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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PlaneShift releases patch 0.5.9]]></title><link>http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/</guid><comments>http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/"><img alt="Still a better-looking game than the original EverQuest, and a better love story than Twilight." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/planeshift-newpatch-epl-414.jpg" /></a></div>
Ever played an MMORPG and thought that you could do a better job making it than the developers? <em><a href="http://massively.joystiq.com/tag/PlaneShift/">PlaneShift</a></em> is more or less completely built around that idea. It's an open-source, community-developed game that's still not at full "release" status but does allow players and developers alike plenty of participation in the process. While the development cycle is slow by necessity, the game has <a href="http://www.hydlaaplaza.com/smf/index.php?topic=40781.0">just recently released its 0.5.9 patch</a>, bringing with it a large variety of improvements and refinements for the engine and the game itself.<br />
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The game's art has received several sweeping overhauls; the biggest changes have been aimed at the game's engine in the form of fixing bugs and improving support for a variety of graphics cards. There are also updates to the game's AI scripting, allowing NPCs to act in a more organic and unified fashion. If you're an old hand at the game, the patch is no doubt worth checking out -- and if you've never heard of it, perhaps <a href="http://www.hydlaaplaza.com/smf/index.php?topic=40781.0">this is enough to pique your interest</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/">PlaneShift releases patch 0.5.9</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/14/planeshift-releases-patch-0-5-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coding</category><category>engine-updates</category><category>f2p</category><category>free-to-play</category><category>game-updates</category><category>news</category><category>open-source</category><category>open-source-games</category><category>patch</category><category>patches</category><category>planeshift</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 14 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: I fell into a burning ring of Ryzom]]></title><link>http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/</guid><comments>http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/"><img alt="Yes, I'm trying to spruce up the header a bit.  Mixed results." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/cma-ryzom-start-epl-122.jpg" /></a></div>
After an <em>intensely</em> close vote, the winner for my destination in this round of <a href="http://massively.joystiq.com/category/Choose-My-Adventure/">Choose My Adventure</a> is <a href="http://www.ryzom.com"><em>Ryzom</em></a>! And I do mean intensely close; up until the polls closed, it looked very possible that the vote would end in the favor of <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> or even a straight-up tie. But the readers have spoken, and my destination is set to the world of Atys and its inhabitants. Meanwhile, Johnny Cash handily won the bonus poll, so it's time to spin up song songs by the Man in Black while I write this.<br />
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For those of you who don't know what in the world <em><a href="http://massively.joystiq.com/category/Ryzom/">Ryzom</a></em> is, you can sort of be forgiven. It's one of those games that seems to be uniquely brilliant while managing to fall off the radar altogether, which is a real shame. So this week I'm going to discuss the game in an overarching sense, outline what I'm looking forward to, and of course give everyone a chance to vote on the character that I'll be making for the next six weeks of exploration.<p><a href="http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/" rel="bookmark">Continue reading <em>Choose My Adventure: I fell into a burning ring of Ryzom</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/">Choose My Adventure: I fell into a burning ring of Ryzom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/25/choose-my-adventure-i-fell-into-a-burning-ring-of-ryzom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choose-my-adventure</category><category>column</category><category>culture</category><category>development</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>open-source</category><category>opinion</category><category>poll</category><category>polls</category><category>ryzom</category><category>the-saga-of-ryzom</category><category>winch-gate</category><category>winch-gate-property-limited</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Myst Online goes open source (again)]]></title><link>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</guid><comments>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://mystonline.com/forums/viewtopic.php?t=24534"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/47.jpg" vspace="4" /></a></div>
If a dictionary entry for the phrase "long, strange road" existed, it likely would feature an image from <a href="http://mystonline.com"><em>Myst Online</em></a>.  The fantasy MMORPG began its checkered life as the multiplayer component of 2003's <em>Uru: Ages Beyond Mist</em> before being scrapped and subsequently revived by <a href="http://www.gametap.com/">GameTap</a> in 2007.<br />
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<a href="http://cyanworlds.com/news/">Cyan Worlds</a> then acquired the title and released it as a free-to-play MMO, a <a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">strange move</a> considering that the company also open-sourced <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online</em></a> assets in 2008 but continued to support a commercial-grade centralized shard.<br />
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This morning, <a href="http://www.rockpapershotgun.com/2011/04/07/myst-online-goes-open-source/">Rock, Paper Shotgun</a> tipped us to the fact that <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan</a> is once again fanning the flames of open source by announcing that the game's MOULA client engine and associated development tools (as well as a MOULA server replacement called MOSS) will be <a href="http://mystonline.com/forums/viewtopic.php?t=24534">made available</a> and hosted on <a href="http://openuru.org">OpenUru.org</a>.  "<em>The goal of the open source CyanWorlds.com Engine and the MOSS server is to provide a playground where new writers can learn their craft, and new maintainers can inspect it, and new cartographers can map it. The Cyan Worlds MOULA servers will continue to provide a (relatively) safe environment for the D'ni faithful to mingle and share</em>," explains Cyan's <a href="http://massively.joystiq.com/tag/rand-miller">Rand Miller</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/">Myst Online goes open source (again)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>moss</category><category>moula</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>PlayStation</category><category>private-servers</category><category>rand-miller</category><category>uru</category><category>uru-live</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Ryzom gets ported to Linux as a native application]]></title><link>http://massively.joystiq.com/2010/12/02/ryzom-gets-ported-to-linux-as-a-native-application/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/02/ryzom-gets-ported-to-linux-as-a-native-application/</guid><comments>http://massively.joystiq.com/2010/12/02/ryzom-gets-ported-to-linux-as-a-native-application/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.ryzom.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/ryzom-linux-epl-1201.jpg"  alt="" /></a></div>
If you're looking for MMOs that run on a Mac, you face an uphill battle.  If you're looking for MMOs that run on Linux, the battle is so steeply uphill that it more closely resembles a vertical cliff.  But <a href="http://www.ryzom.com"><em>Ryzom</em></a> has joined those small ranks, with the release of <a href="http://www.ryzom.com/en/main_dl.html">an official Linux client for the game</a>.  This goes hand-in-hand with the game's <a href="http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/">move to open source earlier in the year</a>, which allows players unhappy with the official client the freedom to make a number of alterations.<br />
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To celebrate the official Linux release, <a href="http://massively.joystiq.com/tag/Winch-Gate/">Winch Gate</a> is holding <a href="http://forums.ryzom.com/showthread.php?t=35158">an in-game contest</a> running through January 11th, 2011.  Players are tasked with finding seven Linux Steles scattered around the world and answering their riddles, with a <a href="http://zareason.com/shop/Terra-HD.html">ZaReason Linux Terra-HD netbook</a> (or cash equivalent) as a grand prize for entrants.  Whether or not you intend to start playing <em><a href="http://massively.joystiq.com/category/Ryzom/">Ryzom</a></em> on Linux, it's a nice prize and an excellent incentive for players to <a href="http://www.ryzom.com/en/main_dl.html">celebrate the new release</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/02/ryzom-gets-ported-to-linux-as-a-native-application/">Ryzom gets ported to Linux as a native application</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/02/ryzom-gets-ported-to-linux-as-a-native-application/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19740234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/02/ryzom-gets-ported-to-linux-as-a-native-application/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>client</category><category>contest</category><category>contests</category><category>in-game-contest</category><category>laptop</category><category>linux</category><category>linux-mmo</category><category>mmos-on-linux</category><category>netbook</category><category>open-source</category><category>portable-computer</category><category>ryzom</category><category>saga-of-ryzom</category><category>winch-gate</category><category>winch-gate-property-limited</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 02 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Ryzom patch adds new boss, occupations]]></title><link>http://massively.joystiq.com/2010/05/19/ryzom-patch-adds-new-boss-occupations/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/19/ryzom-patch-adds-new-boss-occupations/</guid><comments>http://massively.joystiq.com/2010/05/19/ryzom-patch-adds-new-boss-occupations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.ryzom.com/showthread.php?t=34951"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/batiment-tryker04.jpg" alt="" /></a></div>
Yumeroh, Community Liaison for the science-fantasy MMORPG known as <a href="http://www.ryzom.com/en/"><em>Ryzom</em></a>, writes in to tell us about the upcoming 1.9.0 content patch. The game, which recently <a href="http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/">made headlines</a> when the developers decided to make the source code and art assets freely available under the open source <a class="mw-redirect" title="GNU Affero General Public License" href="http://en.wikipedia.org/wiki/GNU_Affero_General_Public_License">GNU Affero General Public License</a>, continues to update and expand the commercial client as a service to existing customers. <br />
