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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Demo impressions of Star Trek Online from Eurogamer Expo 2009]]></title><link>http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/</guid><comments>http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/stobirdofpreyimagegreentinged580.jpg" alt="" /></a><br />
We recently mentioned that <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> fans would get a chance to <a href="http://massively.joystiq.com/2009/10/26/players-to-get-hands-on-time-with-star-trek-online-at-eurogamer/">play through a demo of the game</a> at Eurogamer Expo last week. One of the first reports we've read about the <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> demo comes from <a href="http://www.eurogamer.net/archive.php?author=256">Oli Welsh at Eurogamer</a> who was uniquely positioned to check out the game (it was their Expo after all.) Welsh begins by writing, <em>"Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek."</em> Although this might assuage <em>a bit</em> of the apprehension some gamers have about trying yet another Star Trek game, Welsh is up front about the fact that the demo he played through was a contained single player experience. It's too soon to say what gameplay will feel like when hundreds of other players are thrown into the mix. <br />
<br />
He writes about the demo's transitions between locations via warp jumps, keyboard navigation of star ships (standard WASD, with additional throttle control), and the pacing of ship combat. Welsh also walks the reader from the bridge of a Federation vessel down to the surface of a planet where Klingon opponents await. Fans of the game should read <a href="http://www.eurogamer.net/articles/star-trek-online-eg-expo-hands-on">Eurogamer's hands on with <em>Star Trek Online</em></a> and may also be interested in the <a href="http://www.yellowspandex.com/?p=682">video footage of <em>STO</em> gameplay from Limited Edition</a>, shot at this year's Eurogamer Expo (starting at 02:40. They've also captured gameplay of <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> as well.) We've got a video embed of that for you after the jump.<p><a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/" rel="bookmark">Continue reading <em>Demo impressions of Star Trek Online from Eurogamer Expo 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/">Demo impressions of Star Trek Online from Eurogamer Expo 2009</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/star-trek-online-eg-expo-hands-on>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19218042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>cryptic</category><category>cryptic-studios</category><category>demo</category><category>eurogamer</category><category>eurogamer-expo</category><category>eurogamer-expo-2009</category><category>federation</category><category>gameplay</category><category>global-agenda</category><category>hands-on</category><category>john-nicholson</category><category>klingon</category><category>limited-edition</category><category>new-titles</category><category>oli-welsh</category><category>pve</category><category>quests</category><category>sci-fi</category><category>shuttler</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 02 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Aion gets reviewed: Let the drama begin?]]></title><link>http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/</guid><comments>http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><a href="http://massively.com/tag/lost"><img width="225" vspace="4" hspace="4" height="127" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/lost-hurley.jpg" alt="" /></a>If there's anything that gets MMO fanboys and trolls engaged in a cacophony of epic proportions, it's an official review followed by a score. Oh, and +1 drama if it comes from <a href="http://eurogamer.net">Eurogamer</a> after that whole <a href="http://darkfallonline.com"><em>Darkfall</em></a> / <a href="http://massively.joystiq.com/2009/05/06/darkfalls-tasos-calls-out-eurogamer-on-2-10-review/">Ed Zitron hullabaloo</a>. <a href="http://massively.com/tag/oli-welsh">Oli Welsh</a> of Eurogamer <a href="http://www.eurogamer.net/articles/aion-the-tower-of-eternity-review">recently reviewed <em>Aion</em></a> based on his open beta experiences, giving it a 7/10 or 'Good' score. It's not as controversial as a 2/10 or "<a href="http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/">it has no soul</a>," that's for sure!<br /><br />Oli basically sums up his <a href="http://massively.com/category/aion"><em>Aion</em></a> experience with a string of key-presses: "2, 2, 3, 3, 5, 2, 3, 4, 5." We guess he didn't figure out how to make a one-button macro to simplify things even more! Actually, many players are saying this same criticism can be applied to almost all MMOs.<br /><br />In terms of pros, he found the world beautiful and polished but in terms of cons it was quite grindy and the focus on PvPvE might not appeal to everyone. It seems we're experiencing a bit of an MMO conundrum since <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> gained such international popularity: Make an MMO too similar and you're dismissed as derivative; Make it too different and you're not mainstream enough to be accepted. One wonders when the paradigm will shift and MMOs will be judged by their own merits; or at least compared to a new benchmark.