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Posts tagged opinion

The Daily Grind: What game are you sorta but not really following?

Every time I see or write something about World of Warships, a little voice inside my head goes, "hmm, that actually looks pretty good and you should follow it." And then something happens and I forget about it until the next time I see a blurb or whatever. The point is, I'm kinda sorta...

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Choose My Adventure: Exploring exploration via Elite: Dangerous

Being an explorer is overrated. Sure, Lewis and Clark are remembered as bold adventurers who set out across the untamed American west, charting charts and mapping maps and becoming famous along the way. It's less memorable that the expedition frequently feasted on dogs, slept with more locals than...

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The Daily Grind: How should studios handle server merges with open world housing?

We had an interesting question come up in the office the other day concerning all of the open world housing in ArcheAge. What if the game (perish the thought) shrunk in population and then faced server merges. How would the studio handle merging populations that had equal claims on housing plots? ...

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Global Chat: Blaugust triumphant

Last month, Tales of the Aggronaut issued a community-wide challenge for MMO bloggers to commit to posting (at least) once a day for all 31 days. This challenge was called Blaugust, and it caused a tidal wave of additional posts, top 10 lists, and random cat pictures as writers struggled to keep up...

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The Stream Team: Black market dealings in Elite: Dangerous

Massively's Mike Foster has spent the last two weeks investigating the friendlier and more legal areas of Frontier Developments' Elite: Dangerous. In tonight's stream, however, he'll be investigating the shady underbelly of Elite by attempting to take on (and complete) black market contracts for...

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Massively Speaking Episode 313: ArcheRivals

With several major launches and releases this past week, MMO gamers have been drowning in so much good stuff. As such, we brought Jef on the podcast today as our designated lifeguard who is certified in digital CPR. Join the crew today as we talk about the ever-changing landscape of this industry...

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Flameseeker Chronicles: Why I'm a fan of Guild Wars 2's new player experience

Guild Wars 2's second feature pack dropped last week, bringing balance changes, new collection achievements, a rework of the trading post, and upgrades to the new player experience. Reactions to the last have been mixed, to say the least: Some of us like them, some of us are neutral on the subject,...

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The Daily Grind: What do you think of ArcheAge's PvP?

I've been playing a lot of ArcheAge since Friday, but I'm still not level 30 on any of my characters so I still haven't sampled much of the game's PvP. In fact, aside from an ocean-going trade run last night where I tagged along as a lowly level 12 and ended up on the wrong end of a level 35's...

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Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Massively's Justin investigated how Hellgate survived being Flagshipped. We examined MMOTCG HEX's closed beta and...

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Captain's Log Supplemental: A look at Star Trek Online's history with lead designer Al Rivera

Star Trek Online is a game that's got some history, not just by virtue of the franchise that's been running for half of forever but because the game itself has a rather madcap development history. Cryptic Studios got the license to develop the game at the eleventh hour, and the caveat was that the...

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