When it comes to gaming, the popular perception is that it's a man's domain. (Of course, you'd be hard pressed to make that point around Massively HQ, as many of our most prolific writers and senior bloggers are of the fairer sex.) Traditionally, this has been pinned on sociological factors that...
It's that's time again, gentle reader: the New York Times are taking a look at the financial side of virtual worlds, and analyzing the potential for growth within the market. But instead of focusing on Second Life or World of Warcraft, it's ... WebKinz and Club Penguin. Despite my mental age, until...
Posted on Jul 30th 2014 4:00PM
Posted on Jul 30th 2014 12:00PM
Posted on Jul 30th 2014 8:00AM