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The <a href="http://forums.ryzom.com/showthread.php?t=34951">new content patch</a> will introduce a marauder boss called Dante the Teaser, as well as a new game mechanic called Occupations. Occupations bring a bit of structure to the game's traditional sandbox skill-building system, and were designed to further roleplay opportunities, introduce new player goals, and allow for progression via regenerative items.<br />
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Players will need to perform collection and processing tasks specific to each of the new occupations (examples of which include Butcher, Magnetic Cartographer, and Florist) in order to obtain and progress with the new regenerative items. The items then act as temporary stat boosters when consumed. You can check out all the details on the <a href="http://forums.ryzom.com/showthread.php?t=34951">official forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/19/ryzom-patch-adds-new-boss-occupations/">Ryzom patch adds new boss, occupations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 May 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ryzom.com/showthread.php?t=34951>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/19/ryzom-patch-adds-new-boss-occupations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19484001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/19/ryzom-patch-adds-new-boss-occupations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atys</category><category>marauder-boss</category><category>occupations</category><category>open-source</category><category>patch</category><category>ryzom</category><category>saga-of-ryzom</category><category>sandbox</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 19 May 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What game would you like to see go open source?]]></title><link>http://massively.joystiq.com/2010/05/08/the-daily-grind-what-game-would-you-like-to-see-go-open-source/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/08/the-daily-grind-what-game-would-you-like-to-see-go-open-source/</guid><comments>http://massively.joystiq.com/2010/05/08/the-daily-grind-what-game-would-you-like-to-see-go-open-source/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.ryzom.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/ryzom-opensource-epl-506.jpg" /></a></div>
For a game long known for its emphasis on player-created content, mods, and even skills, the big <a href="http://www.ryzom.com"><em>Ryzom</em></a> announcement perhaps should have been expected. But the revelation that the game was going into the murky waters of <a href="http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/">open source</a>, albeit with a few omissions such as height maps and sound files, is a far-reaching one for almost any game not wholly built around user generation (a la <a href="http://www.secondlife.com"><em>Second Life</em></a>). <br />
<br />
And it naturally leads to the question: what other games would be nice to have access to from the source code up. It opens a huge number of doors, everything from <a href="http://massively.joystiq.com/2010/04/09/the-daily-grind-want-a-private-server/">private servers</a> to full-on rewrites of the game as a single-player experience. For knowledgable coders, it turns every single patch and design decision into something that can be modified by the players. The breadth of options is almost overwhelming. <br />
<br />
Of course, <a href="http://massively.joystiq.com/category/Ryzom/"><em>Ryzom</em></a> is a niche title with a strong emphasis on these kinds of innovations, so in a way it's to be expected. But it's the closest we've seen to a mainstream game going this route -- so what would you like to see? An older game that could benefit from the publicity? A newer game you feel could be improved? Or a sadly-cancelled game whose source code could be used as a resurrection?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/08/the-daily-grind-what-game-would-you-like-to-see-go-open-source/">The Daily Grind: What game would you like to see go open source?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 May 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/08/the-daily-grind-what-game-would-you-like-to-see-go-open-source/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19467499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/08/the-daily-grind-what-game-would-you-like-to-see-go-open-source/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coding</category><category>modifications</category><category>open-source</category><category>opinion</category><category>player-made-content</category><category>private-server</category><category>programming</category><category>ryzom</category><category>tdg</category><category>the-daily-grind</category><category>the-saga-of-ryzom</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 08 May 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Ryzom is now open source]]></title><link>http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/</guid><comments>http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://blog.ryzom.com/post/575861866/the-mmorpg-ryzom-goes-free-software"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/ryzom-newpatch-epl-1216.jpg" /></a></div>
The people behind <a href="http://www.ryzom.com/en/"><em>Ryzom</em></a> have been hinting <a href="http://blog.ryzom.com/post/562630164/d-5">for days</a> that something big was on the way, leaving players speculating about what it could be. There were a lot of guesses flying around out there, but it's safe to say nobody saw this coming: <a href="http://massively.joystiq.com/category/ryzom"><em>Ryzom</em></a> is <a href="http://blog.ryzom.com/post/575861866/the-mmorpg-ryzom-goes-free-software">now open source</a>.<br />
<br />
The introduction of <a href="http://dev.ryzom.com/">Ryzom Core</a> came this morning, which means that all source code and artistic assets are out there for the world. That's right, you can now create your very own Atys with <em>Ryzom</em>'s blessing and completely free of charge. The game itself is still up and running -- this is an addition rather than a replacement, so <em>Ryzom</em> fans can rest assured that their game isn't going anywhere.<br />
<br />
This development is certain to leave many wondering how this works, what it means, and of course why the decision was made. The <em>Ryzom </em>team handled as much of that as they could preemptively, setting up a <a href="http://dev.ryzom.com/wiki/ryzom/OpenSourceFAQ">FAQ</a> covering quite a bit of ground. The <a href="http://www.fsf.org/blogs/licensing/ryzom-free-software">Free Software Foundation got in on the act as well</a> by further explaining what this means and how it all works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/">Ryzom is now open source</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.ryzom.com/post/575861866/the-mmorpg-ryzom-goes-free-software>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19467045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/06/ryzom-is-now-open-source/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>free-software</category><category>free-software-foundation</category><category>open-source</category><category>ryzom</category><category>ryzom-core</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 06 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Second Life third-party viewer policies get an update but still fail to do the job]]></title><link>http://massively.joystiq.com/2010/03/22/second-life-third-party-viewer-policies-get-an-update-but-still/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/22/second-life-third-party-viewer-policies-get-an-update-but-still/</guid><comments>http://massively.joystiq.com/2010/03/22/second-life-third-party-viewer-policies-get-an-update-but-still/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://secondlife.com/corporate/tpv.php" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tan-aigh.jpg" /></a>Last week, the promised update of <a href="http://massively.com/tag/linden-lab" style="">Linden Lab's</a> <a href="http://secondlife.com/corporate/tpv.php" style="">Third-Party Viewer (TPV) policies</a> crept out onto the <em><a href="http://secondlife.com/" style=""><em>Second Life</em></a> </em>Web-site with little fanfare. After <a href="http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/" style="">the fuss caused by the tangle of legal incompatibilities, muddled terminology and ambiguous phrasing in the first version</a>, the Lab said it would go back and address the problems, and get the policy document fixed.</p>
<p>So, you'd think they'd have gotten it right this time around, right? We certainly did. We were wrong.</p><p><a href="http://massively.joystiq.com/2010/03/22/second-life-third-party-viewer-policies-get-an-update-but-still/" rel="bookmark">Continue reading <em>Second Life third-party viewer policies get an update but still fail to do the job</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/22/second-life-third-party-viewer-policies-get-an-update-but-still/">Second Life third-party viewer policies get an update but still fail to do the job</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/22/second-life-third-party-viewer-policies-get-an-update-but-still/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19408928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/22/second-life-third-party-viewer-policies-get-an-update-but-still/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gpl</category><category>gplv2</category><category>legal</category><category>linden-lab</category><category>open-source</category><category>opinion</category><category>second-life</category><category>second-life-viewer</category><category>sl-policy</category><category>sl-tpv</category><category>sl-tpv-policy</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 22 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: News of the Whirl]]></title><link>http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/</guid><comments>http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p style="text-align: center;"><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" /></a></p>
