content, but if you're not worried about that, feel free to join me as I touch on most of what we're going to see!<p><a href="http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr/" rel="bookmark">Continue reading <em>Captain's Log: What to expect in Star Trek Online's Legacy of Romulus expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr/">Captain's Log: What to expect in Star Trek Online's Legacy of Romulus expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20575017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/captains-log-stos-legacy-of-romulus-expansion-launches-tomorr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bird of prey</category><category>BirdOfPrey</category><category>captains-log</category><category>cryptic</category><category>cryptic-studios</category><category>expansion</category><category>f2p</category><category>featured</category><category>federation</category><category>free-to-play</category><category>klingon</category><category>klingon defense force</category><category>klingons</category><category>legacy of romulus</category><category>opinion</category><category>paradise city</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>planet of galactic peace</category><category>preview</category><category>previews</category><category>pwe</category><category>romulan</category><category>Romulans</category><category>sci-fi</category><category>ships</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>warbird</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 20 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Still moving in WildStar]]></title><link>http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/</guid><comments>http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/"><img alt="Or just stand there and let it reach you, that's cool too." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-nextel-move-epl-519.jpg" /></a></div>
The downside to writing about <a href="http://www.wildstar-online.com"><em>WildStar</em></a> in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a letter from <a href="http://massively.joystiq.com/tag/Carbine/">Carbine</a> clarifying some things that had previously been ambiguous enough for speculation.<br />
<br />
The upside to writing about <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> in this stage of the game's lifecycle is that sometimes I get letters from development staff letting me in on valuable inside information.<br />
<br />
Aside from being able to clarify my previous incorrect speculation, I also have for you a number of other important bits of information regarding the game this week, including a brief discussion of whether or not the game will allow for flight on a regular basis. So since that's well worth discussing, let's go ahead and just make this column another dialogue about movement.<p><a href="http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Still moving in WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/">The Nexus Telegraph: Still moving in WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/the-nexus-telegraph-still-moving-in-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areas</category><category>carbine</category><category>carbine-studios</category><category>climate</category><category>column</category><category>featured</category><category>flight</category><category>flying</category><category>flying-mounts</category><category>lore</category><category>movement</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>regions</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>the-nexus-telegraph</category><category>transport</category><category>wildstar</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 20 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When are rollbacks and wipes absolutely necessary?]]></title><link>http://massively.joystiq.com/2013/05/20/the-daily-grind-when-are-rollbacks-absolutely-necessary/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/the-daily-grind-when-are-rollbacks-absolutely-necessary/</guid><comments>http://massively.joystiq.com/2013/05/20/the-daily-grind-when-are-rollbacks-absolutely-necessary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/the-daily-grind-when-are-rollbacks-absolutely-necessary/"><img alt="When are rollbacks absolutely necessary" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/neverwinterscreenshotrothevalley041613jpeg16.jpg" /></a></div>
In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies: <em><a href="http://massively.joystiq.com/category/Diablo-III/">Diablo III</a></em> and <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em>. In <em>Diablo III's</em> case, a <a href="http://massively.joystiq.com/2013/05/08/diablo-iii-gold-dupe-bug-fixed-with-no-rollback/">gold duping bug</a> apparently pumped insane amounts of cash into the economy. <em>Neverwinter's</em> exploits run the gamut from <a href="http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/">Foundry abuses</a> to <a href="http://nw-forum.perfectworld.com/showthread.php?261422-How-to-make-Bilions-of-ad">negative auction hall bids</a> that don't consume gold to classes that can <a href="http://www.reddit.com/r/Neverwinter/comments/1eb4rk/critical_bug_that_one_shots_every_boss_ingame/">one-shot bosses</a> making farming trivial. According to these claims, <em>NW</em> exploiters are making off with <a href="http://www.reddit.com/r/Neverwinter/comments/1eebyi/an_exploiter_claims_to_have_made_almost_six/">thousands of real-life dollars</a> when cashing out their ill-gotten funds.<br />
<br />
In both cases, players called for <a href="http://nw-forum.perfectworld.com/showthread.php?234911-Game-needs-a-full-Character-Wipe">characters wipes</a> and rollbacks, believing each exploit severe enough to merit a clean slate. But in <em>Diablo III</em>'s case, while the studio <a href="http://massively.joystiq.com/2013/05/12/diablo-iii-restores-auction-house-donates-duped-proceeds-to-cha/">dealt</a> harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy. <a href="http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/"><em>Neverwinter</em></a>, on the other hand, chose to roll back the servers, causing widespread uproar.<br />
<br />
That brings us to today's question: Which studio was right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/the-daily-grind-when-are-rollbacks-absolutely-necessary/">The Daily Grind: When are rollbacks and wipes absolutely necessary?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/the-daily-grind-when-are-rollbacks-absolutely-necessary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20575181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/the-daily-grind-when-are-rollbacks-absolutely-necessary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>brianna-royce-tdg</category><category>character-wipe</category><category>cryptic-studios</category><category>daily-grind</category><category>diablo-3</category><category>diablo-iii</category><category>economy</category><category>exploit</category><category>exploits</category><category>neverwinter</category><category>opinion</category><category>perfect-world-entertainment</category><category>pwe</category><category>rollback</category><category>rollbacks</category><category>server-wipe</category><category>tdg</category><category>the-daily-grind</category><category>wipe</category><category>wipes</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 20 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Fanfest 2013 video roundup]]></title><link>http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/</guid><comments>http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/"><img alt="EVE Evolved Fanfest 2013 video roundup" data-src-height="200" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/fanfest2013.jpg" style="margin:4px" /></a></div>
Last month saw the huge tenth anniversary <a href="http://www.eve-online.com"><em>EVE Online</em></a> Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. <a href="http://massively.joystiq.com/tag/eve-fanfest-2013">This year's Fanfest was the biggest one yet</a>, celebrating <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s tenth anniversary with special guest speakers from the scientific community, the reveal of a new virtual reality dogfighter, <a href="http://dust514.com"><em>DUST 514</em></a>'s launch, and details of the upcoming <em><a href="http://massively.joystiq.com/tag/odyssey">Odyssey</a></em> expansion. Massively was there to bring you coverage of the big news as it happened, and CCP streamed some of the key talks and events live to viewers at home.<br />
<br />
This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> integrates with the<em> EVE</em> economy.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I round up all of the EVE Fanfest videos in a handy list.<p><a href="http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/" rel="bookmark">Continue reading <em>EVE Evolved: Fanfest 2013 video roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/">EVE Evolved: Fanfest 2013 video roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/19/eve-evolved-fanfest-2013-video-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-panel</category><category>apocalypse</category><category>asteroid</category><category>asteroid-mining</category><category>asteroids</category><category>battleship</category><category>ccp</category><category>ccp-games</category><category>china</category><category>concept-art</category><category>console</category><category>convention</category><category>crimewatch</category><category>csm-panel</category><category>dust</category><category>dust-514</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-fanfest</category><category>eve-fanfest-2013</category><category>eve-is-real</category><category>eve-online</category><category>event</category><category>events</category><category>fanfest</category><category>faster-than-light</category><category>featured</category><category>fps</category><category>ftl</category><category>game-design</category><category>gear</category><category>internet-spaceships</category><category>keynote</category><category>make-eve-real</category><category>mining</category><category>mmofps</category><category>odyssey</category><category>opinion</category><category>planetary-conquest</category><category>playstation</category><category>playstation-3</category><category>progression</category><category>ps3</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>space-elevator</category><category>spreadsheets-online</category><category>uprising</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Why do you play an anthropomorphic race?]]></title><link>http://massively.joystiq.com/2013/05/19/the-daily-grind-why-do-you-play-an-anthropomorphic-race/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/19/the-daily-grind-why-do-you-play-an-anthropomorphic-race/</guid><comments>http://massively.joystiq.com/2013/05/19/the-daily-grind-why-do-you-play-an-anthropomorphic-race/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/19/the-daily-grind-why-do-you-play-an-anthropomorphic-race/"><img alt="The Daily Grind Why do you play an anthropomorphic race" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/froglok.jpg" /></a></div>
