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Posts tagged nexus

TERA's senior producer looks at the game's past, present, and future

Saying that it "feels as though a giant weight has been lifted off [his team's] shoulders" now that TERA has launched, En Masse Senior Producer Brian Knox has turned his attention to the immediate and far future of the game. He says that the team is hard at work ironing out "pain points" for ...

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MV Guide: February 6-12, 2012

MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll ...

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WildStar unveils world information page

The world of WildStar is one of adventure, intrigue, and of course, treasure. But many players are curious as to what kind of environs they'll be visiting, what grand sights they'll be seeing, and what unfortunate natives they'll be mercilessly slaughtering. Well, the folks at Carbine Studios ...

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WildStar explores its Nexus

WildStar Wednesday is upon us, again! The team at Carbine Studios intends to give a weekly update for its upcoming MMO WildStar. Before finishing off part two of From Concept to Creature, Senior Community Manager Robert "Robeardo" Land decided to sidestep the creature aspect of the world and ...

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Gamescom 2011: WildStar reveals first three races and classes

After yesterday's unveiling of Carbine Studio's colorful entry into the MMO races, we've been understandably curious about this WildStar and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the ...

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The Game Archaeologist traces his Lineage: The highlights

If we judged MMOs by their numbers alone -- and I'm not suggesting we do so -- then Lineage would be the crowing rooster strutting about the hen house. It's also been one of those games that I've always intellectually acknowledged was a huge hit for some reason, but I never gave it much ...

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Perpetuum unveils new game details

The team at Perpetuum has been busy the past week or so. The requirements for beta have been lightened a bit-- no thesis required -- and there is some great in-game footage of a player event. Our latest dose of news is new information on the NEXUS system. NEXUS stands for "Networked Extension ...

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The gaming renaissance, part 2

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The gaming renaissance

In the early 70's, some clever chap programmed a pile of circuits to create a primitive game we all know as Pong. Fast-forward some forty years down the line and we're now battling Orcs in Azeroth and flying spaceships in the far-reaches of another galaxy. An entire games industry has erupted from ...

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NATO seeks Second Life tenders

The NATO (the North Atlantic Treaty Organization) Supreme Headquarters Allied Command Transformation is presently seeking tenders for the construction of a proof-of-concept site in a virtual environment. "The first scenario is to replicate a generic headquarters compound for a NATO operation. ... ...

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