Posts tagged open-world-pvp 
Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other
As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an ...
Seven Souls Online open beta brings open PvP, new zones
Free-to-play betas are something of a running joke around these parts, and it's not uncommon to see such games undergoing prolonged testing periods for months (or even years). Seven Souls Online might be breaking that mold, though, as the title is heading into open beta tomorrow after the ...
Age of Conan's Craig Morrison talks conquest vs. competition
PvP is a naturally contentious subject, particularly when focused on its various flavors in the MMO space. Everyone thinks they know best, and whether they're arguing for a three-faction system, full loot, or open-world objectives, the discussion often devolves into verbal throw-downs every bit ...
SWTOR goes bug hunting with 1.0.2 and prognosticates PvP improvements
With the abundance of bugs and glitches in Star Wars: The Old Republic, fans are looking to James Ohlen's promise of weekly patches to shore up the faults. Yesterday we saw patch 1.0.2 go live with some -- but certainly not all -- of these fixes, as well as an increase in the PvP lockbox rewards ...
Age of Conan dev update talks open-world PvP, House of Crom
Funcom game director Craig Morrison has released his monthly Age of Conan development update a couple of weeks early. Morrison usually closes each month with a summary of where the game has been and where it's going, and the December version is no different save for the mid-month release date. ...
Hyperspace Beacon: What is this RP-PvP anyway?
At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed ...
The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation
Welcome back to the Anvil of Crom, dear readers. After the content explosion of the past couple of months, it seems almost strange to be relatively relaxed when it comes to Age of Conan. I'd gotten so used to scrambling around re-writing columns at the last minute -- and polishing up interviews ...
Hyperspace Beacon: More nuna bites
Like just about everyone else watching the PAX coverage, I was expecting something big to come from Star Wars: The Old Republic. However, aside from a release date, I really didn't know what the team could give us that everyone would find important. At this point, you either like what you see or ...
The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger
I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories ...
The Game Archaeologist uncovers Shadowbane: The highlights
Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up Shadowbane a dozen or so times to check out the blurbs on the back, mentally ...