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/">Aion gets reviewed: Let the drama begin?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/aion-the-tower-of-eternity-review>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19174183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>darkfall</category><category>ed-zitron</category><category>eurogamer</category><category>ncsoft</category><category>oli-welsh</category><category>review</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Fri, 25 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Infiltrating SOE to get a sneak peek of The Agency]]></title><link>http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/</guid><comments>http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/agency.jpg" />Eurogamer's <a href="http://massively.com/tag/oli-welsh">Oli Welsh</a> had a chance <a href="http://www.eurogamer.net/articles/the-agency-preview_4">to visit SOE headquarters and chat with</a> <a href="http://massively.com/tag/hal-milton">Hal Milton</a>, Lead Designer of <a href="http://theagency.station.sony.com/"><em>The Agency</em></a>. We think it's fair to say this is the most we've heard about the spy-MMO in a long time and it has us excited about what we might find out at <a href="http://www.e3expo.com/">E3 2009</a>.<br /><br />We have known for a while that <a href="http://www.station.sony.com/">SOE</a> was aiming to release <em>The Agency</em> on both <a href="http://massively.joystiq.com/2009/02/27/new-details-emerge-about-the-agency/">the PC and PS3</a>, but we weren't sure if they could pull it off. Apparently, development for the console is going well because Oli got a chance to watch two developers play a mission together on both platforms and says it looked pretty good. When asked about whether or not the game would use the subscription or F2P/RMT model, Hal responded by saying that they are aiming for the lowest barrier of entry for PS3 players, which probably lends itself to the latter.<br /><br />The interview uncovers many details on planned methods of progression, including a mashup of reputation, influence, skill/item usage (&agrave; la <em><a href="http://darkfallonline.com">Darkfall</a></em>?), operatives, and XP unlocks. Operatives are one of the more difficult concepts to understand and the author explains them in an interesting way: <em>"...operatives are loot, and hopelessly irresistible loot at at that. Pursuing and sorting an ideal roster will be akin to assembling a perfect gear set in an RPG - if your gear argued with itself, made more gear for you while you were offline, and you could equip 100 pieces at once at max level."</em><br /><br />To learn more about the game including their plans for missions, the environment, PvP, and even gambling mini-games, check out <a href="http://www.eurogamer.net/articles/the-agency-preview_4">the monster three-page interview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/">Infiltrating SOE to get a sneak peek of The Agency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/the-agency-preview_4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1554317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/25/infiltrating-soe-to-get-a-sneak-peak-of-the-agency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-platform</category><category>darkfall</category><category>eurogamer</category><category>hal-milton</category><category>interview</category><category>oli-welsh</category><category>ps3</category><category>soe</category><category>spy</category><category>the-agency</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Mon, 25 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Five upcoming MMOs with indie-cred]]></title><link>http://massively.joystiq.com/2009/04/29/five-upcoming-mmos-with-indie-cred/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/29/five-upcoming-mmos-with-indie-cred/</guid><comments>http://massively.joystiq.com/2009/04/29/five-upcoming-mmos-with-indie-cred/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a>, <a href="http://massively.joystiq.com/category/gatheryn/" rel="tag">Gatheryn</a></p><a href="http://howsoonis08.files.wordpress.com/2008/01/indie.jpg"><img width="225" vspace="4" hspace="4" height="225" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/indie.jpg" alt="" /></a>Eurogamer's Oli Welsh attended the Game Developer's Conference last month and took <a href="http://www.eurogamer.net/articles/mmos-wild-frontier-article">a look at five MMOs being produced by independent studios</a>. <a href="http://www.play-earthrise.com/"><em>Earthrise</em></a>, <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>, <a href="http://www.mindfusegames.com/"><em>Gatheryn</em></a>, <a href="http://www.globalagendagame.com/Index.html"><em>Global Agenda</em></a>, and <em><a href="http://www.quelsolaar.com/love/index.html">Love</a></em> are all being developed without the support of a huge publisher. Given all the big budget competition, do they stand a chance?