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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[9Dragons roundhouse-kicks into North American launch]]></title><link>http://massively.joystiq.com/2011/09/21/9dragons-roundhouse-kicks-into-north-american-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/9dragons-roundhouse-kicks-into-north-american-launch/</guid><comments>http://massively.joystiq.com/2011/09/21/9dragons-roundhouse-kicks-into-north-american-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/9dragons/" rel="tag">9Dragons</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/9dragons-roundhouse-kicks-into-north-american-launch/"><img alt="I am the Count. They call me the Count because I love to count things!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/9dragonslolcount.jpg" /></a></div>
<div>
	It's been a long, winding road for martial arts MMO <a href="http://www.massively.com/category/9dragons"><em>9Dragons</em></a>. The game was dropped by <a href="http://www.massively.com/tag/gamersfirst">GamersFirst</a>, then <a href="http://massively.joystiq.com/2011/08/19/gamescampus-to-take-over-9drag ons-in-september/">picked up once more</a> by <a href="http://www.massively.com/tag/gamescampus">GamesCampus</a>. Then, GamersFirst <a href="http://massively.joystiq.com/2010/12/21/gamersfirst-rezzes-acclaim-9dragons-cha racters/">pulled something miraculous</a> and brought players' old characters back to life in time for the transition. Now, after some trials and tribulations, the game has gone live.<br />
	<br />
	According to a press release from GamesCampus, the game is officially launched and all account transfers initiated prior to 9 p.m. PDT on Tuesday are finalized. Other players who wish to transfer their previous accounts can do so at any time, and those transfers will be finalized with the next Tuesday evening's maintenance.<br />
	<br />
	To celebrate the game's launch, the game is hosting a series of events beginning now and lasting until October 13th. All <em>9Dragons</em> players, be they new or old, will receive a premium gift package that includes a Hat Trading Card and a Special Epithet. There are also a few in-game events, such as a special game-wide buff and a quest that will reward players with event-only prizes.<br />
	<br />
	To get in on all the House of Flying Daggers-style action, just head over to the <em>9Dragons</em> official site and sign up.<br />
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	[Source: GamesCampus press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/9dragons-roundhouse-kicks-into-north-american-launch/">9Dragons roundhouse-kicks into North American launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/9dragons-roundhouse-kicks-into-north-american-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/9dragons-roundhouse-kicks-into-north-american-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9dragons</category><category>ah-ha-ha</category><category>events</category><category>f2p</category><category>free-to-play</category><category>gamersfirst</category><category>gamescampus</category><category>in-game-event</category><category>in-game-events</category><category>launch</category><category>martial-arts</category><category>north-american</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 21 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[WonderCon MMORPG industry panel explores key topics of the day]]></title><link>http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/</guid><comments>http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.comic-con.org/wc/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/wondercon.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
At last month's <a href="http://www.comic-con.org/wc/">WonderCon</a> in San Francisco, three MMO industry experts sat down to do a panel on many of the pressing questions and issues that players have these days. The lively panel, moderated by PC Gamer's Josh Augustine, consisted of <a href="http://massively.joystiq.com/tag/Dirk-Metzger/">Dirk Metzger</a> (<a href="http://z.us.changyou.com/"><em>Zentia</em></a>), <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> (<a href="http://www.riftgame.com/en/"><em>RIFT</em></a>) and <a href="http://massively.joystiq.com/tag/Nick-Huggett/">Nick Huggett</a> (<a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>), each taking turns to address some of the questions that are commonly asked about these games and the industry at large.<br />
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These topics included player retention, free-to-play vs. subscription business models, the endless comparisons to <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, why MMOs tend to be fantasy-based, some of the biggest mistakes in the genre, how to appeal to both hardcore and casual players, the differences between the Asian and North American market, and the struggle to provide player-created content.<br />
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The rise of social media also has a significant effect on MMO development, according to Hartsman. <em>"What that kind of forces us to do, bluntly, is make better games right off the bat, because people will tell you if your game sucks."</em><br />
