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Posts tagged nge

The Daily Grind: What sort of mechanical changes would cause you to quit an MMO?

MMOs often undergo extensive mechanical changes throughout their lifespan, and while sometimes said changes do serve the larger game and its future profitability, other changes seem destined to piss off current players in service of chasing a new potential player group. If you've played in one...

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Leaderboard: What's the worst MMO design decision of all time?

Naoki Yoshida has spoken, and it seems as if Final Fantasy XIV players can take or leave the title's exorbitantly expensive free company housing. The fan outcry surrounding this particular brouhaha has been considerable, so much so that I'm reminded of other game company gaffes that elicited...

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The Daily Grind: What MMO slang are you sick of hearing?

Wrath babies. I hate the term. I hate everything it stands for. I hate the way it's used by old-school World of Warcraft players to dismiss the opinions of those who started playing later. It doesn't even make sense -- in pretty much every genre, there's always someone more old-school than you. You...

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Massively reminisces on Star Wars Galaxies' 10th anniversary

Has it really been 10 years? Yep, Star Wars Galaxies did indeed launch on June 26th, 2003. And yep, this is indeed an anniversary post for an MMORPG that closed down in December of 2011. Why the reminiscing about a game that we can't -- ahem -- play any longer? Simply put, SWG deserves it. If...

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Ask Massively: Developers, players, and respect

Welcome back to Ask Massively We're pleased you could join us on the deck of the Massively yacht for today's edition. You should really try a mojito. It's the best. In between drinks today, we're talking about respect -- the earned kind, not the given kind. Don't worry; I'm not talking about...

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Hyperspace Beacon: Gearing up for SWTOR Update 1.5

Star Wars: The Old Republic fans have been anticipating this week since the middle of the summer, and many players who dropped the game shortly after launch are looking forward to trying it out again. Veteran players are most likely familiar with how gear progression works in this game, but those...

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SOE's John Smedley expresses regrets over SWG mishaps

Star Wars Galaxies may be no more, but its legacy lives on in memories, discussion, and hindsight analysis. Sony Online Entertainment's John Smedley had a frank talk with Industry Gamers in which he owns up to the mistakes of how the studio handled the title, particularly surrounding the...

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Ten things to do in Star Wars Galaxies before it's gone

When SOE announced that Star Wars Galaxies would be sunsetted by the end of the year, many players despaired. They gave up. They saw their long years (eight years!) of play turn to dust. But others looked on the impending closure as incentive to do all those things they'd been putting off, all...

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The Anvil of Crom: Surviving the craftpocalypse

So last week we started talking a bit about Age of Conan's 2012 crafting revamp. I laid out a few things that foul up the current system -- from a tradeskiller's point of view, naturally -- but I didn't quite get around to talking about solutions. Though that's on the to-do list, I may not get...

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The Daily Grind: When have changes overwhelmed you?

Ask most Star Wars Galaxies fans what the problems were with the NGE, and you're likely to get a list that dwarfs most screenplays. But it's hard to argue that one of the major failings was that it was trying to make too many changes to the core of the game in too short a span of time. Even if...

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