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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CCP shopping EVE Online to cloud gaming services]]></title><link>http://massively.joystiq.com/2012/03/22/ccp-shopping-eve-online-to-cloud-gaming-services/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/22/ccp-shopping-eve-online-to-cloud-gaming-services/</guid><comments>http://massively.joystiq.com/2012/03/22/ccp-shopping-eve-online-to-cloud-gaming-services/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/22/ccp-shopping-eve-online-to-cloud-gaming-services/"><img alt="EVE Online - internet spaceship dogfight" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/everifterfight.jpg" /></a></div>
You'd think the hardest of the hardcore MMORPGs would be exempt from the casual-fueled cloud-gaming craze, but you'd be wrong. <a href="http://www.eurogamer.net/articles/2012-03-22-ccp-talking-to-gaikai-onlive-about-cloud-based-eve-online">Eurogamer reports</a> that <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> sci-fi sandbox is in talks with both OnLive and Gaikai to expand New Eden's audience.<br />
<br />
"We are in dialogue with both companies and others," CCP marketing guru <a href="http://massively.joystiq.com/tag/david-reid">David Reid</a> says. "We think it's a really important way to not just play the core <em>Eve Online</em> gameplay -- that you do play today principally on the PC and on the Mac -- but also to add new sorts of experiences."<br />
<br />
What sorts of new experiences? Well, Reid mentioned <em>EVE's</em> planetary interaction mechanics, and he said that CCP could see PI finding its way "to tablets and mobile devices." It's still very early in the process, though, and Reid clarified that CCP has nothing to announce as of yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/22/ccp-shopping-eve-online-to-cloud-gaming-services/">CCP shopping EVE Online to cloud gaming services</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/22/ccp-shopping-eve-online-to-cloud-gaming-services/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20198921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/22/ccp-shopping-eve-online-to-cloud-gaming-services/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>cloud</category><category>cloud-gaming</category><category>david-reid</category><category>eve</category><category>eve-online</category><category>gaikai</category><category>internet-spaceships</category><category>online</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 22 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Some new gear, and some new news]]></title><link>http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/</guid><comments>http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/"><img alt="Razer screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fionactllrcuwhtbg.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
It's been a pretty exciting time in mobile gaming this week. Not only am I finding more reasons to love minimal specs and portable gaming, but I see even more applications coming down the pike that will make mobile gaming even more exciting and possible. I envision a future in which cloud computing, storage and high-speed internet make devices thinner, lighter, and faster. Of course, this all depends on several factors from developers who might wish to take advantage of the technologies to companies that will provide the pipeline to us all.<br />
<br />
In my opinion, it's not a matter of if but <em>when</em> this switch to portable, cloud-based gaming happens. It just makes sense when you look at all of the ways we have switched to a more cloud-based world. I write these articles through the cloud; I do my banking on a website that is hosted somewhere far, far away. If you've ever bought a product online, you have trusted the internet in more ways than one.<br />
<br />
So let's take a look at some of the exciting new mobile goodies I discovered this week!<p><a href="http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/" rel="bookmark">Continue reading <em>MMObility: Some new gear, and some new news</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/">MMObility: Some new gear, and some new news</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/mmobility-some-new-gear-and-some-new-news/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aigrind</category><category>beau-hindman</category><category>camel-games</category><category>facebook</category><category>featured</category><category>fiona</category><category>gaming-tablet</category><category>kabam</category><category>little-empire</category><category>MMObility</category><category>online</category><category>OnLive</category><category>parallel-kingdom</category><category>perblue</category><category>project-fiona</category><category>razer</category><category>thirst-of-night</category><category>warspear-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 13 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively Extra: First impressions of Wrath of Heroes]]></title><link>http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/</guid><comments>http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/nsmwoh-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>-<a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic</a> gave details of <em><a href="https://wrathofheroes.warhammeronline.com/">Wrath of Heroes</a></em> during its talk at Gamescom, I was genuinely surprised. The emerging MOBA genre has been kind to small studios, even turning indie studio <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> into an industry giant in just two years. The incredible income generated by <em><a href="http://leagueoflegends.com">League of Legends</a></em> has even started to attract big name studios, with <a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a> and <a href="http://massively.joystiq.com/tag/valve">Valve</a> both developing MOBAs to enter the now booming genre. It was only a matter of time before <a href="http://massively.joystiq.com/tag/electronic-arts">EA</a> entered the arena, but I really didn't expect BioWare to be at the helm.<br />
<br />