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You can watch the video highlights of the panel after the jump.<p><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/" rel="bookmark">Continue reading <em>WonderCon MMORPG industry panel explores key topics of the day</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/">WonderCon MMORPG industry panel explores key topics of the day</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19929154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian</category><category>business-model</category><category>casual</category><category>Dirk-Metzger</category><category>f2p</category><category>free-to-play</category><category>hardcore</category><category>industry-panel</category><category>Nick-Huggett</category><category>north-american</category><category>panel</category><category>player-retention</category><category>rift</category><category>rom</category><category>runes-of-magic</category><category>scott-hartsman</category><category>social-media</category><category>subscription</category><category>video</category><category>wondercon</category><category>world-of-warcraft</category><category>zentia</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 02 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[DDO Europe to go free-to-play on August 20th]]></title><link>http://massively.joystiq.com/2010/07/20/ddo-europe-to-go-free-to-play-on-august-20th/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/20/ddo-europe-to-go-free-to-play-on-august-20th/</guid><comments>http://massively.joystiq.com/2010/07/20/ddo-europe-to-go-free-to-play-on-august-20th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.ddo-europe.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ddo.jpg" /></a></div>
While fans of <a href="http://www.ddo.com/"><em>Dungeons &amp; Dragons Online</em></a> in North America have had good reason to celebrate the game's transition to a free-to-play model and its subsequent revival, <a href="http://www.ddo-europe.com/">European players</a> have had to make do with the regular (i.e. subscription-based) version of the game under Codemaster's rule. Like angry twins facing each other across a crowded cafeteria, the two versions of this MMO created an uncomfortable tension in the air over the past year.<br />
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This is about to change, however, as <a href="http://www.eurogamer.net/articles/ddo-to-go-free-to-play-in-europe">Eurogamer reports</a> that Turbine is taking operational control of the game from Codemasters. With this move, Turbine is bringing <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a> Europe in line with its North America sibling, transitioning the game to free-to-play on August 20th. This transition includes bringing European players together with NA players with global servers.<br />
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Looking to calm any apprehensions by the players, Turbine plans to pave the way to their new global servers by giving current <em>DDO </em>Europe players 5000 Turbine Points to spend in the <em>DDO </em>store. While there will only be an English service initially, French and German account services are in the works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/20/ddo-europe-to-go-free-to-play-on-august-20th/">DDO Europe to go free-to-play on August 20th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/ddo-to-go-free-to-play-in-europe>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/20/ddo-europe-to-go-free-to-play-on-august-20th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19560964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/20/ddo-europe-to-go-free-to-play-on-august-20th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry-twins-are-no-good-for-anyone</category><category>breaking</category><category>codemasters</category><category>ddo</category><category>ddo-europe</category><category>ddo-store</category><category>ddo-unlimited</category><category>eberron-unlimited</category><category>europe</category><category>f2p</category><category>free-to-play</category><category>global-server</category><category>north-america</category><category>north-american</category><category>turbine</category><category>Turbine-Entertainment</category><category>turbine-points</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 20 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Massively interview with Aion's new community manager]]></title><link>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/</guid><comments>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/457gfh38rjh2390f.jpg" alt="" /></a></div>
<a href="http://na.aiononline.com/"><em>Aion</em></a> is easily one of the biggest MMOs of the year, so when a new North American community manager took over recently we decided it was the perfect time for an interview with the new team member, Andrew Beegle -- known as Tamat to community members.<br />
<br />
We asked Tamat about new methods of community interaction, the hotly anticipated experience boost patch and even some personal questions about our new community manager. You can never really know enough about the person serving as the conduit to your main MMO -- at least that's what we tell them!<p><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/" rel="bookmark">Continue reading <em>Massively interview with Aion's new community manager</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/">Massively interview with Aion's new community manager</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Oct 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19212604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>community</category><category>experience</category><category>experience-boost</category><category>experience-patch</category><category>featured</category><category>interview</category><category>korea</category><category>korean</category><category>massively-interviews</category><category>nc-west</category><category>ncsoft</category><category>north-america</category><category>north-american</category><category>patch</category><category>server</category><category>tamat</category><category>translation</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 28 Oct 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah pt. 2]]></title><link>http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-pt2/</guid><comments>http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/darkfallincoming.jpg" /><br /></div>