<a href="http://massively.joystiq.com/2013/05/12/the-daily-grind-which-mmo-races-do-you-detest/">A Daily Grind discussion last week</a> on MMO races that we detest got me thinking about anthropomorphic races -- you know, the animals-on-hind-legs dudes and dudettes. The <a href="http://massively.joystiq.com/tag/froglok/">frog-people</a>. The <a href="http://massively.joystiq.com/tag/tauren/">cow-people</a>. The <a href="http://massively.joystiq.com/tag/cathar/">cat-people</a>. The <a href="http://massively.joystiq.com/tag/worgen/">wolf-people</a>. The <a href="http://vanguard.wikia.com/wiki/Kurashasa">leopard-people</a>. The <a href="http://massively.joystiq.com/tag/ratonga/">rat-people</a>. The <a href="http://massively.joystiq.com/tag/sarnak">lizard-people</a>. The <a href="http://massively.joystiq.com/2011/10/27/eligium-launches-website-and-reveals-panda-monks-really/">panda-people</a>. Really, the sky's the limit when you can turn any animal into a humanoid playable race. I'm only disappointed that we haven't seen platypus-people or manatee-people yet in MMOs.<br />
<br />
Without bringing the "imaginary racism" this time, I'm genuinely curious what propels people to play an anthropomorphic race. The easy jab would be to say that it's just catering to the furries out there, but I think that's not universally true. What's the appeal of playing a dog-person? It can't just be racials such as "mark your territory" and "excess slobber."<br />
<br />
So I want to hear from the folks who play one of these races and hear what your reason is for picking an animal-humanoid character. Don't be defensive. I'm not attacking you; I'm merely curious. Is it the road less traveled? Is it an affection you have for a particular animal? Is it a rebellion against the boring fantasy races out there?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/19/the-daily-grind-why-do-you-play-an-anthropomorphic-race/">The Daily Grind: Why do you play an anthropomorphic race?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/19/the-daily-grind-why-do-you-play-an-anthropomorphic-race/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/19/the-daily-grind-why-do-you-play-an-anthropomorphic-race/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caitlin</category><category>cathar</category><category>daily-grind</category><category>froglok</category><category>kurasasha</category><category>opinion</category><category>pandaran</category><category>race</category><category>races</category><category>ratonga</category><category>sarnak</category><category>tauren</category><category>tdg</category><category>the-daily-grind</category><category>worgen</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 19 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Tattered Notebook:  A guide to EQII's Moonlight Enchantments (with new stuff!)]]></title><link>http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/</guid><comments>http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/"><img alt="Tattered Notebook  A guide to EQII's Moonlight Enchantments and new stuff!" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/grotto-header.jpg" style="margin: 4px;" /></a></div>
Lately, there have been a number of topics all vying for my attention here in <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>. In a couple of instances, some of them got a little rough and started pushing the others around to try for a better place in line. Yet all the while, <a href="https://www.everquest2.com/"><em>EverQuest II's</em></a> Moonlight Enchantments has been patiently waiting. So as a reward (we do like to reward good behavior here!), that quiet little topic is getting the spotlight in a special bonus edition. And the timing couldn't be more perfect!<br />
<br />
You see, initially this guide was just going to focus on speed to help you get through that short two-day event that comes but once a month on the 20th and 21st in <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a>. Now, however, we get to delve into the changes and new things coming to the Enchanted Grottoes, from even more housing items (yes, that's on top of the new additions in March) to two new repeatable quests to earn the tokens to buy the items. And with this month's festival right around the corner, having a game plan ready to get the most out of those two days will benefit new and old players alike.<p><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/" rel="bookmark">Continue reading <em>Tattered Notebook:  A guide to EQII's Moonlight Enchantments (with new stuff!)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/">Tattered Notebook:  A guide to EQII's Moonlight Enchantments (with new stuff!)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20561316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>decorating</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>grotto</category><category>grottoes</category><category>housing</category><category>housing-items</category><category>in-game-event</category><category>Moonlight-Enchantment</category><category>moonlight-enchantments</category><category>new-items</category><category>new-quests</category><category>opinion</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 18 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons]]></title><link>http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/</guid><comments>http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/"><img alt="That withdrawal is a very real thing.  I'm missing it." data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/moglogheadernew-1368743926.jpg" /></a></div>
Do you smell that on the wind, my friends? It smells like June is fast approaching, and more importantly it smells like soon we'll be able to welcome the third phase of testing with open arms. Which is good, since I am currently going through withdrawal. I wake up in cold sweats, try to change my class in other games, start up the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> beta client in the hopes that someone "accidentally" turned the servers back on... you get the general idea.<br />
<br />
To help alleviate this, I'm going to talk about the two pieces of the game from the first two beta phases that are in need of the most polish. While there are places to improve elsewhere, FATEs and dungeons have issues that might need a bit more hammering to fix. Or they might be fine and we just haven't yet seen enough of the game to know everything. Either way, let's get started with the big addition to the game, the system that had no predecessor in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s first version: the FATE system.<p><a href="http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/">The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>console</category><category>consoles</category><category>dungeons</category><category>dynamic-events</category><category>fantasy</category><category>fates</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>full-active-time-events</category><category>group-content</category><category>mog-log</category><category>opinion</category><category>raids</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 18 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  Shugo Kingdom returns to Aion]]></title><link>http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/</guid><comments>http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/"><img alt="Wings Over Atreia  Shugo Kingdom returns to Aion" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/shugo-header-2.jpg" style="margin: 4px;" /></a></div>
Who says we can't get what we want? I wanted the Shugo Kingdom Adventure event to return to <em><a href="http://na.aiononline.com/en/">Aion</a></em>, and I'm getting my wish. Booyah! No, really, it's true: Starting after maintenance on May 22nd, Daevas who've flown over level 50 will again be able to journey for a limited time to the long lost vaults of the Shugo Kingdom in search of great and glorious treasure. And by treasure, I mean a trove of chests filled with AP items, Stormwing armor pieces and weapons, or even rare sets of wings. Of course what you get depends on how many keys you have and a little luck, so there's no harm in starting your sacrifices to <a href="http://massively.joystiq.com/category/aion/"><em>Aion's</em></a> RNG gods now.<br />
<br />
Did you miss out on the event last time but are looking forward to it this go around? Or maybe you need a refresher because the trauma of not getting <em>that one item</em> caused you to block all knowledge of the zone from your mind? Either way, this edition of <a href="http://massively.joystiq.com/category/wings-over-atreia/">Wings Over Atreia</a> will give you a heads up on what to expect. And as an added bonus, Associate Producer <a href="http://massively.joystiq.com/tag/Sean-Orlikowski/">Sean Orlikowski</a> shared his tips and tricks for making the most of your Shugo Kingdom Adventures.<p><a href="http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Shugo Kingdom returns to Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/">Wings Over Atreia:  Shugo Kingdom returns to Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20573771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/wings-over-atreia-shugo-kingdom-returns-to-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ascension</category><category>be-a-Shugo</category><category>dungeons</category><category>event</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guide</category><category>Imperial-Tomb</category><category>in-game-event</category><category>instance</category><category>ncsoft</category><category>opinion</category><category>Sean-Orlikowski</category><category>Shigos</category><category>Shugo-Kingdom-Adventure</category><category>Stormwing-loot</category><category>truly-free</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 18 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Six reasons LotRO's Lore-masters rock]]></title><link>http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/</guid><comments>http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock"><img alt="The Road to Mordor Six reasons why Loremasters rock" data-src-height="348" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/lm1.jpg" /></a></div>
In my <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> career, I've played two classes far more than any others: the Captain and the Lore-master. Both scratch that "pet class" itch that I have in MMOs, both are quite group-friendly, and both seem to be somewhat unorthodox picks (at least compared to the plague of Hunters and Champions infecting the game).<br />
<br />
I'll leave a discussion about Captains for another time, but today I felt like talking about the strangeness that is the Lore-master. It's such a unique class in feel and execution, and it's captivated me such that I'm actually leveling up my second Lore-master because I was dissatisfied with the way I handled my first one.<br />
<br />