<p>This week, in <a href="http://massively.joystiq.com/category/the-virtual-whirl/">The Virtual Whirl</a>, we're having our monthly roundup of news items. Things that got missed, things that didn't make the cut, things that got buried, and things that really should have gotten your attention anyway.</p><p><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/" rel="bookmark">Continue reading <em>The Virtual Whirl: News of the Whirl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/">The Virtual Whirl: News of the Whirl</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19407669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>charity-linden</category><category>charity-majors</category><category>economy</category><category>education</category><category>featured</category><category>francogrid</category><category>hypergrid</category><category>hypergrid-business</category><category>infinity-linden</category><category>jack-linden</category><category>john-lester</category><category>linden-lab</category><category>maria-korolov</category><category>meadhbh-hamrick</category><category>open-metarverse-cent</category><category>open-metaverse-currency</category><category>open-source</category><category>open-wonderland-foundation</category><category>opensim</category><category>opinion</category><category>oracle</category><category>osgrid</category><category>pathfinder-linden</category><category>project-wonderland</category><category>reactiongrid</category><category>robin-whyte</category><category>sciencesim</category><category>second-life</category><category>sun</category><category>the-new-world-grid</category><category>the-virtual-whirl</category><category>virtual-worlds</category><category>virwox</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 20 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth gets a Mac client]]></title><link>http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/</guid><comments>http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/fallen-earth/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/fallenearthlifenetcheap580.jpg" alt="" /></a></div>
Perhaps you've watched Shawn's recent <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> exploits in <a href="http://massively.joystiq.com/category/choose-my-adventure/"><em>Choose My Adventure</em></a>, or heard all about the post-apocalyptic fun on <a href="http://massively.joystiq.com/category/massively-speaking/">Massively Speaking</a>. Well, the team at <a href="http://massively.joystiq.com/tag/Icarus-Studios/">Icarus Studios</a> have heard the call from the Apple-loving contingent for a client of their own -- and have just announced that they have a beta Mac-compatible client ready for you to <a href="http://www.fallenearth.com/macbeta">download and try out</a>! <br />
<br />
The new client is made possible thanks to the open-source project, <a href="http://www.winehq.org/">Wine</a>, which helps to create cross-compatibility for different platforms. The <a href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth</em></a> Mac beta client works on Intel Macs, and is optimized for systems running under OS X 10.5 Leopard or later that have dedicated graphics hardware. No word on a Linux client at this time, but a connection with Wine is certainly a very positive first step if they do choose to open up further cross-compatibility to Linux users in the future.<br />
<br />
"The Mac OS X compatibility project is something we've been excited to see implemented for quite a while," said Brad Lineberger, Chief Technical Officer of Icarus Studios. "Our goal for the project is to allow Mac users to run all of our existing and future games in their native OS." All you have to do if you'd like to get in on the Mac beta is to head over to the <em>Fallen Earth</em> site and check out their <a style="" href="http://www.fallenearth.com/macbeta">beta FAQ page</a>. Of course, you have to have an active <em>Fallen Earth</em> account, or sign up for a 10-day trial first, but for post-apocalyptic loving Mac fans, this is certainly some great news.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/">Fallen Earth gets a Mac client</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Mar 2010 14:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/419>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19391813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/10/fallen-earth-gets-a-mac-client/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple-mmo</category><category>brad-lineberger</category><category>breaking</category><category>cross-platform</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fallen-earth-mac</category><category>featured</category><category>icarus-studios</category><category>leopard</category><category>mac</category><category>mac-mmo</category><category>macintosh</category><category>open-source</category><category>os-x</category><category>wine</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 10 Mar 2010 14:12:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.3.0(beta 1) released]]></title><link>http://massively.joystiq.com/2010/03/01/imprudence-1-3-0-beta-1-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/01/imprudence-1-3-0-beta-1-released/</guid><comments>http://massively.joystiq.com/2010/03/01/imprudence-1-3-0-beta-1-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a style="" href="http://imprudenceviewer.org/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" alt="Imprudence viewer logo" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> has released version 1.3(beta 1) of their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is one of our favorite after-market <em><a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> </em>viewers, and the only third-party viewer that we're certain complies with all of the source and asset licensing.</p>
<p>This edition merges all things Imprudence with the codebase for 1.23, providing one of the fastest and smoothest viewers currently available that we're aware of, along with the usual featureful experience.</p><p><a href="http://massively.joystiq.com/2010/03/01/imprudence-1-3-0-beta-1-released/" rel="bookmark">Continue reading <em>Imprudence 1.3.0(beta 1) released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/01/imprudence-1-3-0-beta-1-released/">Imprudence 1.3.0(beta 1) released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Mar 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2010/03/01/imprudence-1-3-beta-1-released/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/01/imprudence-1-3-0-beta-1-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19377306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/01/imprudence-1-3-0-beta-1-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>imprudence</category><category>imprudence-version-1.3</category><category>imprudence-viewer</category><category>open-source</category><category>second-life</category><category>second-life-viewer</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 01 Mar 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Second Life third-party viewer policies not well received]]></title><link>http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/</guid><comments>http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a style="" href="http://secondlife.com/corporate/tpv.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tan-aigh.jpg" alt="" /></a>The hallmark of a good license is that it is clear, easy to understand and unambiguous. The gold-standard for a good contract is that it is all of the above and provides all parties with equal amounts of protection. There are bonus points for not conflicting with rights guaranteed by law, or with other prerequisite licenses or agreements.</p>
<p><a href="http://massively.com/tag/linden-lab/">Linden Lab's</a> <a href="http://secondlife.com/corporate/tpv.php">Third Party Viewer (TPV) policies</a>, as published on Tuesday, regrettably reflect none of these ideals. We'd go so far as to say that it's the worst day's work that we've seen come out of the Lab to-date. So much so that almost immediately after publishing them the Lab has sent them back to legal for both clarification and rewriting.</p><p><a href="http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/" rel="bookmark">Continue reading <em>Second Life third-party viewer policies not well received</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/">Second Life third-party viewer policies not well received</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Feb 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19374384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/26/second-life-third-party-viewer-policies-not-well-received/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gpl</category><category>gplv2</category><category>legal</category><category>linden-lab</category><category>open-source</category><category>opinion</category><category>second-life</category><category>second-life-viewer</category><category>sl-policy</category><category>sl-tpv</category><category>sl-tpv-policy</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 26 Feb 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[A red-letter day for Second Life, Second Life 2.0 viewer and more]]></title><link>http://massively.joystiq.com/2010/02/23/a-red-letter-day-for-second-life-second-life-2-0-viewer-and-mor/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/23/a-red-letter-day-for-second-life-second-life-2-0-viewer-and-mor/</guid><comments>http://massively.joystiq.com/2010/02/23/a-red-letter-day-for-second-life-second-life-2-0-viewer-and-mor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><a href="http://massively.com/tag/second-life-viewer"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tan-v2-red-letter-day.jpg" /></a></p>
<p>Over about the last 60-90 minutes, Tom Hale's been delivering a keynote at the <em><a href="http://massively.joystiq.com/tag/sl-pro/">SL Pro! conference</a></em> held in <em><a href="http://secondlife.com/"><em>Second Life</em></a></em>. There are multiple hefty announcements from <a href="http://massively.com/tag/linden-lab">Linden Lab</a> involved, and some of that should be reaching the official <em><a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> </em>blogs as you read this.</p>
<p>Golly, what do we have among all of this? We've got the <a href="http://massively.joystiq.com/tag/second-life-2.0/"><em>Second Life</em> 2.0 viewer</a> public beta, which should be available right now. We've got the new third-party viewer registry and third-party policies being announced today; We've got changes in the names of content-ratings. We've got the official release of open source viewer Snowglobe and the announcement of Snowglobe 2; and all capped off with a slew of supporting FAQs, guides, video tutorials, wiki pages and what-have-you!</p><p><a href="http://massively.joystiq.com/2010/02/23/a-red-letter-day-for-second-life-second-life-2-0-viewer-and-mor/" rel="bookmark">Continue reading <em>A red-letter day for Second Life, Second Life 2.0 viewer and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/23/a-red-letter-day-for-second-life-second-life-2-0-viewer-and-mor/">A red-letter day for Second Life, Second Life 2.0 viewer and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Feb 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/23/a-red-letter-day-for-second-life-second-life-2-0-viewer-and-mor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19369586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/23/a-red-letter-day-for-second-life-second-life-2-0-viewer-and-mor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>breaking</category><category>featured</category><category>linden-lab</category><category>open-source</category><category>opinion</category><category>resident-help-network</category><category>rhn</category><category>second-life</category><category>second-life-2.0</category><category>second-life-viewer</category><category>shared-media</category><category>sl-pro</category><category>snowglobe</category><category>snowglobe-1.31</category><category>snowglobe-2.0</category><category>snowglobe-viewer</category><category>t-linden</category><category>tom-hale</category><category>viewer-2.0</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 23 Feb 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Myst Online is alive... again... for the, um, we lost count how many times it died]]></title><link>http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/</guid><comments>http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.mystonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/mystisaliveagain.jpg" /></a></div>