Lucky for me one of my clanmates ran along and saw me, quickly reviving me. I jumped up, put on my polearm, and ran pretty aimlessly into combat. Two polearm swings later, I got shot in midair while jumping. I fell over dead (again) and was ganked this time. Awwww.<br /> <br /> My game reloaded and I found myself back at the bindstone, but I was in quite a predicament. <a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/">Remember the bloodwall</a>? Yeah, well, our invaders had killed everyone on there pretty easily, as they were obviously AFK. Well, they too had respawned at the bindstone... and I spawned in the middle of them. You can't clip other people in <em>Darkfall</em>. You can't push them (except with certain weapons) either. I was trapped in a pile of AFK meat, unable to actually get out.<br /> <br /> "Sera, where are you at, why aren't you defending?" one of my guild leaders asked. I took the moment to explain to him how I was unable to defend as I was stuck in a pile of AFK people. Really, really, stuck.<br /> <br />
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            <h2><strong>"</strong>If I could compare it to another MMO, I'd say it's like <em>PlanetSide</em>'s combat crossed with <em>EVE</em>'s rules.<strong>"</strong></h2>
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"I'll be the judge of that," he gruffly responded, as if he didn't believe me. He walked over to the bindstone, found me jumping up and down in the middle of an AFK pile like an idiot, my purple hair barely making it over the heads of the many <a href="http://www.us.darkfallonline.com/default.php?pname=Orks">orks</a> and <a href="http://www.us.darkfallonline.com/default.php?pname=Mahirim">mahirim</a> (wolf people) and then lowly said over Ventrilo, "Sera's exempt from defense until we get her out..."<br /> <br /> <span style="font-weight: bold;">But not all is bad and stuck in a pile of corpses</span><br /> <br /> After things had calmed down and I had been freed from the corpse pile, however, we were attacked three more times. Out of those three times we had won twice -- succeeding in driving the offenders off or killing them all. We were obviously getting better at this stuff, and it provided an interesting experience for someone like myself.<br /> <br /> To be honest, it feels like a deathmatch, except without guns. The enemies invade and you pelt them with arrows and/or magic. They get close and you pull out two-handed weaponry or a one-handed weapon with a shield. You attempt to gang up on someone and kill them, while they attempt the same. Then, one side gets obviously defeated while the other side quickly overruns. It's all very predictable.<br /> <br /> If I could compare it to another MMO, I'd say it's like <em>PlanetSide</em>'s combat crossed with <em>EVE</em>'s rules. Fighting is focused on cities (or bases) where you attack or defend to hold/steal what's there, except losing hurts and there's no fancy recall into combat. <em>PlanetSide</em> is snappy when it comes to combat because that's <em>PlanetSide</em>'s focus -- <em>Darkfall</em> focuses on outcomes, like <em>EVE</em> does. Therefore, combat is not snappy in <em>Darkfall</em>, it's a brief experience punctuated with death and loss.<br /> <br /> I did survive for one of the battles where we won, if that's what you're wondering. I did archery (I like archery) and even got down and dirty with my polearm. I didn't gank anyone, but perhaps I'll get that honor another time.<br /> <br /> <span style="font-weight: bold;">One more week</span><br /> <br /> Well, we're winding down. There's only one more week left in <a href="http://massively.joystiq.com/tag/the-daze-of-darkfall">The Daze of Darkfall</a>. I can't speak too much on the clan's activities and plans, but I can say this: There will be raids. Lots and lots of raids. Perhaps now I get to see what it's like on the other side of this thing.<br /><br /><strong>I know what you're looking for -- <a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/">week 1</a> and <a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/">week 2</a>.  Well, look no further than here!</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-pt2/">The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19113337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>archery</category><category>city-defense</category><category>combat</category><category>corpses</category><category>darkfall</category><category>darkfall-online</category><category>gank</category><category>na-1</category><category>na-server</category><category>north-american</category><category>planetside</category><category>pvp</category><category>raid</category><category>revive</category><category>the-daze-of-darkfall</category><category>ventrilo</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 29 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah]]></title><link>http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/</guid><comments>http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://massively.joystiq.com/tag/the-daze-of-darkfall"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/darkfallweek3.jpg" /></a><br />
<div align="left">Hey there avid <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> readers! It's week three of <a href="http://massively.joystiq.com/tag/the-daze-of-darkfall">The Daze of Darkfall</a>, and that means we only have one week left in our feature! Time sure does fly when you're getting your butt kicked in defense of your city!<br /><br />And that is totally what I did this week! Yes, that's right, it's time for a real look into "hardcore" PvP and raiding! I was out in the PvE sections killing skeletons, I was defending our city against enemy invaders, and I was working with others in harvesting camps.<br /><br />So this is it. This is the cream of the <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> crop. This is what people say is the most amazing part of this game. Is it? Will it live up to the hype? Skip along with me after the break, and we'll go through week three, step by step.</div>