<em><a href="http://massively.joystiq.com/tag/Wrath-of-Heroes/">Wrath of Heroes</a></em> celebrated its third closed beta weekend at the end of November, and I was there to get some hands-on experience. I found a fundamentally fun game with a strange identity crisis -- the game adopts some ideas from existing titles while trying its hardest to be different. It has <em><a href="http://massively.joystiq.com/tag/league-of-legends">LoL</a></em>'s persistent levels and a variant of its rune system, but no character levels or items. There's a selection of heroes with five abilities each, but the traditional two team format present throughout online team games is discarded in favour of <em>WoH</em>'s signature three team "6v6v6" game mode. The game is littered with these contradictions but somehow makes it work.<br />
<br />
Skip past the cut to read my first impressions of <em>Wrath of Heroes</em> and see some screenshots of the game in action.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/wrath-of-heroes/">Wrath of Heroes</a></strong></p><a href="http://massively.joystiq.com/photos/wrath-of-heroes/#4645598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/nyphur040_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wrath-of-heroes/#4645599"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/nyphur039_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wrath-of-heroes/#4645600"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/nyphur038_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wrath-of-heroes/#4645601"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/nyphur037_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wrath-of-heroes/#4645602"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/nyphur036_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/" rel="bookmark">Continue reading <em>Not So Massively Extra: First impressions of Wrath of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/">Not So Massively Extra: First impressions of Wrath of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Dec 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/01/not-so-massively-extra-first-impressions-of-wrath-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bioware</category><category>bioware-mythic</category><category>featured</category><category>First-Impressions</category><category>gallery</category><category>hands-on</category><category>moba</category><category>multiplayer</category><category>online</category><category>preview</category><category>previews</category><category>pvp</category><category>screenshot</category><category>war</category><category>warhammer</category><category>Warhammer-Online</category><category>woh</category><category>wrath-of-heroes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 01 Dec 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EA abandoning offline game development]]></title><link>http://massively.joystiq.com/2010/12/08/ea-abandoning-offline-game-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/08/ea-abandoning-offline-game-development/</guid><comments>http://massively.joystiq.com/2010/12/08/ea-abandoning-offline-game-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://kotaku.com/5709049/ea-wont-be-making-games-for-offline-loners-anymore"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/ea-logo.jpg" alt="" /><br />
</a></div>
<a href="http://kotaku.com/5709049/ea-wont-be-making-games-for-offline-loners-anymore">Kotaku</a> points out a grim omen for the future of offline gaming in the form of some comments from <a href="http://ea.com">Electronic Arts</a> executive Frank Gibeau. In an interview at <a href="http://www.develop-online.net/features/1067/EAs-leap-of-faith">Develop</a>, Gibeau minces few words about the future of the firm's business model. <br />
<br />
"<em>They're [<a href="http://massively.joystiq.com/tag/electronic-arts">EA</a> studio heads] very comfortable moving the discussion towards how we make connected gameplay -- be it co-operative or multiplayer or online services -- as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you're out. I think that model is finished. Online is where the innovation, and the action, is at</em>," he says.<br />
<br />
While it's clear why publishers are desperate to move everything online (hello monetization and DRM), the benefits to the consumer are decidedly less apparent. Whether the larger gaming industry adopts an MMO-style access model remains to be seen, but EA is clearly moving in that direction.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/08/ea-abandoning-offline-game-development/">EA abandoning offline game development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Dec 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/08/ea-abandoning-offline-game-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19752147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/08/ea-abandoning-offline-game-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>development</category><category>do-not-want</category><category>drm</category><category>ea</category><category>Electronic-Arts</category><category>Frank-Gibeau</category><category>gaming-industry</category><category>kotaku</category><category>mmo-industry</category><category>offline-gaming</category><category>online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 08 Dec 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Virtual worlds as the great equalizer pt. 2]]></title><link>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</guid><comments>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anti-aliased2sl580.jpg" alt="" /></a><br />
