<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wasteland Diaries: Scavenger's guide]]></title><link>http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/</guid><comments>http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/"><img alt="Killing White Crow" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fescav1.jpg" /></a></div>
The economy in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is due to get a <a href="http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/">major overhaul</a> in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game.<br />
<br />
I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of <em>Fallen Earth</em> that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.<p><a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/" rel="bookmark">Continue reading <em>Wasteland Diaries: Scavenger's guide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/">Wasteland Diaries: Scavenger's guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20043410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crates</category><category>economy</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>icarus-studios</category><category>materials</category><category>mats</category><category>merchants</category><category>mobs</category><category>nodes</category><category>scavenging</category><category>scavenging-nodes</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 16 Sep 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: So you want to be a crafter?]]></title><link>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</guid><comments>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fecrafter1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
<a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> has a complex, robust <a href="http://www.fallenearth.com/node/12">crafting system</a>. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. <a href="http://www.fallenearth.com/node/54">Tradeskills</a> are different from other skills in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive.<br />
<br />
In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.<p><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark">Continue reading <em>Wasteland Diaries: So you want to be a crafter?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/">Wasteland Diaries: So you want to be a crafter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>conflict-towns</category><category>crafters</category><category>crafting</category><category>crafting-queue</category><category>crafting-system</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>materials</category><category>merchants</category><category>nodes</category><category>pvp-zones</category><category>recipes</category><category>research</category><category>salvaging</category><category>scavenging</category><category>scavenging-nodes</category><category>tradeskills</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 29 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE server upgrades open possibilities for 1000+ player combat]]></title><link>http://massively.joystiq.com/2008/10/02/eve-server-upgrades-open-possibilities-for-1000-player-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/02/eve-server-upgrades-open-possibilities-for-1000-player-combat/</guid><comments>http://massively.joystiq.com/2008/10/02/eve-server-upgrades-open-possibilities-for-1000-player-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/newedengrabcovops425.jpg" /></a><br />There's been much talk of late about <a href="http://www.eve-online.com"><em>EVE Online's</em></a> servers and the underlying technology that <a href="http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/ ">powers over 5000 solar systems</a> in New Eden. CCP Explorer's latest dev blog, "EVE64", focuses on the tech side of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE,</em></a> and discusses <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=584">StacklessIO,</a> the <a href="http://en.wikipedia.org/wiki/Blade_server ">blade cluster,</a> and the migration of the <em>EVE</em> servers to 64-bit. <br /><br />The server enhancements, while not without some issues, are showing some promise according to CCP Explorer. <em>"This Monday, 29 September, we saw a fleet battle with over 1100 pilots reported in local. Field reports indicate that the fight was quite responsive for the first 10 minutes but then the node 'missed its heart beat'... and was removed from the cluster...," </em>he says. Despite such setbacks, it's good to see that <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> is doing something about the server issues resulting from an ever-increasing number of pilots in New Eden. Player response to this dev blog seems positive, with a few reporting their experiences being in combat with 1100+ players <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=886913">on the official forums,</a> and even more players weighing in on the server changes at <a href="http://scrapheap-challenge.com/viewtopic.php?t=20234">Scrapheap Challenge.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/02/eve-server-upgrades-open-possibilities-for-1000-player-combat/">EVE server upgrades open possibilities for 1000+ player combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=588>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/02/eve-server-upgrades-open-possibilities-for-1000-player-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1329847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/02/eve-server-upgrades-open-possibilities-for-1000-player-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>64-bit</category><category>blade</category><category>ccp-explorer</category><category>dev</category><category>dev-blog</category><category>lag</category><category>new-eden</category><category>node</category><category>nodes</category><category>scrapheap-challenge</category><category>server</category><category>servers</category><category>stacklessio</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 02 Oct 2008 12:00:00 EST</pubDate></item></channel></rss>