</div><p><a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/" rel="bookmark">Continue reading <em>The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/">The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afk</category><category>aventurine</category><category>city-defense</category><category>combat</category><category>darkfall</category><category>darkfall-online</category><category>featured</category><category>gank</category><category>gear</category><category>harvesting</category><category>joystiqfeatures</category><category>na1</category><category>north-american</category><category>pvp</category><category>raiding</category><category>the-daze-of-darkfall</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 29 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The Daze of Darkfall pt. 2]]></title><link>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall-pt-2/</guid><comments>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/journaldrivesmenuts.jpg" /><br />
<div align="left"><span style="font-weight: bold;">Capturing the city<br /><br /></span> After running halfway across the main continent, I finally found myself in my new home. Albeit my new home is a broken wasteland of stone and rocks at the moment. My clan was very successful in grinding out the 10,000 gold to capture a city in under six hours, leaving us with a brand new piece of real estate in a suitable location.<br /> <br /> This is the part where things in my <em>Darkfall</em> experience began to get dicey. A city does not just fall into one's hands and just magically work. Construction needs to occur and buildings need to be built. Things like keeps and houses allow more clan members to bind their souls to the citystone, our new respawn point. But to get those, we need stone, and wood to start constructing. And to get stone and wood, you need resource harvesters. Or as I like to call us -- peons.<br /> <br /> <img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/harvestingwithstrippers.jpg" alt="" />No, honestly, I'm not tripping out and recalling a game of <a href="http://www.blizzard.com/us/war3/"><em>Warcraft</em></a> or any other real-time strategy game. This is all still very much <em>Darkfall</em>. My job for a few play sessions was going out with a pick axe or wood axe and working to harvest resources for construction. You wouldn't believe how ungodly boring hitting a rock is. Or, well, maybe you could.<br /> <br /> And, commenters, I know what you're saying. You're saying that I should be out getting some PvP l33tsauce right now. Well, guess what, PvP l33tsauce does not build a city. Sure, I could go shoot and kill other people harvesting. But stone and harvest materials weigh you down and people to kill aren't exactly close to where I am. No, you can just go right outside the darn walls and start hitting trees/rocks. It's faster, it's more productive, you can move resources quickly, and it's not PvP. Sorry.<br /> <br /> Clan's current plans are to do some more harvesting and production as a group, then we're going to begin "training for PvP." Right now, training consists of beating the crap out of one another to raise defenses and attack skill. Not exactly what I think Aventurine had in mind to raise combat skills, but I don't see them stepping in to stop my entire clan. Beyond that though, I really am looking forward to raiding and doing some real combat. The thought of raiding another city is exciting, although it will take some time.<br /> <br /> <strong>End of part one</strong><br /> <br /> Well, those are my experiences so far. More of my <em>Darkfall</em> experiences are coming next week, during week two of this month long in-depth look.<br /> <br /> Personally, <em>Darkfall</em> is a mixed bag right now. The menus still annoy me, the combat still intrigues me, the questing still sucks, the city building feels like a giant real-time strategy game (I enjoy being a commander more than a peon, but I think that's something everyone would agree on), but nothing's really happening. <em>Darkfall</em>'s billed as one of the great PvP games, and so far I've seen one instance of PvP in the three days I've been playing. Granted, I could throw myself into PvP, but that just seems like a waste of my money, armor, and weapons at this point. Why PvP when it will cost you more than it will let you gain?<br /> <br /> Maybe things will turn around. Tune in next time, dear readers, to find out if they do.<br /><br /><strong>Hey, want to do the time warp?  Check out <a href="http://massively.joystiq.com/2009/07/21/the-daze-of-darkfall-week-2-afk-your-way-to-fame-and-fortune/">week 2</a> and <a href="http://massively.joystiq.com/2009/07/29/the-daze-of-darkfall-week-3-keep-rollin-rollin-rollin-yea/">week 3</a> of The Daze of Darkfall!</strong><br /><em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/new_swipe_colin.jpg" alt="" /> <em>Colin Seraphina Brennan is the weekly writer of Anti-Aliased who thinks three hours of third-person harvesting is the bomb. When she's not writing here for Massively, she's rambling on her personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through her <a href="http://twitter.com/sera_brennan">personal feed</a>, @sera_brennan.</em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall-pt-2/">Anti-Aliased: The Daze of Darkfall pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19101061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darkfall</category><category>darkfall-online</category><category>farming</category><category>harvesting</category><category>impressions</category><category>na1</category><category>north-american</category><category>peasant</category><category>peon</category><category>pvp</category><category>raid</category><category>stone</category><category>the-daze-of-darkfall</category><category>warcraft</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 16 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The Daze of Darkfall]]></title><link>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/</guid><comments>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/aadarkfall580.jpg" /><br /></div>
