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Posts tagged not-so-massively

Not So Massively: SimCity is not an MMO

Doubts were cast on SimCity's always-online requirement this week when a player managed to hack the game into playing completely offline despite developers saying it wouldn't be possible. Maxis General Manager Lucy Bradshaw also caught a lot of flack from gamers this week for claiming that the ...

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Not So Massively: SimCity's launch fiasco, Victory's kickstarter

Fresh from its work on End of Nations, developer Petroglyph launched a Kickstarter campaign this week for its own online RTS Victory. The campaign hit $19,574 in the first five days but has a long way to go to hit its $700,000 target. SimCity's always-online DRM backfired spectacularly as launch ...

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Not So Massively: Diablo III's console constroversy and Wrath of Heroes' shutdown

It's been a huge week for MOBAs, with the release of several new characters, a ton of balance changes, and even a game closing down for good. League of Legends announced that it will start officially supporting Mac and released a new Smart Ping system designed to help players work together as a ...

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Not So Massively: Path of Exile events, Diablo III coming to PS4, and huge MOBA updates

Blizzard revealed this week that Diablo III will be coming to both the PlayStation 3 and Sony's new PlayStation 4 console and will be shown off at PAX. Torchlight II developer Runic Games announced that the game will soon be localised to Japanese and Chinese for its upcoming release in Asia; a ...

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Not So Massively: Diablo III launches patch 1.0.7, Path of Exile gets new content

Path of Exile released several patches this week, adding new map types and fixing a number of bugs. Developers also revealed that the schedule for upcoming open beta content additions will begin with the next patch. Diablo III released patch 1.0.7 this week, adding a new dueling mechanic to the ...

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Not So Massively: Path of Exile server upgrades, Dota 2 broadcasters turn to crowdfunding

Path of Exile continued upgrading its servers to cope with the increasing load of new players following its open beta release, closing the servers for three hours this week to add several new database servers. Massively exclusively revealed Blacklight: Retribution's new Safehold and metro maps, ...

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Not So Massively: Behind the scenes of FPS and MOBA development

Heroes of Newerth's Patch 3.0 was released this week, updating the game with new graphics and adding bots. The revamp is part of a move to capture gamers who are unfamiliar with the MOBA genre by lowering the barrier to entry. Upcoming MOBA Sins of a Dark Age detailed its own plans to revamp the ...

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Not So Massively: Open betas, antisocial players and graphical overhauls

Path of Exile entered open beta this week as a peak of 56,700 simultaneous players piled into the servers to check the game out. Open beta brought with it the final character wipe, so for all intents and purposes, the game has now released. Upcoming first-person MOBA SMITE similarly opened its ...

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Guns and Robots enters no-wipe open beta

While this may be the only time that the term "no-wipe" is a good thing, Masthead Studios (developers of Earthrise) has announced that its free multiplayer online shooter Gun and Robots has entered open beta with no character deletion before launch. Guns and Robots is an arena-based shooter ...

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Not So Massively: Jay Wilson steps down, layoffs at Gas Powered Games

Gas Powered Games laid off 80% of its workforce this week as the studio's future became uncertain. CEO Chris Taylor revealed that if his Kickstarter campaign for new action RPG Wildman fails, the company will have to close its doors. Jay Wilson stepped down as Diablo III's Lead Game Designer to ...

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