<em>Myst </em>fans, rejoice one more time.<br />
<br />
The game that gives Lazarus a run for his money, <a href="http://www.mystonline.com"><em>Myst Online: URU Live</em></a>, is kicking once more. <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan Worlds</a> has gotten enough money together again to start up a brand new <em>Myst</em> server as the first phase of making <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online</em></a> an open source project. The cavern that's online now is mostly the same cavern that <a href="http://www.gametap.com/">GameTap</a> had right as the game went offline.<br />
<br />
Best news of all? <em>Myst Online</em> is free. Yes, you heard us right -- free. Free as in no subscription, no paying for the client, no nothing. They're welcoming all cavern dwellers, new and old, back to the depths of D'ni. Their <a href="https://account.mystonline.com/CreateAccount.aspx">account creation page</a> is getting hammered right now, as everyone wants to get back in ASAP, so if you can't create an account just give it some time.<br />
<br />
While the game is free, servers and running a business are not. Cyan has opened up a donation page on <a href="http://www.paypal.com">PayPal</a> for anyone who wants to donate towards the game's bills, so if you're feeling generous then by all means show <em>Uru</em> some support. The game has been through hell and back, and some help would be much appreciated around the Cyan offices. They've even said they're working on a little present for those who donate...<br />
<br />
So, readers of Massively, can I get a shorah?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/">Myst Online is alive... again... for the, um, we lost count how many times it died</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mystonline.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cyan</category><category>cyan-worlds</category><category>gametap</category><category>its-alive-again-holy-crap</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>shorah</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 08 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.2 viewer for Second Life]]></title><link>http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/</guid><comments>http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://massively.joystiq.com/category/linux/" rel="tag">Linux</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a style="" href="http://imprudenceviewer.org/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" alt="Imprudence viewer logo" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> has released version 1.2 of their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is one of our favorite after-market <em><a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> </em>viewers, and after some months in beta (and a couple of false starts), the latest release version of this viewer is available.</p>
<p>There are some user-interface changes this time around, the ability to backup and restore your own intellectual property, an improved radar/minimap, improved third-party simulator support, RLVa support, optional vertical IM tabs, double-click go-to and teleports, more world map data and a host of other tweaks and features.</p><p><a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/" rel="bookmark">Continue reading <em>Imprudence 1.2 viewer for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/">Imprudence 1.2 viewer for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19255933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/27/imprudence-1-2-viewer-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alissa-sabre</category><category>ana-lutetia</category><category>codebastard-redgrave</category><category>emerald-viewer</category><category>geneko-nemeth</category><category>imprudence-viewer</category><category>intel</category><category>jacek-antonelli</category><category>kitty-barnett</category><category>lilly-zenovka</category><category>linux</category><category>mac</category><category>mccabe-maxsted</category><category>meerkat-viewer</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>torley-linden</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 27 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive interview with Linden Lab CEO Mark Kingdon]]></title><link>http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/</guid><comments>http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/mark-kingdon"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tan-mark-kingdon.jpg"  alt="" /></a>Mark Kingdon, <a href="http://massively.com/tag/linden-lab">Linden Lab's</a> CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, interests and direction.</p>
<p>We were very pleased, therefore, when he took the time to sit down with us and answer a whole grab-bag of questions, about himself, about Linden Lab, and - of course - about <a href="http://secondlife.com/"><em>Second Life</em></a>. Bear with us, because we've got a lot of ground to cover.</p><p><a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/" rel="bookmark">Continue reading <em>Exclusive interview with Linden Lab CEO Mark Kingdon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/">Exclusive interview with Linden Lab CEO Mark Kingdon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19220100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyn-linden</category><category>cyn-skyberg</category><category>featured</category><category>fj-linden</category><category>frank-ambrose</category><category>hamlet-au</category><category>interviews</category><category>linden-lab</category><category>m-linden</category><category>mark-kingdon</category><category>open-source</category><category>opensim</category><category>organic</category><category>philip-linden</category><category>philip-rosedale</category><category>PricewaterhouseCoopers</category><category>second-life</category><category>second-life-viewer</category><category>sl-version-2.0</category><category>slcc</category><category>tom-hale</category><category>virtual-worlds</category><category>wagner-james-au</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 05 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Snowglobe viewer 1.1 released for Second Life]]></title><link>http://massively.joystiq.com/2009/08/04/snowglobe-viewer-1-1-released-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/snowglobe-viewer-1-1-released-for-second-life/</guid><comments>http://massively.joystiq.com/2009/08/04/snowglobe-viewer-1-1-released-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.joystiq.com/tag/snowglobe-viewer/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/tan-snowglobe1.jpg" /></a><a href="http://massively.joystiq.com/tag/snowglobe-viewer/">Snowglobe</a>, Linden Lab's community-developed after-market <a href="http://secondlife.com/"><em>Second Life</em></a> viewer has hit another milestone with a 1.1 release.</p>
<p>This version mostly focuses on bug-fixes, but has a few additional enhancements. A nasty race condition in texture-fetching has (hopefully) been resolved, reducing viewer crash-rates, bump-mapping has been corrected, the minimap has gotten some tweaking and tuning, and more. Read on for the complete list.</p><p><a href="http://massively.joystiq.com/2009/08/04/snowglobe-viewer-1-1-released-for-second-life/" rel="bookmark">Continue reading <em>Snowglobe viewer 1.1 released for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/snowglobe-viewer-1-1-released-for-second-life/">Snowglobe viewer 1.1 released for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/04/snowglobe-viewer-1-1-released-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19118407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/snowglobe-viewer-1-1-released-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>snowglobe-1.1</category><category>snowglobe-viewer</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 04 Aug 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab releases Snowglobe 1.0 for Second Life]]></title><link>http://massively.joystiq.com/2009/06/24/linden-lab-releases-snowglobe-1-0-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/linden-lab-releases-snowglobe-1-0-for-second-life/</guid><comments>http://massively.joystiq.com/2009/06/24/linden-lab-releases-snowglobe-1-0-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/tan-snowglobe1.jpg" />A while back, <a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/">Linden Lab's Philip Rosedale announced</a> a new <a href="http://secondlife.com/"><em>Second Life</em></a> viewer development project. That project ultimately grew along lines similar to that of third-party viewer project, <a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/">Imprudence</a>, breaking down many barriers to user contributions, and adopting a more agile methodology. After only a couple of release-candidates, the result is already available.</p>
<p>One of the biggest developments you might see in the Snowglobe viewer is that the map is now an order of magnitude faster to load, rather than taking several fractions of forever, as is traditional. This is the start of a new texture-transfer pipeline, which we can reasonably expect to become standard in future viewers, and to encompass more kinds of textures, however there's a new caching architecture which should benefit all textures.</p><p><a href="http://massively.joystiq.com/2009/06/24/linden-lab-releases-snowglobe-1-0-for-second-life/" rel="bookmark">Continue reading <em>Linden Lab releases Snowglobe 1.0 for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/linden-lab-releases-snowglobe-1-0-for-second-life/">Linden Lab releases Snowglobe 1.0 for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/linden-lab-releases-snowglobe-1-0-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19077265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/linden-lab-releases-snowglobe-1-0-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>open-source</category><category>patches</category><category>philip-rosedale</category><category>second-life</category><category>second-life-viewer</category><category>snowglobe-1.0</category><category>snowglobe-viewer</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.1.0 for Second Life]]></title><link>http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/</guid><comments>http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" style="display: inline; margin-left: 0px; margin-right: 0px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a> The <a href="http://imprudenceviewer.org/">Imprudence project</a> has reached the end of the second release cycle for their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is now in official release. Imprudence is one of our favorite <em>Second Life </em>viewers.</p>
