Posts tagged open-world-pvp 
Hyperspace Beacon: SWTOR reinvents the Ilum wheel
For about a year, Star Wars: The Old Republic fans have been waiting to see how the BioWare design team would reinvent Ilum. The first incarnation discouraged PvP by making the objectives give no PvP incentive. It was easier, faster, and more beneficial for players to just ignore enemy players. ...
Hyperspace Beacon: Givin' SWTOR props
All MMOs could use improvements, but that doesn't negate what they have done right. And despite the negativity, SWTOR is doing well. In fact, in a recent forum post Systems Designer Damion Schubert said that the free-to-play push was working quite well: "The success of the market (and it has been ...
Star Wars: The Old Republic confirms same-gender romance, more endgame content
Executive Producer Jeff Hickman is riding in the new year with a bold state of the game letter for Star Wars: The Old Republic. In it, he not only trumpets the benefits of free-to-play but addresses several pressing questions from the community and gives a few hints at Update 1.7 and the Rise of ...
Defiance takes the lid off of its open world PvP
"Player vs. player in Defiance is like nothing console players have ever seen," promises Trion Worlds Creative Lead Bill Trost. "Everything's different, everything's fresh, every time you play." Thus begins Trion's latest Defiance dev diary, this one focusing on the game's open world PvP ...
Cold, tired, and dead: Hands-on with PlanetSide 2's newest continent
PlanetSide 2 is a game that's all about huge maps and war on an epic scale. The MMOFPS title's continents are massive -- dozens of times larger than the average first-person-shooter map and packed with structures to dominate, vehicles to crash, and enemy players to kill. For the last few weeks, ...
Leaderboard: Open world vs. instanced PvP
In the great coliseum where PvP warriors go to clash metal and drench the sand with blood, there are two doors. One leads to a place where open world PvP is embraced; the other leads to instanced PvP. Each warrior must make his or her choice which door to step through, and once that decision is ...
Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other
As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an ...
Seven Souls Online open beta brings open PvP, new zones
Free-to-play betas are something of a running joke around these parts, and it's not uncommon to see such games undergoing prolonged testing periods for months (or even years). Seven Souls Online might be breaking that mold, though, as the title is heading into open beta tomorrow after the ...
Age of Conan's Craig Morrison talks conquest vs. competition
PvP is a naturally contentious subject, particularly when focused on its various flavors in the MMO space. Everyone thinks they know best, and whether they're arguing for a three-faction system, full loot, or open-world objectives, the discussion often devolves into verbal throw-downs every bit ...
SWTOR goes bug hunting with 1.0.2 and prognosticates PvP improvements
With the abundance of bugs and glitches in Star Wars: The Old Republic, fans are looking to James Ohlen's promise of weekly patches to shore up the faults. Yesterday we saw patch 1.0.2 go live with some -- but certainly not all -- of these fixes, as well as an increase in the PvP lockbox rewards ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



