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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Are rewards for offline time a good idea?]]></title><link>http://massively.joystiq.com/2008/08/28/the-daily-grind-are-rewards-for-offline-time-a-good-idea/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/28/the-daily-grind-are-rewards-for-offline-time-a-good-idea/</guid><comments>http://massively.joystiq.com/2008/08/28/the-daily-grind-are-rewards-for-offline-time-a-good-idea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="htttp://http://www.penny-arcade.com/images/2004/20040416h.jpg"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/soullessdragon.jpg" /></a>In <a href="http://www.coh.com"><em>City of Heroes</em></a> <a href="http://massively.joystiq.com/tag/cox-issue-13"><em>Issue 13: Architect</em></a>, a new 'day job' system will be introduced where your character can gain buffs and progress towards special badges without you having to arrest a single villain. The system just requires you to log the character out in a location appropriate to the kind of work your character does when he's <em>not</em> being a superhero - a University for a scholar, a Hospital for a medical technician, a Police Station for a cop - and when the character logs back in, you get an appropriate buff and badge progress.<br /><br />Other games have 'rested' systems, too. <a href="http://www.ageofconan.com"><em>Age of Conan</em> </a>has 'fresh kills', where a set number of the first kills of the day net you extra XP (so long as they're a challenge), and something similar was popularized in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft </em></a>long before.<br /><br />But do these systems just reward players for <em>not</em> playing? Is a system that rewards you for spending time offline effectively dictating how you ought to play? Or do such systems enrich a game, giving added incentive to keep several alts on the go?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/28/the-daily-grind-are-rewards-for-offline-time-a-good-idea/">The Daily Grind: Are rewards for offline time a good idea?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/28/the-daily-grind-are-rewards-for-offline-time-a-good-idea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1295332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/the-daily-grind-are-rewards-for-offline-time-a-good-idea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>offline-rewards</category><category>the-daily-grind</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Thu, 28 Aug 2008 08:00:00 EST</pubDate></item></channel></rss>