<p>Context (pie) menus have been reorganized again, there's improved support for sound and streaming media through gstreamer, some backported fixes from the official 1.22 viewer, and confirmation popups have been added for a number of operations. There's also a Mac version, which last year's 1.0 release lacked due to hardware and development constraints (though only for Intel-based Macs, unless there's significant demand for a universal binary.</p><p><a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/" rel="bookmark">Continue reading <em>Imprudence 1.1.0 for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/">Imprudence 1.1.0 for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2009/06/07/imprudence-110-final-released/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19059916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/07/imprudence-1-1-0-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gpl</category><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 07 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively talks with upbeat Second Life founder, Philip Rosedale]]></title><link>http://massively.joystiq.com/2009/04/14/massively-talks-with-upbeat-second-life-founder-philip-rosedale/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/14/massively-talks-with-upbeat-second-life-founder-philip-rosedale/</guid><comments>http://massively.joystiq.com/2009/04/14/massively-talks-with-upbeat-second-life-founder-philip-rosedale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/tan-philip-rosedale-2009-225.jpg" alt="" />Catching up with Linden Lab and <a href="http://secondlife.com/"><em>Second Life</em></a> founder and chairman, Philip Rosedale isn't an easy task. We've certainly been trying for years. Having crossed-off most of the plans that didn't involve some sort of indictable body-tackle outside of the Lab's offices in San Francisco, we were beginning to despair somewhat.</p>
<p>However, despite a very full calendar and a busy work-schedule, we unexpectedly wound up with an opportunity to put a few questions to Rosedale, arguably one of the most notable figures in the virtual environments industry, this decade.</p>
<p>Often referred to affectionately as the "Old Man" of <em><a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a></em>, Rosedale is a hip and handsome fellow, calling to mind a younger Richard Garriott back in the day, and considerably younger than many of <em>Second Life's</em> most-active users.</p><p><a href="http://massively.joystiq.com/2009/04/14/massively-talks-with-upbeat-second-life-founder-philip-rosedale/" rel="bookmark">Continue reading <em>Massively talks with upbeat Second Life founder, Philip Rosedale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/14/massively-talks-with-upbeat-second-life-founder-philip-rosedale/">Massively talks with upbeat Second Life founder, Philip Rosedale</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/14/massively-talks-with-upbeat-second-life-founder-philip-rosedale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1516298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/14/massively-talks-with-upbeat-second-life-founder-philip-rosedale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>interviews</category><category>linden-lab</category><category>mark-kingdon</category><category>mmo-industry</category><category>open-source</category><category>philip-linden</category><category>philip-rosedale</category><category>richard-garriott</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 14 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab ramps up open source viewer program]]></title><link>http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/</guid><comments>http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/rfc2616.jpg" alt="1" />Linden Lab founder and chairman, Philip Rosedale, yesterday announced changes to the open-source <a href="http://secondlife.com/"><em>Second Life</em></a> viewer program that would enable the fast-tracking of user-contributions to the code-base. The viewer source-code was originally released just a little over two years ago on 8 January 2007, and spurred an immediate surge of development, spurring developments of a variety of software including third-party server opensim.</p>
<p>The procedure for actually submitting patches to the codebase however was clunky, and some contributors abandoned their development efforts after contributed code (some which corrected egregious problems) was left to languish for many months without approval. The new scheme seems set to fast-track user-contributions and eliminate that particular problem.</p><p><a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/" rel="bookmark">Continue reading <em>Linden Lab ramps up open source viewer program</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/">Linden Lab ramps up open source viewer program</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/technology/blog/2009/03/30/intensifying-open-source-efforts>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1503369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/linden-lab-ramps-up-open-source-viewer-program/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>open-source</category><category>opinion</category><category>philip-linden</category><category>philip-rosedale</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 31 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Multiverse travels to the City of Sinners and Saints and the Islands of War]]></title><link>http://massively.joystiq.com/2009/03/25/gdc09-multiverse-travels-to-the-city-of-sinners-and-saints-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/25/gdc09-multiverse-travels-to-the-city-of-sinners-and-saints-and/</guid><comments>http://massively.joystiq.com/2009/03/25/gdc09-multiverse-travels-to-the-city-of-sinners-and-saints-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/multiverserelease2.jpg" alt="" /><br />
<div align="left">This summer is shaping up to be a big release for the <a href="http://www.multiverse.net/index.html">Multiverse</a> platform, as two independent developers are gearing up to remove the final bugs from their games built on the open-source engine. However, their choice in development platform is the only thing these two games have in common, as both have taken radically different approaches to their gameplay.<br /><br /><a href="http://www.telosentertainment.com/home.htm">Telos International</a>'s <a href="http://www.cityofsinnersandsaints.com/"><em>City of Sinners and Saints</em></a> will be setting up a closed beta for April in preparations of opening their doors to the public in June. The game is focusing on creating a social networking experience within a three dimensional space, combining <a href="http://www.facebook.com">Facebook</a>-esque concepts with game environment mechanics. Quests and games will be available, but most of the focus centers on creating an avatar and just meeting other people in a very over-the-top environment.<br /><br />On the flip side, Neojac Entertainment's <a href="http://www.islandsofwar.com/"><em>Islands of War</em> </a>has announced that they wish to start their open beta today, the 25th of March, and they have <a href="http://www.islandsofwar.com/media_page_beta.html">requested testers via their website</a>. This fantasy themed MMORPG has been created more in the vein of the <a href="http://www.islandsofwar.com/character_page.html">traditional MMO</a>, a la <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>. While the game will be incorporating features that the casual player will enjoy, the setup seems to be more traditional than the approach of <em>Sinners and Saints</em>.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/25/gdc09-multiverse-travels-to-the-city-of-sinners-and-saints-and/">GDC09: Multiverse travels to the City of Sinners and Saints and the Islands of War</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.multiverse.net/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/25/gdc09-multiverse-travels-to-the-city-of-sinners-and-saints-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/25/gdc09-multiverse-travels-to-the-city-of-sinners-and-saints-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-sinners-and-saints</category><category>development</category><category>gdc</category><category>gdc-2009</category><category>islands-of-war</category><category>multiverse</category><category>multiverse-platform</category><category>neojac</category><category>neojac-entertainment</category><category>open-source</category><category>sinners-and-saints</category><category>telos</category><category>telos-international</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 25 Mar 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab's collective copyright conundrum]]></title><link>http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/</guid><comments>http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/tan-gplv2-1.jpg" alt="" />Over the last few months, there's been an increasing amount of talk about the modified <a href="http://secondlife.com/"><em>Second Life</em></a> viewer being used with <a target="_blank" href="http://www.openlifegrid.com/"><em>Open Life Grid</em></a> (a third-party virtual environment based on reverse-engineered and open-source systems and protocols). Most of the talk centers around copyright infringement -- or license violations, if you prefer.</p>
<p>It's claimed that the operators of <span style="font-style: italic;">Open Life Grid</span> are failing to comply with the source-code licenses (the GPL with FLOSS exceptions) under which the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> source code has been made available. Now, while the issue has been reported to <a href="http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/">Linden Lab's license-infringement hotline</a>, the issue is actually a bit trickier for the Lab than it would first appear.</p>
<p>You see, the viewer code contains contributions from a number of third-party contributors, each of which retains their copyright, intellectual property and rights to their contributions under the <a target="_blank" href="http://wiki.secondlife.com/wiki/Project:Contribution_Agreement">terms of the contribution agreement</a>. All of whom have the right to commence their own actions.</p><p><a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/" rel="bookmark">Continue reading <em>Linden Lab's collective copyright conundrum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/">Linden Lab's collective copyright conundrum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1494516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/22/linden-labs-collective-copyright-conundrum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>copyright-infringement</category><category>gpl</category><category>legal</category><category>linden-lab</category><category>open-life</category><category>open-source</category><category>opinion</category><category>rob-lanphier</category><category>rob-linden</category><category>second-life</category><category>source-code</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 22 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.1.0 RC2 available]]></title><link>http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/</guid><comments>http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/imprudence_logo.jpg" alt="" /></a>The <a href="http://imprudenceviewer.org/">Imprudence Project</a> has a  release new candidate viewer for <a href="http://secondlife.com/"><em>Second  Life</em></a> available. Imprudence 1.1 RC2 (unlike Linden Lab, the Imprudence  Project counts starting from one, not from zero) features a number of  improvements and fixes over RC1. </p>