<br /><br />According to Oli, <em>Earthrise</em> has <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">many interesting features</a> but with beta set for May and release set for late 2009, he's a little concerned with the framerate issues and lack of polish. Much like its post-apocalyptic brother, <em>Fallen Earth </em><a href="http://massively.joystiq.com/2009/03/28/fallen-earth-offers-new-trailer/">shines on many levels</a> and is also due in 2009, but it is lacking in execution with animation, combat, and AI issues. As for <em>Gatheryn</em>, Oli is a bit confused as to why this game is even being made at all because it lacks depth and has no clear direction (<a href="http://massively.joystiq.com/2009/03/25/gdc09-gather-round-for-gatheryn/">here's what we thought</a>).<br /><br />On the other hand, Mr. Welsh has high praise for both <em>Global Agenda</em> and <em>Love</em>. The former appears to be an interesting blend of <a href="http://massively.joystiq.com/2009/03/28/gdc09-catching-up-with-global-agenda/">adrenaline-pumping MMOFPS action</a> with more polish than an antique car show. The latter is the <a href="http://massively.joystiq.com/2009/03/19/eskil-steenberg-on-developing-the-love-mmo-solo/">brainchild of a one-man army</a>, giving it the most indie-cred out of all the titles. <br /><br />For a more in-depth explanation of his opinions, follow Oli as he takes <a href="http://www.eurogamer.net/articles/mmos-wild-frontier-article">a journey through the MMO's wild frontier</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/29/five-upcoming-mmos-with-indie-cred/">Five upcoming MMOs with indie-cred</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Apr 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/mmos-wild-frontier-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/29/five-upcoming-mmos-with-indie-cred/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1528194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/29/five-upcoming-mmos-with-indie-cred/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earthrise</category><category>eurogamer</category><category>fallen-earth</category><category>gatheryn</category><category>gdc</category><category>gdc-2009</category><category>global-agenda</category><category>love</category><category>oli-welsh</category><category>opinion</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 29 Apr 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Varying perspectives on EVE Online's new player experience]]></title><link>http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/</guid><comments>http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/techiiicruiserimageblueat425.jpg" /></a><br />The sci-fi massively multiplayer online game <a href="http://www.eveonline.com"><em>EVE Online</em></a> has long been known for its harsh setting but also for its (almost) equally unforgiving learning curve. That is, until the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> launched, bringing <em>EVE</em>'s <a href="http://massively.joystiq.com/tag/new-player-experience">New Player Experience</a> (NPE) with it. CCP Games aims to slowly ease new players into what is a rather complex game, giving them a feel for what they can already do and what they want to do in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a> over time. <br /><br />So how well does the <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">New Player Experience for <em>EVE Online</em></a> tackle the difficulties of learning how to play one of the most complex MMOs on the market? Writing for Eurogamer, both <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> and <a href="http://massively.joystiq.com/tag/oli-welsh">Oli Welsh</a> write about the New Player Experience. Rossignol, from the viewpoint of a veteran player, and Welsh from the fresh perspective of a rookie. The end result is an overview of how <em>EVE</em> has changed, including a revamped tutorial and Neural Remapping (attribute respecs), as well as <a href="http://massively.joystiq.com/tag/epic-mission-arcs">Epic Mission Arcs</a> that allow players to make choices in how <em>EVE</em>'s mission storylines progress.<p><a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/" rel="bookmark">Continue reading <em>Varying perspectives on EVE Online's new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/">Varying perspectives on EVE Online's new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/eve-online-the-new-player-experience-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1490454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>attribute-respecs</category><category>ccp-games</category><category>criticism</category><category>epic-mission-arcs</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>jim-rossignol</category><category>learning-curve</category><category>neural-remapping</category><category>new-player-experience</category><category>oli-welsh</category><category>opinion</category><category>praise</category><category>respec</category><category>reviews</category><category>rookie</category><category>sci-fi</category><category>tutorial</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 17 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's Senior Producer on expansion plans]]></title><link>http://massively.joystiq.com/2008/11/21/eve-onlines-senior-producer-on-expansion-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/21/eve-onlines-senior-producer-on-expansion-plans/</guid><comments>http://massively.joystiq.com/2008/11/21/eve-onlines-senior-producer-on-expansion-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/orgaimageredat225.jpg" /></a>Some