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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A followup on the lessons of Blizzard's MMO design]]></title><link>http://massively.joystiq.com/2008/07/06/a-followup-on-the-lessons-of-blizzards-mmo-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/06/a-followup-on-the-lessons-of-blizzards-mmo-design/</guid><comments>http://massively.joystiq.com/2008/07/06/a-followup-on-the-lessons-of-blizzards-mmo-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/phoenixsidebar.jpg" /></a>Back in March we mentioned an article at the OC Register talking all about <a href="http://massively.joystiq.com/2008/03/20/the-lessons-behind-blizzards-innovation/">the design lessons you can take away from <em>World of Warcraft</em></a>. It turns out that was just a small part of a longer series on the site. Via <a href="http://tobolds.blogspot.com/2008/07/more-on-blizzards-design-process.html">a reminder link from Tobold</a>, we can head back to the OC to get the full look. In all the site offered up <a href="http://innovation.freedomblogging.com/2008/04/04/11-innovation-lessons-from-creators-of-world-of-warcraft/">11 design lessons from the game</a>, each taking on a specific game element and laying it out in layman's terms. We particuarly enjoyed the quip <em>"Demand excellence or you'll get mediocrity."</em> That's the 9th lesson J. Allen Brack laid out for the site, and one that I think most <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> players would agree is a core philosophy for the company.<br /><br />Accompanying this piece was a follow-up, asking readers to <a href="http://innovation.freedomblogging.com/2008/04/07/how-innovative-is-world-of-warcraft-creator-blizzard-entertainment/">be sure and read the lively comments</a> that accompanied the original '11 lessons' article. Many commenters took the site to task, stating that Blizzard wasn't particularly innovative in bringing <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> to market. Instead, they offered, the game 'merely' polished what the genre already had to offer. What's your view? Did Blizzard innovate, or are they just rock-polishers following in <a href="http://massively.joystiq.com/tag/sony-online-entertainment">Sony Online</a>'s wake?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/06/a-followup-on-the-lessons-of-blizzards-mmo-design/">A followup on the lessons of Blizzard's MMO design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jul 2008 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://innovation.freedomblogging.com/2008/04/04/11-innovation-lessons-from-creators-of-world-of-warcraft/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/a-followup-on-the-lessons-of-blizzards-mmo-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/a-followup-on-the-lessons-of-blizzards-mmo-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>design</category><category>design-lessons</category><category>mmo-industry</category><category>oc-register</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 06 Jul 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The "lessons" behind Blizzard's innovation]]></title><link>http://massively.joystiq.com/2008/03/20/the-lessons-behind-blizzards-innovation/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/20/the-lessons-behind-blizzards-innovation/</guid><comments>http://massively.joystiq.com/2008/03/20/the-lessons-behind-blizzards-innovation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.ocregister.com/ocregister/homepage/abox/article_2002272.php"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/blizzarddontsuck.jpg" /></a>Have you ever wondered what it is about Blizzard that has set them so far apart from their competition? It's a question that other bigwigs in the game industry, even those uninvolved with MMOs, have struggled to answer. Activision couldn't wrap their heads around the concept, so they just <a href="http://massively.joystiq.com/2007/12/02/blizzard-rolled-into-activision-blizzard-mega-publisher/">went and bought Blizzard instead</a>. CEO Bobby Kotick has said something to the effect of, "Well, whatever it is, <a href="http://massively.joystiq.com/2008/02/28/investment-of-1-billion-wouldnt-dethrone-wow-exec-says/">it'd cost about a billion dollars to emulate</a>," as if it's some top-secret mystery. As it turns out, if you want to know their secrets, all you have to do is ask. A local Orange County newspaper has tracked down some experts and asked Blizzard Producer J. Allen Brack to <a href="http://www.ocregister.com/ocregister/homepage/abox/article_2002272.php">come up with reasons why they're so successful</a>.<br /><br />They've only go three of the eleven "lessons" published so far, but they've so far been frustratingly obvious. "<em>Rely on critics.</em>" Yes, OK, that's important. "<em>Use your own product.</em>" I can see the utility in that. "<em>Make continual improvements.</em>" We call those patches! If these are the sort of things that other MMO companies are missing, then the entire Massively staff may have to up and quit to become high-paid MMO consultants. <br /><br />Here's another lesson for you, free of charge, "Don't release a game until it's finished!" Innovative, we know. Oh, or how about this one? "Treat your IPs like they're actually worth something." We hope somebody brought a pen, we could do this all day!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/20/the-lessons-behind-blizzards-innovation/">The "lessons" behind Blizzard's innovation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Mar 2008 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ocregister.com/ocregister/homepage/abox/article_2002272.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/20/the-lessons-behind-blizzards-innovation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1145046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/20/the-lessons-behind-blizzards-innovation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>business-model</category><category>j.-allen-brack</category><category>lessons</category><category>mmo-consultants</category><category>OC-register</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 20 Mar 2008 19:00:00 EST</pubDate></item></channel></rss>