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Posts tagged open-world

Storyboard: You guys must be the party

A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different ...

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PlanetSide 2's Sunderer carries troops, pushes tanks

Sony Online Entertainment is continuing its tradition of PlanetSide 2 vehicle reveals in a news blurb on the game's official website. The Sunderer looks like a cross between a tank and a Mack truck, and it's designed to pancake enemy defensive lines and deposit a load of troopers smack dab in the ...

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New TERA gameplay clips feature dungeons, boss fight, exploration

TERA has fallen a bit off the radar due to the lengthy gestation period of its North American client release. The game launched in Korea a year ago, and so far En Masse Entertainment hasn't managed to nail down a definitive launch date for the western version. Fortunately, there are fan sites ...

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The Firing Line: The pleasures and pitfalls of PlanetSide 2

My time in PlanetSide was a blur. It's also a ways back in the rear view mirror, and I've played so many MMOs in the interim that I can't even remember exactly when it was. The game originally shipped in May of 2003, and I was entrenched in Star Wars Galaxies from its June 2003 launch going ...

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Firefall dev update talks beta progress, testing schedules

Wondering how Firefall is progressing as we inch closer to the end of the year? Wonder no more, as a new Red 5 dev blog sheds a bit of light on what's happening with everyone's favorite cel-shaded MMO shooter. The dev team is currently focused on Firefall's open world experience, and said ...

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The Soapbox: Sandparks

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The war between sandbox and themepark MMOs is being fought now, ...

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Massively Exclusive: Joel Bylos talks The Secret World's endgame (and a bunch of other stuff)

Funcom is ramping up the publicity for The Secret World this week, and Massively's getting in on the action via an exclusive interview with lead content designer Joel Bylos. Earlier we told you how TSW's devs are hard at work putting a supernatural (and conspiratorial) twist on some of the ...

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The Daily Grind: Is free-for-all PvP a dealbreaker?

Games like EVE Online, Darkfall, and Mortal Online sell themselves on the premise of being wild and lawless. Like in the Wild West of ages past, anyone can kill you at any time. Of course, also like in the Wild West, this reputation bears only some resemblance to reality, as you're relatively ...

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ArenaNet talks Guild Wars 2 environment art

There's a new Guild Wars 2 dev blog loose on the interwebs, and ArenaNet's Peter Fries has lots to say about the upcoming sequel's environment art. Fries paints a pretty picture of the game's locations, both literally and in the mind's eye of folks excited about ANet's decision to make Tyria more ...

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New ArcheAge Q&A translated on official site

Here at Massively, we've been obsessing over ArcheAge for many months (see our exclusive interview with lead dev Jake Song from last fall). The upcoming sandbox title from XL Games almost sounds too good to be true for virtual world enthusiasts due to its focus on non-combat activities ...

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Featured Stories

The Daily Grind: Do you game on a Mac?

Posted on Feb 11th 2012 8:00AM

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

Betawatch: February 4 - 10, 2012

Posted on Feb 10th 2012 8:00PM

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