<p>This release candidate has a new storage allocator for Windows which improves  frame-rates, reduces memory-usage and is all-around more efficient. Several  crash-bugs have been fixed, and support has been improved for Linux systems that  use the PulseAudio sound server. A few UI tweaks and inconveniences have also  been tidied up. Unfortunately there <em>is still no version for the Mac</em> as  <a href="http://imprudenceviewer.org/2009/01/11/mac-developer-needed/">the  Imprudence Project is starving for a Mac developer</a> to handle that side of  the code. Full release notes are after the jump.</p><p><a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/" rel="bookmark">Continue reading <em>Imprudence 1.1.0 RC2 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/">Imprudence 1.1.0 RC2 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2009/02/28/imprudence-110-rc2-released-for-windows-and-linux/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1474512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/28/imprudence-1-1-0-rc2-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gstreamer</category><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>openal</category><category>patches</category><category>release-candidate-viewer</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 28 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab invites reports of viewer license violations]]></title><link>http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/</guid><comments>http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/tan-gplv2-1.jpg" alt="" />In the last several months, we've had numerous tips from readers that one or another of the available third-party <a href="http://secondlife.com/"><em>Second Life</em></a> viewers that are in distribution are in breach of <a href="http://en.wikipedia.org/wiki/GNU_General_Public_License">the license agreements</a> under which Linden Lab makes the source-code available. <strike>As the sole copyright holder (contributor's copyrights are assigned to Linden Lab via a contribution agreement), Linden Lab is the only party that can do more than apply limited verbal or social pressure for compliance</strike> [<em>as it turns out, contributors remain full copyright holders</em> - <em>thanks for clearing that up, Gigs</em>]. We've gotten quite a few readers asking how to report license violations, and if Linden Lab would seriously investigate those reports.<br /></p>
<p>"We take copyright matters seriously," a Linden Lab spokesperson told us yesterday, "and people are welcome to report what they believe to be violations of the GPL terms under which we've made the viewer source code available."</p><p><a href="http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/" rel="bookmark">Continue reading <em>Linden Lab invites reports of viewer license violations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/">Linden Lab invites reports of viewer license violations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1467356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/21/linden-lab-invites-reports-of-viewer-license-violations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gpl</category><category>legal</category><category>license</category><category>linden-lab</category><category>open-source</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 21 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.1.0 RC1 available]]></title><link>http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/</guid><comments>http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/imprudence_logo.jpg" alt="" /></a>The <a href="http://imprudenceviewer.org/">Imprudence Project</a> has a release new candidate viewer for <a href="http://secondlife.com/"><em>Second Life</em></a> available. Imprudence 1.1 RC1 (unlike Linden Lab, the Imprudence Project counts starting from one, not from zero) features a number of substantial improvements over 1.0, including openAL and Gstreamer support for general sound, as well as audio and video streaming. </p>
<p>This release candidate also features updates to the user-interface, arithmetic expressions in the build floater's texture and object tabs, quick-filtering for the inventory and more. Unfortunately there <em>is no version for the Mac</em> as <a target="_blank" href="http://imprudenceviewer.org/2009/01/11/mac-developer-needed/">the Imprudence Project is starving for a Mac developer</a> to handle that side of the code. Due to licensing issues, Imprudence cannot ship with voice components, but <a href="http://imprudenceviewer.org/wiki/How_to_Re-enable_Voice_Chat">you can add them yourself very easily</a>. Full release notes are after the jump.</p><p><a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/" rel="bookmark">Continue reading <em>Imprudence 1.1.0 RC1 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/">Imprudence 1.1.0 RC1 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Feb 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2009/02/03/imprudence-110-rc1-windows-linux/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1448536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/imprudence-1-1-0-rc1-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gstreamer</category><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>openal</category><category>patches</category><category>release-candidate-viewer</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 03 Feb 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab and Torch Mobile: Replacing the Second Life Web-browser]]></title><link>http://massively.joystiq.com/2009/01/18/linden-lab-and-torch-mobile-replacing-the-second-life-web-brows/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/18/linden-lab-and-torch-mobile-replacing-the-second-life-web-brows/</guid><comments>http://massively.joystiq.com/2009/01/18/linden-lab-and-torch-mobile-replacing-the-second-life-web-brows/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tan-sl-webkit.jpg"  alt="" />In development discussions surrounding the <a href="http://secondlife.com/"><em>Second Life</em></a> viewer's Web-support and  internal Web-browser, WebKit has been a frequent discussion item. WebKit was  originally derived (by Apple) from the Konqueror browser's KHTML software  library and now functions as the core of Apple's Safari Web-browser. A number of  companies have extended and adapted WebKit over time. A primary sticking point  with adoption into the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>  viewer, however, involved the terms of WebKit's software license.</p>
<p>Now that <a href="http://www.newsdesk.se/pressroom/nokia/pressrelease/view/nokia-to-increase-adoption-of-qt-with-additional-licensing-option-265175">the  licensing barrier has been overcome</a>, work on integrating QtWebKit into the  viewer is proceeding apace, as Linden Lab works in conjunction with <a href="http://www.torchmobile.com/">Torch Mobile</a> (makers of the Iris Browser)  to <a href="http://wiki.secondlife.com/wiki/WebKit_worklist">finalize the  integration, and sort out a few lingering issues</a>.</p><p><a href="http://massively.joystiq.com/2009/01/18/linden-lab-and-torch-mobile-replacing-the-second-life-web-brows/" rel="bookmark">Continue reading <em>Linden Lab and Torch Mobile: Replacing the Second Life Web-browser</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/18/linden-lab-and-torch-mobile-replacing-the-second-life-web-brows/">Linden Lab and Torch Mobile: Replacing the Second Life Web-browser</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/18/linden-lab-and-torch-mobile-replacing-the-second-life-web-brows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1432810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/18/linden-lab-and-torch-mobile-replacing-the-second-life-web-brows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>joe-miller</category><category>khtml</category><category>linden-lab</category><category>nokia</category><category>open-source</category><category>qt</category><category>qtwebkit</category><category>safari</category><category>second-life</category><category>second-life-viewer</category><category>virtual-worlds</category><category>webkit</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 18 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.0 released for Second Life]]></title><link>http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/</guid><comments>http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> has reached the end of the first release cycle for their <a href="http://secondlife.com/"><em>Second Life</em></a> viewer. Imprudence is now in official release, and will soon show the first of their 1.1 series of viewers, sporting sound and more extensive modifications.</p>
<p>As is proper, there's very little difference between the release version and the release candidate. Pretty much just a couple fixes for memory leaks, and some minor tweaking. OpenJPEG 1.3 removes issues with transparent skirts.</p>
<p>Aside from the temporary lack of audio, this seems to be the smoothest and most reliable viewer presently available based from the 1.21 code-base.</p><p><a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/" rel="bookmark">Continue reading <em>Imprudence 1.0 released for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/">Imprudence 1.0 released for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Dec 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/2008/12/15/imprudence-100-final-released/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1401037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/imprudence-1-0-released-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 14 Dec 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Open source MMOs]]></title><link>http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/</guid><comments>http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/myst_awesome.jpg" alt="" /></a><br /></div>