I'm still not exactly sure what I've done. I remember pressing a few buttons on the <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> website, a really long download, and then a very large splash screen appearing on my desktop with the <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> logo emblazoned across it.<br /><br />I think I downloaded and installed <em>Darkfall</em>. The <a href="http://massively.joystiq.com/tag/na1">North American version</a>, in fact. I thought it was <a href="http://massively.joystiq.com/2009/02/19/anti-aliased-special-edition-hands-on-with-darkfall/">just going to be a one night stand</a> between the two of us, but I guess I was wrong. Looks like I'm back in with the game and I'm going in-depth. This time around though, I'm going to do some things differently. There's going to be no reviewing and less critiquing. It's just going to be a straight up re-telling of my experience in the "<a href="http://forums.darkfallonline.com/showthread.php?t=164566">PvP experience of a lifetime</a>" with a little snark added in, of course. You guys be the judges of <span style="font-style: italic;">Darkfall<em> </em></span>this time.<br /><br />This week's events include jumping in with a brand new clan, getting the newbie experience all over again, and the capturing of a city. Exciting stuff, right? Come with me, I'll tell ya all about it.<p><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/" rel="bookmark">Continue reading <em>Anti-Aliased: The Daze of Darkfall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/">Anti-Aliased: The Daze of Darkfall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>clan</category><category>crossing-streams</category><category>darkfall</category><category>darkfall-online</category><category>featured</category><category>improvements</category><category>joystiqfeatures</category><category>map</category><category>na1</category><category>newbie</category><category>north-american</category><category>pvp</category><category>quests</category><category>the-daze-of-darkfall</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 16 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online NA open beta begins September 7th]]></title><link>http://massively.joystiq.com/2008/08/18/warhammer-online-na-open-beta-begins-september-7th/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/18/warhammer-online-na-open-beta-begins-september-7th/</guid><comments>http://massively.joystiq.com/2008/08/18/warhammer-online-na-open-beta-begins-september-7th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/tag/elves-of-war/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/greenieshammis23527.jpg" alt="" /></a><br /></div>
Oi you lazy gits, listen 'ere or we'll beat you up good! <em><a href="http://www.warhammeronline.com">Warhamma Online</a></em> 'as got an official North American open beta date an' it's Septemba 7f!<br /><br />Oh, excuse us, we must have had some kind of green- thing, in our throats. So anyhow, everyone who pre-orders the game (at select retail partners, of course) will get to play free of charge for just over one week until the game launches on September 16th. Also, all testers in the closed beta will automatically receive open beta access, too. What's interesting is that there is no mention of the open beta rank 20 level cap spoken of on the <a href="http://warhammeronline.com/preorder/">official pre-order page</a>. It's probably just happenstance, but the omission is a bit odd.<br /><br />If you're just too impatient and want to know everything that can be known about <em><a href="http://massively.joystiq.com/category/warhammer-online/">Warhammer Online</a></em> as soon as possible, then <a href="http://massively.joystiq.com/tag/elves-of-war/">check out our pre-NDA lift coverage of the Dark Elf and High Elf</a> content, tiers one and two. Also, watch out for full coverage of every race and more from Massively as soon as the NDA is fully lifted.<br /><br />[via <a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1188038&amp;highlight=">Press Release</a>]<br /><br />[Update] Added source and updated post to reflect information on the official pre-order page<br /><br />[Update 2] There appears to be an <a href="http://www.warhammeronline.com/openbeta">official open beta website</a>, but it's currently down.<br /><hr />
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            <td><em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/category/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/tag/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/18/warhammer-online-na-open-beta-begins-september-7th/">Warhammer Online NA open beta begins September 7th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Aug 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/18/warhammer-online-na-open-beta-begins-september-7th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1287342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/18/warhammer-online-na-open-beta-begins-september-7th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>breaking</category><category>ea</category><category>electronic-arts</category><category>mythic</category><category>mythic-entertainment</category><category>nda</category><category>north-american</category><category>open-beta</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 18 Aug 2008 08:30:00 EST</pubDate></item></channel></rss>
