Mark Jacobs does not want to hold your hand in Camelot Unchained. Or spoon-feed you. In fact, he doesn't want to make the upcoming RvR-centric unduly easy -- he wants you to make mistakes. In his most recent dev diary, Jacobs ruminates on Camelot Unchained's third foundational principle of no risk, ...
Posted on May 19th 2013 2:00PM
Posted on May 19th 2013 12:00PM
Posted on May 19th 2013 10:00AM