Maybe you've never tried one. Maybe you picked one up and just couldn't get a feel for what it was supposed to do. I'll admit that the LM is an acquired taste, partially because its skillset is all over the map and it doesn't settle into an expected template. However, it may just be the coolest class in the game. Here are six reasons why.<p><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/" rel="bookmark">Continue reading <em>The Road to Mordor: Six reasons LotRO's Lore-masters rock</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/">The Road to Mordor: Six reasons LotRO's Lore-masters rock</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>class-review</category><category>classes</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lm</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lore-master</category><category>lore-masters</category><category>lotro</category><category>opinion</category><category>pet</category><category>pet-class</category><category>road-to-mordor</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 18 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you still excited to try RIFT's free-to-play option?]]></title><link>http://massively.joystiq.com/2013/05/18/the-daily-grind-are-you-still-excited-to-try-rifts-free-to-pla/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/the-daily-grind-are-you-still-excited-to-try-rifts-free-to-pla/</guid><comments>http://massively.joystiq.com/2013/05/18/the-daily-grind-are-you-still-excited-to-try-rifts-free-to-pla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/the-daily-grind-are-you-still-excited-to-try-rifts-free-to-pla/"><img alt="I don't have any idea what hand I should place this on.  It looks kind of gross." data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/rift-freetoplay-epl-517.jpg" /></a></div>
If you'd missed it, <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> recently announced that the game will go free-to-play on June 12th. Obviously, the hope is to bring in a variety of new players, but the circumstances surrounding the announcement can result in a bit of whiplash when deciding whether or not to count yourself among those getting into the game.<br />
<br />
On the one hand, <em>RIFT</em> is making <a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/">humble promises</a> about the item shop... but on the other hand, the development team also promised the game would never go free-to-play. <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> did just get <a href="http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/">hit by layoffs</a>, but it's been said those layoffs don't affect <em>RIFT</em>'s staff. It's long had consistent updates, but those updates have dropped off sharply this year.<br />
<br />
Is trying the game out a good idea? A bad one? Today, we ask our readers to decide. Carefully weighing all the evidence, are you still excited to try <em>RIFT</em>'s free-to-play option? Or do you think you'll be giving it a pass?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/the-daily-grind-are-you-still-excited-to-try-rifts-free-to-pla/">The Daily Grind: Are you still excited to try RIFT's free-to-play option?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/the-daily-grind-are-you-still-excited-to-try-rifts-free-to-pla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/the-daily-grind-are-you-still-excited-to-try-rifts-free-to-pla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>daily-grind</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>opinion</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>tdg</category><category>the-daily-grind</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 18 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The way it was for three years]]></title><link>http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/</guid><comments>http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/"><img alt="Going back in time." data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/storyboard-156-epl-515.jpg" /></a></div>
Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In <a href="http://www.secondlife.com"><em>Second Life</em></a>, that corner is the one you turn to download the game.) But I've had three years of talking about it, so it's at least a little different than it was.<br />
<br />
I don't know if I'd go so far as to say it's <em>better</em>.<br />
<br />
Every year I like to take a look back at the past year, talk about what worked well, what didn't work at all, and what I'd like to do in the future. So it is for this year, complete with a nice big surprise down at the end there. Regular readers may be less surprised, but you can just bear with me.<p><a href="http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/" rel="bookmark">Continue reading <em>Storyboard: The way it was for three years</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/">Storyboard: The way it was for three years</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/storyboard-the-way-it-was-for-three-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>new-features</category><category>opinion</category><category>retrospective</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><category>storyboard-library</category><category>three-years</category><category>year-in-review</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 17 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: PlanetSide 2]]></title><link>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</guid><comments>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/"><img alt="PlanetSide 2 screenshot" data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/screenshot20130516-07-50-40.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I was <em>this</em> close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play <a href="https://www.planetside2.com"><em>PlanetSide 2</em></a>? Because it's <em>fun</em>. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: <em>Because it's fun</em>. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.<br />
<br />
I have oodles of fun in <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2</em></a>. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. <em>PlanetSide 2</em> actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play <em>PlanetSide 2</em> as well, so I'll fill you in on those.<p><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark">Continue reading <em>Why I Play: PlanetSide 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/">Why I Play: PlanetSide 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20571267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>featured</category><category>fps</category><category>massively-meta</category><category>meta</category><category>mmo-shooter</category><category>mmofps</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 17 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: What needs to happen to make the mobile market shine]]></title><link>http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/</guid><comments>http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/"><img alt="Life is Magic screenshot" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lim-022.png.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I've recently written about what <a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/">the MMO future might look like</a>, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might very well be doomed. Even major PC manufacturers and sellers are noticing the trend. Take a visit <a href="http://www.gamestop.com/tablets">to your local Gamestop</a> or equivalent game shop and you will notice that the chains have started to sell tablets as well.<br />
<br />
All of this tablet gaming might wound the current style of MMOs. I suspect that within the next decade or two it will all come full circle back to massive three-dimensional worlds on tech that becomes even more powerful and common, so we have to look at what the mobile market can do currently to keep MMOs in the lineup.<p><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/" rel="bookmark">Continue reading <em>MMObility: What needs to happen to make the mobile market shine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/">MMObility: What needs to happen to make the mobile market shine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20571266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry birds</category><category>AngryBirds</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>google</category><category>GPS</category><category>ingress</category><category>location-based</category><category>midgard-rising</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>order-and-chaos-online</category><category>phone</category><category>second-life</category><category>smartphone</category><category>Vendetta-Online</category><category>words-with-friends</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 17 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do Kickstarter perks put you off from MMOs?]]></title><link>http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/</guid><comments>http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/"><img alt="Star Citizen art" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/landingb06.jpg" /></a></div>
Last week, drama swirled around <a href="http://massively.joystiq.com/tag/Chris-Roberts/">Chris Roberts'</a> <em><a href="http://massively.joystiq.com/category/Star-Citizen/">Star Citizen</a></em> pseudo-MMO when he <a href="http://massively.joystiq.com/2013/05/05/stick-and-rudder-star-citizen-celebrates-9-million-with-aurora/">announced</a> and then <a href="http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/">clarified</a> that certain early crowdfunders will receive lifetime insurance on their ships once the game launches. Potential players rightfully worried that such a move could taint the economy and create a special class of characters with pay-to-win perks that place everyone else at a serious disadvantage.<br />
<br />
MMO players are becoming inured to the idea that Kickstarting a game might land them a poster or tattoo or title or even beta access, but non-cosmetic advantages seem to rile everyone up. It's one thing when <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> offers special chat and another altogether when it promises big-time donors <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts">their own in-game islands</a>. Then again, without such generous Kickstarter pledges, the games might never be made for the rest of us to play at all, so maybe the trade-off is worth it.<br />
<br />
What do you think? Does it bother you that gamers with money can buy their way into godhood before a game is even made? Are there Kickstarter perks that put you off from future MMOs?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/">The Daily Grind: Do Kickstarter perks put you off from MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>camelot-unchained</category><category>chris-roberts</category><category>crowdfunding</category><category>daily-grind</category><category>island</category><category>kickstarter</category><category>opinion</category><category>pay-to-win</category><category>ship-insurance</category><category>star-citizen</category><category>tdg</category><category>the-daily-grind</category><category>whales</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 17 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: How Stargell stars can help your guild]]></title><link>http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/</guid><comments>http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/"><img alt="The Guild Counsel  How Stargell stars can help your guild" data-src-height="245" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/stargells-stars.jpg" style="margin:4px" /></a></div>
