Mark Jacobs does not want to hold your hand in Camelot Unchained. Or spoon-feed you. In fact, he doesn't want to make the upcoming RvR-centric unduly easy -- he wants you to make mistakes. In his most recent dev diary, Jacobs ruminates on Camelot Unchained's third foundational principle of no risk, ...
Posted on Dec 26th 2014 5:00PM
Posted on Dec 26th 2014 2:00PM
Posted on Dec 26th 2014 12:00PM