<div align="left"><strong>Social situations shattered</strong><br /> <br /> How many times do we have a young player in our guild who act more like a 30-year-old than the 30-year-olds do? How often do we cross cultural boundaries and forget that we're speaking with someone who might be across the world, in a completely different time zone? To us, they're simply standing in the same room as us, and that puts them in the same place we are.<br /><br />I know that I don't consciously think about where someone lives or who they really are when I meet them in <a href="http://www.metaplace.com"><em>Second Life</em></a> or <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a>. I'm too busy chatting with them about shared interests, because obviously if we're meeting one another while standing inside of a fantasy roleplaying simulation, then we both enjoy fantasy roleplaying.<br /><br />This is doubly true when I'm playing something like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or <em><a href="http://www.playonline.com">Final Fantasy XI</a></em>. Not only do we now have something in common, but we can be united with our goals as well. You're here to run Nexus? So am I! Let's work together to get through this dungeon. I don't question where you come from, who you are, or how old you are. I may question you if you're not pulling your weight or bringing down the party, but even then I'm going to help you so we can get through the task together.<br /><br />
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            <h2><strong>"</strong>In a weird sort of way, virtual worlds humanize us more than the real world is able to.  </h2>
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In a weird sort of way, virtual worlds humanize us more than the real world is able to. While the condition of anonymity can lead to some really destructive individuals, it can also lead to being able to connect to one another without the hangups of social barriers that exist in real life. We can meet individuals who are very different from ourselves, find common ground quickly, and then learn from one another, rather than avoiding those who are different because it scares us.<br /><br />Beyond that, the experiences we gain from being in virtual worlds do not exist in a vacuum. We take what we learn and we apply it to what we do in everyday life. With enough time, I have no doubt that this too will help melt some of the social stigmas that we carry in real life, simply because we can come in contact with others in a more controlled online environment.<br /><br />If you want evidence, look at the decreasing age barrier. We let younger kids and teenagers into positions of power and responsibility in our guilds and online activities, and that in turn has slowly lead to more adults listening to kids when they have something to say. We use to completely bar kids from offering advice to us "more knowledgeable, older adults" but it's been slowly changing. While it may not be the only factor that has lead to this, it certainly is one of them.<br /><br />So I think it's time to give credit where credit is due. Virtual worlds, online games, and the Internet are bringing us together, and many of us are slowly finding out that we're really not so different from one another after all. We're learning about culture, gender, age, and sexuality, and it's certainly about damn time.<br /> <em><br /></em> <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/new_swipe_colin.jpg" alt="" /> <em>Colin Seraphina Brennan is the weekly writer of Anti-Aliased isn't that different from anyone else and is darn proud of it. When she's not writing here for Massively, she's rambling on her personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through her <a href="http://twitter.com/sera_brennan">personal feed</a>, @sera_brennan.<br /></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/">Anti-Aliased: Virtual worlds as the great equalizer pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19077128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>age-barrier</category><category>community</category><category>discrimination</category><category>gender</category><category>gender-barrier</category><category>metaplace</category><category>online</category><category>second-life</category><category>sexuality</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Virtual worlds as the great equalizer]]></title><link>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/</guid><comments>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anti-aliasedsl580.jpg" /></a><br /></div>
So apparently it's gay pride week. I, pretty literally, had absolutely no clue that gay pride week was this week, even though I was lucky enough to speak at <em><a href="http://www.metaplace.com/">Metaplace</a></em>'s <a href="http://www.metaplace.com/community/metastream_event/1203795">Metapride diversity event</a>. Yes, I'm just that oblivious to my surroundings, even when I'm directly participating in them.<br /><br />I know I don't hide the fact that I'm transgender, but I'm certain that not many people <a href="http://massively.joystiq.com/bloggers/colin-brennan">click on my author link</a> here at Massively or really ponder the significance of my <a href="http://twitter.com/sera_brennan">@sera_brennan</a> Twitter username. That last sentence is probably the first time many of you long term readers even heard that I was transgender. (Although I remember someone wrote the site once and told them to correct all of the times in my author profile that I was referred to as "she" because it was obviously a typo.)<br /><br />I owe much to my online escapes, as they aid me in more ways than just providing a fun distraction. They give me the opportunity to appear as I truly feel inside, and let me interact with others without the stigma of being or appearing to be transgendered attached. Beyond just me, however, are hundreds of thousands, or perhaps even millions of individuals who have gained an advantage or some sort of insight thanks to virtual worlds.<p><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/" rel="bookmark">Continue reading <em>Anti-Aliased: Virtual worlds as the great equalizer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/">Anti-Aliased: Virtual worlds as the great equalizer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19076325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-barrier</category><category>anti-aliased</category><category>community</category><category>cuppycake</category><category>diversity</category><category>featured</category><category>gay-pride-week</category><category>gblt</category><category>gender</category><category>gender-barrier</category><category>joystiqfeatures</category><category>lgbt</category><category>metaplace</category><category>metapride</category><category>online</category><category>transgender</category><category>transsexual</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[DCUO ramps up for Comic-Con and additional gameplay details]]></title><link>http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/</guid><comments>http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/dc-universe-online/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/dcuosupermetro172308.jpg" /></a><br /></div>