When I was a kid, I loved the Red Sox, but I was dying to get a Pittsburgh Pirates baseball cap. It's not that I was a fan of the team; I just loved the unusual look of the hat, with its pillbox shape, gold stripes, and most importantly, rows and rows of gold stars. Those stars were called Stargell stars and were the creative genius of Hall of Famer Willie Stargell.<br />
<br />
It might seem strange to be talking baseball in a guild column, but those Stargell stars played a key role in the Pirates' success, and they serve as a great example of successful guild management. Can a little embroidered star really make a difference? Let's take a look in this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>.<p><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/" rel="bookmark">Continue reading <em>The Guild Counsel: How Stargell stars can help your guild</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/">The Guild Counsel: How Stargell stars can help your guild</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-awards</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guild-morale</category><category>guilds</category><category>leadership</category><category>opinion</category><category>pittsburgh-pirates</category><category>stargell-stars</category><category>the-guild-counsel</category><category>willie-stargell</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 16 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[The Summoner's Guidebook: Teaching ourselves LoL matchups]]></title><link>http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/</guid><comments>http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/the-summoners-guidebook/" rel="tag">The Summoner's Guidebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/"><img alt="The Summoner's Guidebook Teaching ourselves LoL matchups" data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lol-tpaskins.jpg" style="margin:4px" /></a></div>
I'm always looking for things to teach players in <a href="http://massively.joystiq.com/category/the-Summoners-Guidebook/">the Summoner's Guidebook</a>. We have, however, covered a lot of the low hanging fruit in one way or another. In <a href="http://www.leagueoflegends.com"><em>League of Legends</em></a>, and virtually every other asymmetric competitive game, matchup knowledge comprises the huge bulk of information that is truly useful to read about. This week was originally going to be a counter-Ryze guide, but then I decided to cover a broader topic to help reach more people.<br />
<br />
I don't really like discussing specific character matchups largely because the character you're using matters almost as much as your opponent's. What does Ryze do against Kassadin in lane, for instance? The answer is not a whole lot if the Kassadin is decent. I could write a counter-Kassadin guide, but a lot of it wouldn't be usable by Ryze. Instead, this week we'll discuss how to think about the opponent's kit and develop a strategy to win on your own (or at least survive).<p><a href="http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/" rel="bookmark">Continue reading <em>The Summoner's Guidebook: Teaching ourselves LoL matchups</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/">The Summoner's Guidebook: Teaching ourselves LoL matchups</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/16/the-summoners-guidebook-teaching-ourselves-lol-matchups/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appraisal</category><category>character-select</category><category>character-selection</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guides</category><category>league</category><category>league-of-legends</category><category>lol</category><category>matchup</category><category>matchup-knowledge</category><category>moba</category><category>opinion</category><category>pvp</category><category>riot</category><category>riot-games</category><category>summoners-guidebook</category><category>the-summoners-guidebook</category><category>valuation</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 16 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Think Tank: What got you started in MMOs?]]></title><link>http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/</guid><comments>http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/the-think-tank/" rel="tag">The Think Tank</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/"><img alt="The Think Tank What got you started in MMOs" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/uo1thboxinside-1368626695.jpg" style="margin:4px" /></a></div>
Can you remember your first MMO buying experience? What series of events led to your interest in massively multiplayer gaming? What made you finally accept that paying monthly for a game is a thing that's OK? Or did you wade through countless free-to-play games before finding one that suited you?<br />
<br />
As the guys and gals you turn to each day for your MMOs news, the team at Massively has a solid history with this genre. So I dug a bit deeper to get those stories from a few members of the team. Feel free to leave your own MMO origins story in the comments below as you enjoy our own after the jump.<p><a href="http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/" rel="bookmark">Continue reading <em>The Think Tank: What got you started in MMOs?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/">The Think Tank: What got you started in MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 May 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/16/the-think-tank-what-got-you-started-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>featured</category><category>group-editorial</category><category>massively-staff</category><category>massively-team</category><category>opinion</category><category>opinions</category><category>origins</category><category>roundtable</category><category>roundup</category><category>the-think-tank</category><category>think-tank</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 16 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which MOBA do you recommend for newbs?]]></title><link>http://massively.joystiq.com/2013/05/16/the-daily-grind-which-moba-do-you-recommend-for-newbs/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/16/the-daily-grind-which-moba-do-you-recommend-for-newbs/</guid><comments>http://massively.joystiq.com/2013/05/16/the-daily-grind-which-moba-do-you-recommend-for-newbs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/16/the-daily-grind-which-moba-do-you-recommend-for-newbs/"><img alt="SMITE - Isis" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/smiteisis.jpg" /></a></div>
Thus far I've sat out the whole MOBA craze. I don't have a good reason, really, other than all of the rest of the games on my plate coupled with a lack of time to play them. Lately I'm getting more and more intrigued, though, and I've been nosing around websites and forum communities to see which title might make a good starting point.<br />
<br />
 <a href="http://massively.joystiq.com/tag/smite"><em>SMITE</em></a> looks promising, and I'm a big fan of <a href="http://massively.joystiq.com/tag/hi-rez">Hi-Rez</a> thanks mostly to all the fun I had in <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>. <a href="http://massively.joystiq.com/tag/infinite-crisis"><em>Infinite Crisis</em></a> looks cool, too, though admittedly that's because I'm an incurable fan of the IP. And of course there's <a href="http://massively.joystiq.com/category/league-of-legends"><em>League of Legends</em></a>, <a href="http://massively.joystiq.com/tag/heroes-of-newerth"><em>HoN</em></a>, and the other big dogs. What say you, Massively MOBA players? Do you recommend a particular MOBA for newbs?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/16/the-daily-grind-which-moba-do-you-recommend-for-newbs/">The Daily Grind: Which MOBA do you recommend for newbs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/16/the-daily-grind-which-moba-do-you-recommend-for-newbs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/16/the-daily-grind-which-moba-do-you-recommend-for-newbs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>moba</category><category>moba-newb</category><category>mobas</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 16 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Celebrating MUD May with Gemstone IV]]></title><link>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</guid><comments>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv"><img alt="GemStone IV website screenshot" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/--5142013-72449-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a> has been a blast so far, but I won't lie to you and say that I hope to even make a dent in the decades-old history of many of these titles. I decided instead to use some examples from my favorite MUDs that I have come across over the last couple of years. It's admittedly been a challenge to think about what to cover. Do I cover the communities? The in-game mechanics? The publishers?<br />
<br />
This week I decided to attempt to kill several birds with a handful of stones (and questions) and snagged <a href="http://www.play.net/corporate/">Simutronics</a> Producer <a href="http://massively.joystiq.com/tag/eric-latham/">Eric Latham</a> for an video interview. Simutronics has been in the business for 26 years, and the publisher makes my favorite MUD, <a href="http://www.play.net/gs4/"><em>Gemstone IV</em></a>. Latham has been with the company for 15 of those years! Technically I am using the interview and video as part of my <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> series, but the questions and answers are more relevant to the general topic of MUDs. You might see it now as well as later, but it will hopefully provide some insight into the world of making MUDs.<p><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark">Continue reading <em>Free for All: Celebrating MUD May with Gemstone IV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/">Free for All: Celebrating MUD May with Gemstone IV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>eric-latham</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>simutronics</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 15 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: First Impressions of World of Trinketz]]></title><link>http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/</guid><comments>http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/"><img alt="MMO Family  First Impressions of World of Trinketz" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/worldoftrinketz-1368545261.jpg" style="margin:4px" /></a></div>
I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was <a href="http://massively.joystiq.com/tag/ian-bogost/">Ian Bogost's</a> <a href="https://apps.facebook.com/cowclicker/"><em>Cow Clicker</em></a> because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes.<br />
<br />