new directions for <a href="http://www.eve-online.com"><em>EVE Online</em></a> were announced at <a href="http://massively.joystiq.com/tag/eve-fanfest-2008">Fanfest 2008</a> earlier this month. Torfi Frans Olafsson is the <a href="http://massively.joystiq.com/tag/ccp-t0rfifrans">Senior Producer for <em>EVE Online</em></a>, who presented many of these new features. <a href="http://www.eurogamer.net">Eurogamer's</a> Oli Welsh recently spoke with Torfi Frans about the Fanfest announcements and how they'll impact the game as it moves forward. <br /><br />The interview focuses heavily on the <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a> expansion, which -- despite no small amount of negative sentiment from some of the playerbase -- has the potential to expand the limits of gameplay in New Eden. <em>"The expansion is about growing EVE Online as the general-purpose science fiction simulator out there... the whole idea is just to deepen the experience,"</em> Torfi Frans tells Welsh.<p><a href="http://massively.joystiq.com/2008/11/21/eve-onlines-senior-producer-on-expansion-plans/" rel="bookmark">Continue reading <em>EVE Online's Senior Producer on expansion plans</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/21/eve-onlines-senior-producer-on-expansion-plans/">EVE Online's Senior Producer on expansion plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=312618>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/21/eve-onlines-senior-producer-on-expansion-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1379569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/21/eve-onlines-senior-producer-on-expansion-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>ccp</category><category>ccp-games</category><category>ccp-t0rfifrans</category><category>customization</category><category>eurogamer</category><category>eve</category><category>eve-fanfest-2008</category><category>eve-online</category><category>expansions</category><category>interviews</category><category>mmo-industry</category><category>oli-welsh</category><category>pvp</category><category>walking-in-stations</category><category>world-of-darkness</category><category>world-of-darkness-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 21 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP reveals Tech 3 coming in EVE's March expansion]]></title><link>http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/</guid><comments>http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/tech3shipsckatfanfest425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> revealed some details on the as-yet unnamed <a href="http://www.eve-online.com"><em>EVE Online</em></a> expansion, slated for release in March of 2009. <em>"The unnamed expansion will introduce 'Tech 3' modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes,"</em> writes Oli Welsh, reporting from <a href="http://massively.joystiq.com/tag/eve-fanfest-2008"><em>EVE</em> Fanfest 2008</a> for <a href="http://www.eurogamer.net">Eurogamer</a>.<br /><br />Welsh also reports that the exploration system of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em> <em>Online</em></a> will be revamped dramatically, now allowing for 'true exploration' where <em>EVE's</em> pilots will use <em>"new skills and modules to travel through wormholes into all-new, unconnected space. There they will find unique stellar phenomena and the resources and artifacts that will lead to the third level of technology in the game universe, Tech 3 -- the first such update since Tech 2 was introduced back in 2004,"</em> Welsh adds.<p><a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/" rel="bookmark">Continue reading <em>CCP reveals Tech 3 coming in EVE's March expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/">CCP reveals Tech 3 coming in EVE's March expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=287282>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1366305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>customization</category><category>eurogamer</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2008</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>factions</category><category>modular</category><category>modules</category><category>new-player-experience</category><category>oli-welsh</category><category>t3</category><category>tech-3</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 08 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Fanfest presentation discusses graphics enhancements]]></title><link>http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/</guid><comments>http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/evegraphicpunisherat425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online's</em></a> Fanfest 2008 is now underway, and reports are already coming through on what's happening in Reykjavik. <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> held a press conference that discussed <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> technical side, namely its server technology, but also touched upon <em>EVE's</em> impending graphic enhancements in 2009. <em>EVE Online's</em> Premium <a href="http://massively.joystiq.com/tag/trinity">'Trinity' graphics engine</a> was a significant leap forward in the game. While some players felt that the graphics as they were prior to Trinity were still ahead of the curve in terms of what's expected of an MMO, the look of the game changed dramatically with Trinity. However, the Trinity deployment wasn't a complete revamp of <em>EVE's</em> look. Ships and stations benefited from Premium graphics, but other celestial objects did not, jump gates notwithstanding.