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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EverQuest 2 leveling from 20 - 70 to become significantly faster]]></title><link>http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/</guid><comments>http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/2008/07/03/massivelys-readers-you-interview-eq2s-senior-producer/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/eq2bearfightheader.jpg" alt="" /></a></div>
The designers of <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a> are planning to make radical alterations in <a href="http://massively.joystiq.com/tag/eq2-gu-49">Game Update 49</a> to the leveling curve for characters between levels 20 and 70. <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=429922&amp;post_id=4787747#4787747"> A post by Design Supervisor Noel Walling on the official forums</a> details the changes. Whereas it currently takes on average around 164 hours for a player to advance from 20 to 70, it will soon only take around 100. To compensate for this change, Adept I spell drops will increase.<br /><br />Walling says these changes are intended to "get new players into the game faster." They're also a response to a low number of people in those level ranges. 1 - 20 and 70 - 80 are unchanged, but experience gains in the mentoring system are getting a boost to encourage higher level players to help new folks and alts level up. The benefits scale based on level, but players who are mentoring will gain between 50% and 300% extra XP from combat.<br /><br />This is an answer to a big problem in these types of games; they become top-heavy, and an insurmountable barrier to entry goes up. At this point, though, does it even make sense for it to take 100 hours to reach 70? Why not just 50? If it's not fun for 164 hours, it's probably not for 100 either, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/">EverQuest 2 leveling from 20 - 70 to become significantly faster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/eq2/posts/list.m?topic_id=429922&amp;post_id=4787747#4787747>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1316344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cap</category><category>eq2</category><category>eq2-gu-49</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>experience</category><category>forums</category><category>game-update-49</category><category>gu-49</category><category>hours</category><category>leveling</category><category>levels</category><category>mentor</category><category>mentoring</category><category>noel-walling</category><category>soe</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 17 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[EQII dev Noel "Ilucide" Walling interviewed]]></title><link>http://massively.joystiq.com/2008/06/23/eqii-dev-noel-illucide-walling-interviewed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/eqii-dev-noel-illucide-walling-interviewed/</guid><comments>http://massively.joystiq.com/2008/06/23/eqii-dev-noel-illucide-walling-interviewed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1742"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/eqiideveinterviewnoelwalling_225px.jpg" alt="" /></em></a><a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a> developer Noel Walling (also known as "Ilucide") has <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1742">given some of his time</a> to let the fans find out more about him. His move into the gaming industry was born from a near-obsession with the original <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a>, something that a number of readers may be able to relate to. After being a GM with <a href="http://massively.joystiq.com/category/everquest"><em>EQ</em></a> for a while, he moved to work on <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a> before its launch, and has remained there since.<br /><br />Ilucide seems to have a hand in everything when it comes to <em>EQII</em>, performing many different roles some days, but enjoys designing group instances the most. He has a level 74 character in the game, and perhaps the reason he's not 80 is due to the amount of other games he is playing on and off: a lengthy list -- and a great list, at that -- ranging from other MMOs to console games. Have a read of <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1742">the rest of the interview</a> to learn about Walling's interest outside of games, including the ever-important question: "Regular or Decaf?".<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/eqii-dev-noel-illucide-walling-interviewed/">EQII dev Noel "Ilucide" Walling interviewed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=1742>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/eqii-dev-noel-illucide-walling-interviewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/eqii-dev-noel-illucide-walling-interviewed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>designer</category><category>developer</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>Gm</category><category>illucide</category><category>interview</category><category>noel-walling</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 23 Jun 2008 09:30:00 EST</pubDate></item></channel></rss>