But when I got a Google alert in my inbox about the world's first family-friendly 3-D MMO for Facebook, I had to head back to the blue-and-white wasteland of Facebook and see it firsthand. Could it be that the era of isometric views and mindless clicking is finally over? Have we finally moved on from agriculturally themed games? I decided to check out <a href="http://worldoftrinketz.com"><em>World of Trinketz</em></a> to seek some answers.<p><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/" rel="bookmark">Continue reading <em>MMO Family: First Impressions of World of Trinketz</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/">MMO Family: First Impressions of World of Trinketz</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>children</category><category>childrens-mmos</category><category>cow-clicker</category><category>dark-matter-entertainment</category><category>facebook</category><category>facebook-games</category><category>facebook-mmo</category><category>family</category><category>family-friendly</category><category>farmville</category><category>featured</category><category>ian-bogost</category><category>kid-friendly</category><category>kids</category><category>kids-games</category><category>mmo-family</category><category>monetization</category><category>opinion</category><category>world-of-trinketz</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 15 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure:  Beyond the walls of safety in Darkfall]]></title><link>http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/</guid><comments>http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/"><img alt="Choose My Adventure  Beyond the walls of safety in Darkfall" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/cma-walls-header-1368563825.jpg" style="margin: 4px;" /></a></div>
Man up MJ, you said. Forsake the fetters of safety and wander the wilds of the world. Yes, folks, for the next phase of our <a href="http://massively.joystiq.com/tag/choose-my-adventure-mj-guthrie/"><em>Choose My Adventure</em></a> project, you directed me to leave the confines of the starting cities and surrounding lands to explore and harvest in the unprotected areas in <em><a href="http://www.darkfallonline.com/">Darkfall Unholy Wars</a></em>. That, and get familiar with the workbench for crafting. So said you all, and so I did.<br />
<br />
I ran little Emey Brokenclaw beyond the bounds of the safe zones and introduced her to the vast lands stretching across Agon. I enjoyed some exciting experiences as well as learned quite a few things during that journey, though not necessarily what you'd expect.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-unholy-wars/">Choose My Adventure: Darkfall Unholy Wars</a></strong></p><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-unholy-wars/#5879813"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/c1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-unholy-wars/#5879817"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/c5_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-unholy-wars/#5879814"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/c2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-unholy-wars/#5879818"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/c6_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-unholy-wars/#5879815"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/c3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/" rel="bookmark">Continue reading <em>Choose My Adventure:  Beyond the walls of safety in Darkfall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/">Choose My Adventure:  Beyond the walls of safety in Darkfall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20565905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/choose-my-adventure-beyond-the-walls-of-safety-in-darkfall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>choose-my-adventure</category><category>Choose-My-Adventure-Darkfall</category><category>choose-my-adventure-mj-guthrie</category><category>clans</category><category>cma</category><category>darkfall</category><category>darkfall-unholy-wars</category><category>df</category><category>exploration</category><category>fantasy</category><category>featured</category><category>hands-on</category><category>open-pvp</category><category>opinion</category><category>poll</category><category>polls</category><category>pvp</category><category>readers-choice</category><category>sandbox</category><category>unholy-wars</category><category>vote</category><category>voting</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 15 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: How Champions Online could get its groove back]]></title><link>http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/</guid><comments>http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/"><img alt="I believe I can fly!  It's a demonstrable fact!  Hence why I believe it." data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/co-mmr-advice-epl-1223.jpg" /></a></div>
It's hard to be a fan of <a href="http://www.champions-online.com"><em>Champions Online</em></a> right now. The game has not been in a good state for pretty much any of its life cycle, but as I've discussed previously, its woes have really come into focus lately. It's been a long time since the game really sat down and advanced any sort of story, and it's been even longer since the game offered players something new in the endgame. When <a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> has two other games with lots of ambition and promise, <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> is left looking like the unwanted sibling.<br />
<br />
Part of the problem is the fact that <em>CO</em> currently has a skeleton crew working on it and a minimal budget. I suspect (without having hard numbers) that it's at the same sort of uneasy place as <a href="https://www.vanguardthegame.com/"><em>Vanguard</em></a> was for a long while -- making just enough money to justify its continued operation while not making enough money for additional development staff. So with all of that in place, what can the game do to prop itself up a bit more without requiring a huge infusion of additional money? How can <em>Champions Online</em> get its act back together?<p><a href="http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: How Champions Online could get its groove back</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/">A Mild-Mannered Reporter: How Champions Online could get its groove back</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/a-mild-mannered-reporter-how-champions-online-could-get-its-gro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>game-mechanics</category><category>mild-mannered-reporter</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-generated-content</category><category>pwe</category><category>speculation</category><category>suggestions</category><category>superhero</category><category>superhero-genre</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Days: The 14 guides you need to read]]></title><link>http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/</guid><comments>http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/neverwinter-days/" rel="tag">Neverwinter Days</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/"><img alt="Neverwinter Days The 14 guides you need to read" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/never2.jpg" /></a></div>
I've had a strange start with <a href="http://nw.perfectworld.com"><em>Neverwinter</em></a>, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -- even those who started on the 30th.<br />
<br />
That's OK; I'm not in a rush. I'm not the type to get into a speed race or feel the compulsion to become an instant expert by the end of week one. My experience so far has been feeling out what <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> has to offer, mostly by going through the solo quest line, participating in skirmishes, and queuing up for dungeon runs when time permits. And I'm enjoying myself so far, although I still have that "slightly lost" feeling that comes with exploring a brand-new MMO. I need to learn how to create Foundry missions and I haven't even touched professions yet.<br />
<br />
Maybe you're like me. Maybe you assume that everyone already knows the ins and outs of the game as though he's been playing it for years, while you're an ignorant noob wandering the streets. I don't think you're alone if that's the case, and to help both you and me out, I've done some research to find the top 14 most helpful threads, sites, and articles that all fledgling <em>Neverwinter</em> adventurers should at least skim over.<p><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/" rel="bookmark">Continue reading <em>Neverwinter Days: The 14 guides you need to read</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/">Neverwinter Days: The 14 guides you need to read</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>classes</category><category>companions</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dungeons-and-dragons</category><category>f2p</category><category>fantasy</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>guide</category><category>guides</category><category>help</category><category>neverwinter</category><category>neverwinter-days</category><category>neverwinter-nights</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>professions</category><category>pwe</category><category>the-foundry</category><category>tip</category><category>tips</category><category>tricks</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which game has the best character animations?]]></title><link>http://massively.joystiq.com/2013/05/15/the-daily-grind-which-game-has-the-best-character-animations/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/the-daily-grind-which-game-has-the-best-character-animations/</guid><comments>http://massively.joystiq.com/2013/05/15/the-daily-grind-which-game-has-the-best-character-animations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/the-daily-grind-which-game-has-the-best-character-animations/"><img alt="The Daily Grind Which game has the best character animations" data-src-height="305" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-moveinterview-epl-509-1368447091.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/animation/">Character animations</a> seem to be only noticed when they don't come off right. It's often a matter of subjective opinion whether or not these animations are pleasing or jarring, of course, but the fact remains that animations that don't meet players' standards are the target of long, long-winded rants.<br />
<br />
I try to give credit where credit is due. MMOs that show off fluid, good-looking animations are deserving of praise. For me, the litmus test is whether or not <a href="http://massively.joystiq.com/tag/jumping/">a game can portray jumping</a> in a natural way. That's harder than you'd think; I've seen so many titles that have characters jumping with stiff spines, awkward arm angles, or the grace of a boiled squash.<br />
<br />