<br /><br /><em>"EVE is in a state where, if you run the Premium graphics edition, half of it is done, you could say,"</em> said Chief Technologist Halldor Fannar of <a href="http://www.ccpgames.com">CCP Games</a>, at Reykjavik's <a href="http://massively.joystiq.com/tag/eve-fanfest-2008">Fanfest 2008</a>, as reported by Oli Welsh of <a href="http://www.eurogamer.net">Eurogamer</a>. Future graphics updates will bring celestial objects in line with what's currently seen in Trinity, and may well arrive with the forthcoming <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a> expansion which is slated to launch after the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion, just around the corner.<p><a href="http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/" rel="bookmark">Continue reading <em>EVE Fanfest presentation discusses graphics enhancements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/">EVE Fanfest presentation discusses graphics enhancements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=284329>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1364750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/06/eve-fanfest-presentation-discusses-graphics-enhancements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>ccp</category><category>ccp-games</category><category>eurogamer</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2008</category><category>eve-online</category><category>expansions</category><category>fanfest</category><category>graphics</category><category>graphics-engine</category><category>halldor-fannar</category><category>iceland</category><category>oli-welsh</category><category>premium-graphics</category><category>reykjavik</category><category>sci-fi</category><category>trinity</category><category>trinity-graphics</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 06 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard interview focuses on Wrath and the changing player experience]]></title><link>http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/</guid><comments>http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/wrath425.jpg" alt="" /></a><br />As the <a href="http://www.worldofwarcraft.com/wrath/"><em>Wrath of the Lich King</em></a> expansion gets closer to release, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> players have a number of questions about how the game experience is going to change for them as the title moves forward. Co-lead designer Tom Chilton and producer J. Allen Brack spoke with Oli Welsh from Eurogamer at the Games Convention in Leipzig, about where the <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> title is now, and where it's heading. <br /><br />The interview touched on how <a href="http://www.blizzard.com">Blizzard</a> will handle instances in <em>the Death Knight starting zone</em> in <a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king"><em>Wrath of the Lich King,</em></a> with Brack stating that instances won't actually be used. Rather, a player's environment will shift between different world states dependent upon quest progression. Other highlights of their talk include the design aspects of the hero class, faster leveling, and whether new players can really have the same experience that drew so many gamers to <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> years ago. Be sure to <a href="http://www.eurogamer.net/article.php?article_id=221566 ">check out the Eurogamer interview</a> for the full story on <em>Wrath of the Lich King,</em> particularly <a href="http://massively.joystiq.com/2008/08/01/world-of-warcraft-achievements-will-expand-to-other-blizzard-tit/">the Achievement system</a> and how Blizzard feels about its growing competition.<hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/">Blizzard interview focuses on Wrath and the changing player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=221566>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1293187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>classes</category><category>competition</category><category>design</category><category>dual-box</category><category>eurogamer</category><category>expansions</category><category>fantasy</category><category>game-mechanics</category><category>games-convention</category><category>gc</category><category>hero</category><category>hero-class</category><category>instances</category><category>interview</category><category>interviews</category><category>j-allen-brack</category><category>leipzig</category><category>leveling</category><category>oli-welsh</category><category>pve</category><category>quest-progression</category><category>quests</category><category>recruit-a-friend</category><category>tom-chilton</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 24 Aug 2008 12:00:00 EST</pubDate></item></channel></rss>
