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Posts tagged op-ed

Massively-that-was

I have sad news for the Massively staff and community today, news most of you already knew was coming. This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gamin...

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Working As Intended: The MMOs we lost in 2014

Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd see...

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The Soapbox: Of course I care what you're doing in MMOs

I mulled being positive about the MMO industry as a new year's resolution. Then I remembered that new year's resolutions are silly because if it takes an arbitrary date and a contrived occasion to do something, that something is probably not worth doing! With that in mind, let's kick off the 201...

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Under construction: Who benefits from MMO early access?

On its Early Access page, Steam posts a manifesto of sorts praising this radical new type of development in which players get in on the alpha or pre-alpha stage, saying, "This is the way that games should be made." Is it? I'm not so sure. Early access -- and all of the other similar names for...

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The Soapbox: Better models for MMO endgame progression, part three

Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

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The Soapbox: Better models for MMO endgame progression, part two

If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we already have in some games, in other words. Oh, s...

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The Soapbox: Better models for MMO endgame progression, part one

Last month, my three-part Soapbox series on reasons studios should abandon raiding as the core mechanic of their MMOs produced no shortage of comments. One of the persistent refrains from the pro-raid side was, as expected, "if you're so smart, why aren't you proposing alternatives?!" The obviou...

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The Soapbox: Six reasons MMOs should abandon raiding, part 3

In parts one and two of this Soapbox miniseries, I tackled four of the reasons the MMO genre should abandon raiding as a central gameplay element, but one key argument has been left out until now: The social aspect of raiding. Whatever else is true of raiding, it is definitely social. Communitie...

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The Soapbox: Six reasons MMOs should abandon raiding, part 2

In yesterday's Soapbox, I had some things to say about why it's time to dump raiding. I'm writing this before I've seen the comment responses, but I'm willing to bet that a fair amount of angry shouting was involved in the comments because that's what I usually expect. But I wasn't done, as suggest...

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The Soapbox: Six reasons MMOs should abandon raiding, part 1

Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time ...

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