So instead of lambasting games for bad animations, let's focus on those that pull off natural- and good-looking animations today. Seriously, it's going to be tough for some of you to put a lid on the negativity, but I believe in you. Which game has the best character animations?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/the-daily-grind-which-game-has-the-best-character-animations/">The Daily Grind: Which game has the best character animations?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/the-daily-grind-which-game-has-the-best-character-animations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20563925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/the-daily-grind-which-game-has-the-best-character-animations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>animations</category><category>character-animation</category><category>character-animations</category><category>daily-grind</category><category>jumping</category><category>opinion</category><category>squash</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Jukebox Heroes: Defiance's soundtrack]]></title><link>http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/</guid><comments>http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/jukebox-heroes/" rel="tag">Jukebox Heroes</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/"><img alt="Jukebox Heroes Defiance's soundtrack" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/defsound.jpg" /></a></div>
First of all, I wish my first name were a cool animal. <a href="http://massively.joystiq.com/tag/bear-mccreary">Bear McCreary</a> has that on me, so it seems unfair that he's also a geek icon for his work on several beloved TV series (Battlestar Galactica, Eureka, The Walking Dead). And now the guy is composing the soundtrack of one of this spring's hottest MMOs? Where did I go wrong with my life?<br />
<br />
Before I go and change my name to Sugar Glider Olivetti, I guess it's only fair that I put a lid on my hurt ego to give <a href="http://massively.joystiq.com/category/defiance/"><em>Defiance's</em></a> score a fair listen. McCreary was tapped to create the music for both the MMO and the TV series, giving the crossover project a unified sound.<br />
<br />
"I had to make sure that players could hang out in one area for long stretches of time without getting bored by repetitive music," <a href="http://www.bearmccreary.com/#blog/albums/defiance-video-game/">McCreary wrote on his blog</a>. "As a result, melody plays less of a role throughout many of these cues. The real stars of this music are the texture and colors."<br />
<br />
Music has texture <em>and </em>colors? If Bear says it, then it must be. Let's dive in!<p><a href="http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/" rel="bookmark">Continue reading <em>Jukebox Heroes: Defiance's soundtrack</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/">Jukebox Heroes: Defiance's soundtrack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20560929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/jukebox-heroes-defiances-soundtrack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>bear-mccreary</category><category>composer</category><category>composers</category><category>defiance</category><category>featured</category><category>game-music</category><category>jukebox</category><category>jukebox-heroes</category><category>justin-olivetti</category><category>mmo-jukebox</category><category>mmo-music</category><category>mmo-shooter</category><category>music</category><category>opinion</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>soundtrack</category><category>soundtracks</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>xbox</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: SWTOR's customization cash kitty]]></title><link>http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/</guid><comments>http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/"><img alt="Hyperspace Beacon SWTOR's customization cash kitty" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/hb-cash-kitty.jpg" style="margin:4px" /></a></div>

<div>It's a hard thing to admit when you're wrong. But I admit that I was wrong about <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> Update 2.1: Customization. Even as late as last night on <a href="http://www.gamebreaker.tv/video-game-shows/the-republic-swtor-show/swtor-player-numbers-republic-137/">The Republic</a>, I believed that things like the new Appearance Designer might not cost players Cartel Coins to use, but now that the update has arrived, I admit that is certainly not the case. Had I known that it would cost CCs to so much as <em>use</em> the Appearance Designer, I would be in the camp of players upset about this update containing only Cartel items. If you define an expansion or DLC as additional content that costs money, then that is exactly what this update is.</div>
<br />
I'm not against <a href="http://bioware.com">BioWare</a> making money, and to be completely honest, I'm not upset about the company making money on many of these items. Perhaps through my own misunderstanding, I feel a bit cheated with the update. Let me break down the Update 2.1 items for us. I'll point out the good and the bad, and maybe you will understand my perspective, even if you don't agree.<p><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/" rel="bookmark">Continue reading <em>Hyperspace Beacon: SWTOR's customization cash kitty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/">Hyperspace Beacon: SWTOR's customization cash kitty</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-designer</category><category>bioware</category><category>cartel-coins</category><category>cartel-market</category><category>cathar</category><category>collections</category><category>Collections-ui</category><category>customization</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hyperspace-beacon</category><category>lucasarts</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-2.1</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 14 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: MMOs are to kids what MUDs are to us]]></title><link>http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/</guid><comments>http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/"><img alt="Vendetta Online on the iPad" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/vendetta-header.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I love MUDs. When I go through a several-hour long MUD session, I feel as if I took part in a greater story, and most of the fun was not based on stats or gear. MUDs let me escape into a world because they are about story first. I think I'm pretty rare, though. I can't find many other writers who seem to write about MUDs unless they are referencing them like some sort of relic from the past. The truth is that MUDs are still being loved, played, and enjoyed by thousands. Covering MUDs is as important as covering any other MMO. They're still part of the bigger picture.<br />
<br />
I'm sure many of you reading this now could not care less about MUDs. You might have played one years ago, but generally they are seen as the cute elderly citizens of MMOdom. That's cool if that's how you feel, but now think about this: The new generation, kids between 13 and 20 years old, will look at many of our large PCs and 20 gig MMOs the same way modern gamers look at MUDs.<p><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/" rel="bookmark">Continue reading <em>The Soapbox: MMOs are to kids what MUDs are to us</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/">The Soapbox: MMOs are to kids what MUDs are to us</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>dell</category><category>editorial</category><category>featured</category><category>IOS</category><category>ipad</category><category>iphone</category><category>mud</category><category>MUDs</category><category>multi-user-dungeon</category><category>op-ed</category><category>opinion</category><category>pc</category><category>pc-gaming</category><category>rant</category><category>rants</category><category>smartphone</category><category>soapbox</category><category>tablet-pc</category><category>tablets</category><category>the-soapbox</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 14 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 248: Duped!]]></title><link>http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/</guid><comments>http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/"><img alt="Massively Speaking Episode 248 " data-src-height="343" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/never1-1368381626.jpg" /></a></div>
Sometimes it's all about the little details in MMOs: How a character moves. How to create billions in gold due to a duping exploit. What goodies the collector's edition will include. Why losing 1.3 million subscribers is "no biggie." And we're nothing if not about the details on <a href="http://massively.joystiq.com/category/Massively-Speaking/">Massively Speaking</a>! Listen to Bree and Justin fact-check in real-time, racing against the clock to stop a terrorist plot to bring down auction houses everywhere!<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<br />
 <strong>Get the podcast:</strong><br />
[<a href="http://massively.joystiq.com/category/massively-speaking/rss.xml">RSS</a>] Add Massively Speaking to your RSS aggregator.<br />
[<a href="http://podcasts.aolcdn.com/massively/podcasts/05-14-13-massively-E248.mp3">MP3</a>] Download the MP3 directly.<br />
[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=279229899">iTunes</a>] Subscribe to the podcast in iTunes.<br />
[<a href="http://app.stitcher.com/browse/feed/31383/info">Stitcher</a>] Follow the podcast on Stitcher Radio.<br />
Listen here on the page:<br />
<br />
 <object -flash="" application="" data="http://www.weblogsinc.com/media/audio_player.swf" height="24" type="" width="290" x-shockwave=""><param name="movie" value="http://www.weblogsinc.com/media/audio_player.swf" /><param name="FlashVars" value="soundFile=http://podcasts.aolcdn.com/massively/podcasts/05-14-13-massively-E248.mp3" /><param name="quality" value="high" /><param name="menu" value="false" /><param name="wmode" value="transparent" /></object><br />
<br />
Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/" rel="bookmark">Continue reading <em>Massively Speaking Episode 248: Duped!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/">Massively Speaking Episode 248: Duped!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/massively-speaking-episode-248-duped/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brant</category><category>brianna-royce</category><category>featured</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>opinion</category><category>podcast</category><category>podcasting</category><category>podcasts</category><enclosure url="http://massively.joystiq.com/podcasts/05-14-13-massively-E248.mp3" length="72" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 May 2013 15:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 248</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:15:29</itunes:duration><itunes:keywords>podcast</itunes:keywords></item><item><title><![CDATA[Flameseeker Chronicles: The matter of alts in Guild Wars 2]]></title><link>http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/"><img alt="Flameseeker Chronicles The matter of alts in Guild Wars 2" data-src-height="269" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/gw791.jpg" style="margin: 4px;" /></a></div>
