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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Would you like to be under the sea?]]></title><link>http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/</guid><comments>http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://en.wikipedia.org/wiki/Octopus"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/tdg-octopus-epl-525.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The ocean is one of the only alien environments left on our slowly turning planet, and even though it's all around us, it remains a frontier. Which makes it odd that with the number of MMOs focused on creating new worlds, there's virtually nothing that takes a dive beneath the waters. <a href="http://www.champions-online.com"><em>Champions Online</em></a> and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> both have extended areas in which players explore beneath the waves, but as a setting the ocean remains largely underutilized. And it could very well be a ripe ground for ideas, settings ranging from steampunk to science fiction beneath unfamiliar waters.<br />
<br />
Of course, the obvious reason is that human beings are generally not very good at exploring the ocean depths, due to our lack of gills and inability to withstand crushing water pressure. But it's still worth asking -- would you play an MMO set largely or completely underwater? Would you enjoy the change of atmosphere and environment that comes with such a radical shift in setting? Or do you think it's an idea that sounds neat but would ultimately be far more trouble than it's worth?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/">The Daily Grind: Would you like to be under the sea?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19949970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>ocean</category><category>octopus</category><category>opinion</category><category>sea</category><category>tdg</category><category>the-daily-grind</category><category>water</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Online's high seas move into open beta]]></title><link>http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/</guid><comments>http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div style="text-align: center;"><a href="http://www.uoherald.com/news/index.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/uo-seabeta-epl-924.jpg" alt="" /></a></div>
It's difficult for an MMO to be any longer in the tooth than the venerable <a href="http://www.uoherald.com/news/index.php"><em>Ultima Online</em></a>, a game whose presence and launch has defined much of the genre for years. But the game hasn't stopped updating or running through its long history -- in fact, the game is expanding yet again in the near future. The High Seas booster pack, a mini-expansion for the game, has just gone into open beta, complete with <a href="http://vboards.stratics.com/uo-beta-test-forum/">a new dedicated forum</a> and <a href="http://mythicmktg.fileburst.net/uo/media/pdfs/HS_Guide.pdf">FAQ for players</a> looking forward to an array of nautical adventures.<br />
<br />
When the booster goes live, every <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> player will benefit from enhanced boat movement. Players who purchase the $15 expansion, however, will also receive a plethora of oceanic improvements, including improved ship combat, paintable boats, fish markets, and NPC ship combat allowing you to attack both pirates and merchant vessels.  Add in new ship types, and players will be well-served on their nautical ventures by the expansion.  You can take part in the open beta now, or just keep your eye on <a href="http://vboards.stratics.com/uo-beta-test-forum/">the main forums</a> for discussion of the experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/">Ultima Online's high seas move into open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.uoherald.com/news/index.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19647648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-test</category><category>bioware-mythic</category><category>boats</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>expansion</category><category>faq</category><category>high-seas</category><category>im-on-a-boat</category><category>mini-expansion</category><category>mythic</category><category>mythic-entertainment</category><category>ocean</category><category>open-beta</category><category>sea</category><category>ship-combat</category><category>ships</category><category>ultima-online</category><category>uo</category><category>water</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 25 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[MMOrigins: Life's funny like that, page 2]]></title><link>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/</guid><comments>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/" rel="bookmark">Continue reading <em>MMOrigins: Life's funny like that, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/">MMOrigins: Life's funny like that, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19274581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiga</category><category>blizzard</category><category>ccp</category><category>computer-science</category><category>dungeons-and-dragons</category><category>ea</category><category>Electronic-Arts</category><category>elite</category><category>eve-evolved</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>frontier</category><category>game-design</category><category>jagex</category><category>massively</category><category>nyphur</category><category>ocean</category><category>programming</category><category>runescape</category><category>social</category><category>socialising</category><category>team17</category><category>university</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[MMOrigins: Life's funny like that]]></title><link>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/</guid><comments>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mmorigins/" rel="tag">MMOrigins</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/mmorigins/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/me-title.jpg" alt="" /></a></div>