In an amazing bit of news yesterday, <a href="http://massively.joystiq.com/tag/CyanWorlds/">Cyan Worlds</a> decided to <a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">fully open-source</a> <a href="http://www.mystonline.com"><em>Myst Online: URU Live</em></a>. When we say fully, we mean it - art, client code, server code, development engine, everything. It was a bold move for Cyan to take; essentially trusting in the fans and other MMO addicts to take their code and continue growing <em><a href="http://massively.joystiq.com/category/Myst-Online--URU-Live/">Myst Online: URU Live</a></em>.<br />This morning we thought we'd ask - now that this first step has been taken, what other games would you like to see go open source? Which ones would you like to work on, purely as a fan contribution? What would you build into those worlds if you were given the chance?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/">The Daily Grind: Open source MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Dec 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan-worlds</category><category>fan-project</category><category>mmo-industry</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>open-source-mmo</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 14 Dec 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Myst Online goes fully open-source]]></title><link>http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/</guid><comments>http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/mystonline_steampunk.jpg" alt="" /><br />
<div align="left">As many know, <em><a href="http://www.mystonline.com/">Myst Online: URU Live</a></em> has had an incredibly rocky road throughout its history. First sunsetted by Ubisoft, then by GameTap, <em>URU</em>'s fans agreed to trying MORE (<em>Myst Online</em> Restoration Experiment) after Cyan Worlds got their IP back. Most recently in October, Cyan posted word that due to financial difficulties, <em>URU</em> and the entire MORE project would be placed on indefinite hold. Since then, nothing - until now. <br /><br />In a startling move, <a href="http://massively.joystiq.com/tag/CyanWorlds/">Cyan Worlds</a> has decided to release all of <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>URU Live</em>'s</a> assets to the public as open source. This includes the client and server architecture. Amazingly, they aren't simply releasing it into the wild and leaving it alone; Cyan has decided to hold one <em>Myst Online</em> server shard open for players to have a centralized world, despite the fact that others can now freely put up their own <em>Myst Online</em> servers. <br /><br />It's a bold and daring move to open source a project of this scale. We applaud Cyan Worlds' dedication to their fans and love of their game to take a brave step like this, and wish all the URU users the best as they develop their worlds as they see fit. It's going to be really interesting to see how this develops.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">Myst Online goes fully open-source</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cyan-worlds</category><category>more</category><category>myst-online</category><category>myst-online-restoration-experiment</category><category>myst-online-uru-live</category><category>open-source</category><category>open-source-mmo</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 13 Dec 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.0.0 RC2 available]]></title><link>http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/</guid><comments>http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> now has its second release candidate viewer for <a href="http://secondlife.com/"><em>Second Life</em></a> available. Building on the feedback from RC1, Jacek Antonelli, McCabe Maxsted and team have churned out a whole slew of bug-fixes for <a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/">the already tasty RC1</a>.</p>
<p>Crashes when clicking on some hyperlinks have been fixed (the problem was traced to the Linden build system pulling in the wrong library), the debug console window has been hidden away (as it should be), the search interface no longer clears results between invocations, a prospective fix for issues with palletized textures (which could be related to a lot of minor issues) and more. The transparent skirt issue will be fixed in the next (and likely final) release, but <a href="http://imprudenceviewer.org/forums/viewtopic.php?f=6&amp;t=64#p501">you can fix it yourself now with a fresh library</a>. Full release notes after the jump.</p><p><a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/" rel="bookmark">Continue reading <em>Imprudence 1.0.0 RC2 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/">Imprudence 1.0.0 RC2 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Dec 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1393140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/imprudence-1-0-0-rc2-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>jacek-antonelli</category><category>mccabe-maxsted</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 06 Dec 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Imprudence 1.0.0 RC1 available]]></title><link>http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/</guid><comments>http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://imprudenceviewer.org/2008/10/22/the-symbol-of-imprudence/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/imprudence_logo.jpg" /></a>The <a href="http://imprudenceviewer.org/">Imprudence project</a> now has its first release candidate viewer for <a href="http://secondlife.com/"><em>Second Life</em></a> available, and far sooner than we expected. It's impressive work for a first release candidate as well. We've not had such a fast and smooth viewer experience since <a href="http://massively.joystiq.com/tag/nicholaz-beresford">Nicholaz "The Mad Patcher" Beresford's</a> series of <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> viewers. Indeed, many of Beresford's patches are also a part of the Imprudence project.</p>
<p>Imprudence necessarily replaces proprietary fonts with <em>Liberation Sans</em> and <em>Bitstream Vera Mono</em>, which look a little peculiar the first couple of times out, but score high on improved readability. There's no audio either, yet, as the proprietary FMOD audio system has yet to be replaced with OpenAL, but that is coming soon, we understand. As for the change from Kakadu/KDU to OpenJPEG -- this is <em>supposed</em> to be fractionally slower, but honestly, the whole experience was so smooth we never noticed.</p><p><a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/" rel="bookmark">Continue reading <em>Imprudence 1.0.0 RC1 available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/">Imprudence 1.0.0 RC1 available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Nov 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/wiki/Downloads>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1373313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/16/imprudence-1-0-0-rc1-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>imprudence-viewer</category><category>nicholaz-beresford</category><category>open-source</category><category>patches</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 16 Nov 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The spirit of 1776: Second Life's second revolution?]]></title><link>http://massively.joystiq.com/2008/10/28/the-spirit-of-1776-second-lifes-second-revolution/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/28/the-spirit-of-1776-second-lifes-second-revolution/</guid><comments>http://massively.joystiq.com/2008/10/28/the-spirit-of-1776-second-lifes-second-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/tan-sl-1776-1.jpg" /><br /></div>
<p><a href="http://secondlife.com/"><em>Second Life</em></a> users are already calling it <a href="http://massively.joystiq.com/category/second-life"><em>Second Life's</em></a> second revolution. Outside of <a href="http://slurl.com/secondlife/Linden%20Estate%20Services/153/145/38">Linden Lab's in-world Land Team offices</a>, capacity crowds of users have been gathered through much of the day, though there's been nary a Linden Lab staffer in sight. People are cursing, newcomers are asking for protest signs, and there's angry chatter in over a dozen languages. There are a lot of Europeans here, which is not unexpected. They have to pay VAT on top of any additional costs.</p>
<p>There is talk about switching the signs and banners for flaming torches and pitchforks, because, if nothing else <em>Second Life</em> users find value in tradition. There are even discussions about picketing Linden Lab's Battery Street office in San Francisco.</p>
<p>All of this started yesterday at 6PM SLT (US Pacific time) when Jack Linden, head of Linden Lab's land team, <a href="http://massively.joystiq.com/2008/10/27/linden-lab-changes-pricing-policy-on-void-simulators/">announced a price-rise to void simulators</a> (known to Linden Lab as Openspace sims). The reaction since then has been ... robust.</p><p><a href="http://massively.joystiq.com/2008/10/28/the-spirit-of-1776-second-lifes-second-revolution/" rel="bookmark">Continue reading <em>The spirit of 1776: Second Life's second revolution?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/28/the-spirit-of-1776-second-lifes-second-revolution/">The spirit of 1776: Second Life's second revolution?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Oct 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/28/the-spirit-of-1776-second-lifes-second-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1355855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/28/the-spirit-of-1776-second-lifes-second-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>economy</category><category>jack-linden</category><category>john-zdanowski</category><category>linden-lab</category><category>mark-kingdon</category><category>open-source</category><category>opensim</category><category>openspace-simulators</category><category>second-life</category><category>virtual-worlds</category><category>void-simulators</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 28 Oct 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Imprudence for Second Life]]></title><link>http://massively.joystiq.com/2008/09/02/imprudence-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/02/imprudence-for-second-life/</guid><comments>http://massively.joystiq.com/2008/09/02/imprudence-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><em><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/jacek-antonelli2.jpg" /></em><a href="http://secondlife.com/"><em>Second Life</em></a> user Jacek Antonelli has announced a new, user-interface oriented project called Imprudence as a major fork of the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> viewer. Citing difficulties and delays within Linden Lab's own development and quality assurance pathways, Antonelli and McCabe Maxsted have created the basis for a community effort to rework the viewer's user-interface.</p>
<p>'The Second Life Viewer suffers from a stifling atmosphere of non-change. This atmosphere emanates from Linden Lab, whose attitudes and policies discourage all but the smallest and most superficial improvements. This is the result of the nature of Linden Lab as a corporation,' they write, listing lack of resources, burdensome QA that punishes change, and a paying customer-base that actively resists alterations.</p>
<p>Antonelli and Maxsted believe that a community project can overcome all of these obstacles -- and that if users do not choose to attempt it, the <em>status</em> will continue to remain pretty much <em>quo</em> for the foreseeable future.</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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    </tbody>
