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Posts tagged online-multiplayer

Not So Massively: Star Citizen design contest, Dota 2's New Bloom, and LoL tournament controversy

The first round of Star Citizen's Next Great Starship competition got underway this week, pitting 24 teams of artists and technical wizards against each other for a chance to get their ship design in the game and win the $30,000 top prize. The latest Elite: Dangerous newsletter clarified that there...

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Here's what's in D3's Reaper of Souls CE

Want to give Blizzard more money? Now you can thanks to the Reaper of Souls collector's edition. Diablo III's expansion drops on March 25, and while the devs have mentioned the retail-exclusive CE box before, today's post marks the first time you can actually lay eyes upon the wonderment....

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Not So Massively: LoL update blocked by porn filter, Firefall's story campaign, and PoE's summoning skills

​Star Citizen hit $37 million in crowdfunding this week, unlocking the strange new Tanga solar system in a rectangular planetary nebula. In the latest Elite: Dangerous newsletter, developers revealed plans for the upcoming multiplayer alpha stage, the travel and trading alpha, and the eventual...

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MMO Mechanics: Balancing game economies

Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy...

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The Soapbox: The Raid Finder ruined raiding

I don't typically limit myself to ranting about only one game at a time, but I decided to make an exception this week and speak out against World of Warcraft's Raid Finder mechanic. I was running a small and modestly successful raiding guild when this system was introduced, and my team definitely...

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Not So Massively: LoL's LCS tourney, Star Citizen's death mechanics, and PoE's race infographic

Rumours over former World of Warcraft designer Greg "Ghostcrawler" Street's reasons for quitting were quelled when it was revealed that he's now a lead game designer at Riot Games. League of Legends also kicked off its 2014 competitive season with the first round of the Legends Champion Series....

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EVE Evolved: Has colonisation been forgotten?

At last year's EVE Online Fanfest, CCP revealed its ambitious plan to take the game where no sandbox MMO has ever gone before: full deep space colonisation. The plan will be delivered over the next five years and will end with the incredibly exciting vision of players building their own stargates...

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The Game Archaeologist: A brief history of roguelikes

As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I...

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MMO Mechanics: Exploring death mechanics

They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

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Not So Massively: LoL team cheated out of winnings, SMITE's $100,000 tournament, and Star Citizen on plotting jump points

Members of competitive League of Legends team Absolute Legends revealed this week that they still haven't seen a penny of the combined $11,500 in winnings from November 2012's IEM Singapore tournament. Absolute Legends CEO Tim "WetDreaM" Buysse has been accused of holding onto all of the prize...

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