We all got started gaming somewhere. For a lot of people, it was the Sega Mega-drive, the Atari 2600 or the NES that signaled their first steps into gaming. For me, it was the Commodore Amiga, a machine that was more a complete home computer than a games console. It was on the Amiga that groups like <em>Team 17</em>, <em>Ocean</em>, <a href="http://massively.joystiq.com/tag/electronic-arts/"><em>Electronic Arts</em></a> and <a href="http://massively.joystiq.com/tag/blizzard/"><em>Blizzard</em></a> first really made their mark on gaming and it was a great time of innovation in the industry. I recall <a href="http://en.wikipedia.org/wiki/Frontier:_Elite_II">long nights spent playing Frontier: Elite II</a>, scooping hydrogen fuel from the corona of a star or wormholing into deep space. Another favourite that I still play occasionally was <a href="http://en.wikipedia.org/wiki/K240">K240, an early space 4x game</a> and still one of the best I've ever played.<br />
<br />
It was the public domain market on the Amiga that really caught my attention. It's one thing to play a game, but here was the opportunity to make one and sell it via a page in CU Amiga magazine or a PD order disk. I've always been more interested in making games than playing them but being young with no programming experience, I was limited in what I could do. I tooled endlessly with the "Shoot 'em up Construction Kit" and "Reality Game Creator" packages, making countless primitive prototype games that only I ever played.<p><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/" rel="bookmark">Continue reading <em>MMOrigins: Life's funny like that</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/">MMOrigins: Life's funny like that</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19274479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiga</category><category>blizzard</category><category>ccp</category><category>computer-science</category><category>dungeons-and-dragons</category><category>ea</category><category>Electronic-Arts</category><category>elite</category><category>eve-evolved</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>frontier</category><category>game-design</category><category>jagex</category><category>massively</category><category>nyphur</category><category>ocean</category><category>programming</category><category>runescape</category><category>social</category><category>socialising</category><category>team17</category><category>university</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Building MMO landscape scenes, part 2]]></title><link>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/</guid><comments>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/" rel="bookmark">Continue reading <em>Building MMO landscape scenes, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/">Building MMO landscape scenes, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19246945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>billboard</category><category>engine</category><category>everquest-2</category><category>everquest-ii</category><category>graphics</category><category>heightmap</category><category>lake</category><category>landscape</category><category>lighting</category><category>lod</category><category>lord-of-the-rings-online</category><category>ocean</category><category>plants</category><category>river</category><category>scenery</category><category>scenic</category><category>technology</category><category>terrain</category><category>terrain-rendering</category><category>textures</category><category>trees</category><category>water</category><category>world-of-warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 23 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Building MMO landscape scenes]]></title><link>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/</guid><comments>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/bloggers/brendan-drain/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/landscape-title2.jpg" alt="" /><br />
</a></div>
Landscapes have been a staple component of almost every MMO in recent memory. With the exception of some <a href="http://massively.joystiq.com/tag/sci-fi/">sci-fi titles</a>, most MMOs take place on the land of some imagined island or continent. Some use <a href="http://www.wow.com/gallery/around-azeroth/644711/">stylised fantasy landscapes</a> that run smoothly on even low-end computers while others have managed <a href="http://massively.joystiq.com/gallery/age-of-conan-goonrushalem-city-gallery/965723/">almost photo-realistic visuals</a> at the cost of performance. But have you ever thought about what's going on behind the scenes in your favourite MMO? Most of us don't think about how the computer is actually drawing the terrain we run around on. We don't give much thought to the different ways each MMO renders the water in lakes, rivers and oceans. And just how does your computer render so many trees and plants without grinding to a halt? As part of my masters degree in computer science, I got to grips with a number of these techniques and found it a fascinating thing to learn about. Now when I play a new game or see MMO screenshots, I can't help but think about what the computer is doing in the background and how particular visual effects could have been achieved.<br />
<br />
In this technical article, I talk about some of the components of an MMO landscape scene and a few of the techniques used in creating the graphics behind them.<p><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/" rel="bookmark">Continue reading <em>Building MMO landscape scenes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/">Building MMO landscape scenes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19230674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>billboard</category><category>engine</category><category>everquest-2</category><category>everquest-ii</category><category>graphics</category><category>heightmap</category><category>lake</category><category>landscape</category><category>lighting</category><category>lod</category><category>lord-of-the-rings-online</category><category>ocean</category><category>plants</category><category>river</category><category>scenery</category><category>scenic</category><category>technology</category><category>terrain</category><category>terrain-rendering</category><category>textures</category><category>trees</category><category>water</category><category>world-of-warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 23 Nov 2009 11:00:00 EST</pubDate></item></channel></rss>