If you are a casual or even the most dedicated DC Comics aficionado the news surrounding <a href="http://dcuo.station.sony.com/"><em>DC Universe Online</em>,</a> a MMOG that brings the iconic property and thousands of beloved super heroes, villains, and settings to virtual life is spine-tingling. If you can't wait to play, <a href="http://www.comic-con.org/">Comic-Con</a> is the place to see <em>DCUO</em> in action. Players will encounter a special scenario with super villain <a href="http://en.wikipedia.org/wiki/Brainiac_(comics)">Brainiac</a> which will be playable <a href="http://massively.joystiq.com/2008/07/17/e308-dc-universe-onlines-role-on-the-playstation-3/">on both the PS3 and PC platforms</a>. This event held in San Diego, California is where the comic world, games, and 125,000 geeks will collide together for four days running through July 24-27th. Unfortunately, the event is sold out, but <a href="http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/">there's the SOE block-party you can hit up</a>. If you can't attend either, new details surrounding <em>DCUO</em> already started trickling out at <a href="http://massively.joystiq.com/tag/e308/">E3-2008</a>.<br /><br />Gaming website, <a href="http://www.crispygamer.com/">Crispy Gamer</a> was able to <a href="http://www.crispygamer.com/features/2008-07-22/the-five-dc-universe-online.aspx">expose a few additional <em>DCUO</em> details in there top-five <em>DCUO</em> must know list.</a> We've already covered a few things on their list <a href="http://massively.joystiq.com/2008/07/17/e308-dc-universe-online-roundup/">in our own exclusive <em>DCUO</em> coverage</a>. Heroes and Villains don't get along, so don't expect to be paired together in the same guilds. Speaking of guilds, how about being part of the Justice League of America as a reserve member with the chance to rise in rank? Hell yea, and whatever you pick between crime-fighter or criminal, your actions will matter as special DC characters like Batman and the Green Lantern take notice. As for your own super power abilities, you can either use a power set of an already existing DC character or create your own ability combinations. But to use them on other players it'll be consensual or on PvP servers. Also, be sure to check out <a href="http://www.crispygamer.com/screenshots/dc-universe-online-pc.aspx?ScreenShotID=13166">some new <em>DCUO</em> screen grabs</a>.<br /><br />[Thanks to Massively Tipster, Haggs!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/">DCUO ramps up for Comic-Con and additional gameplay details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crispygamer.com/features/2008-07-22/the-five-dc-universe-online.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1265147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>braniac</category><category>comic-book-characters</category><category>comic-con</category><category>comic-con2008</category><category>comiccon</category><category>comics</category><category>console-mmog</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>green-lantern</category><category>heroes</category><category>justice-league-of-america</category><category>online</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>psx3</category><category>soe</category><category>sony-online-entertainment</category><category>super-heroes</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 23 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[WAR's Swordmaster dances with swords]]></title><link>http://massively.joystiq.com/2007/11/14/wars-swordmaster-dances-with-swords/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/14/wars-swordmaster-dances-with-swords/</guid><comments>http://massively.joystiq.com/2007/11/14/wars-swordmaster-dances-with-swords/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/45158.jpg"  alt="" />Warcry has the details from an EA newsletter <a href="http://war.warcry.com/news/view/78829-First-Look-The-SwordMaster">about the Swordmaster class</a> in the upcoming <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>.  The class is apparently exclusive to High Elves, and combines grace, speed, and balance along with a big swinging sword and a little magic thrown in there.  EA also says the Swordmasters are known for wielding the <a href="http://us.games-workshop.com/games/warhammer/highelves/gaming/specialcharacters/eltharion2.htm">Great Sword of Hoeth</a>, so does that mean you get one sword and keep it for your character's lifetime.  Interesting.<br /><br />At any rate, it's cool to see that not only is Mythic digging deep into the existing <em>Warhammer</em> lore for their class definitions, but that they're using those same definitions to innovate the traditional MMO roles (the class sounds like melee DPS with a bit of magic to it, which is definitely cool).  As you probably already know, the Warhammer closed beta is offline right now (and will be back on in December), but we're expecting the game <a href="http://massively.joystiq.com/2007/11/01/waiting-for-warhammer-online-keep-waiting/">later next year</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/14/wars-swordmaster-dances-with-swords/">WAR's Swordmaster dances with swords</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Nov 2007 18:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://war.warcry.com/news/view/78829-First-Look-The-SwordMaster>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/wars-swordmaster-dances-with-swords/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1040160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/wars-swordmaster-dances-with-swords/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>ea-mythic</category><category>great-sword-of-heoth</category><category>online</category><category>roles</category><category>warcry</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 14 Nov 2007 18:41:00 EST</pubDate></item></channel></rss>
