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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[NATO seeks Second Life tenders]]></title><link>http://massively.joystiq.com/2009/09/02/nato-seeks-second-life-tenders/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/02/nato-seeks-second-life-tenders/</guid><comments>http://massively.joystiq.com/2009/09/02/nato-seeks-second-life-tenders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tan-nato3.jpg" /><br /></p>
<p>The NATO (the North Atlantic Treaty Organization) Supreme Headquarters Allied Command Transformation is presently <a href="https://www.fbo.gov/index?&amp;s=opportunity&amp;mode=form&amp;id=17d56df73ad428d0a9491e4a78863b5e&amp;tab=core&amp;tabmode=list">seeking tenders for the construction of a proof-of-concept site in a virtual environment</a>. "The first scenario is to replicate a generic headquarters compound for a NATO operation. ... The second scenario will involve replicating the Headquarters Supreme Allied Command Transformation in Norfolk, USA. The only acceptable worlds that may provide a solution to this statement of work are Second Life by Linden Labs[<span style="font-style: italic;">sic</span>], OLIVE by Forterra, or NEXUS by ECS."</p>
<p>Actually, this part's a little confusing, because of the three virtual environments specified as 'acceptable', only one (Forterra's <em>OLIVE</em>) actually meets the minimum criteria given in the solicitation. NATO SHQACT acknowledges this in a subsequent clarification document, but is still seeking <a href="http://secondlife.com/"><em>Second Life</em></a> submissions anyway. As it stands, it doesn't seem like any existing <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> developer can actually meet the stringent Defense Contract requirements in any case, and submissions close on the 8th of this month.</p><p><a href="http://massively.joystiq.com/2009/09/02/nato-seeks-second-life-tenders/" rel="bookmark">Continue reading <em>NATO seeks Second Life tenders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/02/nato-seeks-second-life-tenders/">NATO seeks Second Life tenders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/02/nato-seeks-second-life-tenders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19148510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/02/nato-seeks-second-life-tenders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ecs</category><category>forterra</category><category>linden-lab</category><category>nato</category><category>nexus</category><category>olive</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 02 Sep 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Increase ROI by training in virtual worlds]]></title><link>http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/</guid><comments>http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.virtualworldsnews.com/2008/12/new-study-shows-virtual-worlds-.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/6850.jpg"  alt="" /></a>Forterra, makers of <a href="http://www.forterrainc.com/index.php/products-a-services">OLIVE virtual worlds</a>, along with ACS Learning Services recently conducted a <a href="http://www.virtualworldsnews.com/2008/12/new-study-shows-virtual-worlds-.html">proof of concept in employee training using their customized systems</a>. It's a new approach to corporate dilemmas of training large groups for as little money as possible. <br /><br />The experiment began with training the users on how to move their avatars to interact, thus <a href="http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/">pushing past potential problems</a> with people being uncomfortable in the virtual space. They were then brought into the training environment where, rather than <a href="http://www.urbandictionary.com/define.php?term=powerpoint">merely watching slides go by</a>, they must move around and interact to find the answers to questions. How do they know the info got through? Tremendous feedback.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/">Increase ROI by training in virtual worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/12/new-study-shows-virtual-worlds-.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1416521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acs</category><category>corporate-training</category><category>forterra</category><category>olive</category><category>training</category><category>virtual-worlds</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Thu, 01 Jan 2009 18:00:00 EST</pubDate></item></channel></rss>
