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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist and the SysOp's Sinister Stratagem]]></title><link>http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/</guid><comments>http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/bbs1.jpg" /></a></div>
When you think of MMORPGs, I wouldn't blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today's 3-D polygonal glory. But it's not like people just woke up in the late 90's, looked at each other, and said, "Hmm. Online multiplayer RPGs. Let's make it happen!" <br />
<br />
On the contrary, history had been building up to that moment for quite some time. Tabletop RPGs and computer MUDs (multi-user dungeons) were both important ancestors of modern MMOs, just as was a mostly forgotten piece of software lore: <a href="http://en.wikipedia.org/wiki/Bulletin_board_system">the bulletin board system</a>, also known as the BBS.<br />
<br />
In layman's terms, BBSes were like pocket internets -- host computers that allowed anyone to dial up and use special programs remotely. While BBSes weren't (initially) tied together like the world wide web, they featured a lot of the elements that would make the WWW so popular, such as email, forums, and, yes, online games.<br />
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Today's special one-shot <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> will take a brief look at the history of the BBS, as well as a couple of its games that could be considered "MORPGs" (like the renowned website, the "Massively" part would be a while in coming). Dial up, gentle readers, and make your hissing modem noises!<p><a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/" rel="bookmark">Continue reading <em>The Game Archaeologist and the SysOp's Sinister Stratagem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/">The Game Archaeologist and the SysOp's Sinister Stratagem</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Aug 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19610234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baud</category><category>bbs</category><category>bulletin-board</category><category>bulletin-board-system</category><category>cbbs</category><category>ccp</category><category>door-games</category><category>eve</category><category>eve-onlne</category><category>featured</category><category>great-blizzard-of-1978</category><category>in-game-modules</category><category>legend-of-the-red-dragon</category><category>lord</category><category>macguyver</category><category>modem</category><category>mud</category><category>muds</category><category>multi-user-dungeon</category><category>of-teeth-and-claws</category><category>random-events</category><category>randy-suess</category><category>seth-able-robinson</category><category>star-trek</category><category>STDs</category><category>sysop</category><category>sysops</category><category>systems-operators</category><category>the-escapist</category><category>the-game-archaeologist</category><category>trade-wars</category><category>trade-wars-2002</category><category>ward-christensen</category><category>xmodem</category><category>you-are-pwned-by-a-grue</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 31 Aug 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Evolution as it does and doesn't apply to MMOs]]></title><link>http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/</guid><comments>http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org/wiki/Evolution"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blogs-evolve-epl-117.jpg"  alt="" /></a></div>
A few days ago, we discussed <a href="http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/">the lack of innovation in the MMO market at the moment</a>, as well as some of the underlying reasons behind it.  The topic prompted <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> to postulate the idea that we needed an MMO that broke most if not all of the established and accepted rules of the genre.  In his own parlance, <a href="http://blog.weflyspitfires.com/2010/01/10/we-need-a-mutant-mmo/">we needed a mutation</a> instead of a steady evolution.<br />
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Those of you familiar with evolutionary science might be quirking your eyebrow a bit, as did <a href="http://teethandclaws.blogspot.com/">Of Teeth and Claws</a>, where it was pointed out that <a href="http://teethandclaws.blogspot.com/2010/01/mmos-living-games.html">mutation is a part of evolution</a>.  Continuing the analogy, it's a part of the slow improvement we see in our genre of choice, as the source leading to feature implementation and improvement.  And as <a href="http://www.kiasa.org/">Killed in a Smiling Accident</a> added, <a href="http://www.kiasa.org/2010/01/14/perfection-would-be-a-fatal-flaw-for-evolution/">evolution is not a straight line</a>, nor does it select features based on inherent quality -- the current "standard features" have evolved because they're best at succeeding in the current environment (that is, the market).<br />
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Ultimately, aside from fascinating extension of the analogy, the biggest point to be taken away from both this discussion and the previous one is that change in the genre isn't something which will happen overnight.  While the powerful influence that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has placed upon the genre is beginning to abate a bit, it'll be quite some time before it's discarded wholesale.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/">Evolution as it does and doesn't apply to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19319714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evolution</category><category>game-development</category><category>game-features</category><category>genre-improvement</category><category>improvement</category><category>innovation</category><category>killed-in-a-smiling-accident</category><category>mutation</category><category>of-teeth-and-claws</category><category>we-fly-spitfires</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 17 Jan 2010 20:00:00 EST</pubDate></item></channel></rss>
