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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Collision detection in WAR's PvP]]></title><link>http://massively.joystiq.com/2008/02/06/collision-detection-in-wars-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/06/collision-detection-in-wars-pvp/</guid><comments>http://massively.joystiq.com/2008/02/06/collision-detection-in-wars-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/warhammer-online-2.jpg"  alt="" />I hadn't heard that <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a> would have <a href="http://en.wikipedia.org/wiki/Collision_detection">collision detection</a> (it must be in the whole game, right?  can't only be in PvP, can it?), but <a href="http://syncaine.wordpress.com/2008/02/05/collision-detection-a-key-to-smart-pvp/">Hardcore Casual did</a>, and just like him, I'm very interested in the possibilities.  He cites it as a problem of premades and PuGs-- premades will know much better how to deal with line-of-sight and positioning and formation problems, while PuGs will trip over themselves trying to get past someone else.  Me, I see it more as a problem of pranks and griefing.  In <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>, where Blizzard hasn't implemented collision detection, they're <a href="http://www.wowinsider.com/2008/01/21/fixing-battlemaster-blocking/">already having issues</a>-- giving players the ability to block space in large numbers just opens up a whole world of griefing.<br /><br />But as HC says, it's all in the implementation-- it may be that some things need line-of-sight, while others (spells and such) don't, and any blockage depends on just where the hitboxes are-- if characters can sneak past each other, or are able to push each other out of the way, then that would change any plans.<br /><br />It'll be interesting to see how it all pans out, however.  Collision detection is a minefield for developers, but can definitely lend itself to new types of gameplay.  While most MMOs have avoided the issue entirely, we'll have to see if <em>WAR</em> is willing to hit the issue (so to speak) head-on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/06/collision-detection-in-wars-pvp/">Collision detection in WAR's PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Feb 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://syncaine.wordpress.com/2008/02/05/collision-detection-a-key-to-smart-pvp/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/06/collision-detection-in-wars-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1108596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/06/collision-detection-in-wars-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collision-detection</category><category>formation</category><category>hit-sphere</category><category>objects</category><category>premades</category><category>pugs</category><category>pvp</category><category>through</category><category>walking</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 06 Feb 2008 23:00:00 EST</pubDate></item></channel></rss>