</table><p><a href="http://massively.joystiq.com/2008/09/02/imprudence-for-second-life/" rel="bookmark">Continue reading <em>Imprudence for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/02/imprudence-for-second-life/">Imprudence for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imprudenceviewer.org/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/02/imprudence-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1301722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/02/imprudence-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>imprudence</category><category>jacek-antonelli</category><category>linden-lab</category><category>mccabe-maxsted</category><category>open-source</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 02 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Open sourcing your MMO]]></title><link>http://massively.joystiq.com/2008/07/22/open-sourcing-your-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/22/open-sourcing-your-mmo/</guid><comments>http://massively.joystiq.com/2008/07/22/open-sourcing-your-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.allposters.com/gallery.asp?startat=%2Fgallery.asp&amp;CID=95B5F3840BA84CD59B1A64DE22B591AC&amp;txtSearch=simpsons&amp;imageField2.x=0&amp;imageField2.y=0"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/simpsons-homer-trying-is-posters.jpg"  alt="" /></a>Many single player games have gone open source with raving success. Take <a href="http://en.wikipedia.org/wiki/Quake"><em>Quake</em></a> for example. When <a href="http://www.idsoftware.com/">Id Software</a> released the <em>Quake</em> engine as open source with <em>Quake 3</em>, people went nuts with it. How many mods and games were created after that using "<a href="http://en.wikipedia.org/wiki/Quake_engine">The <em>Quake</em> Engine</a>"?<br /><br />So the <a href="http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/">question posed over at Stroppsworld's blog</a> is why can't we open source our MMOs? Stropp makes some great points for open source, against open source and a common ground that may be a viable alternative. It seems he's covered all of his bases and asked the questions we'd need to ask for a project like this, but wants your feedback on his ideas.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/22/open-sourcing-your-mmo/">Open sourcing your MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stroppsworld.com/2008/07/22/open-sourcing-the-mmo-game/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/open-sourcing-your-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1263652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/open-sourcing-your-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>open-source</category><category>open-source-mmo</category><category>quake</category><category>stroppsworld</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 22 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[2008 Hippo award nominations are open]]></title><link>http://massively.joystiq.com/2008/07/01/2008-hippo-award-nominations-are-open/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/2008-hippo-award-nominations-are-open/</guid><comments>http://massively.joystiq.com/2008/07/01/2008-hippo-award-nominations-are-open/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/hippo.jpg" />The second annual 'Hippo' (aka Linden Lab Innovation Awards) are open for nominations. Candidates are contributors who have had the most impact on <a href="http://secondlife.com/"><em>Second Life</em></a> open source development in the last 12 months.</p>
<p>Got a favorite contributor, documenter, or beneficial influence whose contribution you feel was exemplary between 1 July 2007 and 30 June 2008? Nominate them for an award!</p><p><a href="http://massively.joystiq.com/2008/07/01/2008-hippo-award-nominations-are-open/" rel="bookmark">Continue reading <em>2008 Hippo award nominations are open</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/2008-hippo-award-nominations-are-open/">2008 Hippo award nominations are open</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/01/2008-hippo-award-nominations-are-open/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/2008-hippo-award-nominations-are-open/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hippo-awards</category><category>hippotropolis</category><category>jesse-malthus</category><category>jira</category><category>linden-lab</category><category>linden-lab-innovation-awards</category><category>open-source</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 01 Jul 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[RealXtend 0.3 released]]></title><link>http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/</guid><comments>http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/realxtend.jpg" alt="" />The RealXtend team has released the latest version of their extended, viewer and opensim-based system code. This brings realXtend up to version 0.3.</p>
<p>The viewer sports new basic avatars (three), attachments direct to the avatar (rather than to a bone-based attachment point), prim sizes increased to 128 metres in any dimension, fixed assorted crash bugs and more.</p>
<p>The server code handles the support for these features, along with a bunch of bug-fixes, Skype support, inverse kinematics and variable avatar walk-speeds.</p><p><a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/" rel="bookmark">Continue reading <em>RealXtend 0.3 released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/">RealXtend 0.3 released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bsd</category><category>gpl</category><category>open-source</category><category>opensim</category><category>patches</category><category>realxtend</category><category>realxtend-0.3</category><category>second-life</category><category>second-life-viewer</category><category>skype</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 01 Jul 2008 00:30:00 EST</pubDate></item><item><title><![CDATA[Avatar puppeteering code has strings attached]]></title><link>http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/</guid><comments>http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/puppeteering2.jpg" />Avatar puppeteering has unexpectedly turned up as <a href="http://svn.secondlife.com/trac/linden/browser/branches/Puppeteering080323">a source-code branch</a> in the <a href="http://secondlife.com/"><em>Second Life</em></a> viewer source repository. This is still a largely abandoned feature, but the code is being put in front of open-source developers to see if they can actually do anything with it.</p>
<p>It is important to stress that the code is far from complete or fully-tested. There is a simulator on the Aditi (preview) grid which has some matching code written for it (the simulator is called Puppeteering - and may only be accessible by logging directly into the sim). The simulator code is also unfinished, insufficiently tested, and likely not stable. If none of that dissuades you, and you'd like to play with this code, then good luck!</p>
<p><a href="http://massively.joystiq.com/tag/avatar-puppeteering/">Learn more about Avatar Puppeteering</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/">Avatar puppeteering code has strings attached</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://lists.secondlife.com/pipermail/sldev/2008-June/010263.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1216525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/05/avatar-puppeteering-code-has-strings-attached/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aditi-grid</category><category>avatar-puppeteering</category><category>open-source</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 05 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[New release: Blender animation exporter]]></title><link>http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/</guid><comments>http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/jacek-animation-exporter-new-ui-425.jpg" /></div>
<p>Jacek Antonelli has released a new version of her <a href="http://massively.joystiq.com/2008/05/20/from-blender-to-bvh-via-antonelli/">Blender animation exporter</a> that allows use of Blender's sophisticated (and free) animation suite to create animations for <a href="http://secondlife.com/"><em>Second Life</em></a>.</p>
<p>This release focuses primarily on the user-interface, improving the layout to make things a whole lot easier for those who are not already Jedi-masters of the Blender package; and a mighty good change it is, too, as you can see above.</p><p><a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/" rel="bookmark">Continue reading <em>New release: Blender animation exporter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/">New release: Blender animation exporter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jun 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jacek.meratalk.com/2008/06/02/animation-exporter-update-june-2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1213372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/02/new-release-blender-animation-exporter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>blender</category><category>bvh</category><category>jacek-antonelli</category><category>open-source</category><category>second-life</category><category>sl-blender-animation-exporter</category><category>source-code</category><category>tools</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 02 Jun 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[High-end graphics features planned for Second Life]]></title><link>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</guid><comments>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/geforce8ogo.jpg" />Linden Lab is tinkering with a set of <a href="http://secondlife.com/"><em>Second Life</em></a> graphical improvements for high-end graphics hardware. Dave Parks, software engineer at Linden Lab has been working on a set of features tailored to the <a href="http://www.nvidia.com/page/geforce8.html">Geforce 8 set of GPUs</a>. Users without the required hardware would not suffer any performance reductions as a result of the new features.</p>
<p>The featureset (which is available as an experimental branch called <a href="http://svn.secondlife.com/trac/linden/browser/branches/shadow-draft"><em>shadow-draft</em> in the viewer source repository</a>, for the curious), includes hard Sun-shadows, per-pixel lighting, support for an uncapped number of point-lights, and lighting costs based on screen coverage.</p><p><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark">Continue reading <em>High-end graphics features planned for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/">High-end graphics features planned for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://lists.secondlife.com/pipermail/sldev/2008-May/009905.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1208870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-parks</category><category>gpu</category><category>linden-lab</category><category>linux</category><category>macosx</category><category>nvidia</category><category>nvidia-geforce-8</category><category>open-source</category><category>qarl-linden</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>vista</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 29 May 2008 02:30:00 EST</pubDate></item></channel></rss>
