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Posts tagged open-sea

Pirates of the Burning Sea takes bold step to curb mission farming

The latest devlog for Pirates of the Burning Sea is written by Lum and focuses on improving the game's mission system, particularly fixing the problem of mission farming. Lum writes, "When we create big mission arcs, we design them to be a fun, engaging, and most importantly, a linear experience. ...

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The Daily Grind: Do you game on a Mac?

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Storyboard: Over, done, finished, finito

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Betawatch: February 4 - 10, 2012

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