As is no secret, I'm something of an <a href="http://massively.joystiq.com/tag/altoholic/">altoholic</a>. This is the case in pretty much every game I play that allows for that sort of thing. If I <em>can </em>make multiple characters, I <em>will</em>.<br />
<br />
While it's not solely responsible for the longevity of my involvement in MMOs, it sure doesn't hurt. I'm presently sitting at four max characters in <a href="https://www.guildwars2.com/en/"><em>Guild Wars </em>2</a>. That'll turn into five fairly soon, and then I've got plans for another six or seven after that. (For those of you keeping score at home, that <em>does </em>involve having more than one max-level character of the same profession. It's a disease.)<p><a href="http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: The matter of alts in Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/">Flameseeker Chronicles: The matter of alts in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/flameseeker-chronicles-the-matter-of-alts-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altitis</category><category>altoholic</category><category>altoholism</category><category>alts</category><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>wvw</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 14 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you like the increasing trend of active combat in MMOs?]]></title><link>http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/</guid><comments>http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/"><img alt="No percentage chance to dodge for you, miss." data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-active-epl-513-1368481451.jpg" /></a></div>
Back in the day, combat in MMOs was nice and sedate. You had a weapon, the other guy had a weapon, and you both walked up and hit one another with weapons until one of you died. To ensure that you succeeded at that goal, you had huge bars of abilities filled with various tricks to make the other guy die a little more than you did. It was a bit passive, is what we're getting at.<br />
<br />
Recent MMOs have been swinging to the other extreme, with players having a handful of abilities and a mandate to dance around the screen like a hyperactive rabbit. Titles like <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> and <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em> are previewing themselves partly on the strength of active combat. Do you like the increasing trend of active combat in MMOs? Or do you wish that we could go back to more sedate combat systems, possibly with those darn kids getting off our lawns in the process?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/">The Daily Grind: Do you like the increasing trend of active combat in MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>active-combat</category><category>combat</category><category>culture</category><category>daily-grind</category><category>game-mechanics</category><category>humor</category><category>mobility</category><category>opinion</category><category>reflexes</category><category>tdg</category><category>the-daily-grind</category><category>twitch</category><category>twitch-reflexes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 14 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news]]></title><link>http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/</guid><comments>http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/infinite-crisis/" rel="tag">Infinite Crisis</a>, <a href="http://massively.joystiq.com/category/path-of-exile/" rel="tag">Path of Exile</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/"><img alt="Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news" data-src-height="228" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/platy.jpg" style="margin:4px" /></a></div>
<a href="http://diablo3.com"><em>Diablo III</em></a> was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> responded by shutting down the auction house but did not perform a server rollback to reverse the damage. <em><a href="http://www.robertsspaceindustries.com/star-citizen/">Star Citizen</a></em> clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. <a href="http://pathofexile.com"><em>Path of Exile</em></a> also released a new Letters of Wraeclast lore feature in its latest update, and <a href="http://mwomercs.com/"><em>MechWarrior Online</em></a>'s update 15 added a new Misery mech.<br />
<br />
 <a href="http://dota2.com"><em>Dota 2</em></a> began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. <a href="http://riseofimmortals.com"><em>Rise of Immortals</em></a> has now officially launched its Battle For Graxia revamp, and <a href="https://www.infinitecrisis.com/en"><em>Infinite Crisis</em></a> officially entered closed beta this week with the release of new champion The Joker. Finally, <a href="http://www.smashmuck.com/"><em>Smashmuck Champions</em></a> released its hilarious new community-designed champion that's half platypus and half unicorn.<p><a href="http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/" rel="bookmark">Continue reading <em>Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/">Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20565927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/not-so-massively-yet-another-d3-exploit-star-citizen-pay-to-wi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>batman</category><category>battle-for-graxia</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>chris-roberts</category><category>cloud-imperium</category><category>competitive-gaming</category><category>d3</category><category>dc</category><category>dc-comics</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>dota-2</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>graxia</category><category>indie</category><category>infinite-crisis</category><category>insurance</category><category>joker</category><category>kiz-studios</category><category>lifetime-insurance</category><category>moba</category><category>multiplayer</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>opinion</category><category>petroglyph</category><category>petroglyph-games</category><category>pvp</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>sandbox</category><category>sci-fi</category><category>smashmuck</category><category>star-citizen</category><category>superman</category><category>the-joker</category><category>turbine</category><category>valve</category><category>video</category><category>videos</category><category>warner-bros</category><category>wonder-woman</category><category>Wraeclast</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 13 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Story takes center stage in Star Trek Online]]></title><link>http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online/</guid><comments>http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online"><img alt="STO Mars Utopia Planitia Yards" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/5-13-13-header.jpg" /></a></div>
Now that <em><a href="http://startrekonline.com">Star Trek Online's</a></em> expansion, <em><a href="http://sto.perfectworld.com/legacyofromulus">The Legacy of Romulus</a></em> has moved into open beta on the Tribble test server, I think it's high time I wrote about one of the biggest changes the game has ever seen. It's not just about what will occur in the game's story; it's <em>how</em> the story is being told.<br />
<br />
Players who create a Romulan faction character when <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> launches the expansion on May 21st will experience something that simply hasn't been seen before in the game. Fair warning: I'll be writing a fair amount about what happens within the first dozen levels of gameplay, so if you're holding out to be surprised, know that there are spoilers after the jump!<p><a href="http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online/" rel="bookmark">Continue reading <em>Captain's Log: Story takes center stage in Star Trek Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online/">Captain's Log: Story takes center stage in Star Trek Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20565929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/captains-log-story-takes-center-stage-in-star-trek-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boff</category><category>bridge officers</category><category>captains-log</category><category>cryptic</category><category>cryptic-studios</category><category>doff</category><category>duty officer</category><category>duty officer system</category><category>expansion</category><category>f2p</category><category>faction</category><category>factions</category><category>featured</category><category>federation</category><category>free-to-play</category><category>kdf</category><category>klingons</category><category>legacy of romulus</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>reputation</category><category>romulan republic</category><category>Romulans</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>starfleet</category><category>sto</category><category>StoryOfTheYear</category><category>storytelling</category><category>tovan-khev</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 13 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: The Secret World shaken, not stirred]]></title><link>http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/</guid><comments>http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/"><img alt="Chaos Theory   The Secret World shaken, not stirred" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/chaostheoryheader-2-1368355922.jpg" /></a></div>
For all those who've been trying so hard to predict gloom and doom for <em><a href="http://www.thesecretworld.com/">The Secret World</a></em>, I say <em>Nyeh nyeh</em> because the <a href="http://massively.joystiq.com/2013/04/30/the-secret-worlds-issue-7-goes-007/">April producer's letter</a> announcing <a href="http://massively.joystiq.com/2013/04/30/the-secret-worlds-issue-7-goes-007/">Issue #7</a> pretty much flies in the face of all your it's-gonna-die whimperings. In fact, I can't believe we still hear them because <em><a href="http://massively.joystiq.com/category/the-secret-world">TSW</a></em> just keeps getting better and better. Where's the duct tape when you need it...<br />
<br />
