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Posts tagged not-so-massively

Not So Massively: LoL's billion, SOTA's Steam debut, and Hearthstone's smartphone plans

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. League of Legends is poised to generate $1 billion in annual revenue. Hearthstone announced plans to release for ...

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Hearthstone due out on smartphones early next year

The one thing that Hearthstone currently lacks in comparison to traditional card games is the simple portability of a deck of cards, but that deficiency will soon be rectified. A new update on the official site shares an infographic with players and talks turkey on the upcoming clients for iPhones ...

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Guns of Icarus Online overhauls progression and matching

The latest patch for Guns of Icarus Online is going to make it a great deal easier for characters to get better. The game's progression system has been completely overhauled, with level now tied to experience earned via matches rather than to achievements. This is accompanied by a reorganization of...

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Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. South Korean e-sports team Samsung White took the League of Legends World Championships 2014 crown over the weeken...

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Not So Massively: RuneScape's TCG, Destiny's playerbase, and Firefly Online's engine

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny now has 3.2 million daily players. Players have already spoiled bits of the DLC. Jagex revealed Chronicle...

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Not So Massively: Star Citizen's Guinness record, Dota 2's mega patch, and GTAO's last team standing

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Star Citizen hit 55 million in crowdfunding funds, setting a new Guinness record for "the largest crowdfunding any...

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Not So Massively: Patches for Destiny, Path of Exile, and Diablo III

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Path of Exile announced a total of 7,000,000 registrations, 154,000 peak player concurrency, and a new patch today...

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Not So Massively: SOTA's greenlight campaign, LoL's free song, and Destiny's first raid

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Riot released Imagine Dragons' League of Legends song for free. Project Morpheus is 85% complete. SMITE publishe...

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Exclusive: Zombies Monsters Robots launches T-Rekt update tomorrow [Updated]

En Masse's not-so-massive co-op online shooter Zombies Monsters Robots heard you liked dinosaurs, so it's launching a dino-themed update tomorrow. In the aptly named T-Rekt patch, "players will find themselves battling for survival against some of the most terrifying, prehistoric beasts that walked...

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Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Massively's Justin investigated how Hellgate survived being Flagshipped. We examined MMOTCG HEX's closed beta and...

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