While it's true we don't have monthly updates anymore (and that's totally understandable, given the <a href="http://massively.joystiq.com/2013/01/28/chaos-theory-reacting-to-tsws-restructuring-and-relocation/">restructuring</a> that devs certainly couldn't predict), <em>Secret World</em> fans are still getting frequent, and more importantly extremely fun, updates. Just look at <a href="http://massively.joystiq.com/tag/The-Vanishing-of-Tyler-Freeborn/"><em>The Vanishing of Tyler Freeborn</em></a> and <em><a href="http://massively.joystiq.com/tag/The-Last-Train-to-Cairo/">The Last Train to Cairo</a></em>; both of these issues brought interesting new storylines and a decent helping of new features. Some even say these updates introduced the best content so far. With that track record, who can't help but be totally psyched for the upcoming Issue #7?<p><a href="http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/" rel="bookmark">Continue reading <em>Chaos Theory: The Secret World shaken, not stirred</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/">Chaos Theory: The Secret World shaken, not stirred</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20565349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/chaos-theory-the-secret-world-shaken-not-stirred/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>auxiliary-weapons</category><category>buy-to-play</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>dark-days-are-coming</category><category>dragon</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>happy-little-flames</category><category>horror</category><category>illuminati</category><category>Issue-7</category><category>James-Bond</category><category>mythology</category><category>new-DLC</category><category>new-weapon</category><category>opinion</category><category>pyro</category><category>pyromaniac</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>skill-based</category><category>subscriptionless</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>update</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 13 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Getting from place to place in WildStar]]></title><link>http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/</guid><comments>http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/"><img alt="There are so many things wrong with that space blimp that I'm not sure where to start." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-nextel-transport-epl-511.jpg" /></a></div>
Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as much as you can you'll eventually find that you can't traverse an entire continent by foot, much less the ocean.<br />
<br />
No, for this sort of transport you need something more robust. You'll need vehicles, both personal and otherwise. You'll need boats, you'll need ships, you'll need something that can move faster than you can move even if you <em>can</em> jump out of a dodge. But a lot of what you need will depend upon what the game's layout looks like, so it's time to fire up the speculation machine and ask some questions, starting with those of location.<p><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Getting from place to place in WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/">The Nexus Telegraph: Getting from place to place in WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20565870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>column</category><category>featured</category><category>mobility</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>transport</category><category>transportation</category><category>wildstar</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Who's your favorite MMO music composer?]]></title><link>http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/</guid><comments>http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/"><img alt="Knut Haugen is the best, and if you don't agree with me then YOU ARE WRONG!" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/aocmusic.jpg" /></a></div>
I've got MMO music on the brain today, and with apologies to our <a href="http://massively.joystiq.com/category/jukebox-heroes/">dedicated music column</a>, I'm going to devote this episode of Leaderboard to some of my favorite massively multiplayer composers. If you're not already aware, video game music has ceased to be cheesy, synth-dominated midi riffs and now sounds as good, if not better, than many of the orchestral marches composed for epic films and television.<br />
<br />
With all that said, let's keep it simple. Who's your favorite MMO music composer? Vote after the cut!<p><a href="http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/" rel="bookmark">Continue reading <em>Leaderboard: Who's your favorite MMO music composer?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/">Leaderboard: Who's your favorite MMO music composer?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/leaderboard-whos-your-favorite-mmo-music-composer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-royal</category><category>composers</category><category>leaderboard</category><category>mmo-music</category><category>mmo-soundtracks</category><category>music</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>soundtrack</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 13 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Have you ever been sidetracked by game music?]]></title><link>http://massively.joystiq.com/2013/05/13/the-daily-grind-have-you-ever-been-sidetracked-by-game-music/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/the-daily-grind-have-you-ever-been-sidetracked-by-game-music/</guid><comments>http://massively.joystiq.com/2013/05/13/the-daily-grind-have-you-ever-been-sidetracked-by-game-music/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><a href="http://massively.joystiq.com/2013/05/13/the-daily-grind-have-you-ever-been-sidetracked-by-game-music/"><img alt="Star Wars: The Old Republic - Shooting first" data-src-height="261" data-src-width="225" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/jefsagent.jpg" style="float: left; padding-right: 10px;" /></a>You know what sucks? Hearing a cool piece of game music and having no idea what it's called or where to hear it again, that's what. I mean, it sucks in a first-world-problems sort of way, but still.<br />
<br />
It happened to me over the weekend as I was playing <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>. My Imperial Agent was toodling along, doing the nefarious things that Imperial Agents do, when the most dastardly fanfare I've heard this side of the <a href="http://www.youtube.com/watch?v=-bzWSJG93P8">Imperial March</a> came blaring out of my speakers.<br />
<br />
It was glorious.<br />
<br />
Naturally, I haven't heard the phantom track since, even after much fumbling about trying to recreate the in-game circumstances during which it originally played. I even turned to the soundtrack CD that came with the collector's edition that's been gathering dust in my closet since 2011. It wasn't on there, of course, since soundtrack producers have some unwritten rule about leaving off half the soundtrack (and jumbling the tracks they deign to include) when they make an album. I've also been unable to find the track on YouTube's extensive <em>SWTOR</em> soundtrack playlists.<br />
<br />
So, what say you, Massively readers? Has a piece of game music ever derailed a play session? Which one?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/the-daily-grind-have-you-ever-been-sidetracked-by-game-music/">The Daily Grind: Have you ever been sidetracked by game music?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/the-daily-grind-have-you-ever-been-sidetracked-by-game-music/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/the-daily-grind-have-you-ever-been-sidetracked-by-game-music/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>first-world-problems</category><category>free-to-play</category><category>lucasarts</category><category>mmo-soundtrack</category><category>opinion</category><category>sci-fi</category><category>soundtrack</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-soundtrack</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 13 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Could EVE use twitch controls?]]></title><link>http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/</guid><comments>http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/"><img alt="EVE Evolved Could EVE use twitch controls" data-src-height="200" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/twitch-title.jpg" style="margin:4px" /></a></div>
A few weeks ago, the <a href="http://www.eve-online.com"><em>EVE Online</em></a> community <a href="http://massively.joystiq.com/2013/04/28/eve-evolved-hands-on-with-eves-virtual-reality-demo/">went nuts for EVR, CCP's exciting new virtual reality dogfighter</a> developed for the upcoming Oculus Rift gaming headset. The game demo was produced by a team of just a handful of developers in just seven weeks using nothing but their spare time, but attendees and press at <a href="http://massively.joystiq.com/tag/eve-fanfest-2013">EVE Fanfest 2013</a> were nevertheless blown away during test sessions. Though EVR isn't going to be integrated with the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> universe, Senior Producer <a href="http://massively.joystiq.com/tag/andie-nordgren">Andie Nordgren</a> stated in her Keynote address that CCP will be looking into more immersive flight and combat mechanics for some the game's ships. This comment has sparked a lot of discussion over the possibility of finally getting some direct flight controls in <em>EVE</em>.<br />
<br />
The lack of <a href="http://massively.joystiq.com/2012/08/26/rise-and-shiny-vendetta-online/">direct twitch-based controls</a> in <em>EVE</em> is often cited by gamers as a big part of the reason they can't get into the game. There's no active dodging of missiles, manual ship targeting, or really complex tactical maneuvers in <em>EVE</em>, but that's kind of the point. Most ships in <em>EVE</em> are colossal lumbering hulks more akin to today's seafaring battleships than fighter planes, and combat with them is more a game of strategy and teamwork than a battle of reaction speeds. But that isn't exactly true of all ships; interceptors and fast microwarpdrive frigates move at several kilometres per second and are so agile that pilots can already pull off some interesting tactical maneuvers. So isn't it about time we made the combat for those ships a bit more visceral and immersive?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the fast-paced world of interceptors and explore how twitch controls and weapon aiming could possibly be implemented without killing the server.<p><a href="http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/" rel="bookmark">Continue reading <em>EVE Evolved: Could EVE use twitch controls?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/">EVE Evolved: Could EVE use twitch controls?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20551418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/12/eve-evolved-could-eve-use-twitch-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Andie-Nordgren</category><category>ccp</category><category>ccp-games</category><category>control</category><category>controls</category><category>direct</category><category>direct-controls</category><category>direct-flight</category><category>Dogfighter</category><category>DogFighting</category><category>evasive</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>frigate</category><category>interceptor</category><category>interceptors</category><category>maneuver</category><category>manoeuver</category><category>manual</category><category>opinion</category><category>opinion-piece</category><category>pilot</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>speed</category><category>twitch</category><category>twitch-combat</category><category>twitch-controls</category><category>vector</category><category>zig-zag</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 May 2013 18:00:00 EST</pubDate></item></channel></rss>